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User talk:Naruuu
Seems, like i cant change my signature only in GW2W or GWW, it is also OK here or have i to change back? --Naruuu 17:13, 13 July 2012 (UTC)
- What problems are you having changing your signature? What some of us do is to create a /signature.js page in our user space on both websites and point to it via preferences. That way, there's no problem with having different sigs on for each site (or the same one). – Tennessee Ernie Ford (TEF) 15:21, 26 July 2012 (UTC)
- Uhh, havent seen your comment^^. I was creating this in GW2W and saw than, that it was chanaged here, too. After they said me there, that the signature-rules are less strict than in GWW, i was not sure if the "hidden" uu is allowed here, too. --Naruuu 19:52, 29 July 2012 (UTC)
[edit] Earlier traits pre-feedback comments
So I started to read your traitpoint modification suggestion and ... I found the analysis really interesting (and I nodded my head a lot). However, I had trouble separating the background from the rationale from the specific suggestions.
So, before I comment on your specifics, may I recommend that you post a short version of the suggestion at the top of the article? (And keep all the background that's there — it's worth the time to read your observations and problem statements.) In other words, I think it needs to be easier for ANet (and readers like myself) to see what you want changed...or what you think is the issue.
Regardless, I'll also add some specific comments to the suggestions's talk page later on. – Tennessee Ernie Ford (TEF) 15:44, 26 July 2012 (UTC)
- Yeah, thats a common problem of me, if i try to reduce my text, it often happens, that the main-info is unclear, so i mostly overdo it^^ --Naruuu 16:47, 26 July 2012 (UTC)
- Oh, no: overdoing is just fine (at least, in this case). I'm saying: in addition to what you have already written, please also put a short list of what you are suggesting. For example:
- "Make it easier to test builds at any level."
- "Offer more trait points at lower levels, fewer trait points at higher levels."
- Oh, no: overdoing is just fine (at least, in this case). I'm saying: in addition to what you have already written, please also put a short list of what you are suggesting. For example:
- (I think those two points are among your suggestions; I apologize if I misinterpreted.) In other words: offer the simple request in the first section, then continue with your existing background analysis/explanation. I think it already serves as both a statement of the issues and a justification for your proposed solution to those issues. What's missing for me is being able to see the suggestions stand out on their own. – Tennessee Ernie Ford (TEF) 17:40, 26 July 2012 (UTC)
- I needed some time for it, but i finally finished my pure Suggestion, i hope i make my suggestion more clearly this time^^ --Naruuu 17:48, 26 July 2012 (UTC)
- (I think those two points are among your suggestions; I apologize if I misinterpreted.) In other words: offer the simple request in the first section, then continue with your existing background analysis/explanation. I think it already serves as both a statement of the issues and a justification for your proposed solution to those issues. What's missing for me is being able to see the suggestions stand out on their own. – Tennessee Ernie Ford (TEF) 17:40, 26 July 2012 (UTC)
- Thanks for updating. I think that makes it more likely for ANet to pick up on some/all of the ideas. (Plus, it turns out I missed a couple of your recommendations — and I support those especially, so I'm doubly-glad you added the introduction.) – Tennessee Ernie Ford (TEF) 01:22, 27 July 2012 (UTC)
[edit] GW2
I recall you said you were going to share your opinions.
Yoshida Keiji (talk) 15:57, 12 January 2013 (UTC)
- Ohh, I already did (my beta-expirience, maybe my bad english again), but I can do it a second time. First, I don't play any sPvP or WvW, but even if i would, my opinion about it would be worth nothing. The dodging and so is a lot fun to me, but some other parts are annoying (There is an environment, but environmental weapons are mostly weak against your actual weapons, using high differences resolve in an invincible foe and a hard fight with a lot of moving can bring the foe to run back to it's spawnpoint while gaining a high regeneration).
- One of the best points in PvE is the easy changeable build (besides the traitpoints), furthermore in dungeons you can change your charakter and most achievments are not charakterbound, so it is easy to avoid playing the same over and over again and through traits even the limited amount of skills feels different. Also, PvE is never hard, but you are not unbeatable even in lower areas and there are some challanges like dungeons. Also it is nice to have many other players around.
- One of the worst points is the missing group in PvE. If there are too many players, they kill your foes and events are annoying, you are only trying too get a hit for loot, there is no danger or such. If there are too less, it can also be annoying, it is not really a solo-game and even if most parts are makeable also alone, it takes a lot more time.
- About events, a living world and hearts (gw2-quests), events are nice on the one side (some are pretty interesting and especially event-rows can make a lot of fun, furthermore i still don't know any event in maps i am over and over again and anet adds new sometimes), but boring on the other side (the same events will be in the same areas over and over again). Heart quests are boring like hell. They are easy and differ, but they mostly include doing the same thing a couple of times and in some areas it is only killing near foes. The living world...doesn't exist. Event-rows decide often about some areas (are the npcs holding the city friends or foes, especially the second situation can be annoying, if you need the city friendly), but really changing is nothing.
- The absolutly worst in GW2's PvE is the story. The start is pretty interesting, but nothing epic; no legend, rather small-talk. The first disappointment are the decisions, you can choose between two options without any details or change in your further story, the 'living' story, that anet praises, is a total lie. Especially after reaching lvl30, the story is with any charakter the same, killing undeads, maybe the tasks are different, but it is all about undeads... And compared to gw2 (a lone hero with companions kills a god) you feel depressing. You start as little guy, do some work (nothing special, seems rather like noone else had time than like a heroic deed) and are praised for nonsense. Most annoying are the are the main-npcs, calling you a commander who did great stuff, but actually you are only some guy who works for them (GW1: You are a hero with companions;GW2 you are the companion of a hero)
- GW2's PvE is a good way to relax a bit and it looks great, but it misses a really goal. The (boring) story is limited to an small part of the world and if you run from map to map for world completion, hearts will fast go on your nerves and the goal ist fast finished. (My actual goal is some equipment, so i actual make dungeons, leveling another char to 80 is a good break to these dungeons). Legendaries need farming, nothing else, you won't feel great after getting them (most of them are ugly with too many effects). Also, for real good players, GW2 is too easy (http://wiki.guildwars2.com/wiki/User:Serge_Yseron/SelectedMemories_42, this userspace says a lot about GW2).
- GW2's sPvP is far more balanced than GW1, but will never reach the capability of GW1 (if it would be balanced). I really believe, that you can have a lot of fun with the builds, but it seems to me a bit like sPvP has a bit too much of RA...(no GvG and i have no idea, if you can choose your teammates or your foe). Also i love the role of a Healer in GW1, but this role has no place in GW2..
- About WvW, it has a lot of nice points (challanging yourself against a bigger group of players, duels, strategy in a bigger group), but also has many weak points (players like to play in giantic groups, and there is nothing fun, if 100 players fight each other in a small area, also the strength of the players varies tremendous).
- To summ it up, GW2 is a nice game i really enjoy, but it is not a better game than GW1. There are a few points against GW1:
- In GW1, playing with others was a lot harder in PvE without many players around and without a good guild (i often played alone even if i would prefer real players), especially now GW1 is rather a sologame with hero-npcs.
- Many areas are unbalanced, a good heroteam (equipment costs horrible much) made even HM a easy go alone, some skills are horrible OP while most are totally useless, about PvP issues you know far better than me.
- I played far too much GW1 and there is nothing new/interesting left to do.
- GW1 is older, this brings some disadvantages, especially the graphic can't compare to GW2.
- But watch out! These are not the reasons that make GW1 inferior to GW2, these are the reasons, why i play GW2 although GW1 is the better game!
- I hope my unprofessional opinion is any help to you^^. --Naruuu 03:49, 4 February 2013 (UTC)