User talk:Isaiah Cartwright/Temp

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Izzy Lack of Responce[edit]

Well sorry I'm a total jerk, I don't mean to be just been super busy on GW2 lately and sense I've handed almost everything over to linsey I been able to focus on GW2 a lot more. Sense I've been focusing on GW2 so much I just haven't posted on here in a while, which is a trend I don't see changing for a while, so try not to hate me too much but my focus has really changed from GW1 skills and balance to GW2 combat, economy, and other big systems and there is always a lot of work to do. Your welcome to post all you like but it's not likely I'll respond much I'll try and post here and there, but I'm a pretty focused person and when I get lost in my spreads sheets of GW2 I can lose track of time pretty easy. Anyway sorry for my lack of activity here, just happens when my focus shifts and I have less to talk about. I'll be around and when we start talking about GW2 more publicly I'm sure I'll be more talkative again. :) Izzy @-'---- 20:58, 12 February 2009 (UTC)

Didn't get to answer too many questions but I got to a few of them, gotta get back to it, anyway once again sorry for not being around and being able to answer more questions. : ) Izzy @-'---- 21:19, 12 February 2009 (UTC)

Sorry this message is late in the comming, but on the the main event. Izzy, we have been working to keep your page clean of insults, flame, trolling and the like, as well as moving things to the correct location, but there is one issue that remains: archiving. It would be greatly appritiated if you could archive your page once in a while, or just let us know what topics can be archived, and that can be taken care of for you. Thanks. — Jon User Jon Lupen Sig Image.png Lupen 20:26, 6 March 2009 (UTC)

Feasibility of changes to existing weapon types[edit]

There have been quite a few discussions about buffing and nerfing various weapon types. Anyway, I have three questions about how weapons are coded.

  • Would it be feasible to changing a weapon type's maximum damage range and scale all existing weapons of that type in the process in order to prevent them from becoming underpowered and worthless or overpowered and priceless?
  • Could a weapon types attack speed be changed?
  • Could critical hits be changed so that damage is just multiplied rather than being maximized and then multiplied?

-- Gordon Ecker 02:04, 10 November 2008 (UTC)

Technically we could do it, but it's really hard to change items, because of the way the system is set up it requires a lot of database filtering which takes a lot of time we basically try and avoid anything but small changes so doing something like changing the curves of all Scythes would be out of bounds. Izzy @-'---- 21:00, 12 February 2009 (UTC)
Is it possible is the wrong question to ask. Yes it's possible, no matter how buried it may be in code it is possible. I don't believe that anyone would be willing to change any of those mechanics though except for doing so to punish scythes, which I would not agree with. In any case I'm guessing the reason we always hear it would be difficult to do so is because those values for weapons are hard coded multiple times, perhaps for each weapon even though I'm not sure. Then of course if you change the values you have to test the new ones and make sure dps is comparable to other weapons, btw scythes average out with other weapons' auto attacks. Finally we don't know how much time it would take or manpower.~>Sins WDBAssassin-tango-icon-20.png 03:47, 10 November 2008 (UTC)
I think he didn't mean to ask if it is possible in the literal sense, but rather if it is possible (and feasible) with the resources they have available at the moment. 145.94.74.23 08:24, 10 November 2008 (UTC)
It would be insanely hard because then you would have to change each individual weapon in each person's inventory, and testing for balance would be insanely hard. They are never going to change the weapons I'm sure (tho I hope they make it more balanced in GW2).Crimmastermind 08:41, 10 November 2008 (UTC)
Actually, it might not be hard at all. If they implement it with a function, they just have to change the function. --The preceding unsigned comment was added by User:96.233.8.116 (talk).
The question was asked to Izzy, and I'm pretty sure he's the only one here, if anyone, who would have an accurate answer; the rest is speculation and doesn't really answer Gordon's question (simply because you don't actually know). --User Brains12 Spiral.png Brains12 \ talk 12:01, 10 November 2008 (UTC)
moved to User talk:Noctarch

Wail of Doom: Can you please reply?[edit]

Izzy, what is your opinion about WoD. It is one of the most talked about skills on your user page over the past 6 months and you have yet to make a comment about it. --The preceding unsigned comment was added by User:138.87.155.119 (talk).

As always we are really hard on 4v4 balance, having no real tournament play no obs and no real voice in the community it gets the blunt of the balance stick. I'm gonna try and throw 4v4 a few bones next balance patch and I know Wail is an issue there especially with the nerf to Humility. Izzy @-'---- 21:01, 12 February 2009 (UTC)

Critical hit rate[edit]

Could you provide the critical hit rate formula? The basics are fairly well understood, but there are also quite a few mysteries. For example target level seems to have a significant effect on critical hit rate, but we haven't figured out how that interacts with other critical hit modifiers, or whether attacker level or target armour are factors. Monster, pet, minion, wand and staff critical hit rates are also poorly understood. -- Gordon Ecker 02:31, 12 November 2008 (UTC)

Sure it's a bit complicated this is what I have in my old excel sheet =IF(((0.05*2^((((8*LevelA)+(4*WeaponSkill)+6*MIN(WeaponSkill,(LevelA+4)/2)-(15*LevelD)-100))/40))*(1-(WeaponSkill*0.01)))+WeaponSkill*0.01-WeaponCritChance>0,((0.05*2^((((8*LevelA)+(4*WeaponSkill)+6*MIN(WeaponSkill,(LevelA+4)/2)-(15*LevelD)-100))/40))*(1-(WeaponSkill*0.01)))+WeaponSkill*0.01-WeaponCritChance,0). Although I think that may be a bit more complicated then it needs to be due to excel fun. If I recall the base to the formula is basically 1% * Weapon skill for same level characters. Anyway I'll let you figure it out from here enjoy! Izzy @-'---- 21:12, 12 February 2009 (UTC)

Nice 86.31.119.66 08:02, 5 April 2009 (UTC)
By the way, are wand and staff critical hit rates supposed to ignore weapon skill, or is that a bug which slipped through the cracks because players generally don't use wands for damage? Also, are Beast Mastery and Death Magic used in place of weapon skill for pet and minion critical hits respectively? -- User Gordon Ecker sig.png Gordon Ecker (talk) 23:17, 5 April 2009 (UTC)

dear izzy[edit]

Jade Quarry fails, the rewards have been buffed and all.. but N/A's are spoiling the game by bombing the quarries/other areas.. Basicly the team with the most N/A's win, and that fails really hard. Would you mind changing something about it a bit? I have no idea what, but i'm no skill balancer.78.20.153.111 20:54, 20 November 2008 (UTC)

Not really my area, probably talk to Linsey on this one. Izzy @-'---- 21:12, 12 February 2009 (UTC)

Please Check your[edit]

Email, hey btw! xD -- WoBUser Wings of Blood sig icon.png 04:01, 21 November 2008 (UTC)

?? I have, well I sorta have to I get a few hundred a day :P so if I don't check it hourly I'm in trouble. Izzy @-'---- 21:22, 12 February 2009 (UTC)

Vocality[edit]

Let me begin by expressing that I do not mean to be insulting. That is not my intention, and if I've caused offense, it was not for the sake of causing offense. Also, let me stress that I do sincerely believe everything that I've claimed to believe; I'm not in this for attention or whatnot, I'm not one who thrives on argument. I'd like to see things changed, and so I advocate that.
Please keep this in mind.
I've already written a lot of this out in greater detail here (do forgive me; that was also somewhat of a vent) (especially toward Wyn), and I'd appreciate if you'd read the sections headed "Skill of the Day? Skill of the Game!", "The reason why your suggestions (on izzy's page) didn't reach fruition" (but my, that's a long section title), and "Games Give You Two Options". But, I'd like to sum up what I feel at this point.

  • I am dissatisfied with the current state of balance in the game. This is not to say that I do not enjoy the game; I wouldn't play it if that were the case. But I do see a lot of things that could be fixed as far as balancing gameplay, and I believe that you, being a member of the PvP community, do as well. I don't believe that Guild Wars is a bad game, but I do believe that some measures that could be taken to make it a better game aren't being taken.
  • I'm not thoroughly convinced that anyone is listening, at all, to the player base (or, at least, to the PvP community; to be honest, I'm not even very aware of what the PvE community has seen from you because I don't advocate anything on behalf that community as I don't really consider myself a part of it). I feel this way because, from what I have seen, the contributions made, namely on the skill feedback pages, has not been implemented (in fact, the majority of the listed skills have not been modified at all) or commented on (so if there is any progress being made, we are not aware of it).

I'm very curious as to your views on the matters discussed on that page, and I look forward to reading your responses.
Thank you, in advance, for your time. User Raine R.gif Raine - talk 13:11, 22 November 2008 (UTC)

I can answer that second question/comment for you. Read the part about "It's just a flesh wound!" at the top of this page. I know it's not much to go on, but it might be enough give you some hope. 145.94.74.23 08:18, 28 November 2008 (UTC)
Even if you'd rather not respond to the issue, for whatever valid reasons, even a "Hi, I'm aware of this" would be very much appreciated... User Raine R.gif Raine - talk 00:45, 3 December 2008 (UTC)

I could see how you could be upset by the balance of the game, when it comes down to it, it's not the best, our focus is on adding new content right now, and improving other aspects of the game, and my focus has moved from balance to GW2. We use feedback from all over, and keep in mind the number of people on GW1 is only 2 full time and a number of people who flex onto the game here and there. So focusing your feedback to them is probably best. Linsey(Designer), Joe(Programer). They spend all their time on Gw1. In general sorry you are upset with the current state of things, wish I could improve it quickly but I'm just not around that much anymore, but look up Linsey and Joe they are around. Izzy @-'---- 21:17, 12 February 2009 (UTC)

Ritualist's Channeling Elites[edit]

Good morning Izzy and I hope you had a good weekend. I brought up this letter to know your opinion regarding the ritualist channeling tree. The channeling tree, from my point of view, is targeted to deal damage but concentrating more on the Ritualist to deal the damage instead of summoning spirits to do deal the damage not to say "not summon any spirits".

Currently there's 4 elites in it's tree which deal damage, only 1 targeting foes and the other 3 it's for dealing damage to nearby foes from where the Ritualist is standing. Maybe I'm seeing this in the wrong way, making worth the redundancy, correct me if I'm wrong but moving from spell range to nearby range isn't it the opposite of it's function?

What is the purpose of and why the Ritualist have 3 elites that serves the same function of dealing damage to foes near him instead of targeting? Why not just have 1 elite for that?

If other users want to comment, please do so on my talk page and please(again) leave this for Izzy to answer. Thanks for your attention and thanks for reading.--ShadowFog 12:16, 1 December 2008 (UTC)

Jade Quarry issues[edit]

I don't know if I'm addressing to the right guy pardon me if I'm not but since I'm concern that it may take a month to consider an update for this kind of trouble, I surely can't wait.

Izzy, if you can take a minute of your time to head here(Exploit: Looking for...) and read some of it. In a nutshell it basically explains how effective the build is and the lack of counters to it.

In my personal view I see it as a problem. Just want to let you know in advance. Thanks for reading and your attention.--ShadowFog 20:42, 1 December 2008 (UTC)

This was fixed because they changed the elite right? 145.94.74.23 09:40, 13 December 2008 (UTC)

A month.[edit]

Since you've said anything, at all. Are you here and just not saying anything, or are you gone? Is your day really that packed that you don't have two minutes to log in and say, "Hey, I've been busy lately, sorry for not replying." Or is it something else? None of us know what's going on, you know? One of the most important staff members is just absent because... well, we don't know why. We don't know anything.
We don't feel like we're accomplishing anything, and we don't have any evidence that you are, either. We are discontent. User Raine R.gif Raine - talk 03:25, 6 December 2008 (UTC)

The question was to Izzy, so no one else should be responding (because you're not Izzy). --User Brains12 Spiral.png Brains12 \ talk 18:59, 6 December 2008 (UTC)
Am I quoted? -- NUKLEAR User NuclearVII signature 3.jpgIIV 19:34, 12 January 2009 (UTC)

Any place where people can contact you?[edit]

This dumb wiki is not a good place to communicate as you had explained in Emily's Talkpage. Is there any forum where you are up or some chat room?Boro 07:55, 8 December 2008 (UTC) (btw if anyone other than Izzy can answer it then please answer [only URL address accepted] )

I don't think r5 is gonna happen tbh xP[edit]

Title says it all. Napalm Flame 10:39, 8 December 2008 (UTC)

Care to explain it to the less intelligent among us (a.k.a. me)? 145.94.74.23 10:04, 10 December 2008 (UTC)
He can always farm it like all people do. -- NUKLEAR User NuclearVII signature 3.jpgIIV 20:52, 25 December 2008 (UTC)

Happy B-day Izzy[edit]

Hope you have a great day! Enjoy it! --User Tribina base.png (Tribina / talk) 21:13, 11 December 2008 (UTC)

Goodmorning and HBD Iz. --Silverleaf User Silverleaf sig.pngDon't assume, ask! 09:41, 12 December 2008 (UTC)
Have fun ^^ |Cyan LightUser Cyan Light SF.jpgSnowflakes...| 16:38, 12 December 2008 (UTC)

Thankies![edit]

Double Dragon and Ehter Prism Buff? Awesome! Good job Izzy.--DAVAUser Dav Tick green.png 06:13, 12 December 2008 (UTC)

I agree. Thanks for the update, I always like it when underused skills are buffed to usefulness. And you even adressed hexway while doing so. :-) 145.94.74.23 12:23, 12 December 2008 (UTC)
Sry, but having a single Elite hexremove doesn't adress hexway in any way. SoH and shutdown still apply and Recurring Insecurity does bring hexremove to a grinding halt forever. This update just incredible buffed hexway in any thinkable form. Still no useful skill to counter hexes in PvP. Try observer mode. --82.82.176.65 11:14, 15 December 2008 (UTC)
Got to thank because I have finally decided what to be: A programmer! Boro 10px‎ 16:49, 13 December 2008 (UTC)
I can't say that I like every change, especially the Lingering Curse ridiculousness, but I really love that you're willing to be a bit adventurous on the functionality changes and PvE/PvP splits. Not every skill has to be playable, but it's nice that you're working to give more of them some kind of niche build use. MA Anathe 17:24, 13 December 2008 (UTC)
A very interesting update indeed Izzy. Though no update will be truely good to me until Extend Condtions extends on target again. --Mashav 19:13, 13 December 2008 (UTC)
Oh yes! My Ritualist and Paragon truly appreciate the change.--ShadowFog 19:45, 13 December 2008 (UTC)
I suppose I can take comfort in the fact that "big update" still means "big update" instead of "ups we just made bugfix". Whether it actually fixes things... Vili User talk:Vili 06:17, 14 December 2008 (UTC)

Thanks for making Guild Wars even more Build Wars than it already was by making Hexway even more overpowered so that you have to take counters to counter hexway, but lose to balanced teams because you did so. Thanks for giving scythesins a way to annihilate protections and a Snare plus armor ignoring damage with no recharge. Thanks for giving warriors RaO so that even skills like Bull's Strike don't take skill anymore. And last but not least, thanks for giving Fire Magic elementalists 20 Fire Magic. We appreciate it that you ruined PvP for good by adding even more power creep to the game. Dark Morphon(contribs) 17:12, 15 December 2008 (UTC)

Any person capable that looks beyond single skill changes will see that this update wasn't half as bad as you claim it to be. Now all you have to do is call me a failure, and we're done with the discussion. 145.94.74.23 19:13, 15 December 2008 (UTC)
I think that's quite enough for this section now. --User Brains12 Spiral.png Brains12 \ talk 22:39, 15 December 2008 (UTC)

Suggestion for toning down the power of hexes a bit.[edit]

Could it be helpful if they were removed from the target if the caster dies? Or are they already? Just a random thought, please don't flame me. 145.94.74.23 09:57, 14 December 2008 (UTC)

Skill feedback and suggestions go here not on Isaiah's page. --Wyn's Talk page Wyn 10:11, 14 December 2008 (UTC)

Simple and straight forward for PvE company[edit]

Any interest to do the basic stuff with a normal player for once? Ɲoɕʈɋɽɕɧ 12:28, 16 December 2008 (UTC)

why[edit]

have you not been active in over a month and why did you add more power creep? Mini Me talk 19:34, 16 December 2008 (UTC)

Ehmmm...Iz is working on GW2 and what does creep mean? --Silverleaf User Silverleaf sig.pngDon't assume, Know! 03:29, 17 December 2008 (UTC)
Creep? Erasculio 04:00, 17 December 2008 (UTC)
http://en.wikipedia.org/wiki/Power_creep -User Auron csig.png Auron 04:02, 17 December 2008 (UTC)
TBH I prefer Erasculo's response better. But anyways, its interesting. If you look at the powercreep here you have to ask, based on the core professions (this is key) is any campaign significantly better than another, or is it the synergy between campaigns that makes it so prevalent? I would like to think that every campaign is balanced and its just the synergy you get, but I honestly don't think that is the case. That and all of the professions released since prof have had to squeeze more types of skills into fewer and you see that the new professions (specifically derv and para) are overpowered compared to their core counterparts when looking only at their campaign. This is a serious fundamental flaw, and I have to wonder if there is a viable way to fix it, because as each campaign was added the utility of the existing profs increased, and the new ones had to be made stronger to compensate. Kelvin Greyheart 05:43, 17 December 2008 (UTC)
They could add Factions skills for paragons and dervishes and prophecies skills for all four non-core profssions, although IMO it's pretty unlikely. -- User Gordon Ecker sig.png Gordon Ecker (talk) 09:29, 17 December 2008 (UTC)
Let's not go into another balance or suggestion discussion please :/. --User Brains12 Spiral.png Brains12 \ talk 12:05, 17 December 2008 (UTC)
We really need a page for that, because there's obviously a demand for it. :-) 145.94.74.23 09:22, 18 December 2008 (UTC)

Have a nice Wintersday[edit]

^ Vili User talk:Vili 01:43, 17 December 2008 (UTC)

Balance suggeston[edit]

pages. It's obvious that GWW neds structured, clear balance suggeston pages. People don't post balance suggestions on GW1 suggestions because it's chaos. Skill feedback is still abandoned and many suggestions are outdated due to recent updates. It would be better if there was a balance suggestion page. It would have two subpages: Skill feedback and game mechanics. the balance pages would have some kind of: Featured issues section, where the most broken facts, most deadly issues would go. Boro 10px‎ 13:56, 23 December 2008 (UTC)

And who would get to decide what are the most broken skills and most deadly issues? If you think t hose are going to be universally accepted, then your bathtub bubbles are gonna be burst real fast. It's admittedly a nice idea on paper, but in practicality, there would be too many issues. calor (talk) 17:35, 23 December 2008 (UTC)
He/She still brings a valid point to the table. A better solution than the one we have now is needed. — Jon 18:40, 23 December 2008 (UTC)
Feel free to work on cleaning up the feedback pages. Archive resolved issues/discussions. You guys are as much a part of the community that is suppose to maintain them as anyone. Just keep it off Izzy's page. --Wyn's Talk page Wyn 18:43, 23 December 2008 (UTC)
Lol, this is still a problem. -- NUKLEAR User NuclearVII signature 3.jpgIIV 20:40, 25 December 2008 (UTC)
Assassin suggestions cleaned up.Boro 10px‎ 08:38, 27 December 2008 (UTC)

Adrenaline Skills for Dervish?[edit]

Would that be a viable option? To equalize the energy base compared to Warrior & Paragon? (This is a QUESTION for Iz, not a DEMAND like so many people read wiki stuff these day's so please no flaming and I can hardly believe I feel the need to add that behind my question). --Silverleaf Special:Contributions/SilverleafDon't assume, Know! 11:29, 28 December 2008 (UTC)

moved to User talk:vili
De biggest difference between both paragon warrior on one side, and dervish on the other is that P or W's only have 2 energy regeneration, and NEED adrenaline skills to keep to a viable amount of damage before burning troug there energy. With a Dervish you have 4 energy regenaration, and our good friend Mysticism is quite capable of keeping up managable amounts of energy. Ofcourse Paragon have their Leadership for extra energy, but thats the energy RETURNED what they used as a more support character then a melee attacker, like the war or the derv. Niccy 11:40, 30 March 2009 (UTC)

I heard[edit]

that skills are balanced at the end of each tournament season. So when does each tournament season end? I <3 skill updates, good or bad. It forces creativity. ---Chaos- 00:04, 3 January 2009 (UTC)

well actually it is the first thursday of the month or is that when the tournament season ends lol but last thursday it was new year and i heard anet also takes vacantions. Fox007 User:Fox007 16:16, 3 January 2009 (UTC)
You heard wrong, because I heard they work 25/7 on GW2 with no coffee-breaks :D Thanks. ---Chaos- 16:27, 3 January 2009 (UTC)
So.. It's thursday. ---Chaos- 13:08, 8 January 2009 (UTC)
21:00 America team :3 Fox007 User:Fox007 17:38, 8 January 2009 (UTC)

Suggestions[edit]

- Can we get some concrete evidence that someone is actually reading this? A simple post, or gold star or something to say that someone from Guild Wars has looked at your suggestion and we're considering it. And when it's shot down, tell us. http://wiki.guildwars.com/wiki/ArenaNet:Guild_Wars_suggestions, sorry if this isn't the right place to post this feel free to redirect. Colonel Hawk 05:46, 27 January 2009 (UTC) -

No, Izzy will post when he posts. This is afterall, his talk page. Once again, let me stress that this is NOT a page for suggestions, or skill feedback, there are other places for that. Also, Izzy is not part of the Guild Wars Live team, so he is really not the person to be asking. They have told us they do read the suggestion pages, but will not comment on any of them either positive or negative, you simply have to Assume Good Faith. --Wyn's Talk page Wyn 06:00, 27 January 2009 (UTC)
I wish I could believe that. Unfortunately, the facts state otherwise. Anet has said that they will do many things and most of them never get implemented. --The preceding unsigned comment was added by User:96.233.9.170 (talk).

A Question About "Mistakes"[edit]

Izzy, the recent skill balance updates have, imo, been pretty successful, but there are certain skills (most notably Palm Strike, Wounding Strike and Reaper's Sweep - aka Wounding Strike II) which are, in many people's opinions, now too powerful, even though you have said that skill changes are rigorously tested before they go live. What I wanted to ask was have you made simple mistakes with these skills (in which case how well have they been tested?), or do you actually believe they are balanced (which is fair enough but then are we wasting our time calling for them to be nerfed a bit?).

P.S: I re-added this because it was removed ("please take this to the relevant skill balance pages, I think") even though I'm not making suggestions or complaints on any specific skills (those mentioned above are just examples) but rather asking Izzy a completely serious question. Furthermore, I'm not having a go at ANet either, I merely want to know whether it's worth our time making suggestions if they think these things are really balanced, or if it's just a case of them not having the time/manpower/whatever to deal with them, in which case we should probably just be more patient. --The preceding unsigned comment was added by User:82.14.70.192 (talk).

This topic is being carfully monitored. I'm requestion community discussion at a minimal pending Izzy's replay, for now. If this topic get's out of hand, it will be moved, or possibly removed. Thank you. — Jon Lupen 18:59, 4 January 2009 (UTC)
moved to User talk:Raine Valen

izzy[edit]

when are you planning on changing GvG to something more ... tactical? 78.20.153.111 11:09, 31 January 2009 (UTC)

start playing balanced meta, when you get good at it and understand how things function, my best guess is you'd find it somewhat tactical. ---Chaos- 17:14, 31 January 2009 (UTC)
having 4 godly bots on your team is not tactical. ~Shard User Shard Sig Icon.png 09:56, 3 February 2009 (UTC)
/// comment removed npa ///
I fail to see how that has any relevance to anything. 145.94.74.23 11:32, 4 February 2009 (UTC)
Because people bring 4 heroes to gvg all the time, and the OP was talking about gvg being tactical. ~Shard User Shard Sig Icon.png 05:24, 5 February 2009 (UTC)
The no relevance to anything comment was in response to this, not anything you said, shard. ¬ Wizårdbõÿ777(talk) 06:08, 5 February 2009 (UTC)
145 was talking about a comment I removed (purely NPA) Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 11:42, 6 February 2009 (UTC)
So, we started a policy of censorship while I was gone? Where is the anarchy? 78.172.124.146 14:12, 13 February 2009 (UTC)
"Started a policy of censorship"? Welcome to the internet. 69.109.166.235 17:48, 13 February 2009 (UTC)

So apparently[edit]

Suggestions removed

If you have suggestions for game changes, please create a suggestions page in your own userspace, outline your suggestions and link it here. Further commentary on this subject on Izzy's page will be removed. --Wyn's Talk page Wyn 09:05, 3 February 2009 (UTC)

Damn you oppressive admin, i hadn't saved that.74.179.110.122 22:17, 3 February 2009 (UTC)
Page history is your friend. Of course you will have to register a username to create the suggestion page. --Wyn's Talk page Wyn 22:22, 3 February 2009 (UTC)
Only korean bots read suggestions. 92.138.253.141 05:55, 4 February 2009 (UTC)
I don't agree. I read them sometimes and I contribute sometimes. Boro 10px‎ 11:16, 7 February 2009 (UTC)
And I am not a korean bot. Boro 10px‎ 21:22, 14 March 2009 (UTC)

How about GW2[edit]

How hard is to balance GW2? Are the skills there overwhelm you? Boro 10px‎ 16:23, 16 February 2009 (UTC)

Umm... if ArenaNet won't even announce progress on GW2, what makes you think Isaiah would be willing to elaborate on GW2 skill balance? -- ab.er.rant User Ab.er.rant Sig.png 13:43, 17 February 2009 (UTC)
They've said that the skills in GW2 are likely going to be much more simple, but instead will function differently in different situations. Simpler skills won't equal as many gimmicks, but then again there might be more comparing between skills like Executioner's Strike and Body Blow (everyone takes Body Blow unless not speccing in Strength). ---Chaos- 14:38, 17 February 2009 (UTC)
@Ab.er.rant: Izzy can answer without having to disclose any info regarding Guild Wars 2. A question on how difficult developing something is can be answered without having to elaborate or share any Guild Wars 2 info. — Jon User Jon Lupen Sig Image.png Lupen 19:55, 6 March 2009 (UTC)

Needs Balancing[edit]

moved to User talk:Xiod health

James Bond Girl[edit]

Hello. I'm the king when it comes to stupid questions, so i had to ask this one:
- If i somehow was able to send a spy to get informations on GW2 where you live, let's say a bikini babe for exemple, would you let her in ? hmmm...maybe i should proceed like they do at the NASA and send TWO bikini babes. Yseron - 90.48.1.109 22:21, 13 March 2009 (UTC)

Any employee once bound by NDA is risking his job when reveling any information. For just about Any well paying job you can afford to buy yourself an escort every day of the week... so any one asking for information about GW2 will get a really kind reply to go procreate =). Biz 10:07, 14 March 2009 (UTC)
I have a minor correction: if an NDA has an expiration date or other expiration criteria, it's because disclosure after that point isn't a big deal. -- User Gordon Ecker sig.png Gordon Ecker (talk) 23:32, 14 March 2009 (UTC)

Unimplemented HA maps[edit]

Would you happen to know the names of the five Heroes' Ascent maps that were never put into circulation? ~Shard User Shard Sig Icon.png 01:17, 26 March 2009 (UTC)

Happy Easter[edit]

Happy Easter, Izzy. ♥ User Raine R.gif Raine - talk 12:55, 12 April 2009 (UTC)

GW 2 Skill balancing[edit]

Why not make the skill balancing a democratic/voting all across GW kind of thing. Like everyone votes on it and the skill gets changed to the average consensus. And have Admins' votes count for 100 or 1000 people. File:User JonathanMartin Sig.jpgJonathan 00:57, 4 May 2009 (UTC)

IMO this would be problematic. First, sometimes really bad ideas are really popular, it would be foolish for balancers to go along with bad ideas against their own judgement. Second, this wiki's admins were not chosen for their skill balancing expertise, they were chosen because the community trusts them to block, unblock, delete, undelete, protect and unprotect responsibly, and to set an example by not trolling or making personal attacks. These trusted users should not lose their sysop status due to lack of skill balance expertise, and a skill balance expert who cannot be entrusted with a sysop's tools or responsibilities should not gain sysop status due to skill balance expertise. If we're going to have some sort of suggestion judge position, it should be a separate position, and I think it should have a purely advisory role. -- User Gordon Ecker sig.png Gordon Ecker (talk) 01:49, 4 May 2009 (UTC)
^ What gordon ecker says.Skills are like candy.Kids rather have candy then a apple.However candy is bad for them and apple makes them grow.So this is my f!!kd up view on imbalanced skills :) Lilondra User Lilondra Sig.png*panda* 05:30, 4 May 2009 (UTC)
Also, GW2 uses skills differently, so nobody in the community knows how to balance them yet. ~Shard User Shard Sig Icon.png 05:44, 4 May 2009 (UTC)
Plus GW 2 itself is going to work a lot differently, it would be impossible to reliabally pass judgement on a skill until you play it(for example retribution and holy wrath together on a signet build seems like a great idea but in practice it's very flawed. Also giving certain people a vote that counts for many times more than another person would be ridiculous, also in a voting situation everyone will have some skill bias so everyone should have the same vote. For example if empathy was going to effect adjacent enemies and if I was an admin I'd be biased towards supporting the change to the advantage of my favourite profession, and it wouldn't be fair if it took 1001 people to over-rule my decision.(marsc 15:11, 7 May 2009 (UTC))
Does Izzy play GW? cuz if he doesnt, I don't think he should be balancing skills. I think the official 'skill balancer' should be INVOLVED in the game. Because thats the only way to make skills decent. You know, I was one of those people that raped the economy with the Shadow Form UW build. And when they nerfed it, I had to admit, i was a little upset. But I understood what the problem was, and would have done the same thing. I'm not saying that he's doing a horrible job. I'm just saying that he should be playing the game so he can understand what the problems are. File:User JonathanMartin Sig.jpgJonathan 10:32, 15 May 2009 (UTC)
The problem with that is that people would then think that he was creating bias towards one skill or another. If you don't play the game, you don't see the effects of problems, but you remain un-bias. Like if izzy played a necromancer and wanted to cackle evilly, he would probably make a skill that was area of effect, cost almost no energy, had a short cast + recharge, and made it so that the other team couldn't heal properly; so they end up dying by not being able to heal themselves...wait a second--66.192.104.13 18:09, 21 May 2009 (UTC)
Lol, it's a good job there isn't a skill which makes you kill yourself AND your allies whenever you do anything. Or a spammable skill which means when you heal damage, you just take more. Or, if he was really evil, he could make a skill which completely shut down an opposing character, from range. But I don't think he'd be silly enough to make a skill like that, it'd be too obvious. 81.107.77.52 08:45, 9 June 2009 (UTC)

Might Be Too Late[edit]

Please nerf zealous vow to some degree along with warrior's endurance. The WE build is just way too powerful and zealous vow leaves it intact minus like 5 damage a hit.~>Sins WDBUser The Sins We Die By Sig.png 23:39, 6 May 2009 (UTC)

Been running Zealous VoW in place of WE for the hell of it. Stripability means nearly nothing, cast time hardly matters, minus 6 damage on two attack skills is laughable. When you see this please comment Izzy. I at least wan't to know if you feel like Power Attack + Protector's Strike spam can be viably countered now that it requires an enchant to run. I don't think it is, but what do I know?~>Sins WDBUser The Sins We Die By Sig.png 07:36, 15 May 2009 (UTC)
There are several ele skills that need nerfed. Mind Blast, Searing Flames, Ether Prism, and Glyph of Renewal. Mind Blast + Ether Prism changes/nerfs at the very least next month.~>Sins WDBUser The Sins We Die By Sig.png 21:51, 20 May 2009 (UTC)
Same stuff different month. Passive defenses have shifted to paragon duty. "Stand Your Ground!", Mending Refrain, and the like. Combined with "The Power Is Yours!" paragons supply a party with constant extra health regen and nearly constant extra energy regen. Add to that the offensive power of Spear of Lightning and Harrier's Toss (PvP). By those powers combined you get something far worse than a resto-channel rit. Be consistant this month and nerf the passive defenses.~>Sins WDBUser The Sins We Die By Sig.png 07:31, 5 June 2009 (UTC)
Anyone home? I know there's GW2, but I kinda feel shafted. Are you waiting for the new licensing agreement to go through or something? You know you'll be bombarded when that happens, or maybe it's both you and Linsey now. In any case I may be in the minority, but we still want some love. If you guys are swamped I know of a few people on the wiki who would help out if you sent some dev software tools lol =P. Just saying... we like our monthly balance and this year it hasn't been so monthly, this is... the 6th month of the year. So far we've had 3 skill balances. Every other month doesn't seem very monthly to me. I even put the bigger issues right before your eyes, though I guess if you haven't viewed them that's kind of irrelevant. Hope you and the team is still listening to people when you do the skill updates at least.~>Sins WDBUser The Sins We Die By Sig.png 02:33, 12 June 2009 (UTC)

I want you back.[edit]

Linsey had broken GW. (see december skill update and 2008 may update (shadow form)) We need your ability to address imba skills quickly in GW, as she didn't even know what the problem was with shadow form. There is also Visions of Regret, Wounding Strike and Palm Strike in PvP, all of them causing problems. Boro 10px‎ 06:11, 9 May 2009 (UTC)

Izzy is still balancing GW. -Auron 06:15, 9 May 2009 (UTC)
I want izzy back playing before back activly balancing GW.I mean I'm sure he'd do fine if they allowed him to ACTUALLY PLAY the game.Otherwise its impossible :x (no once a week is not playing the game) Lilondra User Lilondra Sig.png*panda* 15:41, 9 May 2009 (UTC)
Izzy is working on the skill update for next week, for people who don't know.~>Sins WDBUser The Sins We Die By Sig.png 16:07, 9 May 2009 (UTC)
Perhaps He'll prove he *can* balance the game Lilondra User Lilondra Sig.png*panda* 16:10, 9 May 2009 (UTC)
Hey Izzy, if you're reading this, I'll take back the retarded table leg comment if this balancce update doesn't fail.

lol. You've had him all this time. - User Linsey Murdock sig.jpgLinsey talk 21:38, 9 May 2009 (UTC)

Pwned. User Raine R.gif Raine - talk 21:53, 9 May 2009 (UTC)
Just PROMISE me linsey wont be in charge of skill balance in gw2. I plan on buyin that game :/ 201.6.66.4 02:21, 10 May 2009 (UTC)
What part of IZZY is the skill balancer and always has been, are people not quite understanding? -- Salome User salome sig2.png 02:35, 10 May 2009 (UTC)
Yes, that's a very nice job title... and I'm sure Guild Wars 2 will be all the better for it, yet Guild Wars needs more than just a "spare time" skill balancer. 000.00.00.00 02:38, 10 May 2009 (UTC)
Guild Wars needs a miracle. ~Shard User Shard Sig Icon.png 03:11, 10 May 2009 (UTC)
Should we pray? 000.00.00.00 03:42, 10 May 2009 (UTC)
You know, I think and I hope Im right, they get a lot of data from the skills and their usage. I just want to know how they interpret that data instead of the old "This month we felt...", feelings...--ShadowFog 04:44, 10 May 2009 (UTC)
It would be very interesting to hear a recording of them firing ideas back and forth instead of just seeing the "polished" product that fails to fix anything. We might even be able to detect where the shortcomings are and suggest changes in their balancing system :D -Auron 15:02, 10 May 2009 (UTC)
hey guys i got this idea for peace and harmony, lets change it to Target ally loses 0...7...9 conditions and 0...7...9 hexes! Hey! thats a great idea! Great idea indeed. What if we add something like For 1...4...5 seconds, conditions and hexes expire 90% faster on that ally? Ah yes good idea. Let it disable the smiting prayers skills for 20 seconds, or else it gets a bit imbalanced ya know what im saying? Very smart we dont want this to get overpowerd! somewhere there for pnh i think InfestedHydralisk 17:07, 10 May 2009 (UTC)
More like : Dude I just had another complaint of a player that is frustrated of dying to much.I know lets make SF maintainable ! Won't that break gw balance ? Don't be silly we'll make it pve only ! Won't that turn our game into one huge chunck of grind ? Yes but less time has to be spent to get the same goal ! Lilondra User Lilondra Sig.png*panda* 17:37, 10 May 2009 (UTC)

Offering of Spirit[edit]

Sadly, ritualist primaries have been overlooked because other classes can give better results due to main class spells or attributes. I made the suggestion to have offering of spirit be a quick cast energy gain (like other elite energy management skills) and create a spirit that after a few seconds dies giving allies a small bit of energy. having higher channeling magic would give people a reason to take a ritualist primary. If this would be something implemented, keep the energy gain exponential so that it remains minimal at lower channeling and close to nothing that the party gains. [1]<-Contact info. --66.192.104.13 18:00, 21 May 2009 (UTC)

what? only rit primarys take OoS anyway. theres hardly anything wrong with it InfestedHydralisk 18:02, 21 May 2009 (UTC)
Compare it to Ether Prism which has a 10 second recharge, spike prevention, gives more energy. Or to Offering of Blood. Because your spirit will die (if the other team has half a mind), you will sac 3% more hp (30hp at most) and you're still getting much more energy. in either case, you're getting less energy.--66.192.104.13 19:21, 21 May 2009 (UTC)
Offering of Blood is in a hardly useful line, wasted attributes. The fact that it returns more energy means nothing, not to mention rits often don't sac health for their energy buff. One OP skill does not justify making other skills OP, that's how we get power creep and stupid skills like Warrior's Endurance (pre-nerf) and Lingering Curse (still).~>Sins WDBUser The Sins We Die By Sig.png 20:14, 21 May 2009 (UTC)
like i said on ur talkpage, skills also matter on what prof and what attribute they are. EP is for ele primarys, so they are not able to add +runes for resto or w/e. they have to waste points while OoS is alrdy in a wanted attribute. InfestedHydralisk 20:31, 21 May 2009 (UTC)

Thunderstorm[edit]

moved to User talk:Magic/Thunderstorm

EotN Glyphs[edit]

I was just wondering if these were specifically designed around water magic. It just seems like they beautiful synergy with several skills from the water line. Immolation obviously fits in perfectly with steam and adds some decent pressure to the utility that the line brings. Swiftness makes two key skills from the water line much more reliable, Water Trident and the guy who rants to you all the time storm. I'm just asking if the skills were designed with the water line in mind, even if they weren't kudos for a great design.~>Sins WDBUser The Sins We Die By Sig.png 18:42, 23 May 2009 (UTC)

His post on Talk:Glyph of Immolation implies that it was designed to synergise with Steam, Searing Flames and Earthen Shackles. -- User Gordon Ecker sig.png Gordon Ecker (talk) 01:13, 24 May 2009 (UTC)
That's too bad. ~Shard User Shard Sig Icon.png 05:41, 6 June 2009 (UTC)

TY[edit]

id like to thank you and Anet staff on what you did with GW and the genius ideas you probably have for GW2, i belive you do ALOT of hard work on this game and alot of people dont realize that but ty for doing the job you did on GW, i brought this up as Anet desrves thanks ffor its job and alot of ppl just dont realize it--Lord randy taylor 05:19, 6 June 2009 (UTC)

Spawning Power[edit]

eehm... I don't know if it is you, who handle these things(attributes and such), and this is my first message to an A-net staff. If it is you, please red on =) if not, please send this message to the one, who does :P :I

here goes; I'm a very rit-loving person, I started my rit 2 years ago and completed all campaigns and expansions to guild wars. But my largest problem is, that the experience by completing an elite mission (gate of anguish for example) have I yet to try. why? because people looks down on rits, they don't seem to see how effectful we can be. they got a reason though: rits ARE not very effective, ppl prefer monks instead, and our spirits is only limited (for example, high recharge and activation time, some spirits take damage if they help team mates which makes them bad, such as Displacement which only last 4-5 blocks with 12 in both communing and Spawning Power). What I ask of you, is to look into it anf buff some of the skills, perhabs even the attribute. Many people choose secondary rits, but no one choose primary rits unfortunatly. here's a thread on GW guru where players complain about the attribute. http://www.guildwarsguru.com/forum/showthread.php?t=10359038 (please do not judge the whole thread by the first post, as it start by some random suggestions, but end up with good ideas) and here's an interesting post in the thread: http://www.guildwarsguru.com/forum/showpost.php?p=4673186&postcount=262

Thanks in advance Mikkel T. --The preceding unsigned comment was added by User:Mikkelet (talk).

dont run spirit spam bars, they dont work so well, run a support line with both resto and channeling (protective was kaolai, life, splinter weapon, ancestors rage, offering of spirit). these combines will have a much greater effect then just spirit spamming. rits werent meant to be a solo healing class, ritualist is a supportive class InfestedHydralisk 21:06, 9 June 2009 (UTC)
But I want to run SS bars (I run one with 3 atk spirits and it works very well). I never said anything about solo healing, I was talking about a buff of the Spawning Power attrib. and the spirits so rits could actually be used for what they are meant for: creating spirit (and support team mates). --The preceding unsigned comment was added by User:Mikkelet (talk).
Ritualist has lost favour over time and are not in priority for fixing. The only time they were widely used were the protective spirit spam days but that build hasn't seen daylight since the Nightfall update and was nerfed to the intense passive support. Later on, Channeling got hit because of the channeling spike episodes in HA (Wielder's Spike, Spirit Burn, Gaze of Beyond, and Lamination). As a result of the nerfs Ritualist lost their effectiveness in providing offensive support. This previous year, Rits were used as flag runners in GvG but then got replaced by E/Rt because of the buff to energy management of Energy Storage. There have been huge problems with X/Rt (N/Rt, Me/Rt, E/Rt) using builds more effective than a primary Rit because spawning power has irrelevant benefits to most build. The skills under spawning are severely underpowered and the passive benefits are minimal for their role. Some of the solutions in the suggestion page are pretty good. I especially liked the suggestion that every 4 points spent on spawning power increase Ritualist secondary attributes by 1 while keeping the 4% health benefit for spirits. That idea will solve the X/Rt problem as Rt will become so much more effective in using their own line of skills. Most of those spawning power skills need rework. --Shadetz X 08:00, 10 June 2009 (UTC)
My advice to you Mikkel, is take Hydra's advice if you wish to do elite areas with your rit. You are not going to find a group that will take a rit spirit spammer in any DOA mission because they simply do not work there. The foes do too much damage too fast to make spirits anything more than a waste of your energy. Running resto support will do much better. If it's your rit you wish to play in these areas, you have to run the type of build that will make you a contributing part of the team. --Wyn's Talk page Wyn 08:04, 10 June 2009 (UTC)
But you see; that is where the problem lies! If you want to be a elite rit, you have to use everything but spirits. A-net needs to buff spirits or something like that so they actually CAN be used in the elite areas... --The preceding unsigned comment was added by User:85.202.20.146 (talk).
Area control trough spirits was the designed role for the ritualist profession. But due to design and balance inability (from the side of the devs), The idea was trashed and the rits lost their role in teams. Boro 10px‎ 15:45, 10 June 2009 (UTC)
So... The devs trashed the rit and stopped working on it? D: - Mikkel --The preceding unsigned comment was added by User:85.202.20.146 (talk).
Someone archive this already as the last update addressed it. --The preceding unsigned comment was added by User:72.43.62.68 (talk).
The last update buffed it. They haven't fixed all issues with spawning power, which is mainly that it has a bad skill set.~>Sins WDBUser The Sins We Die By Sig.png 16:42, 25 June 2009 (UTC)
Most spawning skills are still horrible. Besides, the main issue has not been addressed. People still prefer E/Rt over ritualist in GvG. Perhaps it's time to buff stuff like Energetic Was Lee Sa, Attuned was Songkai, Spirit Channeling or Renewing Memories. --Shadetz X 05:09, 27 June 2009 (UTC)

You like the number 4 ?[edit]

Hello.

Guard down ! Friendly post !

If you had time, would you be tempted by this contest ? Yseron - 90.15.182.149 00:18, 10 June 2009 (UTC)

To clear things up for you Izzy, anon posted a youtube link to the giveaways that his guild are doing soon. I'm guessing he's not that fluent in English ^.^ ,that is all.--'ÑöĭƑýtalk 00:37, 10 June 2009 (UTC)
Ah ? They give away 1000K to a single player ? Yseron - 90.28.204.163 00:44, 10 June 2009 (UTC)

LoL Why do ppl still post here?[edit]

If people actually expect a reply they need to post somewhere else. He's posted responses on 3 days over the past NINE MONTHS. --adrin User adrin ecto sig.png 08:04, 10 June 2009 (UTC)

Uncalled for and unnecessary Adrin. --Wyn's Talk page Wyn 08:05, 10 June 2009 (UTC)
Ok lemme clean it up a bit, it does include relevant info though, look at his user contribs. I think it would be wise for ppl to know he doesnt respond. --adrin User adrin ecto sig.png 08:07, 10 June 2009 (UTC)
Thank you. --Wyn's Talk page Wyn 08:08, 10 June 2009 (UTC)
He doesn't respond fondly. Doesn't he read the topics either? Otherwise his personal pages might be locked in agreement with the owner? --Silverleaf Special:Contributions/SilverleafDon't assume, Know! 09:23, 10 June 2009 (UTC)
Maybe all the frustrations experienced with the shrinking skill options [in PvP] have made us too bitter to approach him in an enthusing enough manner. So, please forgive us and use your programming majix to make things right, Izzy. D: --Ulterion 05:00, 12 July 2009 (UTC)

Good Job[edit]

Rits > all with weapon spells now, though spawning power still sux bcs it's skill set does. Ether prism nerf needed, sweet. OP curses nerfed yay. VoR is balanced beautifully, well except the damage is still a bit high. PS still should be an attack skill imo in addition to it's nerf, but happy about it anyways. Finally I'm looking forward to stealing Life at the last second.~>Sins WDBUser The Sins We Die By Sig.png 03:11, 19 June 2009 (UTC)

Yes, thanks for this month's balance, Izzy.  :) My rit and para both want to say "We love you, too." ^_^ --174.130.129.212 03:39, 19 June 2009 (UTC)
People speccing into an att that they don't use skills in? WTF kind of heresy is this?! User Raine R.gif Raine - talk 03:54, 19 June 2009 (UTC)lol
I'd rather see spawning power get improvements to its skills; a lot of SP's skills are very interesting and dynamic, they're just too weak. ~Shard User Shard Sig Icon.png 03:57, 19 June 2009 (UTC)
TBH I don't care that the update is far from perfect.We finally got an update that actually accomplishes something.I mean we finally reached the point where anet realises there is a problem and is not to chicken to give the problem decents nerfs.(ofcourse PS and stuff are still OP but thats besides the point) Lilondra User Lilondra Sig.png*panda* 04:03, 19 June 2009 (UTC)
Finally, some love for ritualists and non-gimmick paragons in PvE XD. I'm looking forward to the next profession overhaul. -- User Gordon Ecker sig.png Gordon Ecker (talk) 09:13, 19 June 2009 (UTC)

This month's balance was great![edit]

Izzy, you should let Linsey take more control of the balancing more often! :O

But I have one question: Can we expect your mesmer buff fetish to go rampant again and mesmers dominating high end PvE again? XD

Jokes aside, I hope the other unworked attribute lines of the Paragon and Ritualist are worked on, that being Motivation, Spear Mastery, Resoration Magic, and Channeling Magic.

Anyways, looking forward to next month. I can't wait to see how the meta forms :p

--Kain Fy 00:59, 21 June 2009 (UTC)

i'd also like to mention izzy looks fit on face book. --The preceding unsigned comment was added by User:87.112.69.162 (talk).

Agreed, rits are viable in PvE now. Thanks! --The preceding unsigned comment was added by User:72.43.62.68 (talk).

MB Distortion E/Me's...[edit]

moved to User:Ulterion/Suggestion

PvP Skills[edit]

Izzy can't comment on any of these, because licensing and feedback has not been finalized. You can post suggestions here when it's done. For now just move this stuff to your user space.
In addition it's too late to bring skills back together. The game is 2 in one and play is different for both sides. 1 set won't properly work for both parts of the game.~>Sins WDBUser The Sins We Die By Sig.png 15:11, 21 July 2009 (UTC)
It's also worth noting that Izzy is not responsible for GW skill balance anymore, Linsey is. -- Wyn User Wynthyst sig icon2.png talk 19:47, 21 July 2009 (UTC)

Thanks guys, didn't know. Than 20:17, 21 July 2009 (UTC)

Contribution[edit]

to prove Brains wrong(ish). Also, hi! -- Armond WarbladeUser Armond sig image.png{{Bacon}} 02:43, 16 August 2009 (UTC)

A little reorganization[edit]

Hi Izzy! In preparation for the new Feedback namespace going live, I figured it was about time to unravel the tangle that your archives and pages had become. I have deleted all the redirect pages (or asked Wikichu to do it) that were created when your skill feedback pages were moved to the ArenaNet namespace, and organized all your remaining talk page archives and created a complete list of them on your archive page. They should all now be easily accessible and are all properly tagged as archives. I hope things are going well, and I concur with Armond (will wonders never cease) it would be great if you would pop in and say hi! -- Wyn User Wynthyst sig icon2.png talk 08:05, 1 September 2009 (UTC)