ArenaNet talk:Skill feedback/Warrior/Staggering Blow
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< ArenaNet talk:Skill feedback | Warrior(Redirected from User talk:Isaiah Cartwright/Warrior/Staggering Blow)
Ideally this would not overshadow Forceful Blow (5 adrenaline) after either buff. The problem is Forceful Blow isn't as good as Devastating Hammer with regard to showing Hammer's strengths. --Life Infusion «T» 01:19, 29 February 2008 (UTC)
- Because Warriors don't have skills that inflict cracked armor (as I remember?) and this condition perfectly fits to hammers (blunt damage ignores armor more than other types of damage), I would love to see bad hammer skills buffed with causing cracked armor! :D So with the same stats just add a short duration of cracked armor like: 4...9...10 seconds. A. von Rin 01:47, 4 March 2008 (UTC)
- cracked armor doesn't belong on melee. --Life Infusion «T» 14:38, 8 March 2008 (UTC)
- I think this skill could have cracked armour if it was more conditional a skill description like this could work: if this attack hits target foes suffers from weakness, if target foe suffers from deep wound and weakness this skill causes cracked armour for 3..6...10 seconds.(Marsc 00:28, 23 March 2008 (UTC))
- A little late to the party, but life, the whole "cracked armour don't belong to melee" argument is getting tiring. Cracked armor, as it stands, is worthless. A pressure condition like that, it will only ever make sense in melee, and Anet's choice to put all the cracked armor skills in midline is just a joke. Cracked armor, thus, will be a joke, just a joke until melee can apply it reliably. Back to the issue, staggering needs some oomph. It is made to be a primer skill, but it makes no sense as a primer, as Devhammer and pulverizing work well enough as primers for fierce and heavy. It needs either cracked armor so it can prime BB, or needs a total rework. Hmm.. staggering... how about: 10a/0/0 Hammer attack. If this attack hits, target foe is knocked down and you suffer from weakness for 10 seconds. Meh - just throwing out ideas. Image:Nuclear7 sig image2.jpg nuke7 Image:Nuclear7 sig image2.jpg 12:18, 23 March 2008 (UTC)
- I think this skill could have cracked armour if it was more conditional a skill description like this could work: if this attack hits target foes suffers from weakness, if target foe suffers from deep wound and weakness this skill causes cracked armour for 3..6...10 seconds.(Marsc 00:28, 23 March 2008 (UTC))
- cracked armor doesn't belong on melee. --Life Infusion «T» 14:38, 8 March 2008 (UTC)
Reviving this: Barbed Spear at 2a, Sever @ 4a, Dismember at 5a, lol Staggering @ 6a? Surely something can be done here. ~Seef II <ℹ|۞> 08:22, 2 August 2008 (UTC)

