User talk:Linsey Murdock/Questions5

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Giganticus Lupicus?!?!!?

moved to User talk:Linsey Murdock/Lore1

Oggy

So... who was responsible for this little gem of dialogue and tasks? I love the fact that it's not a quest but still has some neat interaction between NPC's and my character. Is there more planned for Oggy and his woeful plight of being small-eared, or is the player base just missing some clue regarding in-game natural enhancements for the small-eared Asura? - Thulsey Zheng - talk 04:02, 14 September 2007 (UTC)

Do you mean beyond the Taro Leaves? I was kinda hoping for something more out of it myself. Brothermallon 14:58, 14 September 2007 (UTC)
Yes, I mean beyond the Taro Leaves. And apparently the Red Iris Flowers. I was wondering if there weren't more we could give the poor guy and we're just not seeing it. - Thulsey Zheng - talk 02:08, 15 September 2007 (UTC)
Linsey Murdock designed the Oggy stuff and I helped her with the dialogue. She did a great job, didn't she? Bobby Stein 17:25, 22 September 2007 (UTC)
Ya both did ~ KurdUser Kurd sig.png 09:44, 23 September 2007 (UTC)

Asura and Mursaat

moved to User talk:Linsey Murdock/Lore1

Bloodstones

moved to User talk:Linsey Murdock/Lore1

Arbor Bay

http://www.guildwarsguru.com/forum/showthread.php?t=10207575 There is a bug causing approx. 3 groups to spawn here instead of where they should. I have fixed it locally on my machine, but I'm not sure when we will be able to patch it into the game. I'm really sorry this slipped in, but we'll try to get a fix up soon. - User Linsey Murdock sig.jpgLinsey talk 00:00, 13 October 2007 (UTC)

Looks like this will likely have to wait until next week. Again, I'm really sorry this slipped in. Hate me at will. - User Linsey Murdock sig.jpgLinsey talk 00:08, 13 October 2007 (UTC)
Just to hammer this home. This is NOT intended. This WILL be fixed. - User Linsey Murdock sig.jpgLinsey talk 00:09, 13 October 2007 (UTC)
Lol, having a fun monologue? No, I ran into the problem, but I wasn't vanquishing, so it wasn't that bad, just 15% DP, and walkign around them. Calor - talk 00:12, 13 October 2007 (UTC)
I see you've had fun placing a few silly-looking Hippos around here. :) Were these models that had been created but never used until now? --Thervold 03:10, 16 October 2007 (UTC)
They were in the Nightfall Preview as a charmable pet, but for technical reasons we weren't able to include them as a charmable pet in the full game. But still a great model! So I thought it would be nice to have them fightable in at least one zone. - User Linsey Murdock sig.jpgLinsey talk 04:16, 16 October 2007 (UTC)

Wasn't the reason they were scracthed due to the fact the some country's do not like it if you promote killing Hippos and Pandas or something. Because as I recall that was why both of these pets had been pulled.

Since I happened to see you active...

What is the reason behind the 'concise skill descriptions'? Do you know? -- CoRrRan (CoRrRan / talk) 22:53, 13 March 2008 (UTC)

You'll have to ask Izzy on that one. :D - User Linsey Murdock sig.jpgLinsey talk 23:04, 13 March 2008 (UTC)
Damn, and I was hoping for a quick response. OK, I will... *thinks of a way to make Izzy notice my Q through all the other comments on his talk page...* ;) -- CoRrRan (CoRrRan / talk) 23:14, 13 March 2008 (UTC)
I'll let him know you are coming. - User Linsey Murdock sig.jpgLinsey talk 23:18, 13 March 2008 (UTC)
Thank you my dear. -- CoRrRan (CoRrRan / talk) 23:19, 13 March 2008 (UTC)

Question about your character...

What is you Ele armor? Do you have GM Super Powers? (^^) It is a very nice armour I want the same :p

It is a photoshopped produrcion of all armor together (i think xD) Fox007 User:Fox007 11:02, 12 May 2008 (UTC)
I count 7 different sets and also i don't think its photoshopped (If it is, it's been done REALLY well). I think its more likely been put together on the test server using the textures from existing armours. Emily Dielh for example has a blue fairy outfit for her ele on the test servers. -- Salome User salome sig.png 11:11, 12 May 2008 (UTC)
What "fairy outfit" are you talking about? - User Linsey Murdock sig.jpgLinsey talk 18:02, 12 May 2008 (UTC)
Salome may be referring to Candysmith Marley's outfit :) - anja talk 18:07, 12 May 2008 (UTC)
That "outfit" is only on that NPC. There is no way to generate it as a usable armor, even on the dev server. - User Linsey Murdock sig.jpgLinsey talk 18:30, 12 May 2008 (UTC)
It is photoshoped -> /misc#Your_elementalist ~ KurdUser Kurd sig.png 15:51, 12 May 2008 (UTC)
It is Photoshopped using pictures of my Elementalist in all the armors she owned at the time (I have since bought more in GW:EN). I may not do it for a living, but I was artistically trained since childhood and was an art major in college. - User Linsey Murdock sig.jpgLinsey talk 17:58, 12 May 2008 (UTC)
I was referring to: UserEmilyDiehlWikiFairy.jpg, which again is just probably photoshopped. As for you're pic, impressively done. I still cant use photoshop right, everything i try and do looks poo by the end of it. I just dont have the patience (or the skill). ;) -- Salome User salome sig.png 06:35, 15 May 2008 (UTC)
That's not likely a photoshop, nor is it a playable character. She probably loaded it up using the same software used to do the renders... although Emily does have an art degree so anything is possible, but that definitely is not a playable character. - User Linsey Murdock sig.jpgLinsey talk 19:34, 15 May 2008 (UTC)

Gender Change

Hello Linsey, just wondering, as you are actually involved in the game development personally, is the coding to switch gender as was seen during April_Fools'_Day_2007, still present? As theirs a wee discussion going on about bringing gender changes into the game and I just wanted to find out if the coding is still even present. IMHO I think the idea of it being developed into some form of tonic would be cool. -- Salome User salome sig.png 11:02, 27 May 2008 (UTC)

I dont think they actually "changed" the gender of your character. Each character has a gender flag, or some other variable, that either says "male" or "female" (could be true or false, 0 or 1, whatever GW uses). The April Fool's update told the client to read genders opposite of what they actually are, so instead of loading the male models/textures for male characters, it would load female models for male characters, and vice versa. A tonic would have to actually change your gender flag in order to change only yourself, and that would take a lot more coding than the april fool's update, which only took one "if statement" change. ~Shard (talk) 23:00, 9 June 2008 (UTC)
Thing is though, it only happened in certain districts, meaning that the code already supports differences. I think the real issue would be the bear club for (wo)men quests. Kelvin Greyheart 14:27, 10 June 2008 (UTC)
why would it have to change more than 1 if value though? It would still be the one variable just dependent per character instead of where the character is situated like it was originally. Although do have to to agree about the bear club for (wo)men quest, but maybe that wouldnt be a major problem. If they can give you the quest dressed a Golem or a candy cane then surely they can give you a quest regardless of gender? It would just mean that either the people get an extra quest to do or that it recognises its just a skin and doesn't give the new quest. either way would be fine surely? Although then you would have access to 2 quests which give the same skills. But then if you buy a skill first and then go and do a skill quest which rewards the same skill, you don't get a second version of the skill you bought, you just get 1, so maybe that wont be an issue. -- Salome User salome sig.png 19:52, 13 June 2008 (UTC)
Seconded, as I once put all my armor in the storage box and when my female necro girl saw it, it was all girlified. I was like ":O" and then it went back and I was sad because crossdressing vael would be funny. ;-; Vael Victus Pancakes. 23:08, 3 July 2008 (UTC)

O Brave New World

moved to User talk:Linsey Murdock/Lore1

Guild Wars 1 Development

Nice to hear you're the one who will be assigned to GW1. I'm sure you read how people were actually hoping you would be the designer responsible for that on the GWO topic you linked above (how cool is that?). It's good to know GW1 will be in good hands. Erasculio 20:56, 16 June 2008 (UTC)

I was quite pleased to see people were thinking of me. I'm really looking forward to doing this job. It wasn't like I was assigned to it or forced into it in any way, I eagerly volunteered. With one designer and one programmer you would be amazed at how much we can accomplish. I have already been doing things for GW1 in my free time (of which there isn't always a lot) such as the end run for prophecies and fixing various bugs. This is going to free me up to take on a lot more of that as well as take over for some other people that are having to divide their time between GW1 and GW2. So I'm really excited about that. - User Linsey Murdock sig.jpgLinsey talk 23:49, 16 June 2008 (UTC)
You are now working with GW1 full time? Great news! -- Gem (gem / talk) 00:17, 17 June 2008 (UTC)
Actually not quite yet. I can't move over completely until there is some one to take over my duties on GW2. Should be soon though. - User Linsey Murdock sig.jpgLinsey talk 00:50, 17 June 2008 (UTC)

If you get assigned to GW1 "permanently", will you be the only one? I hope you won't be doing bug fixes only. Can we hope & pray for some minor additions to the GW world (like a small new quest)? And finally, could you be bothered with using your wiki page for updates on you work, so we can cover that on various GW sites like "my" GWO? PS: I am just glad we have someone like you working on GW1, so even a smiley will be a good answer for me. Gorani

I will be the only full time designer. There will still be the occasional designer that dabbles in things, but for the most part, it'll just be me. I don't think that small content updates are out of the question and it's something that I definitely WANT to do, but I can't promise anything. As part of my wiki page revamping, I will be making a journal/blog to talk about things I am working on, stuff on my mind, etc. :D - User Linsey Murdock sig.jpgLinsey talk 18:00, 17 June 2008 (UTC)
Can you speak on how this will affect the event team? Will they continue to be split or will you be the one to push the button of the festivals already in place? Thanks and Congrats!!! --Ravious 18:04, 17 June 2008 (UTC)
I will be taking over the festivals. - User Linsey Murdock sig.jpgLinsey talk 18:13, 17 June 2008 (UTC)
Neat! I look forward to your thoughts, etc. --Ravious 18:47, 17 June 2008 (UTC)
Sweet! This means that if the content for the festivals is gonna be anywhere near as fun as the quests you have done (I am trying to get my little moa chick right now, just need the berry stick and a trip to Sorrow's! ^^) we should expect tons of fun for the next festivals. I am now twice as excited about the Dragon Festival than I already was because of the fact I would be there for the whole festival! Katherinezoltin 03:15, 18 June 2008 (UTC)
At this point most of the work for all the festivals is done, this past year we worked to get them to a good point where they don't need a lot of maintenance and can sort of run themselves. Anything I do for them at this point will mostly be any little bits of maintenance that are left over or any small additions still on the plate. Not a whole lot there to do, so don't expect big changes. As far as new content goes, I'd rather do stuff that is independent from the festivals since they only happen once a year. - User Linsey Murdock sig.jpgLinsey talk 17:51, 18 June 2008 (UTC)
Yeah, one persons work time is limited and is better used on permanent improvements rather than once-per-year available improvements. -- Gem (gem / talk) 19:22, 18 June 2008 (UTC)
  • cough*Miniature_Polar_Bear*wheezes* Actually it's fine the way it is. Just that how the.... public relations was handled on that wasn't exactly the ideal. Will it be available at next Wintersday? – User Barinthus Magical Compass.png Barinthus 08:22, 19 June 2008 (UTC)
In regards to festivals, we are still going to get new hats though aren't we? As it's the dragon festival in 2 weeks and I'm really looking forward to a new kind of dragon hat (as opposed to the demon hat which was...errrr...not to my personal tastes of the aesthetic) -- Salome User salome sig.png 08:31, 19 June 2008 (UTC)
I believe there will be a new hat this year. We haven't decided anything about the Miniature_Polar_Bear, but Wintersday is still a long way away. - User Linsey Murdock sig.jpgLinsey talk 17:54, 19 June 2008 (UTC)

(Reset indent) Although I can understand it's probably a good move for yourself Linsey, I have a small reservation on being overly happy about this. You have shown you are very adept at creating really interesting quests and I think it will be a shame that you won't be participating in GW2.

Since this is the first time in months/weeks that I have looked at the wiki, perhaps I'm missing some information. If that's true, please correct me in my assumptions. -- CoRrRan (CoRrRan / talk) 09:54, 20 June 2008 (UTC)

I can't speak for Linsey (of course), but I think/hope that she participated in GW2 exercises enough that she put her golden touch on the upcoming game. --Ravious 10:01, 20 June 2008 (UTC)
Well, I've been working on GW2 right up until now and will continue to work on GW2 until we find someone to replace me. So, I've already had quite a hand in the design of the maps I am working on. I know that I'll still be involved in small ways with GW2 and I know I'll be doing lots of testing and playing the game as we continue to develop it. Don't worry too much, GW2 is in good hands. - User Linsey Murdock sig.jpgLinsey talk 18:26, 20 June 2008 (UTC)
I'd love to see more quests like Double Dog Dare (which is my favourite quest of all) or the Black Moa Chick. I don't ask much, just a quest or two of that type every year :p Hope to see something some of your new work soon! --Lady Rhonwyn 12:37, 28 July 2008 (UTC)

Resignation and Survivor Bugs

K, I just want you to fiz a couple of thing i have been having problems with for about...8 or 9 characters. Ok, the thing is I've been trying to make a survivor monk for a good time and haven't suceeded yet. Why? simple: everytime I am about to die I /resign and, normally, all characters diem BUT i get 1 death and my suvivor title progress is halted. I repeatedly created monks and a ranger to seek an answer to this BUG. I know this may sound really stupid but im already sick of creating new monks and deleting them every time i die. But i have been creating them even so. When I finally did get my survivor title with my ranger i decided to go on a mish. i was bombed by hexes and conditions so i typed /resign before i died. ok my whole party died. i type /deaths and there it is: "You have died 1 time." Resignation is not SUPPOSED to halt the progress of a survivor...or is it? If you could, i would like you to fix this minor...issue...if you can. My ranger's name is: I Legendary Archerl. Thanks -- I Legendary Archerl

Resign has always killed you and your entire party.... if you don't want to die, map out of the mission to an outpost. Go to Aiiane's Talk page (Aiiane - talk - contribs) 17:44, 22 June 2008 (UTC)
While it is true that it has always killed off the party, it never used to actually count as a death. Either that was a bug, and they fixed it so that it DOES count, or it's bugged now and it's not supposed to count. Either way, it's fair enough to point it out. :) -- User Elveh sig.png Elv 18:54, 22 June 2008 (UTC)
K, i know it kills all your party but it DOES NOT count as a death. Or at least it is NOT supposed to, thats why im reporting. it must be a bug...
Out of curiousity, what source do you have for what it is "supposed to" do? Go to Aiiane's Talk page (Aiiane - talk - contribs) 20:26, 22 June 2008 (UTC)
What do you mean source? I have in-game people, experienced players, legendary survivors and wiki itself. Will NOT affect: "Deaths due to mission failure or resignation (the "/resign" command)"--> Check Survivor
The OP's right about /resign not supposed to be counting for your /deaths total. And it doesn't. However, if you are /resigning right before you die, you have to realize that /resign takes a few seconds for your actual resignation to kick in, and if you die before that happens, it does count toward your /deaths total. You can tell if you've been killed before the /resign kicks in by looking to see if you've acquired a -15% death penalty; if you have, you've died before you were able to resign. Kokuou 20:55, 22 June 2008 (UTC)
None of those "sources" are official in regards to what the designers want the command to do. They're just documentation of what it had been doing. It's quite possible that what it had been doing was the actual bug. Go to Aiiane's Talk page (Aiiane - talk - contribs) 20:57, 22 June 2008 (UTC)

YES! And that is exactly how I knew it was a BUG! I NEVER got this 15% DP! and now my survivor title is...ruined :'(

I think you misread what I was saying. I was saying that it might have been a bug that it didn't give you a death, and that was fixed so that it did. Go to Aiiane's Talk page (Aiiane - talk - contribs) 21:29, 22 June 2008 (UTC)
Aww...can I just have my death back then, since it was a bug?
Well, we don't know whether it was a bug or not until someone from ANet makes a statement... but they can't typically remove deaths on a single-character basis. Go to Aiiane's Talk page (Aiiane - talk - contribs) 21:37, 22 June 2008 (UTC)
Okay firstly please sign your comments. Secondly please stop using "*" to space your comment and use ":". Thirdly, if you found that /resign repeatedly made you not progress, why did you continue doing it? Just do like everyone else and warp to the guildhall. Resign has always given you a death, at least as far as i know. If the wiki says differently, then that goes against what im accustomed to. -- Salome User salome sig.png 21:40, 22 June 2008 (UTC)
Ok. First, sorry. Second, Sorry i don't know how to sign and bla bla. Third, it is working for my current monk. Fourth, chill out.
I am being chilled, that's just the way i type. I'm honestly not getting at you, just trying to be helpful as your wiki formatting was making the topic harder to follow. as for /resign,personally i think you're taking a chance using it. Guild warping has always been safer,or at least that's how i got it with my mesmer. Just out of interest you do know theirs 2 easy ways to get legendary survivor don't you? they are a bit dull but very successful and quick. -- Salome User salome sig.png 21:47, 22 June 2008 (UTC)
Have to correct you, Salome. Resign hasn't always added to the death count. I know this because I've used it on survivors, and because friends have used it on survivors- not in battle, mind, but when we finished with a quest or such as an easy way of taking the party back to town. It never counted. As for escaping a death, however... you're right, GH warping is much safer for it. -- User Elveh sig.png Elv 09:29, 23 June 2008 (UTC)
Yea, you're right salome, im sorry. Anyways the only 2 methods i know for getting survivor are: Farming in HM and Kilroy Stonekin's Punch-Out Extravaganza!. But still, I wanted to know if they could, in any way, to remove this death since it was a bug...it was very unfair. About the GH Teleport, YES it is safer...but I didin't think about that. I never even really used it; just went to Balthazar PvP Islands thingy and from there I went to GH. :/
--I Legendary Archerl
/resign does not and should not give you a death. I have tested this myself and it doesn't. However, like some have already said, the /resign command does take a few moments to kick in so it is probable that you died during that time. It really isn't a reliable way to preserve your survivor status. There is no way for us to alter your death count. - User Linsey Murdock sig.jpgLinsey talk 17:32, 23 June 2008 (UTC)
Ok,thanks anyways guys for the help and hints :) I'll post more stuff soon. Later 189.61.59.34 17:38, 23 June 2008 (UTC) I Legendary Archerl

Quest title track technically possible?

Dear Linsey, I would like to have some information about and old discussion the community has for years now: "The Quest Title". How is the game engine keeping track of the quests you did or you still have to do? Is the game engine capable of "counting" the quests in any way, so a "completed all quests in Tyria" would be possible to implement. Adding such a feature is another thing, I would just like to know if it would be possible.--> Gorani 13:44, 30 June 2008 (UTC) <--

We know that the game does not keep track of what quests you have done - that's easily seen in how those who had done all quests in FoW or UW (not to mention The Deep, Urgoz's Warren and the Domain of Anguish) before the release of GW:EN had to do everything again in order for the Hall of Monuments to register that those quests were done. Therefore, I doubt very much a Quest Title would be possible - we cannot repeat all quests on a current character, and having the title available only to new characters isn't exactly a good idea. Erasculio 17:04, 30 June 2008 (UTC)
There's also the possibility that if such a title were implemented, old characters might have to start all the quests all over again to obtain it. Personally, I wouldn't care much for that, as I've completed all quests a bazillion times and don't really feel like doing them all over again. Then there's the issue with a character's place of birth- depending on the continent your character started on, a different number of quests is available per campaign. I don't know how ANet would work around it, but it's easy enough to see that it might cause trouble for a title that counts quests. -- User Elveh sig.png Elv 17:23, 30 June 2008 (UTC)
Yes, starting all over again will be problematic and if that's why they haven't implemented the title, I say they're being smart. Doing so will only upset many players. As for different number of quests, they can give some leeway room like they did with cartography title and can have seperate tracks for each campiagn. IMHO the title is worthwhile for implementation only if they are able to credit players for quests already done beforehand. – User Barinthus Magical Compass.png Barinthus 18:14, 30 June 2008 (UTC)
I'd imagine the title would be for normal quests, rather than repeatable ones like FoW/UW. There's obviously something remembering what quests are finished if you can't repeat them. The problem would be deciding what to do about the differences in what's available to characters from different continents and professions. --24.179.151.252 18:28, 30 June 2008 (UTC)
You just do the same as Skill vanquisher explorer etc etc and the quests how are exclusive per character creation shouldn't be counted for the total to max the quest but still count. So characters in factions can pass the maximum of there quest title while prop chars can do it in theirs Fox007 User:Fox007 19:10, 30 June 2008 (UTC)

Aren't you guys jumping the gun here? Somehow GW must remember what quest you have done (no glowy exclamation marks above the heads) or what you still have to do (glowy sign is there). If you have to repeat everything (like the UW or FoW missions) is a different question, as is the question if the title is a good idea or not (or how it could be implemented) I am just hoping for a simple answer to the question: Would it be possible or not? Gorani 20:19, 30 June 2008 (UTC)

This is teh Internet, a lot of hot air going around :) – User Barinthus Magical Compass.png Barinthus 20:34, 30 June 2008 (UTC)
I'm not sure about technical restrictions, but I'll talk to Joe about it. As far as whether or not we should implement such a title, I'm not entirely convinced. I think there would be too many hidden restrictions that we couldn't message clearly to players as to which quest do and do not count towards the title. - User Linsey Murdock sig.jpgLinsey talk 01:10, 1 July 2008 (UTC)
I swore you or another dev discussed this somewhere, but I can't for the life of me find it, but someone said it is a good idea HOWEVER to do it right, it would have to have been considered from the start, or something along those lines. Regardless, I agree that the need for the title is minimal. I do hope it is something considered for GW2, but I think GW1 would not be a lesser game for not having the feature. --Ravious 12:02, 1 July 2008 (UTC)
Well, repeatable quests are also somehow remembered after the release of gw:en, so i suppose anet would have to code a counter for each of these repeatable quests seperately. But non-repeatable quests shouldn't be a problem. Character-origin dependant quests should be left out for this title ofc, but i don't think there would be a problem if simply every other non-repeatable quest would give one point (Or if doing a more complicated method, distributing a diffrent number of points dependant from the quest). —ZerphatalkThe Improver 12:17, 1 July 2008 (UTC)
Obviously I'm no dev, but I see no reason why they couldn't count backwards. The code would check how many quests are in the quest log, and still available on the character. Once that number is reduced to a certian amount (this allows them to take into account repeatable quests, and quests at are no longer availiable, ie presearing quests still in quest log)The player recieves the title. The hardest part about this would be dealing with event quests and quests for transfering campaigns.71.84.240.55 09:25, 18 November 2008 (UTC)

Unsolved Mysteries

moved to User talk:Linsey Murdock/Lore2