ArenaNet talk:Skill feedback/Warrior/Primal Rage

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[edit] Hikan Trilear's Discussion

Still wouldn't use it. No IAS, 10 energy? Maybe if it were a skill and not a stance it'd be worth the 10e. -- Armond WarbladeImage:User Armond sig image.png 21:37, 19 February 2008 (UTC)

I think the increased critical and armor penetration more than makes up for no IAS --Hikan Trilear 21:51, 19 February 2008 (UTC)
If you're going for pure pressure, yeah. But spikes require an IAS unless it's entirely cast time attacks, and spikes are what kill things. -- Armond WarbladeImage:User Armond sig image.png 21:52, 19 February 2008 (UTC)
Yeah, I was mostly thinking of pressure, that seems to be what this skill is intended for. And you can still bring a second stance --Hikan Trilear 21:56, 19 February 2008 (UTC)
I'd run it if it did this:
"Your attack skills are disabled for 8 seconds. For (1...7...11) seconds, your attacks have (whatever the skill does now)." This way, you'd suck for the first 8 seconds, then ZOMG UNLEASHTHEFURY!!! for the next 3-4 seconds with sundering critical Power Attack spammage. I would like this skill a lot more if for at least a short duration, you could use attack skills with it. ~Shard (talk / Nerf List) 00:06, 20 February 2008 (UTC)
That'd be, like, two attacks. If Power Attack had no recharge. -- Armond WarbladeImage:User Armond sig image.png 00:11, 20 February 2008 (UTC)
How about 5e/4r "Elite Stance. For 8 seconds, you attack 33% faster and have 20% armor penetration but suffer triple damage." rofl elite Frenzy! --TimeToGetIntense 09:48, 20 February 2008 (UTC)
Yeah no, no way I'm taking that over frenzy. Things multiply a *lot* faster than you'd think, and with ineptitude still lying around that's just *begging* for a rageptitude spike. -- Armond WarbladeImage:User Armond sig image.png 19:08, 20 February 2008 (UTC)
Even if you remove the skill disable and change it from a stance to a skill, this Elite would still be far from overpowered.--Skye Marin 21:05, 20 February 2008 (UTC)
Well I don't think we need more GvG caliber Warrior elites at this point, but making this like an elite Frenzy with a higher risk would be pretty fun for RA. But yeah, I think Warriors have the most viable elites in the game. Tons of solid skills, really well designed profession. It doesn't need huge reworks on the few badly designed skills. --TimeToGetIntense 09:10, 21 February 2008 (UTC)

make it so:5/0/12 elite stance. For 1-6 seconds, you attack 50% faster, but take double damage.

And the practical benefits of using that instead of frenzy are...? -- Armond WarbladeImage:User Armond sig image.png 18:23, 21 February 2008 (UTC)
More DPS. --TimeToGetIntense 23:27, 21 February 2008 (UTC)
Practical I said. That's not maintainable, actually, so it's probably less DPS. -- Armond WarbladeImage:User Armond sig image.png 10:45, 22 February 2008 (UTC)
Oops, I didn't really read his suggestion. That version is stupid. If it was sustainable it would be overpowered. Again, going with Dismember is not a problem, especially with how powerful 50% IAS is. IAS in GW reduces the time it takes to attack by the IAS value rather than increasing the number of attacks per second by that value. Long story short, 33% IAS = +50% attack rate, 50% IAS = Double attack rate. It should be triple damage and fulltime 50% IAS or 33% + 20% armor penetration imo. Of course this isn't a skill that needs to be made viable. Making it like an elite Frenzy would be fun but ultimately pointless. --TimeToGetIntense 23:43, 22 February 2008 (UTC)
Now, see, the point is taht you woundn't maintain it. You'd drop it down on a spike, and it'd allow more attacks to be compressed to make up for an elite DW. Would greatly help sword bars. Nukleaer VII Image:Nuclear7 sig image2.jpg 10:05, 23 February 2008 (UTC)
But why would I do that when I can just bring frenzy and have a permanent 33% IAS? It's less DPS than a 50% IAS, yes, but because one is maintainable and one isn't, I'm probably still doing more damage. Keep in mind that warriors already do 50 DPS with Frenzy, so why do we need more? -- Armond WarbladeImage:User Armond sig image.png 23:29, 23 February 2008 (UTC)


The only way this will be used is if it doesn't make you useless outside of "hulk smash" auto attacking with a billion (exaggerating) passive damage buff enchantments like Strength of honor or conjures. In short, it needs a rework badly. Plus it is about as fun to play as a minionmaster with no minions. --Life Infusion «T» 01:57, 25 February 2008 (UTC)
Armond, there is no way that you maintain frenzy 24/7. You'd cancel it when you get targeted, and you know how much your energy strains when you reapply it. My version is just a more dense version of frenzy, which i spretty good. Nuke7, cant log in 85.107.251.198 16:08, 25 February 2008 (UTC)

Dear mr ip,pls play more gvg.If you got decent monks youll be able to frenzy 24/7 and barely need a cancel stance.Lilondra 16:07, 14 March 2008 (UTC)

[edit] Lilondra's Issue

Why does everyone keep suggesting warriors get cracked armor application? --Life Infusion «T» 14:42, 8 March 2008 (UTC)

Body blow,D-strike etc.Warriors got skills that are much stronger combined with cracked armor but do not have a source to apply it.Lilondra 17:57, 12 March 2008 (UTC)

BumpinessLilondra 09:07, 5 April 2008 (UTC)

There is a very good reason warriors don't get to apply cracked armor. Eviscerate used to do the same damage spread as body blow. It was elite, and was still too good. If cracked armor becomes to easy for warriors, then body blow becomes too good. Pluto 03:58, 9 April 2008 (UTC)

It is at the cost of an elite and eviscerate had no reason to be nerfed anyway the only reason while its still used is because the rest sucks even more.Lilondra 17:29, 10 April 2008 (UTC)

Primal Rage/Rush/Body Blow/Executioner's/DStrike. More damage than the Evis bar, same number of slots, plus a melee-range Dshot and a cover condition. And no, Eviscerate was overpowered. --164.47.99.222 17:48, 10 April 2008 (UTC)

Eviscerate was not overpowered imo and if it was it was only oveverpowered back then.Defense has been buffed in overall.Also we could just make primal rage a warrior form of sundering weapon ? Then it would force them to spend another slot in there ias.Lilondra 05:16, 12 April 2008 (UTC)

Maybe this could be like an elite combo of Power Attack and Signet of Strength---make it an attack skill that deals +x damage, and for next 1..y seconds your attacks deal +z damage. Or make it grant attack speed boost as a 'skill' effect if the attack hits. That would be more fun for playing a psycho berserker warrior using the power of 'PRIMAL RAGE'!!! - Elder Angelus 17:37, 21 August 2008 (UTC)

[edit] Crimmastermind's Issue

I think this is a reasonable idea, but some may argue that its too weak, or it doesn't give IAS etc. As for ability to be coded, I think its possible, because there are skills like Healing Signet which give an effect while activating skills (in that case, -40 armor), so you could have like a positive bonus of armor penetration/crit chance always but you lose that while activating skills (since all your non-attack skills are disabled, you can only use attack skills). Also, there are things like Sloth Hunter's Shot which do extra damage against foes not using skills, so it should be possible to code that in, but I'm no computer whizz :PCrimmastermind 07:49, 15 October 2008 (UTC)

List of good skills you can't use with your version:
  1. Shock
  2. Rending Touch
  3. Rend Enchantments
  4. Power Spike/Leak/etc
  5. Eviscerate
Also, as you don't have an IAS, your spikes are slower (and thus more easily caught) and less often (as you gain adrenaline slower). All in all, I'd rather frenzy. -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 23:31, 17 October 2008 (UTC)
Well the purpose of that skill isn't to spike but rather create pressure. You deal lots more damage with your normal attacks like the skill is right now, but you still have the option of spiking with skills unlike the version now. However, I have to admit that I would still prefer frenzy, but at least it would be a buff that maybe allowed it to see some play in PvE.Crimmastermind 03:03, 20 October 2008 (UTC)
Spikes are what kill things though. -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 04:43, 20 October 2008 (UTC)
Well, its better to buff a skill a little so it doesn't make you worse than to leave it as it is imo.Crimmastermind 06:26, 20 October 2008 (UTC)
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