User talk:Linsey Murdock/Questions5

From Guild Wars Wiki

Jump to: navigation, search

Contents

[edit] Giganticus Lupicus?!?!!?

Hiya, since you worked on Drakkar Lake, I'd like to ask you a few questions about Nessie here, if you have the time :D

  1. What is it? The obvious choice would be Giganticus Lupicus, since it has similar structure to the giant bones found around Ascalon and the Crystal Desert, and it's the only thing we know of such a magnificent scale, but at the same time, it also looks like a giant Mandragor (perhaps the two share some ancestry?) I'm going to hazard a guess that the Norn noticed it, and it's known to the skaalds as the "Drakkar", which is where the explorable area got its name.
  2. How did it get there? If you take a look around the lake, you'll see that there are trees encased in the ice too, which would suggest two things: Firstly, that it is not aquatic, despite the fact that, if it is the same as the bones in the Crystal Desert, they would have been deposited there while the area was still the Crystal Sea. Secondly, that it was frozen over an extremely short period of time, perhaps a flash flood succeeded by a sudden frost. There is no sign of decomposition, and I'm reluctant to even call it a corpse, which brings me onto my next question...
  3. What will its fate be in GW2? From the Guild Wars 2 logo, here, we can see that the Far Shiverpeaks will have completely defrosted. This means, of course, that so will our big old (very old!) friend here. I can see two possibilities here for future use... (of course, this may not even have been decided on yet so disregard this question if that is the case)
  1. Permafrost. The creature was killed during the freezing process, and all that is left by GW2 is the giant rotting carcass or a pile of bones, similar to the ones we see in other areas of Tyria. A bit of a waste for the world's last Giganticus Lupicus specimen!
  2. Cryopreservation. This possibility is slightly more exciting, but it's also extremely speculative and I might be getting a bit ahead of myself with this one. It could have been put into cryonic suspension with the freezing, and then unfreeze by the time of GW2. However, the only way I can see this credibly happening is if it went into the hypothermic stage of clinical death, and could be resurrected by lightning or some other shock. That would also open up some interesting possibilities... it would certainly make an excellent hunt for the Norn of the future, it could scurry into a dungeon and be a very interesting boss. But once again, perhaps I'm getting ahead of myself...

Thanks for your time! --Santax (talk · contribs) 20:45, 27 August 2007 (UTC)

I can't comment on the creature in the lake; sorry =/. I know that's not exactly what you want to hear, but you just might have to wait until GW2 to find out about this one.
But I will say that the Shiverpeaks is not "completely defrosted" in GW2. Yes, it's true that in GW2 the world map has changed a lot in the 250 years since GW:EN and parts of the Shiverpeaks will likely be "defrosted" but not all of it and not likely the part that this lake is in. - Image:User Linsey Murdock sig.jpgLinsey talk 21:28, 27 August 2007 (UTC)
It's better than nothing, and I'm willing to wait until GW2, thanks :D --Santax (talk · contribs) 15:46, 28 August 2007 (UTC)
Defrosted? Global Warming? I think someone might have taken a really good guess there... --zeeZ 00:18, 29 August 2007 (UTC)
So, I just want to make clear that this "creature" is here for a purpose. It's not just there to be something cool without ever having an explanation (which is how something things do work). There are clues scattered around GW:EN as to what that purpose is, but you will not know for sure until GW2. Have fun. - Image:User Linsey Murdock sig.jpgLinsey talk 01:42, 29 August 2007 (UTC)
Let me add: It was put into the game with a specific purpose in mind. - Image:User Linsey Murdock sig.jpgLinsey talk 02:38, 29 August 2007 (UTC)
Sorry, I'm not quite clear on this... Was this put in for a specific purpose or wasn't it? Fenyx 02:43, 29 August 2007 (UTC)
It was put into the game with a specific purpose in mind which will not be revealed until GW2 but there are various clues sprinkled around GW:EN - Image:User Linsey Murdock sig.jpgLinsey talk 03:03, 29 August 2007 (UTC)
This is NOT just fancy dev talk for "We just put that thing in there so you guys can think of something cool about it, which we'll then rip off and use in GW2." We don't need you to tell us what it is, we had it specially made for us to put in that map. This was planned since the start of GW:EN production. We know what it is, we just aren't telling yet. Have patience. - Image:User Linsey Murdock sig.jpgLinsey talk 19:58, 29 August 2007 (UTC)
Created an account just to say that's awesome news Linsey, can't wait to get in to the live version and start searching for those clues. :-)--Valrena 23:00, 29 August 2007 (UTC)
Izzy told me there would be a clue when you finish GW:EN--Pablo24 04:33, 31 August 2007 (UTC)
Well that's one....now to find the other clues, which may prove difficult as there is sooooo much to take in right now and explore as I play through the game.--Valrena 17:10, 31 August 2007 (UTC)

[reset indent] I wonder if "things that have slept" are beginning to awaken (see final movie after beating the Great Destroyer). If you read in your Heroe's Handbook it mentions something along the lines of humans being the people of the gods. This notion is further amplified by the fact that the Norn, Asura, and Charr do not recognize the gods as _the_ gods. To cut things short, thing are awakening that the human gods wanted to remain asleep... --Ravious 18:00, 4 September 2007 (UTC)

I actually agree. This, and the thing you speak of from the Ogden's Benediction cutscene, could be two of several beings of great---and probably evil----power. Though it's just as possible that some of the things that have slept are in fact the opposites and are good. I just wish I knew if these clues Linsey speaks of are of the subtle variety that will hit me when I least expect it...if at all...or easier to find but just as difficult to make much sense of. Already totally mapped 3 zones scouring for clues and taking over 300 screenshots. This mystery is starting to become a passion for me, thanks a lot Linsey ;-).--Valrena 23:18, 4 September 2007 (UTC)
I can't give anything away!! My lips are sealed! - Image:User Linsey Murdock sig.jpgLinsey talk 23:23, 4 September 2007 (UTC)
Maybe we can start a page about it and the clues? Too bad we don't know what to call it. Hint, hint, nudge, nudge. J/k. That Which Is Frozen Under Drakkar Lake? --Ravious 23:32, 4 September 2007 (UTC)
I think we should call him Drakkie for now....errr...maybe not. Well, to start a page, we need to start getting clues, but that does sound like a good idea. Anyway, I've got some screenshots so sift through :-) since Linsey's lips are zipped by the powers that be ;-). Besides, its more fun trying to figure it out on our own.--Valrena 02:38, 5 September 2007 (UTC)
Don't only look for visual clues. Names, such as Drakkar (wich means a corruption of "dragon" in Norse) and the names of the characters involved might be a clue. And why don't we just call it Drakkar? Also, other elements might give clues. The spikes on the "fallen" bearform, the color of his eyes. And why would that part still be frozen in the future? Blue or white + Ice... Who was replaced by Grenth that associated with those things? Could all be clues, but yes, we should start a new page. So... keep your eyes and ears open while travelling trough GW:EN! ;)--The preceding unsigned comment was added by User:WhiteFox .
Linsey, your lips are sealed, that I realize, but is Drakkar amphibious in any way or solely aquatic? 71.80.68.143 18:34, 5 September 2007 (UTC)
*zipping motion across mouth* - Image:User Linsey Murdock sig.jpgLinsey talk 00:03, 8 September 2007 (UTC)

Didn't the cutscene in "Tracking the Nornbear" mention that Jora's brother was corrupted by some mysterious magical power at a lake? Was it a lake or am I just remembering incorrectly? I don't have any characters who can readily do this quest. (Edit: yes, guildwiki says he was corrupted while they were hunting at Drakkar Lake) Bcstingg 20:00, 5 September 2007 (UTC)

There was an interesting theory in the Lore forum on GWO that basically this creature was put away by Grenth and Abaddon long ago because it was too powerful to kill. Ice/Water/Secrets.... was interesting nonetheless. --Ravious 20:19, 6 September 2007 (UTC)
I made an image of where I thought it's eyes were. :D [[1]]--Redfeather 11:16, 13 September 2007 (UTC)
For the record, I believe the cutscene where Jora and her brother Svanir encounter the evil spirit is right over this monster. This is actually the only "fact" we know about it. She does say that their hunt took them over Drakkar Lake which the Norn generally shun. So, we know t is evil, we know it has a strong essence, we know it has a corrupting influence and that it can sever the Norn's connection to natural spirits or corrupt them into savage forms of their spirit forms. --Karlos 23:57, 17 September 2007 (UTC)
It seems Drakkar is one of the Elder Dragons, as talked about in the PCG Article, and will awaken before the time of GW2. That's one heck of an intended use Linsey, him being one of the biggest threats we will face on Tyria in 250 years...I can't wait ;-).--Valrena 20:59, 25 September 2007 (UTC)
  • big grin* - Image:User Linsey Murdock sig.jpgLinsey talk 00:36, 29 September 2007 (UTC)

[edit] Oggy

So... who was responsible for this little gem of dialogue and tasks? I love the fact that it's not a quest but still has some neat interaction between NPC's and my character. Is there more planned for Oggy and his woeful plight of being small-eared, or is the player base just missing some clue regarding in-game natural enhancements for the small-eared Asura? - Thulsey Zheng - talk 04:02, 14 September 2007 (UTC)

Do you mean beyond the Taro Leaves? I was kinda hoping for something more out of it myself. Brothermallon 14:58, 14 September 2007 (UTC)
Yes, I mean beyond the Taro Leaves. And apparently the Red Iris Flowers. I was wondering if there weren't more we could give the poor guy and we're just not seeing it. - Thulsey Zheng - talk 02:08, 15 September 2007 (UTC)
Linsey Murdock designed the Oggy stuff and I helped her with the dialogue. She did a great job, didn't she? Bobby Stein 17:25, 22 September 2007 (UTC)
Ya both did ~ KurdImage:User Kurd sig.png 09:44, 23 September 2007 (UTC)

[edit] Asura and Mursaat

I was wondering who did much of the Asuran quests? My main question for that person is why were the Mursaat so downplayed? I mean, you would think that a super-intelligent race coming upon the remains of another highly-advanced race would have something to say about it. From the end of the Turning the Page quest chain the Asura says that it is basically the first time they have seen the Mursaat (and he immediately ID'd the power level of it), but you would think that there would be enough Mursaat evidence left behind that the Asura would know something about them? As a followup question, do we actually "see" any Mursaat architecture or is that all Asuran? Thanks! --Ravious 19:11, 4 September 2007 (UTC)

It's almost certainly Mursaat. The doors on the structures are several times larger than the windows on the Asuran structures, and the prescence of ruined structures of similar design nearby suggests they were there long before the Asura, although the Asura undoubtably have modified them. --The preceding unsigned comment was added by User:130.49.7.227 .
Well if that's the case, then I think we are missing a puzzle piece even more. I mean if the Asura took over a vacant human settlement that would be one thing (because we are definitely bookah), but Mursaat had some shining golden city and have incredible knowledge and power... You think that the Asura might be a little interested. Well hopefully we get some update or answers before GW2. --Ravious 14:41, 6 September 2007 (UTC)
Since I know this is a subject of a lot of discussion, I want to be absolutely clear on our stance towards the Mursaat and their supposed presence in the Tarnished Coast before answering your questions. Give me a little more time to wrangle with people here but I will try to get an answer for you as soon as I can. - Image:User Linsey Murdock sig.jpgLinsey talk 16:59, 6 September 2007 (UTC)
Ooooh "supposed presence" piqued my interest. Thanks, Linsey! --Ravious 18:26, 6 September 2007 (UTC) (just to be clear, I wasn't being sarcastic, it really was a ruh-roh moment)
It'd also be nice if we could finally get some confirmation on whether or not the Enchanted Armors are actually suppose to resemble Mursaat. That's not necessarily a request for more lore on them, just a confirmation so we know to either continue our theories in that direction, or just stop and proclaim it debunked. --The preceding unsigned comment was added by User:QuintusAntonious .
Any news? You told us you get the infos at the beginning of september. Now its Octobre! Hmm? --Isfit 22:40, 1 October 2007 (UTC)
I apologize for the delay in my answering these questions. It's been hard getting a concrete answer to these questions because we are still trying to figure out what we want to do with these guys moving forward. After much discussion we have some really cool plans for the Mursaat but unfortunately I was told to tell you guys that you'll have to wait until GW2 to find them (and the answers to these questions) out. I think I can say pretty confidently that the Enchanted are not related to the Mursaat. I'll keep poking people and see if there is anything I can tell you guys but it'll probably be a while before I can. I wish I had better news, but I'll keep working on it. =/ - Image:User Linsey Murdock sig.jpgLinsey talk 01:29, 6 October 2007 (UTC)
What about the Druids and Orrians? Orrian territory extended to the Tarnished Coast during the Second Great Corsair War. The ruins also might have been built by the Druids before they figured out how to grow those plant buildings, but there's no proof of Druids outside the Maguuma Jungle. -- Gordon Ecker 09:56, 13 October 2007 (UTC)

[reset indent] Thanks, Linsey! I guess, knowing we probably won't get a solid answer unless A.Net decides to do an article on the Mursaat (similar to the Charr one), that I will content myself knowing that they will not be ignored in GW2. It would really suck to leave such an enigmatic piece hanging when the world moves to GW2. Do you think we will get hints of any answers in the BMP? Thanks for looking into this again. --Ravious 11:42, 15 October 2007 (UTC)

[edit] Bloodstones

Quick clarification: over on Unanswered questions#Bloodstones you stated that there was a Bloodstone in the Southern Shiverpeaks. Does this refer to Bloodstone Caves, which at least borders on the Southern Shiverpeaks, or some other Bloodstone? - Tanetris 18:40, 9 September 2007 (UTC)

I was referring to the Bloodstone in the Bloodstone Caves. The caves do extend under the mountains of the Shiverpeaks and that is where the Bloodstone is located. - Image:User Linsey Murdock sig.jpgLinsey talk 19:31, 22 January 2008 (UTC)

[edit] Arbor Bay

http://www.guildwarsguru.com/forum/showthread.php?t=10207575 There is a bug causing approx. 3 groups to spawn here instead of where they should. I have fixed it locally on my machine, but I'm not sure when we will be able to patch it into the game. I'm really sorry this slipped in, but we'll try to get a fix up soon. - Image:User Linsey Murdock sig.jpgLinsey talk 00:00, 13 October 2007 (UTC)

Looks like this will likely have to wait until next week. Again, I'm really sorry this slipped in. Hate me at will. - Image:User Linsey Murdock sig.jpgLinsey talk 00:08, 13 October 2007 (UTC)
Just to hammer this home. This is NOT intended. This WILL be fixed. - Image:User Linsey Murdock sig.jpgLinsey talk 00:09, 13 October 2007 (UTC)
Lol, having a fun monologue? No, I ran into the problem, but I wasn't vanquishing, so it wasn't that bad, just 15% DP, and walkign around them. Calor - talk 00:12, 13 October 2007 (UTC)
I see you've had fun placing a few silly-looking Hippos around here. :) Were these models that had been created but never used until now? --Thervold 03:10, 16 October 2007 (UTC)
They were in the Nightfall Preview as a charmable pet, but for technical reasons we weren't able to include them as a charmable pet in the full game. But still a great model! So I thought it would be nice to have them fightable in at least one zone. - Image:User Linsey Murdock sig.jpgLinsey talk 04:16, 16 October 2007 (UTC)

Wasn't the reason they were scracthed due to the fact the some country's do not like it if you promote killing Hippos and Pandas or something. Because as I recall that was why both of these pets had been pulled.

[edit] Since I happened to see you active...

What is the reason behind the 'concise skill descriptions'? Do you know? -- CoRrRan (CoRrRan / talk) 22:53, 13 March 2008 (UTC)

You'll have to ask Izzy on that one. :D - Image:User Linsey Murdock sig.jpgLinsey talk 23:04, 13 March 2008 (UTC)
Damn, and I was hoping for a quick response. OK, I will... *thinks of a way to make Izzy notice my Q through all the other comments on his talk page...* ;) -- CoRrRan (CoRrRan / talk) 23:14, 13 March 2008 (UTC)
I'll let him know you are coming. - Image:User Linsey Murdock sig.jpgLinsey talk 23:18, 13 March 2008 (UTC)
Thank you my dear. -- CoRrRan (CoRrRan / talk) 23:19, 13 March 2008 (UTC)

[edit] Question about your character...

What is you Ele armor? Do you have GM Super Powers? (^^) It is a very nice armour I want the same :p

It is a photoshopped produrcion of all armor together (i think xD) Fox007 User:Fox007 11:02, 12 May 2008 (UTC)
I count 7 different sets and also i don't think its photoshopped (If it is, it's been done REALLY well). I think its more likely been put together on the test server using the textures from existing armours. Emily Dielh for example has a blue fairy outfit for her ele on the test servers. -- Salome 11:11, 12 May 2008 (UTC)
What "fairy outfit" are you talking about? - Image:User Linsey Murdock sig.jpgLinsey talk 18:02, 12 May 2008 (UTC)
Salome may be referring to Candysmith Marley's outfit :) - anja talk 18:07, 12 May 2008 (UTC)
That "outfit" is only on that NPC. There is no way to generate it as a usable armor, even on the dev server. - Image:User Linsey Murdock sig.jpgLinsey talk 18:30, 12 May 2008 (UTC)
It is photoshoped -> /misc#Your_elementalist ~ KurdImage:User Kurd sig.png 15:51, 12 May 2008 (UTC)
It is Photoshopped using pictures of my Elementalist in all the armors she owned at the time (I have since bought more in GW:EN). I may not do it for a living, but I was artistically trained since childhood and was an art major in college. - Image:User Linsey Murdock sig.jpgLinsey talk 17:58, 12 May 2008 (UTC)
I was referring to: , which again is just probably photoshopped. As for you're pic, impressively done. I still cant use photoshop right, everything i try and do looks poo by the end of it. I just dont have the patience (or the skill). ;) -- Salome 06:35, 15 May 2008 (UTC)
That's not likely a photoshop, nor is it a playable character. She probably loaded it up using the same software used to do the renders... although Emily does have an art degree so anything is possible, but that definitely is not a playable character. - Image:User Linsey Murdock sig.jpgLinsey talk 19:34, 15 May 2008 (UTC)

[edit] Gender Change

Hello Linsey, just wondering, as you are actually involved in the game development personally, is the coding to switch gender as was seen during April_Fools'_Day_2007, still present? As theirs a wee discussion going on about bringing gender changes into the game and I just wanted to find out if the coding is still even present. IMHO I think the idea of it being developed into some form of tonic would be cool. -- Salome 11:02, 27 May 2008 (UTC)

I dont think they actually "changed" the gender of your character. Each character has a gender flag, or some other variable, that either says "male" or "female" (could be true or false, 0 or 1, whatever GW uses). The April Fool's update told the client to read genders opposite of what they actually are, so instead of loading the male models/textures for male characters, it would load female models for male characters, and vice versa. A tonic would have to actually change your gender flag in order to change only yourself, and that would take a lot more coding than the april fool's update, which only took one "if statement" change. ~Shard (talk) 23:00, 9 June 2008 (UTC)
Thing is though, it only happened in certain districts, meaning that the code already supports differences. I think the real issue would be the bear club for (wo)men quests. Kelvin Greyheart 14:27, 10 June 2008 (UTC)
why would it have to change more than 1 if value though? It would still be the one variable just dependent per character instead of where the character is situated like it was originally. Although do have to to agree about the bear club for (wo)men quest, but maybe that wouldnt be a major problem. If they can give you the quest dressed a Golem or a candy cane then surely they can give you a quest regardless of gender? It would just mean that either the people get an extra quest to do or that it recognises its just a skin and doesn't give the new quest. either way would be fine surely? Although then you would have access to 2 quests which give the same skills. But then if you buy a skill first and then go and do a skill quest which rewards the same skill, you don't get a second version of the skill you bought, you just get 1, so maybe that wont be an issue. -- Salome 19:52, 13 June 2008 (UTC)
Seconded, as I once put all my armor in the storage box and when my female necro girl saw it, it was all girlified. I was like ":O" and then it went back and I was sad because crossdressing vael would be funny. ;-; Vael Victus Pancakes. 23:08, 3 July 2008 (UTC)

[edit] O Brave New World

I realize that you technically didn't work on this quest, but out of curiosity, what exactly is Asuran architecture? The Asura you follow during that quest says that they could possibly salvage those structures, which would seem to indicate it didn't belong to them. This leads to major confusion as almost every dungeon carries this architecture alongside every Asuran outpost we see. Is this from a previous civilization not noted in-game? I don't mind if you can't give me a straight answer, I'd just like to know that someone at Anet knows what they're doing with this architecture lying about. Thanks! Gmr Leon 03:38, 1 June 2008 (UTC)

Probably leftover skins from Utopia. Lord Belar 03:52, 1 June 2008 (UTC)
IMO the most likely in-universe explanations are that it's the ruins of an abandoned Orrian settlement, as it's fairly close to Shards of Orr, or the ruins of an abandoned Asuran settlement, as it resembles the architecture of the Central Transfer Chamber, and the ruined Asura gate in Bloodstone Caves seems to indicate a historical Asura presence in the region. -- Gordon Ecker 09:42, 1 June 2008 (UTC)
I doubt it's Orrian architecture, personally, but that's due to comparison. That is, you compare what's seen in the Shards of Orr, to the architecture seen around the Tarnished Coast and it becomes apparent that you're dealing with two different civilizations. I would have to agree that the likeliest answer lies in an abandoned Asuran settlement though. Oh, and thank you for inadvertently reminding me to go explore the Bloodstone Caves more thoroughly. Gmr Leon 15:46, 1 June 2008 (UTC)
I forgot about the Primeval Dynasty Elonians. They expanded at least as far north as the Tomb of the Primeval Kings, they built ziggurauts and the undead in Vloxen Excavations use both Prophecies and Nightfall models. -- Gordon Ecker 21:04, 1 June 2008 (UTC)
I spoke with Jeff Grubb about this and here is what we have to say: The architecture of the Tarnished Coast is a combination of preexisting architecture with Asuran modifications. Who that preexisting architecture belonged to? We don't yet know. It could have been Orrian, the Seers or even the Mursaat. That is yet to be discovered, but one thing is for sure, there was once a civilization situated in the Tarnished Coast before the Asura arrived there. :D - Image:User Linsey Murdock sig.jpgLinsey talk 22:54, 2 June 2008 (UTC)
Talk about a quick response, thanks Linsey! I think I may have a basic idea of what the civilization the architecture belonged to prior to the Asuran modifications was. Will just take a bit of comparison. Thanks again! Gmr Leon 00:25, 4 June 2008 (UTC)
Linsey (and Grubb): so awesome, yet so evil. >;) --Ravious 17:41, 4 June 2008 (UTC)

[edit] Guild Wars 1 Development

Nice to hear you're the one who will be assigned to GW1. I'm sure you read how people were actually hoping you would be the designer responsible for that on the GWO topic you linked above (how cool is that?). It's good to know GW1 will be in good hands. Erasculio 20:56, 16 June 2008 (UTC)

I was quite pleased to see people were thinking of me. I'm really looking forward to doing this job. It wasn't like I was assigned to it or forced into it in any way, I eagerly volunteered. With one designer and one programmer you would be amazed at how much we can accomplish. I have already been doing things for GW1 in my free time (of which there isn't always a lot) such as the end run for prophecies and fixing various bugs. This is going to free me up to take on a lot more of that as well as take over for some other people that are having to divide their time between GW1 and GW2. So I'm really excited about that. - Image:User Linsey Murdock sig.jpgLinsey talk 23:49, 16 June 2008 (UTC)
You are now working with GW1 full time? Great news! -- Gem (gem / talk) 00:17, 17 June 2008 (UTC)
Actually not quite yet. I can't move over completely until there is some one to take over my duties on GW2. Should be soon though. - Image:User Linsey Murdock sig.jpgLinsey talk 00:50, 17 June 2008 (UTC)

If you get assigned to GW1 "permanently", will you be the only one? I hope you won't be doing bug fixes only. Can we hope & pray for some minor additions to the GW world (like a small new quest)? And finally, could you be bothered with using your wiki page for updates on you work, so we can cover that on various GW sites like "my" GWO? PS: I am just glad we have someone like you working on GW1, so even a smiley will be a good answer for me. Gorani

I will be the only full time designer. There will still be the occasional designer that dabbles in things, but for the most part, it'll just be me. I don't think that small content updates are out of the question and it's something that I definitely WANT to do, but I can't promise anything. As part of my wiki page revamping, I will be making a journal/blog to talk about things I am working on, stuff on my mind, etc. :D - Image:User Linsey Murdock sig.jpgLinsey talk 18:00, 17 June 2008 (UTC)
Can you speak on how this will affect the event team? Will they continue to be split or will you be the one to push the button of the festivals already in place? Thanks and Congrats!!! --Ravious 18:04, 17 June 2008 (UTC)
I will be taking over the festivals. - Image:User Linsey Murdock sig.jpgLinsey talk 18:13, 17 June 2008 (UTC)
Neat! I look forward to your thoughts, etc. --Ravious 18:47, 17 June 2008 (UTC)
Sweet! This means that if the content for the festivals is gonna be anywhere near as fun as the quests you have done (I am trying to get my little moa chick right now, just need the berry stick and a trip to Sorrow's! ^^) we should expect tons of fun for the next festivals. I am now twice as excited about the Dragon Festival than I already was because of the fact I would be there for the whole festival! Katherinezoltin 03:15, 18 June 2008 (UTC)
At this point most of the work for all the festivals is done, this past year we worked to get them to a good point where they don't need a lot of maintenance and can sort of run themselves. Anything I do for them at this point will mostly be any little bits of maintenance that are left over or any small additions still on the plate. Not a whole lot there to do, so don't expect big changes. As far as new content goes, I'd rather do stuff that is independent from the festivals since they only happen once a year. - Image:User Linsey Murdock sig.jpgLinsey talk 17:51, 18 June 2008 (UTC)
Yeah, one persons work time is limited and is better used on permanent improvements rather than once-per-year available improvements. -- Gem (gem / talk) 19:22, 18 June 2008 (UTC)
  • cough*Miniature_Polar_Bear*wheezes* Actually it's fine the way it is. Just that how the.... public relations was handled on that wasn't exactly the ideal. Will it be available at next Wintersday? – Barinthus 08:22, 19 June 2008 (UTC)
In regards to festivals, we are still going to get new hats though aren't we? As it's the dragon festival in 2 weeks and I'm really looking forward to a new kind of dragon hat (as opposed to the demon hat which was...errrr...not to my personal tastes of the aesthetic) -- Salome 08:31, 19 June 2008 (UTC)
I believe there will be a new hat this year. We haven't decided anything about the Miniature_Polar_Bear, but Wintersday is still a long way away. - Image:User Linsey Murdock sig.jpgLinsey talk 17:54, 19 June 2008 (UTC)

(Reset indent) Although I can understand it's probably a good move for yourself Linsey, I have a small reservation on being overly happy about this. You have shown you are very adept at creating really interesting quests and I think it will be a shame that you won't be participating in GW2.

Since this is the first time in months/weeks that I have looked at the wiki, perhaps I'm missing some information. If that's true, please correct me in my assumptions. -- CoRrRan (CoRrRan / talk) 09:54, 20 June 2008 (UTC)

I can't speak for Linsey (of course), but I think/hope that she participated in GW2 exercises enough that she put her golden touch on the upcoming game. --Ravious 10:01, 20 June 2008 (UTC)
Well, I've been working on GW2 right up until now and will continue to work on GW2 until we find someone to replace me. So, I've already had quite a hand in the design of the maps I am working on. I know that I'll still be involved in small ways with GW2 and I know I'll be doing lots of testing and playing the game as we continue to develop it. Don't worry too much, GW2 is in good hands. - Image:User Linsey Murdock sig.jpgLinsey talk 18:26, 20 June 2008 (UTC)
I'd love to see more quests like Double Dog Dare (which is my favourite quest of all) or the Black Moa Chick. I don't ask much, just a quest or two of that type every year :p Hope to see something some of your new work soon! --Lady Rhonwyn 12:37, 28 July 2008 (UTC)

[edit] Resignation and Survivor Bugs

K, I just want you to fiz a couple of thing i have been having problems with for about...8 or 9 characters. Ok, the thing is I've been trying to make a survivor monk for a good time and haven't suceeded yet. Why? simple: everytime I am about to die I /resign and, normally, all characters diem BUT i get 1 death and my suvivor title progress is halted. I repeatedly created monks and a ranger to seek an answer to this BUG. I know this may sound really stupid but im already sick of creating new monks and deleting them every time i die. But i have been creating them even so. When I finally did get my survivor title with my ranger i decided to go on a mish. i was bombed by hexes and conditions so i typed /resign before i died. ok my whole party died. i type /deaths and there it is: "You have died 1 time." Resignation is not SUPPOSED to halt the progress of a survivor...or is it? If you could, i would like you to fix this minor...issue...if you can. My ranger's name is: I Legendary Archerl. Thanks -- I Legendary Archerl

Resign has always killed you and your entire party.... if you don't want to die, map out of the mission to an outpost. Go to Aiiane's Talk page (Aiiane - talk - contribs) 17:44, 22 June 2008 (UTC)
While it is true that it has always killed off the party, it never used to actually count as a death. Either that was a bug, and they fixed it so that it DOES count, or it's bugged now and it's not supposed to count. Either way, it's fair enough to point it out. :) -- Elv 18:54, 22 June 2008 (UTC)
K, i know it kills all your party but it DOES NOT count as a death. Or at least it is NOT supposed to, thats why im reporting. it must be a bug...
Out of curiousity, what source do you have for what it is "supposed to" do? Go to Aiiane's Talk page (Aiiane - talk - contribs) 20:26, 22 June 2008 (UTC)
What do you mean source? I have in-game people, experienced players, legendary survivors and wiki itself. Will NOT affect: "Deaths due to mission failure or resignation (the "/resign" command)"--> Check Survivor
The OP's right about /resign not supposed to be counting for your /deaths total. And it doesn't. However, if you are /resigning right before you die, you have to realize that /resign takes a few seconds for your actual resignation to kick in, and if you die before that happens, it does count toward your /deaths total. You can tell if you've been killed before the /resign kicks in by looking to see if you've acquired a -15% death penalty; if you have, you've died before you were able to resign. Kokuou 20:55, 22 June 2008 (UTC)
None of those "sources" are official in regards to what the designers want the command to do. They're just documentation of what it had been doing. It's quite possible that what it had been doing was the actual bug. Go to Aiiane's Talk page (Aiiane - talk - contribs) 20:57, 22 June 2008 (UTC)

YES! And that is exactly how I knew it was a BUG! I NEVER got this 15% DP! and now my survivor title is...ruined :'(

I think you misread what I was saying. I was saying that it might have been a bug that it didn't give you a death, and that was fixed so that it did. Go to Aiiane's Talk page (Aiiane - talk - contribs) 21:29, 22 June 2008 (UTC)
Aww...can I just have my death back then, since it was a bug?
Well, we don't know whether it was a bug or not until someone from ANet makes a statement... but they can't typically remove deaths on a single-character basis. Go to Aiiane's Talk page (Aiiane - talk - contribs) 21:37, 22 June 2008 (UTC)
Okay firstly please sign your comments. Secondly please stop using "*" to space your comment and use ":". Thirdly, if you found that /resign repeatedly made you not progress, why did you continue doing it? Just do like everyone else and warp to the guildhall. Resign has always given you a death, at least as far as i know. If the wiki says differently, then that goes against what im accustomed to. -- Salome 21:40, 22 June 2008 (UTC)
Ok. First, sorry. Second, Sorry i don't know how to sign and bla bla. Third, it is working for my current monk. Fourth, chill out.
I am being chilled, that's just the way i type. I'm honestly not getting at you, just trying to be helpful as your wiki formatting was making the topic harder to follow. as for /resign,personally i think you're taking a chance using it. Guild warping has always been safer,or at least that's how i got it with my mesmer. Just out of interest you do know theirs 2 easy ways to get legendary survivor don't you? they are a bit dull but very successful and quick. -- Salome 21:47, 22 June 2008 (UTC)
Have to correct you, Salome. Resign hasn't always added to the death count. I know this because I've used it on survivors, and because friends have used it on survivors- not in battle, mind, but when we finished with a quest or such as an easy way of taking the party back to town. It never counted. As for escaping a death, however... you're right, GH warping is much safer for it. -- Elv 09:29, 23 June 2008 (UTC)
Yea, you're right salome, im sorry. Anyways the only 2 methods i know for getting survivor are: Farming in HM and Kilroy Stonekin's Punch-Out Extravaganza!. But still, I wanted to know if they could, in any way, to remove this death since it was a bug...it was very unfair. About the GH Teleport, YES it is safer...but I didin't think about that. I never even really used it; just went to Balthazar PvP Islands thingy and from there I went to GH. :/
--I Legendary Archerl
/resign does not and should not give you a death. I have tested this myself and it doesn't. However, like some have already said, the /resign command does take a few moments to kick in so it is probable that you died during that time. It really isn't a reliable way to preserve your survivor status. There is no way for us to alter your death count. - Image:User Linsey Murdock sig.jpgLinsey talk 17:32, 23 June 2008 (UTC)
Ok,thanks anyways guys for the help and hints :) I'll post more stuff soon. Later 189.61.59.34 17:38, 23 June 2008 (UTC) I Legendary Archerl

[edit] Quest title track technically possible?

Dear Linsey, I would like to have some information about and old discussion the community has for years now: "The Quest Title". How is the game engine keeping track of the quests you did or you still have to do? Is the game engine capable of "counting" the quests in any way, so a "completed all quests in Tyria" would be possible to implement. Adding such a feature is another thing, I would just like to know if it would be possible.--> Gorani 13:44, 30 June 2008 (UTC) <--

We know that the game does not keep track of what quests you have done - that's easily seen in how those who had done all quests in FoW or UW (not to mention The Deep, Urgoz's Warren and the Domain of Anguish) before the release of GW:EN had to do everything again in order for the Hall of Monuments to register that those quests were done. Therefore, I doubt very much a Quest Title would be possible - we cannot repeat all quests on a current character, and having the title available only to new characters isn't exactly a good idea. Erasculio 17:04, 30 June 2008 (UTC)
There's also the possibility that if such a title were implemented, old characters might have to start all the quests all over again to obtain it. Personally, I wouldn't care much for that, as I've completed all quests a bazillion times and don't really feel like doing them all over again. Then there's the issue with a character's place of birth- depending on the continent your character started on, a different number of quests is available per campaign. I don't know how ANet would work around it, but it's easy enough to see that it might cause trouble for a title that counts quests. -- Elv 17:23, 30 June 2008 (UTC)
Yes, starting all over again will be problematic and if that's why they haven't implemented the title, I say they're being smart. Doing so will only upset many players. As for different number of quests, they can give some leeway room like they did with cartography title and can have seperate tracks for each campiagn. IMHO the title is worthwhile for implementation only if they are able to credit players for quests already done beforehand. – Barinthus 18:14, 30 June 2008 (UTC)
I'd imagine the title would be for normal quests, rather than repeatable ones like FoW/UW. There's obviously something remembering what quests are finished if you can't repeat them. The problem would be deciding what to do about the differences in what's available to characters from different continents and professions. --24.179.151.252 18:28, 30 June 2008 (UTC)
You just do the same as Skill vanquisher explorer etc etc and the quests how are exclusive per character creation shouldn't be counted for the total to max the quest but still count. So characters in factions can pass the maximum of there quest title while prop chars can do it in theirs Fox007 User:Fox007 19:10, 30 June 2008 (UTC)

Aren't you guys jumping the gun here? Somehow GW must remember what quest you have done (no glowy exclamation marks above the heads) or what you still have to do (glowy sign is there). If you have to repeat everything (like the UW or FoW missions) is a different question, as is the question if the title is a good idea or not (or how it could be implemented) I am just hoping for a simple answer to the question: Would it be possible or not? Gorani 20:19, 30 June 2008 (UTC)

This is teh Internet, a lot of hot air going around :) – Barinthus 20:34, 30 June 2008 (UTC)
I'm not sure about technical restrictions, but I'll talk to Joe about it. As far as whether or not we should implement such a title, I'm not entirely convinced. I think there would be too many hidden restrictions that we couldn't message clearly to players as to which quest do and do not count towards the title. - Image:User Linsey Murdock sig.jpgLinsey talk 01:10, 1 July 2008 (UTC)
I swore you or another dev discussed this somewhere, but I can't for the life of me find it, but someone said it is a good idea HOWEVER to do it right, it would have to have been considered from the start, or something along those lines. Regardless, I agree that the need for the title is minimal. I do hope it is something considered for GW2, but I think GW1 would not be a lesser game for not having the feature. --Ravious 12:02, 1 July 2008 (UTC)
Well, repeatable quests are also somehow remembered after the release of gw:en, so i suppose anet would have to code a counter for each of these repeatable quests seperately. But non-repeatable quests shouldn't be a problem. Character-origin dependant quests should be left out for this title ofc, but i don't think there would be a problem if simply every other non-repeatable quest would give one point (Or if doing a more complicated method, distributing a diffrent number of points dependant from the quest). —ZerphatalkThe Improver 12:17, 1 July 2008 (UTC)

[edit] Unsolved Mysteries

So now that GW is "complete" and you "own" GW (like those quotes, hee hee), any chance you can spill the beans on some of the mysteries in GW like Bahltek? Or is there any neat things the guys at the Lore forums are completely missing? Or how about the areas you did in GWEN? Are there any backstories that were hidden to those areas (ignoring the obvious frozen dragon of course)? Danke. --Ravious 17:58, 1 July 2008 (UTC)

I'm not sure I can give away Bahltek's secret just yet, but I am open to answering specific questions which I am asked as always. - Image:User Linsey Murdock sig.jpgLinsey talk 22:25, 1 July 2008 (UTC)
Bahltek's Secret sounds like it would be a great name for a Guild Wars inspired cologne. "What is it that keeps her coming back? It can only be... Bahltek's Secret." Image:User John Stumme sig.gifJohn Stumme 00:46, 2 July 2008 (UTC)
How come Oink is invulnerable but can still kill things? I'm serious, is it some god in form of a pig? Oo --Super IgorImage:User Super Igor sig2.jpg 22:30, 1 July 2008 (UTC)
In the mission? - Image:User Linsey Murdock sig.jpgLinsey talk 22:32, 1 July 2008 (UTC)
What I rly want to know is, if the gods r dragons since everything connected to them is a dragons (their facets are dragon like, their enemies are dragons, their first creation was a dragon, grenth punished those who wanted his throne by turning them in dragons, etc...). But I think i have to wait till GW2 for that answer. --MageMontu 23:20, 1 July 2008 (UTC)
Okay, how about what is DeepRoot talking about in Blood and Smoke as far as its vision? --Ravious 00:08, 2 July 2008 (UTC)
My two cents: You're waiting to GW2, Montu. Ravious, I think it's referring to Abaddon, the Margonites, and Nightfall. Calor Talk 00:11, 2 July 2008 (UTC)
Ooh, ooh. Got another one. Menzies is Balthy's half-brother... through whom are they related? --Ravious 16:14, 2 July 2008 (UTC)
to continue with the previous 1, do they even have parents? If they do, were they gods aswell, if not, how did they become a god/semi god? So many mysteries behind the gods :P --MageMontu 19:35, 2 July 2008 (UTC)
Major spoiler to the end of NF (highlight to read: In the end of Nightfall, when we defeated Abbadon, did the god die? Or did he just lose his powers and go back to what he was before becoming a god himself? Thanks! Erasculio 21:15, 3 July 2008 (UTC)
Lots of people at A-Net are Diablo fans (aren't all gamers?). Bahltek is the same as the chat Gem - no purpose. 122.104.167.139 05:09, 7 July 2008 (UTC)
I highly doubt Bahltek is without a purpose. Lore nuts like myself and others have made connections with his comments to the not-so-often-mentioned Mage Lord Odran and I've even developed a theory around his comments about water. Not to mention his comments about water and the friendly little Scrying Pool in Eye of the North can't be ignored. If anything, I'd just like to know if he can be found elsewhere.. Gmr Leon 23:52, 10 July 2008 (UTC)
Oh no, Bahltek is not without purpose. He is not the chat gem. He's just mysterious. - Image:User Linsey Murdock sig.jpgLinsey talk 01:00, 11 July 2008 (UTC)

(Reset indent) There's also the possible hints that Turai Ossa and Palawa Joko might be Norn, part-Norn or have giant ancestry from some other source. -- Gordon Ecker 03:27, 22 July 2008 (UTC)

I highly, highly doubt that. Humans can be unnaturally tall, so that doesn't necessarily make them Norn. In fact, I find it rather difficult to consider the Norn a different species or race. That aside..What does this have to do with Bahltek? Gmr Leon 05:53, 25 July 2008 (UTC)
That's why I called them possible hints. But Turai Ossa's gigantic. The Sunspear Commander and Sunspear Volunteers are about 3/4 of Turai Ossa's height. If they're six feet tall, that would make him about eight feet tall, if they're 6'6", he'd be around 8'8", and if they're 7 feet tall, he'd be around 9'4". For the record, the world's talest man, Leonid Stadnyk, is 8'6", and the world's second tallest man, Bao Xishun is 7'9". As for Palawa Joko, he's about as tall as Jora, who seems to be slightly shorter than most Norn. For comparison. I'm not suggesting that they were intended as Norn from the start, I'm just suggesting that they may have been tossing around the half-giant concept long before they came up with the Norn, and may have decided to retcon these characters into Norn, or may decide to do so in the future. -- Gordon Ecker 10:41, 25 July 2008 (UTC)
Well, we also have to remember GW isn't exactly the best game for sizes. Especially when it comes to buildings. Anyway, I would hope they wouldn't retcon the characters into Norn or if they did I would expect a very well-done explanation. Sort of like what they did with Gwen and the BMP. Gave us a bit of insight into the Charr and explained how exactly she escaped. I'm not suggesting a little mission or game to explain it, mind you. Just a little story that's as decent. Perhaps in the form of a quest or a scroll we can read that can be found in the Order of Whisper's hidden monastery in the Shiverpeaks.Gmr Leon 06:35, 27 July 2008 (UTC)
Personal tools