User talk:Linsey Murdock/Journal

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[edit] Thursday, June 26th

Hope you had fun with your parents and bro ^_^ (I say had since by the time you see this, you will probably have been out lol) --Stu 20:07, 26 June 2008 (UTC)

That's so awesome, Lins (both the live team and the family being up)!!! That would also explain why someone that clearly wasn't you was driving your car yesterday :) --Image:UserEmilyDiehlStar.gif Emily Diehl (talk) 20:16, 26 June 2008 (UTC)
Hello, just a few questions: Who have they picked to replace you, have they picked the other GW1 person, and (this isn't really a question) have fun and wear your life jacket! :) Anti 18:44, 27 June 2008 (UTC)
I can't comment on my replacement at this time. The GW Live Programmer is Joe Kimmes. - Image:User Linsey Murdock sig.jpgLinsey talk 01:06, 1 July 2008 (UTC)

[edit] Pictures!

I'm interested how the Anet offices look (besides what I could see on the NF DVD)! (Are you in that DVD btw? *goes to watch it again*) Pwetty please with Nong Berries on top. (Qanar | talk) 17:37, 30 June 2008 (UTC)

I am in the video, briefly. Maybe I'll take a picture of my current location and put it up on my page. Other than that I don't know about general photos of the office, but it's probably something better suited for the website *winks at Emily* - Image:User Linsey Murdock sig.jpgLinsey talk 01:04, 1 July 2008 (UTC)
Hmm cant see you anywhere on the DVD, what time is it? ~ SCobraImage:User-SuperCobra-Sig.png 22:06, 7 August 2008 (UTC)
O wait @ 44:26? ~ SCobraImage:User-SuperCobra-Sig.png 14:02, 24 August 2008 (UTC)
I have no idea. I don't think I've even seen that thing in its entirety. - Image:User Linsey Murdock sig.jpgLinsey talk 21:49, 6 November 2008 (UTC)

[edit] Woohoo! My new favourite person to keep an eye on :P

"I am the game designer for the Guild Wars Live Team. What does that mean? It means that I work exclusively on Guild Wars Live issues, bugs, added content and general maintenance." Gotta say I was very excited to this that, especially the words "add content". Content is good :P 000.00.00.00 04:20, 12 July 2008 (UTC)

So we are getting new stuff? Are you the one looking at Suggestions? MithImage:User MithranArkanere Star.pngTalk 18:21, 21 July 2008 (UTC)
You'll get new stuff. There is already some new stuff lined up that we have wanted/planned to do but didn't have the time for. So I'll be working on actually getting that stuff done and released. - Image:User Linsey Murdock sig.jpgLinsey talk 01:30, 22 July 2008 (UTC)
O.O [wonders what it is] Be interesting to see what this new stuff will be. [sits and waits with cookies and Tea] K, I'm set for a few months lol 000.00.00.00 02:06, 22 July 2008 (UTC)
Jeepers Linsey you make me so 'cited :D Underated Skill

[edit] Date

Your latest journal entry is dated June 7th instead of July 10th :) --Gummy Joe 17:10, 16 July 2008 (UTC)

Ahh, but I wrote it on July 7th, it just took that long for me to submit it. Kinda like my latest entry I mostly wrote a week ago and a half ago, but took me until now to finish and submit. Cuz I'm awesome like that. - Image:User Linsey Murdock sig.jpgLinsey talk 01:32, 22 July 2008 (UTC)

[edit] Ursan and Shadow Form

Sorry, I just had to comment on this. You know even though you say you guys are close to finding a good balance for those skills....people will be complaining (most likely) as soon as the update is released saying "Anet dont know how to balance lolol" and other crap like that <_< can't wait to see the chances though ^_^ --Stu 08:54, 22 July 2008 (UTC)

People have their own opinions on what balance is. I'm sure Arenanet has varied views from staff member to staff member, the issue becomes finding the best course of action: this may not be what everyone likes but action is taken none the less. Things can always be changed, which is the beauty of the situation. Everyone has opinions, and I'm sure Arenanet isn't going to less too much sleep [if any] over peoples reactions otherwise nothing would ever get down. Its exciting to know changes are coming, what will they be? ^_^ 000.00.00.00 09:05, 22 July 2008 (UTC)
Oh I know that some people are going to inevitably scream about whatever we do. There isn't much we can do about that. The point in rebalancing Ursan Blessing isn't to keep people from screaming though. The point is to fix a part of the game which is imbalanced. So that's what I'm trying to do. - Image:User Linsey Murdock sig.jpgLinsey talk 23:56, 22 July 2008 (UTC)
Well then Linsey, I look foward to seeing the changes, although I can see the reactions now..."About time" or "this change sucks" or "I grinded for nothing ;_;".....I can't wait XD ^____^ bring on the changes --Stu 09:44, 23 July 2008 (UTC)
She'll add a candy to the medicine and you'll turn into a bear if you use Ursan Blessing... What? A girl can dream, can't she? (it would look so cool though, my little warrior, becoming a big bear, fighting alongside her pet bear...)--Lady Rhonwyn 12:50, 28 July 2008 (UTC)
I'm still wondering why it took Arenanet so long to consider Ursan as being unbalanced. Regina gave us the impression is was like a 50/50 split; some for, some against, but no real movement.
Also, I would love a bear effect with Ursan, take the Norn Bear Form and give us the shader/texture of that Bear Spirit... that would be sweet, a more bluish tone than what you see around Jora after her curse is lifted, which then ponders the question why she can't turn into the bear? But I'm going off topic ^_^ 000.00.00.00 13:01, 28 July 2008 (UTC)
I doubt anyone thinks Ursan is balanced. All of PvE is imbalanced, and whether one skill or another is toooo imbalanced is the question. Not many people would want to play a game where the average player could expect to be defeated by mobs as often as not. No, PvE has always been and will always be imbalanced if ArenaNet wants anyone to play the game. This is what makes PvE different from PvP in everything other then name; its not whether its a computer or another human controlling your enemy, but whether you have an inherent advantage over the enemy.
My monk got to be a bear during the Simple Thievery bug and would absolutely love to be able to do so again, but hopes that you are able to add some healing to the skill since a bear monk who can't heal won't be so good. :P -- Inspired to ____ 14:41, 28 July 2008 (UTC)
Yes, the balance between you and the PvE monsters is important. But the balance issue that removes depth from the game is the balance between the different builds in the game. Granted, each build/skill should have an advantage in parts of the game that they are suited. But when certain builds/skills have an advantage in >75%.. >99%.. all situations in the game, what is the reward of playing any of the other builds? - Cameronl | talk 18:21, 28 July 2008 (UTC)

[edit] Question to you as a player

What would you like to see added to Guild Wars thats not currently there? 000.00.00.00 00:38, 23 July 2008 (UTC)

New game content in the lines of „mini Moa“ style cross-chapter-quests-chains! And the rewards should substantially be better then the usual ”150 gold, 20 LB Points, 2000 EP”. Perhaps “design a weapon contests” items as reward? Oh and Quests should add to the lore of the game and do not restrict them selves to the “there is this crocodile thing, that I want, get it for me!” and later “now its hungry, feed it!” FedEx principle which are overused already. I know these things take time to design and execute but GW needs new content to keep its “not interested in titles, but am through the story, what else is there to do?” type of players interested, that still love the game and would like to play it but there simply is nothing left to do (yes am talking about me there :-) ). Regards ~Garbaron~ ; 29 July 2008
Strictly as a player, as if I wasn't a Dev at all? I'd have to say Auction House, probably. - Image:User Linsey Murdock sig.jpgLinsey talk 05:36, 1 August 2008 (UTC)

[edit] Thursday, July 31st 2008

I'm so excited about the Monster Update, can't wait ^^, and a big LOL for One guy was VERY insistent that he ONLY adds people he plays with. I haven't pugged anything in a very very long time so I assured him that it was highly unlikely that we have played together. That wasn't really something he was willing to accept. *shrug* --MageMontu 22:54, 1 August 2008 (UTC)

I'm hoping it comes next Thursday [crosses fingers]. 000.00.00.00 00:30, 2 August 2008 (UTC)
I'd like to be pleasantly surprised by an early update. Not that I expect that to happen, but it'd be nice to load up one of the sites and see it. Gmr Leon 02:35, 2 August 2008 (UTC)
I'm salivating here for the update. Keep up the good work and again thanks! – Barinthus 21:15, 2 August 2008 (UTC)

I had to smile when I read about you being whispered by people that have you on their friends list... I had to clean out my friends list the other day, and I happend to come upon your name. I just couldn't place the name untill I happened to come across your wiki page. And then I remembered when I added that name to my list. We did group together, on the day the new end-game area for Prophecies came out. I still remember that fun ride in Hell's Precipice --Lady Rhonwyn 06:24, 4 August 2008 (UTC)

Hm... I must say, even if is a monster of an update, I doubt it will update any monster... so it won't be a 'Monster Update' (!)... we can only wait and see! MithImage:User MithranArkanere Star.pngTalk 09:16, 4 August 2008 (UTC)

aye I know mith, the term monster here is used to describe the update, so it means it's one hell of a huge update. --MageMontu 11:19, 4 August 2008 (UTC)
And (!) is used to denote 'irony', XDDDD. MithImage:User MithranArkanere Star.pngTalk 16:09, 4 August 2008 (UTC)
That 1 I didn't know :P --MageMontu 16:11, 4 August 2008 (UTC)
Yes the term "monster" is to indicate its size, but there will also be some monster changes as well. - Image:User Linsey Murdock sig.jpgLinsey talk 03:39, 5 August 2008 (UTC)
Oh, nice. Hopefully not too much to UW... an Alliance buddy and I just got 55/SS down through many of the areas :P Ohh, ohh, since I've bugged you many times in game with questions here's another :P "How many MBs is this monster update going to be?" 000.00.00.00 03:41, 5 August 2008 (UTC)
Changes to monsters? Hm... Give Prophecies monsters their set of green weapons!!! XD. MithImage:User MithranArkanere Star.pngTalk 13:25, 5 August 2008 (UTC)

[edit] Ursan/Norn Bear Form Story Device Question

A lot of us are excited that sometime very soon we hope to see a change to Ursan, yet something with Ursan [apart from its unbalanced nature] has been getting to me for a while now, this isn't a stab at Ursan but more a style choice by Arenanet when showing us a little taste of the Norn:

"Why is Ursan Blessing so much more powerful than the Norn's Bear Form?"

Its been a story device I've found a little hard to swallow for a while, Bear Form is just so underpowered for a race based skill compared to a secondary race skill such as Ursan. Can you enlighten us as to why Ursan/Bear Form were first shown to us in this way? 000.00.00.00 23:07, 6 August 2008 (UTC)

[edit] Journal Date

Don't you mean August 6th? Unless we missed a crazy update last month... XD -- Wandering Traveler 06:52, 7 August 2008 (UTC)

XD Linsey did that for June also. Minor error, will get fixed soon :). Dominator Matrix 07:01, 7 August 2008 (UTC)

[edit] Wednesday, August 6th

Oh for the love of Dwayna, what's in this update then? You got me all curious and I can't wait :P --13:23, 7 August 2008 (UTC)

I think we'll find out today... (I hope so, I want to know what elites will be buffed!) --Lady Rhonwyn 13:53, 7 August 2008 (UTC)
Heres hoping, I'm jumping out of my seat just waiting for this ^.^ -- Wandering Traveler 15:08, 7 August 2008 (UTC)
Never known so many people to be so exciting/waiting for an update. 000.00.00.00 19:57, 7 August 2008 (UTC)
Kinda scary. Wonder where it is though. I'm not the patient type though, so that doesnt help XD -- Wandering Traveler 19:58, 7 August 2008 (UTC)
I'm usually not like this, but when linsey said that it is 1 heck of an update and it's focusing mainly on PvE, I got excited, especially with the thought of something completely new will be added to the game. Don't ask why I have that thought because i cannot answer. --MageMontu 20:03, 7 August 2008 (UTC)
This will either elevate Linsey in the eyes of the Gods or have the peasants chase her with pitchforks. Its so exciting [sits biting nails] I'm running out of nails, dag-nab it.  :P 000.00.00.00 20:05, 7 August 2008 (UTC)
Yay to no pressure at all over Linsey xD Erasculio 20:14, 7 August 2008 (UTC)
Well, she's the only Arenanet person to answer me in-game so I already think she's uber-godly lol 000.00.00.00 20:18, 7 August 2008 (UTC)
*raises hand* Can we still chase Linsey with a pitchfork even if we like the update? You know just for fun, and it will help us stay in shape. :P --MageMontu 20:28, 7 August 2008 (UTC)
You mean like having something like Gaile's conga lines, only with more fire and pointy things? 20:55, 7 August 2008 (UTC)

(Reset indent) Yeap that is exactly what I mean :P --MageMontu 21:00, 7 August 2008 (UTC)


[edit] Grats on the upcomming Update

I nominate Jeff Strain to buy you dinner. Is the motion seconded? --Ravious 17:47, 7 August 2008 (UTC)

What ? Where ? I want to know !!! Hope it will be live when I'll be back from work... Yseron - 86.64.70.44 17:57, 7 August 2008 (UTC)
And you also second the motion... right? --Ravious 18:04, 7 August 2008 (UTC)
I second the motion to have Jeff Strain buy her dinner (for Linsey and her fiancé/husband, I think he also works at Arena Net) or protect her from the rotten tomatoes, depending on how the update goes : P Erasculio 18:08, 7 August 2008 (UTC)
Was it a kind of joke or will an update really go live before the 8th ? Yseron - 90.28.214.36 19:55, 7 August 2008 (UTC)
Usually updates go live at 11pm GMT, so in aprox 2 hours --MageMontu 20:06, 7 August 2008 (UTC)
The "monster update" Linsey mentioned a while ago is expected to go live today - like MM said, soon. Erasculio 20:11, 7 August 2008 (UTC)
Why dont they have 1time for the updates.. 145.53.242.142 20:57, 7 August 2008 (UTC)
I usually saw them around 19 UTC. It's getting late. Maybe next week... MithImage:User MithranArkanere Star.pngTalk 21:05, 7 August 2008 (UTC)
Update is now on Live. Looks good. Keep up the great work, Linsey! It is definitely appreciated! Bluvius 00:09, 8 August 2008 (UTC)

Hi Linsey. I PM'd you shortly after the update went live under Mierin Atomos, I must say i was surprised to get a response given you were probably swamped :). Just wanted to say again well done on the build, its excellent! Terra 00:55, 8 August 2008 (UTC)

[puts away his pitchfork and bows to Linsey] "We're not worthy! We're not worthy!" This was fun, for me, from the PvE side. [Runs off to cap a few more elites] That has definately been very much appreciated update and the potential fun, just with Sniper Support, is epic. [runs off to cap Master of Magic] 000.00.00.00 01:44, 8 August 2008 (UTC)
Love the changes. While some of them were a bit out of left field, I think as a whole it's a very well done update. Congrats one the first of (hopefully) many. Can't wait to see what's cooking for next month.--Pyron Sy 02:26, 8 August 2008 (UTC)
Very nice Linsey. Only thing I'm iffy about is the changes to the xinrae's. I really like the old unique concept of the skills, wish they were made usable in that sense. But nonetheless, you made them amazing in a different way, I think I'm gonna start using 'em. (wewt for a leet prot spirit weapon spell) Thanks! Underated Skill 03:01, 8 August 2008 (UTC)

[edit] "Monster Update"

Well, Linsey, I imagine you learned a great lesson here about the hype-wagon of GW fanboys & girls... :) --ennui 21:42, 7 August 2008 (UTC)

Has the noose been prepared, yet? 24.179.144.91 21:52, 7 August 2008 (UTC)
It probably had been... but I imagine people are in shock right now. Though, I must admit, it sure is a monster of an update. --ennui 02:22, 8 August 2008 (UTC)

[edit] Umm Sniper Support?

O.O

Epic! 000.00.00.00 00:16, 8 August 2008 (UTC)

[edit] A GREAT!!! Job well done. (Monster Update)

Simple wonderfull. GREAT Job Linsey :). */bow. --Silverleaf User_talk:Silverleaf 07:56, 8 August 2008 (UTC)

[bows] "We're not worthy..." ^_^ Looks forward to seeing whats coming next. Gotta say, this is definately cheered up my outlook on Guild Wars ^_^ 000.00.00.00 09:01, 8 August 2008 (UTC)
Drools at Incendiary arrow. Looks very nice so far, I've not read all of it though. Just one comment, the sniper support... I could see teams using that to snipe one enemy, retreat and recharge, and do it again. The damage could spike up insanely high if even a few of them get the bonus at a time. Sure it would take long, being the only drawback I can see. -- Alaris_sig Alaris 14:26, 8 August 2008 (UTC)
Yay! A lof of good things. Since I don't usually use Ursan, now my builds using other PvE skills are much better! MithImage:User MithranArkanere Star.pngTalk 15:22, 8 August 2008 (UTC)
Heh, well my alliance was used to doing Ursan socials in DoA. We liked it because it had minimum set up time for people from casual to hardcore, so we could all go in together. There was a little sadness about it, but we already have a work around that is hopefully just as inclusive as the Ursan groups were (not discussing PUGS here btw before someone brings up the Norn 10 and LB 8 thuggery...some of our parties had Norn 5 and LB 3, my monk has 2LB I think...so none of that please). Kittens probably died everytime we got together on weekends, and of course I know it was imba and was never gonna last. Oh and we did the encrypted charr quests with sniper support...absolutely the funniest thing ever! Thanks for the laughs and thank you for the update! It is overall welcome! Kalidri 08:00, 11 August 2008 (UTC)
Yay! The presence of new ideas is very visible in this update! :) Very well done Linsey and the dev team , at last a skill update that doesn't get nerfed on the following day. ^^ - IronHeart 11:17, 11 August 2008 (UTC)

[edit] Tuesday, August 12th 2008

I already wondered about that, I seem to recollect you mentioning you didn't have so much free time atm. And seeing you online for so long... I like the update so far, I've actually changed my regular ranger build (the one I've used for ages with only minor skill changes...) --Lady Rhonwyn 19:44, 12 August 2008 (UTC)


It could be worse. You could have idled in game in an explorable, with a vampiric weapon. Yes. I've gone afk with one in hand. Odd to find myself at a res shrine with 60%DP. No wonder I don't play survivors! ceolstan 17:03, 18 August 2008 (UTC)

[edit] Talking about M.O.X. the Golem

http://wiki.guildwars.com/wiki/M.O.X.

I guess MOX is one of the few secrets you are working on. I have two questions: 1. Will the appearance of the avatar forms have something to do with those old concept art for golems (http://i36.tinypic.com/98vxo3.jpg) 2. How much percent will the aquisition of the new hero be similiar to the Black Moa Mini? PS: I think the AI of melee heroes&henchmen still needs tweaking, do you agree? PPS: Good job BTW, I am looking forward to see more... Gorani 13:04, 13 August 2008 (UTC)

Oooooh, that old concept art as avatar forms would be sweet. -- Alaris_sig Alaris 13:53, 13 August 2008 (UTC)
Yeah, the old concepts look really cool (but then again almost every piece of GW artwork I saw looks really cool @_@). To the OP, I know that you're not asking for my opinion, but personally I don't want to know right now ^^ I want it to be a surprise for when it's released ^^; — Poki#3 Image:User Poki Signature.jpg 14:16, 13 August 2008 (UTC)
I'd imagine the one on the far left and the one 3rd from the left might be avatars. It would be cool if, when turning into or out of an avatar form, their would be awesome Transformers-like effects. If there was, I would so call the golem Optimus Prime. --Ezekial Riddle 15:05, 13 August 2008 (UTC)
1. The old golem concept art is not being used. Sorry to disappoint. 2. No comment! - Image:User Linsey Murdock sig.jpgLinsey talk 16:21, 13 August 2008 (UTC)
Disappoint? Au contraire! That means NEW models! New is good! MithImage:User MithranArkanere Star.pngTalk 16:38, 13 August 2008 (UTC)
So much as it's more then a pallet swap of the power gem I'm happy (don't disappoint me now ^^; ). And sys for Multi-campaign quests :D — Poki#3 Image:User Poki Signature.jpg 17:13, 13 August 2008 (UTC)
Oooooh, new concept art as avatar forms would be sweet. Yes, I'm easy to please. -- Alaris_sig Alaris 17:16, 13 August 2008 (UTC)
Up until now the new content added was usually filling gaps in areas which developed later on (end game area for prophecy, end game weapons for post factions classses in cantha) - not that we were entitled, just really nice bonuses. This new hero is brand new content of a different type... Could it be possible we will be seeing more new content like this in guild wars? New zones like the realm of the gods seems very unlikely and unrealistic but things like Luxon/Kurzick Dervish/Paragon armour or new heroes from the other campaigns. Perhaps some nice tie ins to GW2 like a sylvari hero or unanswered questions like what happened to Marshall Tasca and Marshall Whitman? Are these possibly some things you are working on? My outlook on Guild Wars has become a lot happier with your new position and already seeing some fantastic things being added to the game, although many are small (like the factions weapons) they are greatly appreciated by the people who have been around for a long time. Keep up the good work. 122.104.165.13 19:11, 13 August 2008 (UTC)
MOX would be cool if it was a multi-changer... had different forms based on profession combinations. I know its unreasonable at this stage but its something I would do... because it would please the geek in me. ^_^ heehee 000.00.00.00 19:20, 13 August 2008 (UTC)
Multi-Primary class is, IIRC unable to be done with the current game. Razah was originally supposed to be able to change primary, since it's not supposed to be created from the Mists or something. So, dream on, oh dreamers. 75.146.48.190 22:34, 13 August 2008 (UTC)
Actually I was remarking to the multi-change to the combination, obviously primary can't change was thinking secondary. Just looking at that artwork, thinking the warrior/dervish configuration of body structure, a caster configuration, a modified version of the last golem design as the D/A configuration :P 000.00.00.00 22:51, 13 August 2008 (UTC)
According to Regina M.O.X. is dervish. :). --Silverleaf User_talk:Silverleaf 21:16, 13 August 2008 (UTC)

Imo, removing the hero cap would be better than adding more heroes. But, I guess this is better than nothing. — Teh Uber Pwnzer 21:25, 13 August 2008 (UTC)

Making him PvE only gave me the idea that PvE only heroes would be a cool idea. Heroes which are more powerful than ordinary heroes. 122.104.165.13 22:52, 16 August 2008 (UTC)
Giving each hero one unique PvE-only skill would be better. For example, Jora could have the Bear form, Vekk could summon one golem for some seconds every 60 seconds and MOC could have a passive skill that when equipped makes him non-fleshy. Otherwise people would use the PvE only heroes only. MithImage:User MithranArkanere Star.pngTalk 05:14, 17 August 2008 (UTC)
Imo, removing the hero limit cap is a good idea, cause a lot of players, myself included, uses the same 3 heroes almost all the time. Example I don't trust hench healers, so Tahlkora and Dunkoro are always with me, the third one is usually an ele depending on the situation. As a result of this the other 22, soon 23, heroes has never seen the light (especially Zenmai & Anton) --MageMontu 01:38, 29 August 2008 (UTC)
@Mage. That is a personal & "circel of friends" point of view. I use all the hero's according to situation, fun and mood. Can't wait for M.O.X. Full Derv party f.t.w. --Silverleaf User_talk:Silverleaf 11:44, 29 August 2008 (UTC)

Well its sort of right most people only use the 2monk 1Aoe hero combo or the 3necro hero combo. 145.53.242.142 06:09, 31 August 2008 (UTC)

[edit] PAX Panel: Girls and Games

http://kotaku.com/5043749/pax-panel-girls-and-games Q: What is the role of male vs. female “weak” characters? Should it be 50-50? Linsey: F*ck Princess Peach. Yay Kinsey!!!--Miho 13:50, 31 August 2008 (UTC)

GO Linsey!!! Youre already starting a drama ;) ~ KurdImage:User Kurd sig.png 16:18, 31 August 2008 (UTC)
It's "Linsey" and "Murdock", not "Kinsey" or "Mudrock"... -- Brains12 \ talk 16:28, 31 August 2008 (UTC)
Linsey did have a bad day or what ? Yseron - 90.27.4.21 16:49, 31 August 2008 (UTC)
Linsey being Linsey. If this is true. Pure, untaimed and Honest. And from what her picture tels us her ele rocks! This is game world. Not a rotary club. And Princess Peach may save Mario ... she still is a "Damsel (whining) in distress" kindah. Know plenty female players that rock in-game. Hope i am one of them. --Silverleaf User_talk:Silverleaf 17:10, 31 August 2008 (UTC)
And on a second note...I think woman in the gaming industry bring some much needed aspects like maturity to game design, storyline and overall talent. --Silverleaf User_talk:Silverleaf 17:14, 31 August 2008 (UTC)
Unfortunately the summary posted by Kotaku is less than accurate. I'd check out Gamespot for a better take on what happened. --Mike Zadorojny 23:00, 31 August 2008 (UTC)
It's not that it's less than accurate, Mike, it's that it's not accurate at all. Although AJ from Kotaku has formatted the article as if it's a Question/Answer session, it's clear from the writing that AJ has summarized the session using her own words. I mean, I know that Linsey is modest, but she's surely not so self-effacing that, when asked a question about whether games have a gender, she'd answer in the third person: "Sometimes makes emo quests about “star-crossed lovers” but only because she thought it was interesting...." AJ claims to have experience in the QA side of gaming. Please tell me that someone with her writing skills would find it difficult to stay employed? Oh, and with respect to the profanity, I do feel like dropping the F-bomb when people ask me about cute games. I'm female, and I much prefer games where I can kill stuff. ceolstan 20:41, 4 September 2008 (UTC)
So does this mean Arenanet's actually going to make armour for their female avatars in Guild Wars 2 instead of things for guys to drool over, Linsey? Or, at least, make casual armor and functional armour, thus there can be drooling and then their can be some sense of armour.
Anywoo... if there was the F-bomb dropped I'm sorry I missed it, yet I don't think their was... [closes eyes to imagine it] [hears a lot of gasps and sees a lot of shocked faces] "She dropped the F-Bomb!" ^_^ Ok, I'm done now ^_^ 000.00.00.00 23:20, 31 August 2008 (UTC)
I so totally did NOT say that and now all kinds of people are super pissed at me for it lol. If it wasn't for the fact that the entire "article" is full of laughably bad misquotes from all the panelists, I might be pissed. Everyone needs to go out there and let people know that I hella didn't say that and the writer was just putting words into my mouth. Ridiculous. Oh and of course all kinds of people from work have teased the crap out of me for it. /rolleyes I may never live this down. *sigh* - Image:User Linsey Murdock sig.jpgLinsey talk 06:41, 1 September 2008 (UTC)
HA HA HA HA HA ...your my hero ;-). And teasing you about it...OHHHHWW YEAH!!!. --Silverleaf User_talk:Silverleaf 07:06, 1 September 2008 (UTC)
^_^ Sorry, but I laughed, I laughed hard! :P 000.00.00.00 08:07, 1 September 2008 (UTC)
I hear they are considering making a new "Linsey Says" T-Shirt line. True story! --Mike Zadorojny 12:14, 1 September 2008 (UTC)
I burst out laughing when I read "F@#k Princess Peach." I was confused reading both versions of the story, Kotaku's because it was written in Engrish and the Gamespot one because I couldn't figure out if the topic was women characters in games like Chun Li and Princess Peach or Barbie, or if it was women who make games like Linsey, or women who play games, like they said - housewives (they make up about half of the people I play with honest to God) and of course others. It seems silly to me talking about it - games are made for an audience, if players want sexy female eye candy in games that what should be made, if players want strong girls who save the world and at the end of the day all they want is to become housewives (ie;Sailor Moon), give them that. If someone wants to play Dress up Barbie and ride her horse", what's wrong with that? My sister played with Barbies as a kid and she loved dressing them up and playing with the horse. Different games for different tastes. 122.104.161.96 16:21, 1 September 2008 (UTC)
Everyone, let's gather money and send Linsey a Princess Peach plushie! Erasculio 17:25, 1 September 2008 (UTC)

I dare you, Linsey, do it! Do it; drop the F-Bomb! We all know you want to ^_^ 000.00.00.00 21:36, 1 September 2008 (UTC)

Heeeey guys it's not fuuuuunnnnny *pout* - Image:User Linsey Murdock sig.jpgLinsey talk 17:00, 2 September 2008 (UTC)
Sorry. Sorry, Linsey. But, it was just so funny ^_^ 000.00.00.00 21:37, 2 September 2008 (UTC)

People that say women in games are like that must play games like.

  • Oni.
  • Enter Matrix.
  • Heavy Metal: F.A.K.K.2
  • Drakan

And a large etcetera. MithImage:User MithranArkanere Star.pngTalk 19:45, 2 September 2008 (UTC)

Commenting on female eye candy, I could not help but stifle a giggle after being to the Three Years of GW panel and seeing a female creature designer and a female character/armor designer, and that same day hear my friend on teamspeak decrying that all armor in GW is made for the amusement of men. Truth is, as a female gamer myself, I love the shiney, princessy garb on the elementalists and mesmers though I also enjoy primeval armor on my female warrior because it is so over the top 'grrrr'. Though I do think some of the hot pants stuff does appeal more to certain young gentlemen, don't forget that many of us ladies love pretty clothes! I was late to the girl gamer panel, so I missed any F-bomb dropping if there was any at all. Now I feel bad I wasn't pushy!! Kalidri 08:13, 4 September 2008 (UTC)
Is there a way to get the entire transcript? Because now I'm curious what was really said... And it is very funny, Linsey, and you'll never live it down :D But, the fact that such a panel is still worthwile says enough to me, it is still not really accepted that women play and/or work on games. --Lady Rhonwyn 10:53, 11 September 2008 (UTC)
I love pretty clothes. I spend fortunes on them in real life! But as a woman, I do feel that some of my in-game clothes could be pretty without being totally trashy at the same time. Elementalist armour could still be lovely and princessy without looking like the inspiration came from the Amsterdam red light district! ;) /picket -- Elv 12:23, 11 November 2008 (UTC)

[edit] 100% Thank you & Awesome.

New exciting content. This will keep me in gw for a while :). Thank you Linsey. 100% thumbs up. --Silverleaf User_talk:Silverleaf 10:33, 5 September 2008 (UTC)

I'll get a lot of fun in pre-Searing with Gwen and the imp! XD. MithImage:User MithranArkanere Star.pngTalk 13:00, 5 September 2008 (UTC)

[edit] Please, Make the "Deactivating (xxx golem)" Quests Repeatable!

Hey Linsey, first I would love to mention that I love the new M.O.X. quest chain, and I especially love the great job you did on N.O.X. But I was thinking, I would love to try it again on my main, for fun. These are some of the best and most interesting boss fights in the game, yet you can only face them once (without partying with somebody who currently has the quest) on each character. It would be sort of a waste to have it this way, with how excellent the quests are. So please, take my suggestion into consideration, I would love to have these quests repeatable. (The main quest with the 10k reward doesn't have to be repeatable though, if possible, so that players can't just farm the quest line for the 10k over and over) Cheers! Underated Skill 14:45, 6 September 2008 (UTC)

Indeed, it would be great to have it repeatable, with the reward being *much* reduced on repeats. -- Alaris_sig Alaris 15:08, 6 September 2008 (UTC)
Just join people in the town quest and help them get the quest in this way you can repeat the quest. Without getting a reward for it. 145.53.242.142 19:31, 6 September 2008 (UTC)
Generally, I enjoy repeatable quests or missions better. What if I wanted to try to solo it? Or H&H it? I really enjoyed the format with BMP, where you can repeat them and try to achieve a variety of different bonuses. -- Alaris_sig Alaris 23:35, 6 September 2008 (UTC)
They could be repeatable without rewards by talking to Zinn. MithImage:User MithranArkanere Star.pngTalk 18:59, 7 September 2008 (UTC)

[edit] buff for Elemental Lord and Intensitiy?

year I think that these elementalists pve-only skills are very weak. Elemental Lord: -boosts your attributes +1 -it is an enchantment spell, foes can remove it -pve skill

Glyph of Elemental Power -boosts you attributes +2 -it is an glyph, foes can't remove it -you have it all the time (it is very difficult to cast 10spells in 5 sek ^^)

I can also mention that Antidote Signet > Remedy Signet, because Antidote remove 1 + these special conditions an remedy remove only 1. casttime : 1 recast : 4

maybe it is possible to do some changes on this skills next week or next month... ___ I am German - please forgive me if I do some mistakes ;)

You might want to consider that you can, at title rank 4 and above, keep Elemental Lord up permanently, wheras you have to recast the Glyph to keep gainign its benefits. Also, you can only have one Glyph at a time active! So you can use Elemental Lord to raise your atttributes to increase the damage, and splash another Glyph (such as (Lesser) Energy, Renewal or Sacrifice) to make optimal use of it! Clan Yumemiru 18:56, 28 October 2008 (UTC)

[edit] Bottle of Grog

Tnx for this new item, and that it wasnt in update notes, i thought wow whats that Its great to get a suprice item ingame145.53.242.142 20:34, 18 September 2008 (UTC)

I would def like more surprises like that. --Silverleaf Image:User Silverleaf sig.pngDon't assume, ask! 18:09, 26 September 2008 (UTC)
It would be a shame not having it until next year. This should drop from Corsair bosses as a rare drop. MithImage:User MithranArkanere Star.pngTalk 19:55, 26 September 2008 (UTC)

[edit] "grind" title re-evaluation/re-balance Oo.

Please, please, please...donno let that be more devaluation of existing title's? --Silverleaf Image:User Silverleaf sig.pngDon't assume, ask! 18:08, 26 September 2008 (UTC)

Actually, I'd be ok to see some devaluation if the change is worth it. TH and W being account-based. Kurzick / Luxon being easier to get using non-HFFF, as well as AB giving about the same or better points than HFFF (and challenge missions giving more than they do now, but not quite as much as HFFF or AB). These would be worthwhile changes *even* if some ppl feel that it devaluates those titles. -- Alaris_sig Alaris 18:28, 26 September 2008 (UTC)
&%^$%&*^%#$@$^&*. Then what in heavens name is the meaning of obtaining them in the first place? Cruel practice? For that I can visit the dentist. "Oh..lets just wait till all gets devaluated". --Silverleaf Image:User Silverleaf sig.pngDon't assume, ask! 18:41, 26 September 2008 (UTC)
(1) Devaluation is a fact of life, FoW is worth less now than before. Legendary Survivor is easier to get now than when first available. (2) If you wait untill titles gets devaluated to get anything done, you'll run out of time to get everything done before GW2. As is, if you start collecting titles now, you might not have enough time to max KoaBD. (3) I'm talking about evaluating the pro's and con's, for the greater good. Devaluating something just for fun is not recommended of course. I gave examples of things that makes sense to revisit. Feel free to argue on a per-title basis, otherwise we really can't even start having an argument, much less agree on some compromise that works. (4) Some titles are just too much, for no good reason. If you can open 10 chests, you can open 10000 chests, given time and resources. There's really no extra skill requirement there. I don't see how you could even count it as devalued... but I'd agree it's frustrating if you already filled it because you'd have wasted time and resources. But does that mean that it's better to put everyone through the same pains as you? No. -- Alaris_sig Alaris 18:59, 26 September 2008 (UTC)
for crying out load..."lets stop calling it a game and hand out all the maxed titles right at the start". No pains, no guts, no glory. You and I worked hard for the title's we obtained. Making resourses easier obtainable is good. See last weekend. Just don't split titles nor make them account based. Work for it. And wear it proud if you put in the extra mile. If we want to loose more players that did the walk... My advice is to keep intact what hard-working/put-effort-in-it-and-wearing-it-proud- title hunters gained. Next thing you know we have a million Dragon emotes r15 in the game. --Silverleaf Image:User Silverleaf sig.pngDon't assume, ask! 19:35, 26 September 2008 (UTC)
I don't get titles to show them to others. I get them when I make the things I like to do. And I like to open chests with all my characters, but I can't or all the points would get spread. And when you identify items, you have to save them all to the 'identifier' character. And then salvage just with that character to take the most of that... that makes no sense. Plot related things are linked to the character, but non-plot related things are not. Things that are not related to the Game plot should be account based, they are the player's effort, not the character's history. MithImage:User MithranArkanere Star.pngTalk 19:58, 26 September 2008 (UTC)

As a title nut myself, I really do understand where you are coming from, but I don't think that it is a good enough reason to not fix something that is broken, deficient or plain not fun just because we had to suffer through it at one point. I certainly don't want to shaft older players, but I want these titles to be more fun to achieve. I want there to be a variety of viable options for achieving these titles so they don't FEEL so much like grind. - Image:User Linsey Murdock sig.jpgLinsey talk 22:53, 26 September 2008 (UTC)

Thank you for even considering it, Linsey. (Granted, I've only been playing a fraction of the time that most of the 'veterans' have.) I can see Silverleaf's point, but achieving Wisdom and Treasure Hunter on multiple characters is a waste of time and money better spent on other things. I always transfer items and keys to "my identifier character" and don't plan to buy unidentified golds until I have nothing else to spend the money on. I pretty much agree with Mith; it would be great to be able to identify items / open chests / pick up Golden Eggs with all my characters. (If only because I don't think I'll want to repeat the whole process again.) Though I will admit, the upcoming HoM changes should alleviate some of the need to get the title on other characters, so if it doesn't change, I'll still be happy to work toward completion with one....Mllepandora 23:50, 26 September 2008 (UTC)
I agree. IMO, all titles (and all accomplishments) should work in such a way that even if the reward were to be taken away, a player would still be happy for having fun while chasing the accomplishment, and for knowing he overcame that challenge. But I doubt most of those farming Kurzick faction through FFF are having fun, and I really don't consider doing those quests over and over to be a challenge, just something that requires a lot of time...I would be very happy if titles weren't a way to say "look at how much I suffered in order to earn this symbol", but rather a way to say, "look at how much fun I have already had with this game". IMO, that's something the Black Moa Chic quest accomplished - the reward was nice, sure, but learning about the quest, figuring out what to do and following the hints of the treasure hunt were already fun enough so playing that quest was a reward on itself. Erasculio 01:24, 27 September 2008 (UTC)
I'd love for those titles to become account based, I agree with Mith, plot based titles shouldn't ever become account based, but the current "grind" titles could. And four of those are already account based, Lucky/Unlucky/Kurzick/Luxon (those last two are PvPvE titles, so, the cannot be but account based). The missing two are Wisdom and Treasure Hunter. Especially as they add something to the game that cannot be gotten otherwise (namely more chance of retaining lockpicks and a salvage bonus). The last two, Sweettooth and Party Animal should stay character based (imo), as they are "fun" titles, and don't add anything to the game (no bonusses). I will look forward to those title changes! --Lady Rhonwyn 07:09, 27 September 2008 (UTC)
Those that go for all titles will probably try to get the fastest possible way. And usually the fastest way is the more grindy and repetitive. Then, the solution is making all existing ways give the same amount of poits per hour. EotN bonus point system is also great. When you make the Norn un with all the facets, you don't get as bored as other runs, because you have to kill quite some enemies before being able to get the higher amount of points and it's easier to make it with a team of Human players. But with Luxon/Kurzick, the best ways are things like HFFF or killing 24 enemies, then the bosses. So if you are a player that enjoys clearing areas, you receive less faction than if you are a player that just do HFFF all the time. Clearing one area in HM takes between 30 minutes and 2 hours, depending on size an number of enemies. So after 2 hours clearing an area, you should get either the same amount of points or even ore points that doing HFFF during 2 hours. The annoying part is doing all those calculations. MithImage:User MithranArkanere Star.pngTalk 08:25, 27 September 2008 (UTC)
Linsey, you never let us down and know you never will. So .... I am in carefull anticipation still in the hopes it will not mean more devaluation of titles for previous called "veteran" (and all those that farm hard for the Gw:en title's) players. --Silverleaf Image:User Silverleaf sig.pngDon't assume, ask! 08:40, 27 September 2008 (UTC)

(resetting indent) Agreed. I don't think that SS/LB/EoTN titles should be account-wide at all. I actually love the way that the EoTN shrines work, and am close to maxing all the reputation titles on my main. To me, the improved shrines & books really made the EoTN titles much easier to obtain. As far as PvPvE Faction titles, I was ecstatic when A-Net changed the Luxon / Kurzick shrines to give faction similar to SS/LB, because I could now earn both titles with less grinding. However, having now experienced the "new and improved" EoTn shrines, I find myself wishing that all of them worked in a similar way, with random added bonuses and such. (wishful thinking probably, but perhaps a good compromise between grindy-ness and the fear of title devaluation?) On the other hand, I'd enjoy the game even if titles weren't being evaluated. Good luck! :D Hope springs eternalMllePandora 10:16, 27 September 2008 (UTC)

The only thing I don't like about the EotN bonuses is that they are way too chaotic. The bonus given every X monsters should be the same for all party members, and when someone dies, they should not lose the bonuses. You plan the strategy to rely in a monk, the monk goes AFK withut warning, you die, monk keeps bonuses, you don't. When people enter an area, they are together in the fight, and together they should share the spoils like they share the gold. So I think that:
  • The rank ups should be given always in the next 25-enemies-killed bonus after vanquishing 25%, 50% and 75% of the monsters. And not randomly or by talking to the NPCs. The rank should always be the same for the whole party.
  • Bounties, bonuses and rank up should be kept even after death and resurrection. I would go even further, and halt or reduce the gain of points when party members are dead. To make sure people don't let allies die and center in killing a boss to get the points before resurrecting them. MithImage:User MithranArkanere Star.pngTalk 10:45, 27 September 2008 (UTC)
  • Every time 25 enemies are killed, the bonus given should be the same for All party members, and not random. Bonuses change the strategy for the next step. If one gets a boss hunt and another a rampage bonus, things get annoyingly messy.
  • The rest of the random bonuses should stay as they are now.
I would also make some changes to the Kurzick/Luxon blessings:
  • Separate each one into a title effect (each one given by the same NPCs that gives the skills) and a bounty.
  • The title would be just like the effect of the blessing: "If you are in Luxon/Kurzick territory, you have +1..3 Health regeneration and +10..25 Health".
  • Make impossible to have both bounties at the same time (currently you can have +6 HP regen and +50 hp if you get both blessings). Even without the blessing effect, priests should be able to detect that you are working for the enemy and either refuse to give more blessings or override the other bounty with their own).
  • Make the title effect work only in areas where that faction has presence that is, only if there are priests of that faction.
  • Make the bounties there work like EotN bounties, giving more points the more enemies are killed, and not just when killing bosses (same goes for Nightfall ones).
That would help making them both more fun reasonable. MithImage:User MithranArkanere Star.pngTalk 10:42, 27 September 2008 (UTC)
I have to disagree with this one. Having the bonuses be random is more fun than having it predictable, and losing the bonuses because you die just adds to the challenge. As for making it faster, the EotN titles are already among the easiest to get, mainly by just completing or partially completing the books. I don't think any of that needs to be changed. Now adding more to the luxon and kurzick track bonuses makes more sense just because the titles are so ridiculously high to begin with, and whether you PvP or PvE for the points, there are no 'quick' ways to max it.--24.92.116.83 04:09, 12 November 2008 (UTC)
Guild Wars is a team-based game, dying is usually someone else's fault. A nuker could get killed due to bad tanking, a tank could die because the monk screws up, a monk could die because of a bad pull. Also, non-synchronized bonuses interfere with teamwork. I'd like to see random synchronized bonuses, but that might not be feasible to code. -- Gordon Ecker 05:05, 12 November 2008 (UTC)
And more points in Kurzick and Luxon track when you kill enemy's under the bounty since its way to less145.53.242.142 20:00, 28 September 2008 (UTC)
personally i don't see how making titles account based devalues them you still have to go though and do all the same work as some one who did it on only one toon. i do how ever understand the hole i just made a lvl 1 ch and he has x title maxed and he hasn't even been to that area. but the same could be said for the fame tile. but in no way in hell would i ever want that title to be non account based. i am also sure linsey will make the changes so its not extremely easy to get the titles. i think she is going to do it in such a way that you dont have to sit and grind. and not grinding imo is the hole reason why guild was exists imo. i for one am extremely happy to see the change on some of these titles. another thought i just had is in some ways hfff dose devalue the kruzick title i say kruzick because the luxon version isnt nearly as easy or safe or fast for that matter, so i am in huge favor of that becoming at least balanced. 75.172.44.33 20:15, 1 October 2008 (UTC)
First, shout out from New England (CT and ME mate here to a RI peep). Second, being a player of over 2 years, I am hoping for this we working of titles. When I play a game, I want it to be fun. Difficulty is key ofcorse, but you have to have some fun out of it so its not a complete drag/grind for crap. And with GW2 coming out in the future and transferable titles, I dont want to feel like I am wasting away my REAL life just for 1 little title, which BTW, we dont even know what the benifit is going to be! Does Survivor Title give all charactors +100 HP and +5 Armor? Does Drunkard title make you lower the duration of poison by 10%? And from reading text on the next game, Luxon and Kurzick factions are wiped out by the Emperor... so what good are they? I just want to be able to get a few titles under my belt so I dont feel like I am wasting my life away. SO I say YAY to the wastering down of title farming grind. SabreWolf 14:23, 2 October 2008 (UTC)
Wake-up call, there won't be any tangible benefits for your toons in GW2 when 'transferring' your achievements from the HoM to GW2 --Arduinna talk 14:59, 2 October 2008 (UTC)
More precisely, you won't get any long-term gameplay benefits in GW2 based on GW1 achievements. You can expect however some cosmetic rewards (that can't be obtained in GW2), or possibly max-stats weapons early (with stats that GW2-only players can match via regular play). We have no clear idea of what we'll get. But think of the rewards we already get for finishing a campaign, handing in a BMP book (aside from gold and XP), typing /bonus, buying mags with unique minipets, and special dances or auras that come with collectors edition. Forget anything that will make GW1 players in any way better than GW2-only players. -- Alaris_sig Alaris 16:53, 2 October 2008 (UTC)
<Ignores Arduinna> Well I do hope its somthing cosmetic that gets transfered besides some name plate that says "I have no life" and thats it folks. Dont get me wrong, I like this game, but I would like a little more of a reward for doing a title then just a little tag. Like, even if its an outfit or sword or something. Transfering my Defender of Tyria title onto a character in GW2 just to say I did somthing in GW1 and thats it, not very appealing. SabreWolf 23:34, 2 October 2008 (UTC)

This is the update I've been waiting for (although I'll still be waiting another month+. I may even return to GW if I like it... calor (talk) 23:47, 2 October 2008 (UTC)

[edit] Possibility to gain "older" hats?

This years festivals an added option to gain "older" hats. Would love to complete my collection with the wicked hat. Others will hope for a possibility to gain other hats they missed out on? --Silverleaf Image:User Silverleaf sig.pngDon't assume, ask! 14:39, 1 October 2008 (UTC)

Doubt that, there are a lot of 3-year-old minded players that don't want anyone else having what they have. They will whine a real lot. MithImage:User MithranArkanere Star.pngTalk 16:50, 1 October 2008 (UTC)
Just because you've been playing GW for 3 years doesn't mean you have all the hats, not everyone can afford to buy new games the instant they came out, or preordered everything. I agree that not all hats should made available again, especially for any one time events (a la day of the tengu) but then it's a hat from a yearly festival, maybe it should be considered. 75.146.48.190 17:06, 1 October 2008 (UTC)
I would like the pumpkinheads and witch-hats myself. But can't, because I wasn't around when they came out.- VanguardImage:User-VanguardAvatar.PNG 17:23, 1 October 2008 (UTC)
Affoding the game or not is not a problem. The problem is people without Internet and that din't knew about the game. If you get Internt now, and buy now the game, there are some things that others could have had and you can't, and it's not your fault. If it were not possible to give everyone everything, there won't be a problem, butin the case of hats, any of them can be made again.
They should add an NPC one week before Wintersday, and anyone wanting other to have hats could give the hats to the NPC. Then, during Wintersday, any treasure box would have a chance to give out a hat given to the NPC. That way, the more people give hats,the more peiple get hats, and if anyone has an older hat, that would be because someone with those hats paid 10gold and gave the hat to the "Gift collector". MithImage:User MithranArkanere Star.pngTalk 13:26, 2 October 2008 (UTC)

Why should anyone be able to get past year hats? The hats are the rewards that players got for being present during that event. If they gave everyone a hat just because they want it, then I want a mini Panda too, because I wasn't around and didn't live in the right country to get it. That's not going to happen, and neither should anyone getting a hat they missed.--24.92.116.83 04:44, 10 November 2008 (UTC)

Ok, then I would like my first-year hats that I deleted to make room in my inventory. Keep in mind, I deleted them before you could buy more slots and add chapters. You are comparing apples to oranges with your panda example. Minis have in-game trade value. Hats do not. Who cares if people have access to hats for events they were not a part of? I am not going to be jealous and I have neary every hat, except for my first-year pumpkin.  :( 24.33.65.202 23:38, 10 November 2008 (UTC)
Hat's do not show who was there. Some hats show who saved those hats after getting them, some show who wasup to 6 days after the event has finished... Since they have no effects in game mechanics and it's better giving everyone the chance to get them all than having some people that got them but then lost them, the logical procedure it's adding a way, no matte hor hard, expensive or time consuming it is, to allow everyone to get those hats. It's also more friendly with new players, so they don't feel some much like late newcomers when they see people with stuff they will never be able to get. It's polite to make new people fell comfortable. MithImage:User MithranArkanere Star.pngTalk 00:13, 11 November 2008 (UTC)

You're right minis do have a trade value, but where the example fits in is that everyone wants a mini panda, but they aren't going to get it, just like alot of people want the hats they didn't get but still aren't going to get. Plus, not everyone was given an equal chance to get a panda, so if you want to talk about being fair, talk about why not everyone was given that chance. In contrast, everyone was given a fair chance to get the hats, so long as you were playing at the time. Oh and as for you deleting your hats to make room for inventory before the festival hat maker, think of those people who didn't and who sacrificed those inventory slots just to keep their hats. They made that sacrifice to keep the things that you now want back. And yes, the hats do show that you were at the event, and if you deleted it, oh well, your mistake. You guys sound like those new age parents who think that all the kids in a little league baseball game should get a trophy, win or lose. Sometimes, in fact, most of the time, it's best to just accept the loss, and move on. It builds character. You don't have all your hats, so build a bridge and get over it.--24.92.116.83 02:54, 11 November 2008 (UTC)

You never know if they are ever going to give Pandas again. They gave again other miniatures once. And it's not like thay have limited stock. MithImage:User MithranArkanere Star.pngTalk 14:19, 11 November 2008 (UTC)
You never know if they are ever going to give hats again. They gave again other hats once. And it's not like thay have limited stock.Ashes Of Doom Talk 14:48, 11 November 2008 (UTC)
Ah, and hats are not like trophies. They are like "consolation prices" that anyone gets, the trophies in festivals are things like the New year miniature or Gamer points. MithImage:User MithranArkanere Star.pngTalk 19:51, 11 November 2008 (UTC)
Again, your analogy is lacking validity. Little league is a competition - it pits player against player. You, my friend, assume that hats are some sort of token that set players apart from other players. I disagree with you. People don't care about hats other than whether or not they have the option to feel festive and craft one. (Keep in mind, they have no in-game value and can't be used as armor peices unless you want to die.) I still have not seen you suggest a legitimate reason that new players should not be able to enjoy the game equally with veterans, such as myself. 24.33.65.202 22:36, 11 November 2008 (UTC)
Who would be taking part in the next festival if they knew they could just stop by later and get a hat? NO ONE. Should they continue to have festivals if they did this? WHY?. -- Inspired to ____ 23:32, 11 November 2008 (UTC)

How do you figure that a festival hat is a consolation prize? Those that have a hat showed up for the festival or obtained one while they were available. You are in fact asking Guild Wars to give you a consolation prize because you weren't at the celebration(s). Or didn't have enough forsight to keep the hats when you had them. I for one do not agree that everyone should be allowed to obtain a festival hat for festivals they did not attend. Those hats attest to the fact that we the owners of said hats were present for the festivals. That is the value of the hats, if they didn't have some value (even to you obviously) you wouldn't be asking for them. -Raven-

Again you are right that a baseball game is a competition whereas the festival is not, but you are wrong about the analogy I was using. The analogy is "giving trophies for doing nothing" to "giving hats for doing nothing". You would give trophies to kids who didn't win the game, and in fact, would give trophies to anyone that wasn't even in the game or even remotely related that game. Giving a hat to someone that didn't participate in the festivals is the same. And I doubt ANET kept records of who was there and who was not, so if you deleted your hat that's on you. It would be the same if you accidentally sold a rare weapon to the merchant. And in the case of the mini panda, the analogy is "having a 'desired' item that others don't have and are unlikely to ever get" to "having a hat that you know not everyone has, and are unlikely to get". Let's say you yourself had a mini panda, and it is as rare and desired as it is today. If tomorrow ANET said that they were going to give everyone in the game a mini panda for doing nothing, you'd likely be upset. Oh, wait that wouldn't bother you because you weren't planning on selling it anyway, right? Can anyone say mini-pig? Nobody ever brings out their mini-pig for the sake of the 'pride' of owning one, because pretty much everyone has one because ANET messed up by making them far too common. Even ANET knows that because the next year you could trade 5 mini-pigs in for 1 mini-celestial pig. If the hats have no value, then why do you want your missing hats so much? Tell you what, I'll craft you a hat and give it to you. Sure you can't wear it, but at least you would have one. And as a veteran myself, it's insulting that while I kept my hats by sacrificing storage space that anyone should just be given a hat for nothing. Why don't we just give you max rank and all max titles while we're at it? --24.92.116.83 01:32, 12 November 2008 (UTC)

By your logic, logging in for the last 5 minutes of a week-long event should not be enough for someone to "earn" a hat. I have friends and guildies who have done just that (and I have when I have had too much work to do). You are confounding the issue of whether or not past hats should be made available with some sort of premise that people who have them have more of a right to them than someone else. I still have yet to see a valid reason why people should not have these hats. What if ANET simply counted your accounts age and calculated if a hat should be available based on how long you have owned the game? Then vets could feel "better" than novices (if they care one way or another), and people who deleted hats before the crafter implementation could have their nostalgia. 24.33.65.202 23:53, 12 November 2008 (UTC)

And by your logic, all you had to do was logon for a mere 5 minutes and get the hat. You failed to do that, and thus missed out on what you now desire to have. And as for what you see as a 'valid reason' this is clouded by your desire to have what you weren't present to receive. This would be a non issue to you if you had all your hats. As for ANET calculating your character's age to see if you were around when the hat was created, then they would also have to calculate how many golds you could have id'd, or chests you could have opened, or faction you gained, etc. prior to the titles being made. It would only be fair, right? But ANET's not going to do that, so why make a hat available to those who did get or didn't keep it? I can tell that you will continue to argue no matter what, but as far as I'm concerned, this is a dead issue.--24.92.116.83 01:26, 13 November 2008 (UTC)

Bleh... if older hats were to somehow be made available, I'd suggest to make them some sort of very hard dungeon or quest reward (but, please, just don't make it a solo quest where you have to repetitively kill invulnerable mobs time over time just to have a slight close-to-none random chance that one of those pesky mob could eventually drop one of those long wanted items that can only be obtained there). Don't just give them for "free" or "as easy as being present to a given outpost at a given time". Rather than that, if player had to actually do some serious work, navigate through a 3-level dungeon (with no resurrection shrines?), fight some strong mobs, gather some material, or whatever.
Then, either that hat would mean "cool, you were there when event took place" or "cool, you've beaten that master's difficult quest/dungeon".
But, honestly, I don't see why ANet would want to make older hats available to newer/inactive players. And since Festival Hats have no real value (other then eye-candy), I don't really think the way they're made available would change.
Personally, I would like to be able to get every single item available in the game (cause I'm a pack rat), but guess I can live on without them. :P --NIN37 01:52, 12 November 2008 (UTC)

If you made that festival hats available through a dungeon it wouldn't be "cool, you were there when the event took place" or "cool, you've beaten that master's difficult quest/dungeon" because you wouldn't be able to distinguish between the two. Again, the value and meaning of the festival hats is to show that the player was present during previous years. If everyone was given the oppurtunity to get the hats it would completely take away the meaning. Everything in the game has value, even if its value is only to the person who holds it. The point that I think has been missed is this, if you take those festival hats and make them available to everyone the value is gone. Because, the meaning of the hat is gone. -Raven- --The preceding unsigned comment was added by User:24.92.116.83 (talk).

If you worry about who goes to festivals, worry not. First, festival give LOTS of consumables. Seconds, a way so you get a missing hat 1..4 times a year only could be made, so you are still able to get them all, but it takes time. Exclusivity over time is aso a type of exclusivity (and the best one in my opinion) those that are first get it first, those that are not there get it later. Like with the Material Storage and the BMP. Those that had Factions got the Storage sooner, those that paid in the GWShop had the BMP sooner, but later n, everyone was able to get anything. That's the way to go with exclusivity. Give a time sapn in which only those that meet the criteria have something, and later on, add a way so the rest can get it too. MithImage:User MithranArkanere Star.pngTalk 06:49, 12 November 2008 (UTC)

Those that attended PAX were given a mini-grawl so by your logic, if I show up to the next year's PAX and they give something else besides a mini-grawl, then ANET should also give me a mini-grawl for free, right? I think not. It's the same with the hats. You either attended and got your hat, or you didn't. If you got your hat and deleted it, then it's the same as if you had salvaged a very nice weapon. It's gone, period. I would grant you this one ammendment to your idea of having a winter gift collector to accept hats from other players to be given or won by other players. If the person giving the hat gave up their hat, meaning they no longer had the hat, and could no longer craft that hat, then I would agree to that. But otherwise, you snooze, you lose. Good day sir.--24.92.116.83 01:26, 13 November 2008 (UTC)

No, of course not. I mean that if someone gets a Miniature Grawl someday, later on, there should be a way to get it again. And there was. There were various miniature giveaways and the Miniature Grawl was one of them. Sooner or later more giveaways will be, you can bet on that. There are some miniatures that drops from chests. Those are the only ones that you can compare with weapons. And no matter how many you delete, you keep the chance of getting them again. And with the Birthday miniatures just making more characters and/or accounts and/o trading with other players it's all that it's needed. For hats, there is no other way, you must be there. That may fit other kind of games, but NOT Guild Wars. Any argument gave outside a GW point of view is senseless here. MithImage:User MithranArkanere Star.pngTalk 14:03, 13 November 2008 (UTC)
"For hats, there is no other way, you must be there." Now you're catching on! "Any argument gave outside a GW point of view is senseless here." How's this for an argument: In GW, hats HAVE ALWAYS BEEN that you get it by being PRESENT in the right place at the right time in the game, AND NEVER been given to players that weren't. And hats that you deleted prior to showing to the festival hat maker (whether before he existed and even to this very day) ARE ALWAYS lost and gone FOREVER. Someone like you who clearly knows this, should accept it, and move on. It is you who are arguing outside the GW point of view, because all GW players know this to be true since the beginning of GW and the festival hats.--24.92.116.83 19:06, 13 November 2008 (UTC)
You don't seem to understand. Look at the game. Are there any missions you can lose and never retry? Are there any quests you can fail or abandon without being able to retry? Skills, attribute points, items... it's all the same. No 'regrets'. You can't miss most of the content. "Pay once, enjoy forever", "Everyone in equal footage", "Same chances to win in PVP regardless of time spent getting items"... that's GW. If something is flawed or misses something when it's added to the game, it's changed afterwards to fit the GW philosophy. It was done with many things in the game, sooner or later (usually later). Examples of that are inscriptions, insignia, PvE/PvP split, Heroes, end-credits Prophecies weapons, title rebalance, the future HoM update.... And sorry to disappoint you, hats were given more than once to those that were not during the Festival. And the Canthan new year Hat it's the same every year. Just because 'it has been always like that' doesn't mean it shouldn't be changed, especially if changing it it's better for the game, for the players and fits better GW mottoes. MithImage:User MithranArkanere Star.pngTalk 19:19, 13 November 2008 (UTC)

It's a matter of opinion and preference, and arguing either way won't work. Either (1) you want old hats to be available again, or (2) you want old hats to remain exclusive to those who were there to collect it then. No point debating this, if you want change, run a poll. -- Alaris_sig Alaris 19:42, 13 November 2008 (UTC)

I don't think you understand. Are there hats that you can obtain without having been present at the festival or obtained at the set timeframe given by ANET, and not anytime YOU wanted to get it? Could you get your icy crown in July? No! Of course not. Can you get any of the preorder in game items if you didn't preorder, or for that matter, preorder from the various nations that got weapons unique to them? No! Of course not. As for the Canthan hats being the same each year, that is just the fact of that hat, nothing more. It wasn't given twice so that players that missed it could go obtain it again. And still, you HAD to be at either the first or second festival to get it. Nobody that wasn't there got it. Oh sure the game could obviously be changed, and has been. But just because you think it should, doesn't mean that it will or that it would even be a good thing. The additions, changes, etc, have been there to keep people playing and to keep it interesting. And honestly, if everyone and their grandmother had at least 1 of every item in the game, it would be extremely dull. Imagine an entire district, and for that matter, every district with nothing but mini pandas running around. BOOOORING! ANET knows this because they did exactly that with mini-pig, such that the next year you could trade 5 in for one celestial pig to weed out the tons of mini pigs that so many people had. Imagine a district of nothing but pumpkin crowns running around. In fact, imagine that ANET hadn't even changed the hat and every Halloween the hat would be the same no matter what, just like the Canthan New Year, which EVERYONE who had previously attended the first Canthan New Year would agree was boring and a disappointment.--24.92.