User talk:Regina Buenaobra
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[edit] What is going to happen to those who don't have FoW armour after GW 2 is released
I would like to know what is going to happen to those who don't have FoW armour afer GW2 is released?This is so they can get a set put in thier Hall of Monuments as an achievment.I would like to know what is going to happen to the UW and FoW after GW2 is released as there won't be to much life there.I have suggestion and that is to turn into like The Catacombs is like in presearing making it free accessible and having res shrines in them this is so those that are still playing in GW1 can have fun place to go similar to Surrows Furnace.It would be nice to see something like added after GW 2 is out.This may help others get thier sets of FoW for thier HoM which maybe an unresolved goal.I am hoping that the elite areas can become fun areas and to explore these ereas.I hope something is done so that others may optain thier FoW who aren't hard core farmers and may not buy GW2 untill this goal is met after all the support they gave you in playing the game by your own rules.
- You will be able to update your achievements in Guild Wars 2, so if you haven't finished everything you wanted to finish in GW1 when GW2 is released, you shouldn't worry. --Regina Buenaobra
00:13, 2 July 2008 (UTC)
- To whom would it make the achievements "useless"? --Regina Buenaobra
00:35, 2 July 2008 (UTC)
- To whom would it make the achievements "useless"? --Regina Buenaobra
- Only for the easy achievements, it is not like someone could go, "oh the reward for legendary vanquisher is awesome, I am just going to pop back to GW1 and snap that title up". --Lemming
00:44, 2 July 2008 (UTC)
- Only for the easy achievements, it is not like someone could go, "oh the reward for legendary vanquisher is awesome, I am just going to pop back to GW1 and snap that title up". --Lemming
- Allowing players the freedom to complete GW1 achievements and update them in GW2 is "useless" to other, completely different players, who have already completed these achievements before Guild Wars 2? How does giving players the flexibility to update achivements in GW2 have any impact on the achievements of those who have already earned them? Giving other players this option takes nothing away from the people who have already completed titles. --Regina Buenaobra
01:07, 2 July 2008 (UTC)
- Allowing players the freedom to complete GW1 achievements and update them in GW2 is "useless" to other, completely different players, who have already completed these achievements before Guild Wars 2? How does giving players the flexibility to update achivements in GW2 have any impact on the achievements of those who have already earned them? Giving other players this option takes nothing away from the people who have already completed titles. --Regina Buenaobra
- Uh, alright? So there's a really good title, and people spend time on GW1 to farm for it. Or you know they could alternatively just play GW2 and get better armor anyway. This is ANet we're talking about, Mr. Matrix, do you really think they're going to give us physical (in-game) items that actually do something? I'm expecting to carry all my minipets around, and wear my useless hat I got for beating all the campaigns. I'd be very surprised if there was a reward that actually rewarded us, before people start baaaaaawwing about inbalance and "fairness". Vael Victus
13:36, 2 July 2008 (UTC)
- Uh, alright? So there's a really good title, and people spend time on GW1 to farm for it. Or you know they could alternatively just play GW2 and get better armor anyway. This is ANet we're talking about, Mr. Matrix, do you really think they're going to give us physical (in-game) items that actually do something? I'm expecting to carry all my minipets around, and wear my useless hat I got for beating all the campaigns. I'd be very surprised if there was a reward that actually rewarded us, before people start baaaaaawwing about inbalance and "fairness". Vael Victus
- Beat me to it Dominator. Guess great minds think alike. The main concern is the unknown nature of the rewards. Players previously felt that there would only be so many "awesome" rewards and that it was a shot in the dark which achievements would unlock them. A frenzy to fill out their halls ensued. Now that this has come to light, some feel like their hard work to get that 'special' reward has gone to waste because anyone can aim for the 'one reward' and make the players who already have it feel less "I'm the only one in the game with this..."ness. On the bright side, the hom fillers shouldn't need to return to GW1 and have a head start on getting the next uber-rare shiny thing. 76.120.124.95 01:32, 2 July 2008 (UTC)
- Er, didn't this come to light, like, months ago? O_o. --Star Weaver 01:47, 2 July 2008 (UTC)
- Yeah, the fact that you would be able to go back and add to a HoM was stated probably a few months after HoM was added. Yukiko
02:38, 2 July 2008 (UTC)
- Yeah, the fact that you would be able to go back and add to a HoM was stated probably a few months after HoM was added. Yukiko
- Er, didn't this come to light, like, months ago? O_o. --Star Weaver 01:47, 2 July 2008 (UTC)
(Reset indent) The overall game is game aimed towards being friendly to casual play. If you're looking to be the player who has something few if any other players can get, chances are you're playing the wrong game.
(Aiiane - talk - contribs) 07:24, 2 July 2008 (UTC)
- Aiiane Win. Can we make this really large and put it on the front page and the top of all the important talk pages? ^_^ --Star Weaver 16:37, 2 July 2008 (UTC)
- I for one am glad HoM rewards will be still attainable after GW2 release because it means GW will continue to be in play and will be continued to be supported by Anet. –
Barinthus 07:37, 2 July 2008 (UTC)
- There's still many open questions relating to the Hall of Monuments and any Guild Wars 2 related rewards. I'm still wondering what a 'completed monument' actually is, and for example, with the Resilence monument will different armour sets give different rewards, or it is just based on 'a displayable set is a displayable set'? Also will people with 5 armour sets in the monument for a single character, or as an account get a lesser reward for Guild Wars 2 vs someone who has 10 sets of armour for that profession, or all the armour sets avaliable to that profession? Many questions, very few answers. 000.00.00.00 08:02, 2 July 2008 (UTC)
- I'm personally all for the HoM being updatable after GW2 release / after you get your GW2 account. Exclusive armour sets were never all that big in GW (just think of how many people have FoW nowadays, I myself am saving up for my 4th set), so it never was that special. It might have been if you were one of the first to get it, way back in the day, but that special meaning isn't gone just because people ended up acquiring some themselves. Kudos to them, if you ask me. The same goes for Legendary Vanquisher. I finished one, I'm well on my way to a second. I really don't care if someone gets the reward for that title after GW2 release. It's still a lot of time and effort into the title to obtain it (maybe a little less now because of Ursan, but they're no lamer after GW2 release than they are now), and I see no reason why someone who finishes it later than me should be left out just because they finished later. Some people have busy lives, you know? I work, I go to Uni, and- gaspohnoes- I have a social life as well. Needless to say I can't play 8 hours a day to be the first to max all my titles. It's a shame it takes me longer than others, but I'm just happy that I can finish, say, my Kurzick title, even after GW2 comes out. If in the end I spend the same amount of time and effort (or, in some cases, horrible grind) on a title, I think I deserve it just as much as someone who just happened to max the title two months before me. --
Elv 08:11, 2 July 2008 (UTC)
- I'm personally all for the HoM being updatable after GW2 release / after you get your GW2 account. Exclusive armour sets were never all that big in GW (just think of how many people have FoW nowadays, I myself am saving up for my 4th set), so it never was that special. It might have been if you were one of the first to get it, way back in the day, but that special meaning isn't gone just because people ended up acquiring some themselves. Kudos to them, if you ask me. The same goes for Legendary Vanquisher. I finished one, I'm well on my way to a second. I really don't care if someone gets the reward for that title after GW2 release. It's still a lot of time and effort into the title to obtain it (maybe a little less now because of Ursan, but they're no lamer after GW2 release than they are now), and I see no reason why someone who finishes it later than me should be left out just because they finished later. Some people have busy lives, you know? I work, I go to Uni, and- gaspohnoes- I have a social life as well. Needless to say I can't play 8 hours a day to be the first to max all my titles. It's a shame it takes me longer than others, but I'm just happy that I can finish, say, my Kurzick title, even after GW2 comes out. If in the end I spend the same amount of time and effort (or, in some cases, horrible grind) on a title, I think I deserve it just as much as someone who just happened to max the title two months before me. --
- There's still many open questions relating to the Hall of Monuments and any Guild Wars 2 related rewards. I'm still wondering what a 'completed monument' actually is, and for example, with the Resilence monument will different armour sets give different rewards, or it is just based on 'a displayable set is a displayable set'? Also will people with 5 armour sets in the monument for a single character, or as an account get a lesser reward for Guild Wars 2 vs someone who has 10 sets of armour for that profession, or all the armour sets avaliable to that profession? Many questions, very few answers. 000.00.00.00 08:02, 2 July 2008 (UTC)
What, people are complaining that they are allowed to do accomplishment later and not now? What's wrong with you people? --
(gem / talk) 11:58, 2 July 2008 (UTC)
Maybe you think that people can now do nothing and just hoard money, and do the things that would provide them stuff after they know which things will. But that makes not much sense. Because if you thinjgs later, you'll take more time to get the stuff, while people that makes things NOW will get the benefits instantly after linking the character. Mith
Talk 13:55, 2 July 2008 (UTC)
- Its true, I mean even if ppve is easy and things it would still take those players some time to get the stuff they didnt wile players who did it already can instantly progress thru gw2, invent stuffs, find stuff out and get famous and things. --Super IgorImage:User Super Igor sig2.jpg 14:10, 2 July 2008 (UTC)
- I agree with you guys, and like Elv, my "real life" takes up most of my time, and I really don't see any crime and letting people keep working (or start for that matter) on GW1 once GW2 comes out. Yet, I think that the main concern, for many players (although personally it doesn't matter to me) is not the tecnical part (to accomplish or not) but to be able to have a distinctive uhm... something which displays if you have x accomplisments or have played for x amount of time. For example, how can you tell if a character is ascended or not? Has his armor infused or not? Accomplished things the easy way or the hard way? Accomplished things during the last few months vs accomplished things during the past 2 or 3 years? Has been playing since beta? I keep reading diffrent topics (and rants) in this wiki and I think it all comes down to this, some people want recognition for hard work, time and maybe "loayalty" to GW. Personally, I'm ok how things are and still am looking forward to GW2 (and probably will have to continue working my HOM in GW1). Peace! --Nekki 14:26, 2 July 2008 (UTC)
- I think this is where people, for want of a better term, want to feel special. From what I get ingame a lot of people, to whom generally have a lot of, a or several, Hall of Monuments completed want to have that fully recognised and can get quite iffy over the option to go back and finish things later.
- Another trend I've noticed when it comes to the Hall is that some people [I can't say this is everyone] are under the impression different things will mean something different. For example using the Fissure of Woe armor: some people believe that with this armour in their monument their reward will be different, more 'prestigious' than say someone who only has the 'cheaper prestige armour' standing on their Resilence monument. People also do not know if having 10 sets will provide more, or more prestigious rewards than say someone with only 5, which many believe in the generic number of armour required to get that Guild Wars 2 reward [I haven't seen any information defining what is defines full]. I'm sure where people got them from the monument only displaying 5 at a time but then again Arenanet has released the Hall of Monument's and not really provided players with any relevant information [this may not be the case but I don't know personally]. Many questions that are still impacting gameplay are, I think, still bringing the whole Hall of Monuments down.
- I believe Arenanet needs to release the reward relating answers to the questions we have now, not what the rewards will be, that can definately be a Guild Wars 2 surprise, but they should give us information related to what it means to have a complete monument [in sense of not needing any more to get the reward] or further monuments have different levels of rewards, for example the Honour Monument, if someone only has People Know Me will they get a reward and will it be different that someone who has fully revealed the Monument completely? And with the Hall also going Account Based as well I think should fine detail needs to be defined and released to the players.
- Going back and finishing the Hall after Guild Wars 2 is released is a very good option for these who are more the casual player and don't spend multiple hours a day on Guild Wars, and I for one fall into this grouping.
- From what I am seeing the lure of the Hall of Monuments in Guild Wars 2 is starting to lose its luster. People have too many questions about it that don't have any answers, and I believe making people wait until closer to release date is going to turn the whole subject sour. People are now thinking the rewards won't be so unique; having several thousands, ten of thousands, even hundreds of thousands of players running around with the same stuff isn't exactly unique now is it? 000.00.00.00 19:04, 2 July 2008 (UTC)
- Personally, I am pretty happy with the announcement that the HoM rewards will be account-based. This means I can build 1 HoM (as I have been mostly doing all along), and get the goods in GW2 for all my GW2 chars. As for going back to work on the HoM, this is very unlikely to happen for me. I fully plan to switch over to GW2 when it comes out, and I don't see myself grinding GW1 for cosmetic rewards in GW2 once GW2 is out. But if people want to go back to GW1 and work on their HoM, I have no problem with that. If anything, it might boost sales of GW1 games beyond GW2 hitting the shelves. The only problems I can see are (1) the GW1 population will likely be very scarce at that time making it hard to PUG, and (2) it would mean that ANet would have to maintain GW1 servers for much longer to accomodate the rare players who want to work on their HoM. --
Alaris 19:16, 2 July 2008 (UTC)
- Personally, I am pretty happy with the announcement that the HoM rewards will be account-based. This means I can build 1 HoM (as I have been mostly doing all along), and get the goods in GW2 for all my GW2 chars. As for going back to work on the HoM, this is very unlikely to happen for me. I fully plan to switch over to GW2 when it comes out, and I don't see myself grinding GW1 for cosmetic rewards in GW2 once GW2 is out. But if people want to go back to GW1 and work on their HoM, I have no problem with that. If anything, it might boost sales of GW1 games beyond GW2 hitting the shelves. The only problems I can see are (1) the GW1 population will likely be very scarce at that time making it hard to PUG, and (2) it would mean that ANet would have to maintain GW1 servers for much longer to accomodate the rare players who want to work on their HoM. --
- I agree with you guys, and like Elv, my "real life" takes up most of my time, and I really don't see any crime and letting people keep working (or start for that matter) on GW1 once GW2 comes out. Yet, I think that the main concern, for many players (although personally it doesn't matter to me) is not the tecnical part (to accomplish or not) but to be able to have a distinctive uhm... something which displays if you have x accomplisments or have played for x amount of time. For example, how can you tell if a character is ascended or not? Has his armor infused or not? Accomplished things the easy way or the hard way? Accomplished things during the last few months vs accomplished things during the past 2 or 3 years? Has been playing since beta? I keep reading diffrent topics (and rants) in this wiki and I think it all comes down to this, some people want recognition for hard work, time and maybe "loayalty" to GW. Personally, I'm ok how things are and still am looking forward to GW2 (and probably will have to continue working my HOM in GW1). Peace! --Nekki 14:26, 2 July 2008 (UTC)
- I don't think you understand what I was trying to say and that is when GW2 does come out GW1 will be rather scarce in poplulation as we know when a game come almost to the end of its life.The players move on in this case over to GW2.It will be hard to find other to go down there to both places and getting 105 ectos and shards takes time.This is why I suggested turning it into a fun zone instead of an elite area like The Catacombs of presearing.How will you get parties togeter aloow the use of 7 heros or lvl up the henchies and allow them to go down there?I do have real life to and can't devote all my time to this.I see the update today not bad but changes to the UW make this even harder and to explore it.I am not sure what the sole designer will be doing or what is up his sleeve.It is getting tougher today to get the ectos and shards for this armour unless you have a Assassin even with the change to SF.I don't know The UW and FoW that well not as good as I know the RA pvp maps.I am a lot older than most of the players as well.I would just like to know can you for see any changes to The elite areas being tunred into fun areas getting closer to GW2.What I mean by this is no entrace fee,favour and res shrines would be nice.Thanks--
- Changing UW and FoW into fun zones isn't really worth doing, if since you're relating it to the Hall we also have to consider that FoW armor isn't really relevant at the moment, since we don't know how exactly the Monument of Resilence functions; we don't know if its 'quality over quanity'. If the monument's reward is based on 'Quality' then the more expensive elite armours, like FoW armour, will have relevances but making them easier to get is counterproductive, but if its just the qauntity then it really doesn't matter. That would just come down to personal preference, a personal achievement over what Arenanet defines as an achievement. 000.00.00.00 01:09, 3 July 2008 (UTC)
- I don't think you understand what I was trying to say and that is when GW2 does come out GW1 will be rather scarce in poplulation as we know when a game come almost to the end of its life.The players move on in this case over to GW2.It will be hard to find other to go down there to both places and getting 105 ectos and shards takes time.This is why I suggested turning it into a fun zone instead of an elite area like The Catacombs of presearing.How will you get parties togeter aloow the use of 7 heros or lvl up the henchies and allow them to go down there?I do have real life to and can't devote all my time to this.I see the update today not bad but changes to the UW make this even harder and to explore it.I am not sure what the sole designer will be doing or what is up his sleeve.It is getting tougher today to get the ectos and shards for this armour unless you have a Assassin even with the change to SF.I don't know The UW and FoW that well not as good as I know the RA pvp maps.I am a lot older than most of the players as well.I would just like to know can you for see any changes to The elite areas being tunred into fun areas getting closer to GW2.What I mean by this is no entrace fee,favour and res shrines would be nice.Thanks--
[edit] Hero battle finals
What influenced the decision of who the winner was? (it was a draw) — Skakid 22:10, 2 July 2008 (UTC)
- Doesnt it go by the last person who capped a point? --
Wild 04:27, 3 July 2008 (UTC)
- Nope. —The preceding awesome-sauce comment was added by Rawr. 19:01, 3 July 2008 (UTC)
- Isaiah's checking on this. Will keep you posted.--Regina Buenaobra
22:37, 3 July 2008 (UTC)
- Isaiah's checking on this. Will keep you posted.--Regina Buenaobra
[edit] Hall of Monument Question
There is something that has been bugging me for some time now and I'm not entirely sure if its been asked, so I'm going to ask it now.
- "With the Monuments rewards what is more important the Quality of the pieces or just the Quanity?"
It may be too early to get such specific information [though I would have thought this would have been taken into consideration ages ago, but thats just my opinion] but this is something I see coming up a lot when I have ingame conversations with friends and random players.
Some are of the mindset once you 'fill' a monument that is what the reward is based on.
- Devotion you will get the reward when its full of 20 mini-pets
- Resilence you will get the reward when its full of 5 armour sets of varying values
- Valor you will get the reward when it has 11 Destroyer weapons (or Torment weapons once this function is added)
- Honor you will get a reward based on the Maxed Title Track Rank, a maximum of 6 rewards.
Some are of the mindset its the Quality of the pieces you have, the more green and gold minipets you have the better the reward, the more expensive armour sets you have the better the reward. Same with the titles; the more harder to acquire titles give you a better reward then the easier titles such as the farmable titles for example.
Others are also of the mindset you get more rewards, or a greater reward if you have more content to the monument: example I spoke to one guy who has 10 armour sets [he is working towards getting all the warrior sets] believing he'll get more of a reward then someone who just fills the five viewable slots.
I was just wondering if this has been addressed of if you can bring the question to the developers attention as knowing if its one or the other would help a lot of people with their play-time. 000.00.00.00 01:23, 3 July 2008 (UTC)
- for some things i would say yes quality over quantity and somethings i would say no, mini pets no, armor yes, weapons no, titles yes. heros/pets who cares there also there isnt a real system to it. 75.165.110.13 03:33, 3 July 2008 (UTC)
- I thought that HoM was for letting current players get little extras GW for having done certain things in GW. Nothing was supposed to give older players an edge over new players. Then too, was that HoM let you show off what you have done. So it may just be that a full monument is a full monument is a full monument. So that one player with 20 white minis and another with 20 gold and green ones both get the same extra in GW2 since they both filled their monument, but one has a lot more Ooh and Aaah showing off their HoM. After all what's "better" is still a matter of individual preference. So who's to say that a FoW armor set should earn a player better rewards just because it's FoW? I'm a fairly atypical player in taste, I dislike a lot of the armor sets, so why would I have to get penalized for not getting armor that's a better quality but that I hate the look of? Yukiko
03:41, 3 July 2008 (UTC)
- I thought that HoM was for letting current players get little extras GW for having done certain things in GW. Nothing was supposed to give older players an edge over new players. Then too, was that HoM let you show off what you have done. So it may just be that a full monument is a full monument is a full monument. So that one player with 20 white minis and another with 20 gold and green ones both get the same extra in GW2 since they both filled their monument, but one has a lot more Ooh and Aaah showing off their HoM. After all what's "better" is still a matter of individual preference. So who's to say that a FoW armor set should earn a player better rewards just because it's FoW? I'm a fairly atypical player in taste, I dislike a lot of the armor sets, so why would I have to get penalized for not getting armor that's a better quality but that I hate the look of? Yukiko
[edit] Dragon Festival quests/missions
- → moved from User talk:Regina Buenaobra/Journal
Hi Regina - would you happen to be able to advise whether the missions being advertised for this year's Dragon Festival are new content, or just re-runs of past years' missions? Cheers -- Sirius (talk) 04:26, 3 July 2008 (UTC)
- I would hope that at the very least they updated the missions so that they're worth attempting. They're on the slightly harder side of missions, and only reward 50 tokens. Which makes the reward seem out of balance for the effort it has taken in the past. But I wouldn't expect the quests to be change or any added myself. 75.146.48.190 17:32, 3 July 2008 (UTC)
[edit] AFK Reward Point farming guilds in GvG ATs
Hi Regina,
First post for a long time for me on the wiki, and welcome to Guild Wars. I dont often participate in wiki discussions but I havent seen this issue brought up and resolved yet so I decided to post the problem and ask for Arena Net's stance on it.
You may or may not be aware that there are guilds who register for the daily GvG ATs without any intention of competiting in the GvG that they are scheduled to fight. The players in these guilds just enter the matches and go away from keyboard, not even trying to participate in a the spirit of the GvG encounter. I can only assume that these guilds are trying to 'farm' the reward points thay are rewarded for completing AT's. Completing an AT doesnt actually require guilds to fight the GvGs, currently it is defined by simply entering a match, which is why it is possible for these guilds to do what they do. They get a minimum of 15 RPs per AT.
I think this is a clear abuse of the AT system. I present this problem because it ruins the ATs for the guilds who are trying to participate in the true spirit of the competition... to actively compete in a GvG against other guilds. Today, I was guesting for a guild in the 4pm AT, and the first two rounds of the AT were fought against AFK teams (thats 2/5 of the matches being pointless), and by name I could identify at least two other such guilds on the list of competitors. That totals four AFK guilds. It used to be only one or two guilds, in which case the vast majority of matches were actually played against active opponents, but as the weeks go by it seems that the number of these AFK Reward point farming guilds is multiplying. If this issue goes unresolved we might see the day where 3 or more out of the 5 possible matches are fought against AFK teams. What them, would be the point of ATing? Will ATs finally become fully populated by AFK farming guilds while the rest of the competitive community quits? Its a bleak picture, but my point is served.
I would be more than willing to think of some suggestions to try to prevent these guilds from ruining the ATs, but I feel I would like to first ask for Arena Nets response to the problem before doing so. If Arena Net are aware of the activity and are not going to do anything about it, then forwarding suggestions on how to fix it would be futile... I hope you understand that point. And thank you for your attention and patiently await your response. Lorekeeper 16:42, 3 July 2008 (UTC)
- This abuse issue is being monitored and it's on a list of issues to take care of, but we don't have a timeframe for fixing it right now. What are your suggestions for reducing or eliminating abouse in the AT system? --Regina Buenaobra
19:54, 3 July 2008 (UTC)
- Perhaps require one win to be eligible for the bonus?--Skye Marin 20:04, 3 July 2008 (UTC)
- But then what happens when an AFK team beats out an honest one first round and goes AFK for the rest? The honest team would be cheated preety bad. There has got to be a better opinion. Maybe some parameters you could set on a match to help determin of they are truely AFK or not? Things such as a certian amount of movement, certian amount of skill usage, certain amount of dmg delt out, ect. --Wolf
20:13, 3 July 2008 (UTC)
- hay guise lol imagine you get two AFK teams Vael Victus
22:58, 3 July 2008 (UTC)
- hay guise lol imagine you get two AFK teams Vael Victus
- But then what happens when an AFK team beats out an honest one first round and goes AFK for the rest? The honest team would be cheated preety bad. There has got to be a better opinion. Maybe some parameters you could set on a match to help determin of they are truely AFK or not? Things such as a certian amount of movement, certian amount of skill usage, certain amount of dmg delt out, ect. --Wolf
- Perhaps require one win to be eligible for the bonus?--Skye Marin 20:04, 3 July 2008 (UTC)
- Hi Regina thanks for the quick response. Sorry if this following post is difficult to read I will try to present the ideas as clearly as possible.
Solution 1: Report system
I think the solution I had in mind was to allow teams who are legitimately participating in ATs some way of reporting these inactive teams and those reports resulting in bans or some other type of punishment. Its a similiar problem to leeching in AB/RA etc which was solved by the /report system and the dishonour system. You should of course include the usual punishments for abuses of the system ie reporting teams who are not AFK farmers. All you should require is for 1 player on the legitimate team to type /report -> leeching and screenshot the AFK players who are camping their guild lord.
Unfortunately, there are some AFK farming teams who might sometimes have 1 active player, who has heroes who follow them around the map as they rush opponent's bases to try to get more faction by killing NPCs. However, with the exception of that 1 player, the rest of the team is AFK at the guild lord. In my opinion, they should be punished too, but I can see the difficulty in defining AFK teams. If people are being punished for idling, then they might instead make a bot program to move their characters around the map (I dont know if this is possible) in order to pretend that they are actively taking part.
This system would do best at catching teams who are persistently reported. They might find ways of justifying their actions in the odd occasion, perhaps by arguing that 1 of their 8 players was active and the others had connection problems. But if they are reported repeatedly, the pattern should be detected and dealt with. As with the report system in AB/RA/TA, the threat of sanction is enough to prevent the leeching from happening, but the threat must be harsh enough to have that influence. Then all that the community needs to do is to be active in reporting these teams. The reports will then have to be dealt with on a case by case, which is unfortunate because it requires support operators who deal with reports to analyse the cases.
Possible sanctions for being reported and found guilty of AFK farming in ATs:
i) guild banned from ATing for a period of time (subsequent reports result in lengthier bans and ultimately complete bans from ATs)
ii) removal of RPs from AT that was AFKed (if RP is spent by the time the team is caught this wont work unless you impose negative RP which prevents them from gaining RP until their deficit is balanced)
iii) add player accounts to blacklist, if their accounts are repeatedly associated with AFK farming guilds punish with account bans or other similiar punishments
Solution 2: No more automatic 15 RP reward for completing AT
The suggestion above to remove the automatic 15 RP bonus for completing an AT might work too, which means that AFK farming guilds will only be able to gain RP by winning a match (and you dont get much RP for wins so it's pretty inefficient). AFK farming guilds can win matches if they are matched against another AFK farming team but at that point, assuming all 16 players are AFK it is a matter of luck which team wins and therefore gets the RP. This system will unfortunately hurt the lower ranked guilds, who might not win that many matches in the AT anyway and wouldnt get the 15 RP for completing them either.
Solution 3: RP rewarded only to guilds above a certain rating
Most AFK farming guilds have a very low rating because of the amount of GvGs they lose. You often see these guild's ratings drop well below the 1000 mark, even down to 600 in some cases. You could introduce a limit to which guilds can actually gain any RP, like if their rating drops below a certain point. This will either force them to remake guilds continually or to actually fight GvGs in order to prevent their ratings from dropping too low. Unfortunately this will hurt the legitimate but extremely bad GvG teams whose rating is so low simply because they keep losing. But then again, should they expect to gain RP from being that bad?
New ways of earning RP
This might cause you to reconsider the RP system, and maybe think of other ways of getting them so that lower ranked guilds legitimately participating in ATs can win some RPs.
- You could lower the RP requirement of rewards across the board or just at the entry level (this will therefore increase the relative value of each RP and help lower ranked guilds who dont win so many RP if the 15 RP for AT completion is removed)
- How about rewarding RP for each player kill (excluding NPC kills)
Conclusion
If you allow players to report AFK farming teams, then removing the 15 RP reward would be unnecessary as long as the punishments are significant. Report system will not prevent teams from winning the 15 RP the first couple of times they are caught, but after repeated incidents they shouldnt be allowed to enter ATs anymore (allow them to play ladder GvGs if they want)... forcing them to disband and remake their guilds if they want to continue to AFK farm. Its a harsh but perhaps necessary sanction. Legitimate guilds have nothing to fear.
I do not think it is possible to implement an automated system of AFK team detection. Solution 2 above is the closest thing to it though as it removes a significant portion of RP that these guilds are getting. However, as mentioned above, legitimate guilds participating in the ATs will also lose out on those RPs, and not all of these guilds earn much RPs besides those 15 anyway. That is one reason why I chose to add some ideas about improving access to RP.
I'm sure other people can come up with other ideas both for solving the abuse of ATs by AFK guilds and perhaps improving the RP system. I will add more ideas if any come to my mind but this is all I can come up with at the moment and they are far from comprehensive solutions.
It is nice to know that Arena Net are aware of the problem, I would just like to emphasis the point that the number of these AFK farming guilds is increasing almost daily as people find out how easy it is. Although I do appreciate that time is limited with development of GW 2 and other important issues on the agenda I think it would be quite important to get some kind of solution going before the problem escalates too far and ATs become unplayable.
Even so much as a developer update that tells players that you are aware of the recent AFK farming activity in ATs might have an impact on this abuse... if you claim that you are monitoring reports closely and are deciding on what to do about the abuses, you might scare the abusers from doing it anymore and therefore buy yourselves more time to implement a concrete solution further down the line.
Thanks again for your attention on this matter.Lorekeeper 00:07, 4 July 2008 (UTC)
- Punishment?! Report?! Am I missing something here? Yeh fair enough it's not great to play against AFK'ers as its a tad dull but really they arent griefing their team mates and i'm not sure that allowing themselves to get owned, counts as griefing the opposing party either. Honestly take the easy win for what it is, a tad dull but a role over, and continue on with your matches. Any kinda reporting system for the opposition not trying hard enough I would be completly against as it's one thing to join teams, go afk and let your team mates down who all desperately want to win, as that's griefing, it's quite another to join as a group knowing that you aren't going to try to win, as that way the only people you're letting down are yourselves. Reporting people for this, is getting similar to being able to report people for not playing the way you want them too. -- Salome
04:48, 4 July 2008 (UTC)
- I'd imagine just two factors need to be in play. You get reward points for completing the AT if:
- a) Your raking is 900 or higher
- b) You win at least one match
- That should be sufficient to snuff out most farmers. --Skye Marin 09:28, 4 July 2008 (UTC)
- Low rank discrimination is just going to discourage people from playing. Its bad enough that in the tournaments your rating can take a real beating compared to regular ranked GvG without being told you'll get no reward for even trying. Sadie2k 09:44, 4 July 2008 (UTC)
- I'd imagine just two factors need to be in play. You get reward points for completing the AT if:
- Solution 2 seems to be the best way: Do not give out free RPs simply for competing. To compensate, increase the number of RPs you get for winning at least one match. All but the worst guilds should be able to win at least 1 match, so real guilds would not be affected. AFK guilds, on the other hand would would not get RPs. --Xeeron 12:06, 4 July 2008 (UTC)
- the by guild rank idea seams bad. if they really wanted reward points to be 1337 then they shouldnt give them out for guessing who is going to win in the at i know people who have 3-4 accounts that just farm it that way. how i think they should change it is thus not give rewards for just completing. you should only give points when you win, along with that it should reward those that played. also make it so if you win halls your team gets some points, always a set amount like 10. and maybe make it so after ever 10 win in ra/ta you get like 5 rp points this new way would make up for the points that were being given away for free each month and would reward people who actually play pvp.75.165.110.13 19:54, 4 July 2008 (UTC)
- Solution 2 seems to be the best way: Do not give out free RPs simply for competing. To compensate, increase the number of RPs you get for winning at least one match. All but the worst guilds should be able to win at least 1 match, so real guilds would not be affected. AFK guilds, on the other hand would would not get RPs. --Xeeron 12:06, 4 July 2008 (UTC)
[edit] Shadow Form Damage Reduction Change? Possibly?
Hi, just offering some un-raging feedback and suggestions!
-The update said the changes to Shadow Form and UW were to reduce the easiness and efficiency of farming that area, but the 50% damage reduction has already been circumvented in a new farming build, and the new build doesn't work that great for farming anywhere other than UW. This leaves a lot of people upset that they cannot farm many bosses for greens (boss regen or healing out-heals build) and even something with low payout like raptor farming is much more difficult since the enemies die very slowly and/or scatter constantly. Many users feel that using the new UW farming build and avoiding the new disenchantment enemies in UW is now the only effective way to farm with their Assassin, therefore more Assassins than ever are going to farm UW, which seems a bit contrary to the purpose of the update.
-Is it possible to just turn all the dream riders into the Cursed Dream Riders -> Mindflay Spectres and then remove the damage reduction while in Shadow Form? Or reduce the skill's damage reduction to maybe 25% after changing the enemies? This would reduce the UW farm's power much more, while not drastically nerfing dozens of other types of Assassin farming that have minimal impact to the economy. UW could still be farmed by SF, but much less profitably, and traditional SF farms could still be done, although slightly slower. It seems like a win-win situation for everyone.
Please consider this alternate adjustment to the skill and the UW enemies, even having you read this at all is much appreciated!
- Hey, thanks for your feedback. I've gotten a few emails expressing disappointment about the SF nerf, and the design team is also quite aware of the issue of hitting other farming builds. We're keeping an eye on this one, so there may be changes ahead, depending on what they feel would be the best course of action. --Regina Buenaobra
19:56, 3 July 2008 (UTC)
- Thanks for that Regina, although, I have some input I would liek to give. This does sound like a very viable option, as the UW SF farm is realy the only thing having a negative hit on the economy, and if the cut-back of SF power has already been curcumventing, bad things are in store. Altough, the swap on all enemies would be devestating peroid, that many anti enchant enemies would just demolish even a standard party, as close to half the skills used for keeping parties alive in HM are enchantments. I would say a mix. I have the Banished Dream Riders and Cursed Dream Riders spawn a fair mix of Mindflay Spectres and Mindblade Spectres with Mindflay Spectres having a somewhat low chance of spawning but will sitll spawn somewhat often. There are plenty of good and reasonable Duels and Trios out there that rely on LOTS of enchantments to egt things done, and too many anti-enchanters would simply ruin it for everyone. Having it randomized leaves that element of danger to everyone, but it still leaves it possible for everyone. Myself and two friends frequent to UW on a 600/Smite/Famine team, and we can clear most fo the UW thats worth clearing (Twin Serpent Mountans suck to get through) but it takes us and rather long time, but is a fun expierence, and has it's share of dangers and such, and we have tanked a good number of times and gotten thrown out to our dismay. The three of us are saving to get Obsidian armor at some point and are worried that our only good, viabl eand non-cheese route to ecto could easily be cut off. The introduction of Sig of Disenchant realy shook things up, and has almost made the Bone Pits and Spawnign Pools inaccessable. I have a good compromize. Reduce the damage reduction of SF to 25%, remove Cursed Dream Riders. as it stands, spawns of Mindblades come at 3, 6 then 9. Group of 3 has a 50% of spawning one mindflay, group of 6 has 50% of one and 25% chance of a second, group of nine has 75% chance of one, 50% chance of a second and 25% chance of a 3rd mindflay. The high level of disenchantment brought about by Cursed Dreamriders and groups of Mindflay Spectres is at an almost uncool level for everyone. As it stands, all an SF has to do is avoid cursed dreamriders and all is ok, there is STILL no real danger to them. SF's need DANGER! Thanks again for your time Regina, keep up the good work. --Wolf
20:03, 3 July 2008 (UTC)
- I would just make SF back to normal (without 50%) and give the choas plane enemy's some ele dmg reduce of 50%(in there armor or give them a monster skill only), then the problem is away of other farm builds nerfed. Btw people can still farm the first three groups of choas planes because they dont have cursed horsemen in it. And people kill them with a new degen fire build more info on pvx wiki about this farm, maybe a anti fire contion in that new monster armor or skill would be great too. 145.53.242.142 21:10, 3 July 2008 (UTC)
- Thanks for that Regina, although, I have some input I would liek to give. This does sound like a very viable option, as the UW SF farm is realy the only thing having a negative hit on the economy, and if the cut-back of SF power has already been curcumventing, bad things are in store. Altough, the swap on all enemies would be devestating peroid, that many anti enchant enemies would just demolish even a standard party, as close to half the skills used for keeping parties alive in HM are enchantments. I would say a mix. I have the Banished Dream Riders and Cursed Dream Riders spawn a fair mix of Mindflay Spectres and Mindblade Spectres with Mindflay Spectres having a somewhat low chance of spawning but will sitll spawn somewhat often. There are plenty of good and reasonable Duels and Trios out there that rely on LOTS of enchantments to egt things done, and too many anti-enchanters would simply ruin it for everyone. Having it randomized leaves that element of danger to everyone, but it still leaves it possible for everyone. Myself and two friends frequent to UW on a 600/Smite/Famine team, and we can clear most fo the UW thats worth clearing (Twin Serpent Mountans suck to get through) but it takes us and rather long time, but is a fun expierence, and has it's share of dangers and such, and we have tanked a good number of times and gotten thrown out to our dismay. The three of us are saving to get Obsidian armor at some point and are worried that our only good, viabl eand non-cheese route to ecto could easily be cut off. The introduction of Sig of Disenchant realy shook things up, and has almost made the Bone Pits and Spawnign Pools inaccessable. I have a good compromize. Reduce the damage reduction of SF to 25%, remove Cursed Dream Riders. as it stands, spawns of Mindblades come at 3, 6 then 9. Group of 3 has a 50% of spawning one mindflay, group of 6 has 50% of one and 25% chance of a second, group of nine has 75% chance of one, 50% chance of a second and 25% chance of a 3rd mindflay. The high level of disenchantment brought about by Cursed Dreamriders and groups of Mindflay Spectres is at an almost uncool level for everyone. As it stands, all an SF has to do is avoid cursed dreamriders and all is ok, there is STILL no real danger to them. SF's need DANGER! Thanks again for your time Regina, keep up the good work. --Wolf
Reducing the duration of SF back to pre buff status (max duration 20 secs instead of 30, 50% less dmg clause removed) and changing all the Banished Dream Riders to Cursed Dream Riders on the chaos plains in UW would be a more effective solution. That way, permanent SF would no longer available in UW and those who used SF to farm elsewhere wouldnt be effected. --92.235.8.13 22:34, 3 July 2008 (UTC)
- Regina, I am angry at the fact not only you completely ignored my warning letter sent to you, but you let Izzy completely nerf Shadow Form where solo farming bosses is now completely impossible (50% less damage won't go anywhere here). The nerf in the Underworld was enough, but going to the extent to nerfing Shadow Form is too much! As such, the community will hold a protest against this nerf and you will see the consequences. Because greens are worthless nowadays, people mostly use them to equip their heroes. So, you want me to equip my warrior hero Koss with a non-max damage staff made from Shing Jea? I think that's what you want. And how will I ever going to forgive for this, nothing! Change Shadow Form back! There is no way for me to give elite tomes to my heroes so they can learn elite skills early in the game and allow certain builds in the ease. Thanks a lot! You ruined the entire gameplay, not just farming and the economy!--Dark Paladin X 04:18, 4 July 2008 (UTC)
- Why don't you hit Glyph of Swiftness instead, it's that skill's fault that the perma sf exist anyway. Make it effect elementalist skills only, or put it in energy storage and make the recharge scale. --Mage
Montu 22:40, 3 July 2008 (UTC)
- Or as a very small nerf, 4 points in air magic or better to use the skill. Vael Victus
22:59, 3 July 2008 (UTC)
- I know this might have been suggested, but errr... why can't we just revert the skill to what it was before it got buffed and make it identical to it's PvP compatriot without the 50% less dmg and leave everything else as is. Also Paladin, will you stop ranting?! No one else seems to care as much as you do. Skills get nerfed and buffed all the time, it's just part of GW life, adapt and get used to it. -- Salome
04:36, 4 July 2008 (UTC)
- I like Salome's suggestion but maybe not as short as PvP and definitely not as long as the PvE one either. Making sure that the recent combos of GoS + DP + SF and comsumable does not indeed make a perma protection. Renin 04:43, 4 July 2008 (UTC)
- I know this might have been suggested, but errr... why can't we just revert the skill to what it was before it got buffed and make it identical to it's PvP compatriot without the 50% less dmg and leave everything else as is. Also Paladin, will you stop ranting?! No one else seems to care as much as you do. Skills get nerfed and buffed all the time, it's just part of GW life, adapt and get used to it. -- Salome
- Or as a very small nerf, 4 points in air magic or better to use the skill. Vael Victus
- How about just remove the 50% reduction and leave everything else as it is. If you're taht worried about your ectos, remember they were never supposed to be used as currency. Yes that is from ANET. The thing about changing the others to all mindflayers and cursed riders will also make it near impossible for any group to finish UW. But hey if thats all you want for having clearing teams of nothing but full blown full consets URSAN teams then keep those suggestions up as that is all that will be able to finish UW. It was able to be maintained permenately before the buff. So its not the Sins that have devauled your ectos. There was one thing else that happened and thats where you want to have things changed. When ectos started to be used for trading 1 on 1 for Zkeys. Then those people unloading them. That is whaat brought the prices down. You're either a whinner you're losing value on an item that wasnt supposed to used as a currency. BTW I have more than you and I couldnt careless if they went all the way down to 1k or even less. Yes I am one of the ones that made the new builds to still be able to solo UW. Manitoba1073
- How about you keep your ego out off the discussion mate as its not very constructive. -- Salome
19:46, 4 July 2008 (UTC)
- How about you keep your ego out off the discussion mate as its not very constructive. -- Salome
- Why don't you hit Glyph of Swiftness instead, it's that skill's fault that the perma sf exist anyway. Make it effect elementalist skills only, or put it in energy storage and make the recharge scale. --Mage
- Why because I dont agree with ruining the house while trying to swat a fly. There is a much better way to have fixed it, but since people like you just wanna jump without thinking through things it screws alot of ppl over. Just like the current change to SF did. And its more of a minority that is crying for the nerf. So how about you actually think things around instead of crying about something that shouldnt even be a currency.Manitoba1073
- Regina, I am angry at the fact not only you completely ignored my warning letter sent to you, but you let Izzy completely nerf Shadow Form where solo farming bosses is now completely impossible (50% less damage won't go anywhere here). The nerf in the Underworld was enough, but going to the extent to nerfing Shadow Form is too much! As such, the community will hold a protest against this nerf and you will see the consequences. Because greens are worthless nowadays, people mostly use them to equip their heroes. So, you want me to equip my warrior hero Koss with a non-max damage staff made from Shing Jea? I think that's what you want. And how will I ever going to forgive for this, nothing! Change Shadow Form back! There is no way for me to give elite tomes to my heroes so they can learn elite skills early in the game and allow certain builds in the ease. Thanks a lot! You ruined the entire gameplay, not just farming and the economy!--Dark Paladin X 04:18, 4 July 2008 (UTC)
[edit] Why add 30,200 Minutes of favor?
Dear Regina Buenaobra
I just got back from the beach on July 3rd and was expecting to see little to no Favor of the Gods remaining. The last time I logged on, the favor was at a mere 100 minutes. When I logged on today I was flabbergasted to see 29,000+ minutes of favor. My heart sunk when I laid eyes on this because I had not planned on this favor buff and was ill informed of it as well.
I know that by adding this favor the developers might have thought they were doing Guild Wars players in turn a favor, but not for me. I had invested the majority of my platinum in Globs of Ectoplasm and Underworld/Fissure of Woe passage scrolls. This investment would turn to profit because of the depletion of favor and the recent Shadow Form update and the increase of Ectoplasm and Scroll prices at the trader. This investment will now turn a loss that I am unhappy about.
I am a boyscout and our motto is to "Be Prepared". I was certainly prepared for the favor going down to zero. I was as prepared as I could be to turn a profit. Not once did the thought of having 30,200 minutes of favor added back into the game with no warning. I know that Guild Wars is only a game but I think that favor should be earned, not given out. I was prepared for the favor timer running to zero but, I was unprepared for the human alterations to the timer that I had no prior knowledge of. Being prepared is a good thing as long as you know all of what can possibly happen. In this case the untold possibilities worked against me.
I was reading one forum that had a quote with information of the developers adding this favor because of the loss of favor six months ago. I think it was directly posted by you, Regina Buenaobra, but I am unsure about that as I did not bookmark it. That sounds like a wonderful idea if only the developers told the players about it beforehand. Adding 30,000 minutes of favor in the last 100 minutes is absurd and sounds ill contrived to me.
Please Explain this idea of adding 30,000+ minutes of free favor.
Thank You
Nick F. --The preceding unsigned comment was added by User:King swift (talk).
- Back with the last double Sunspear/Ligntbringer points weekend, the playerbase managed to go over the maximum limit of favor allowed, which inadvertently reset the timer back to zero, effectively erasing the 30,000-some minutes accumulated at that time. While no notice was given that we were going to get that lost time back, the 30,000 minutes given back were earned by the playerbase; i.e. they were not "given out." Kokuou 03:30, 4 July 2008 (UTC)
- One more point: converting your money into ectoplasm is effectively playing the GW stock market. That is, you don't know when the price will drop or increase, so you assume the risk of decreased value. Albeit the GW "stock market" has different rules than the real-life one, the risks are the same. Kokuou 03:32, 4 July 2008 (UTC)
- Agreed with Kokuou. Many people, with the release of Nightfall, found their weapons were suddenly worthless due to the lack of inscriptions, this happened again with GW:EN when people lost money on elemental swords and platinum weapons, due to their increased drop rate. Playing the GW market has always been a risky thing, as it should be, take others for example who turned their platinum into ecto when it was 7k a glob instead of the 3k a glob it fell to. Playing the market has always been risky and always will be. -- Salome
04:30, 4 July 2008 (UTC)
- Echoing Salome and Kokuou: you took a risk, gambled on a commodity market, it didn't play out, that's life.
(Aiiane - talk - contribs) 04:53, 4 July 2008 (UTC)
- Or, you know, you had more than 1000k + 100k per character in gold and ectos seemed stable enough to store the extra in. --64.202.126.223 05:01, 4 July 2008 (UTC)
- To quote the original commenter: "I had invested the majority of my platinum in Globs of Ectoplasm and Underworld/Fissure of Woe passage scrolls. This investment would turn to profit because of the depletion of favor and the recent Shadow Form update and the increase of Ectoplasm and Scroll prices at the trader. This investment will now turn a loss that I am unhappy about."
- Besides, if you have that much money, you really don't have much to worry about in the first place.
(Aiiane - talk - contribs) 05:09, 4 July 2008 (UTC)
- A hypothetical, and yeah, but the limit is still dumb. :( --64.202.126.223 05:09, 4 July 2008 (UTC)
- Haven't they amended the limit recently to make sure that it such a rollback will never happen? Renin 05:47, 4 July 2008 (UTC)
- A hypothetical, and yeah, but the limit is still dumb. :( --64.202.126.223 05:09, 4 July 2008 (UTC)
- Or, you know, you had more than 1000k + 100k per character in gold and ectos seemed stable enough to store the extra in. --64.202.126.223 05:01, 4 July 2008 (UTC)
- Echoing Salome and Kokuou: you took a risk, gambled on a commodity market, it didn't play out, that's life.
- Agreed with Kokuou. Many people, with the release of Nightfall, found their weapons were suddenly worthless due to the lack of inscriptions, this happened again with GW:EN when people lost money on elemental swords and platinum weapons, due to their increased drop rate. Playing the GW market has always been a risky thing, as it should be, take others for example who turned their platinum into ecto when it was 7k a glob instead of the 3k a glob it fell to. Playing the market has always been risky and always will be. -- Salome
- One more point: converting your money into ectoplasm is effectively playing the GW stock market. That is, you don't know when the price will drop or increase, so you assume the risk of decreased value. Albeit the GW "stock market" has different rules than the real-life one, the risks are the same. Kokuou 03:32, 4 July 2008 (UTC)
- You obviously were not prepared for this :D This is exactly why ninjas are more useful than boy scouts. 218.214.126.215 06:48, 4 July 2008 (UTC)
- 1) if you invested in scrolls, then its your own fault, you tried to take advantaged of something and failed because favor went up again and 2) It is a GAME, it's for fun, not to be taken seriously etc. If you do something like buy scrolls to turn a profit later on and it doesn't work out, then NO BIG DEAL, plenty of other ways to make money. And as I said, it's just a game, don't take it so seriously like most people seem to <_< --Stu 08:24, 4 July 2008 (UTC)
Going back to what Kokuou wrote, "Back with the last double Sunspear/Ligntbringer points weekend, the playerbase managed to go over the maximum limit of favor allowed, which inadvertently reset the timer back to zero, effectively erasing the 30,000-some minutes accumulated at that time." I understand that part, what I don't understand is why give us back this favor even though the favor is capped at 35,000 minutes. Correct me if I'm wrong but I know that despite the loss of those 30,000 minutes we managed to get another 21,000 which is way over the cap. Which is also another reason why I think this decision is "ill contrived." --- King Swift
"You obviously were not prepared for this." That is where you are wrong. I was prepared for a loss or a gain, that is why I invested in the "Guild Wars stock market". I just over anticipated the drain out of "infinite favor" and I was disappointed to see that 30k favor was added. I also think that was an immature comment so please don' comment again.--- King Swift
- Nothing was "ill-contrived." Not sure what the cap was before, but I'm pretty sure they've fixed it since then. And you can't really expect them to tell us everything they're going to do in advance. For one, it's their prerogative, and besides, we wouldn't want another Martha Stewart situation, would we? (That's a joke.) Kokuou 16:09, 4 July 2008 (UTC)
- Regina said in her chat session last night that it was indeed done to restore the lost favour. Nothing bad happened, all that ANet did was simply to right a wrong that had been caused by a flawed favour system. It might suck for those who invested in scrolls or whatever, but hey, that's the risk of investment. ANet fixed something- people ought to be happy about it, not angry. Geez. --
Elv 16:24, 4 July 2008 (UTC)
- Regina said in her chat session last night that it was indeed done to restore the lost favour. Nothing bad happened, all that ANet did was simply to right a wrong that had been caused by a flawed favour system. It might suck for those who invested in scrolls or whatever, but hey, that's the risk of investment. ANet fixed something- people ought to be happy about it, not angry. Geez. --
Again I still lack information about this so until I get some quality information from someone who knows what they are talking about, I could care less what other people have to say about the favor boost. I am sure I am not the only person that feels that this was a last minute annexation and "ill-contrived" King Swift
- Regina said this in her chat session in game last night. Since this is Regina's talk page, I thought that you might like to hear what Regina had to say about it. Wiki has no logs for Regina-chat it seems, but I'm sure there's plenty of fansites (Guru, GWO etc.) that have the screenies up by now. You might want to go look and see for yourself.
- Define "quality information", maybe? If you don't want to believe an eye-witness who tells you what Regina said last night, do you then define "quality information" as Regina basically telling you the exact same thing people have been trying to tell you all along?
- There was a pretty big uproar when the favour was initially lost, and many people wanted the lost minutes to be restored. It didn't happen right away, but that doesn't take away the fact that a) many people wanted it like this, and b) ANet took the time to be nice and return to the playerbase what they had legitimately earned, albeit a bit late.
- People who responded to your post knew very well what they were talking about, so before you go off to insult them again, maybe you should spend some time looking for some screenies of Regina saying what people told you she has said. You might still not like the answer, but at least you can stop whining about who it is that answered your question that way. --
Elv 17:11, 4 July 2008 (UTC)
[edit] Are you allowed to answer this?
Hi Regina. Sorry, I know how frustrating it must be for you not to be allowed to answer the numerous questions about GW2. Anyway I hope my question isn't a top secret information on the project. I just wanted to know if the choice of the music composer has been taken or not. I really really really hope that Jeremy Soule will be involved in GW2. I love what he has done on the first game and it would be great to hear such an epic music for the second one.Cornflakeboy 08:42, 4 July 2008 (UTC)
Hehehe,I totaly agree with you,music is great in OGW,I hope you will keep Jeremy in GW2 :)93.86.82.29 08:47, 4 July 2008 (UTC)
- Team him up with Marty O'Donnell and Michael Salvatori. Epic would not go far enough to discribe a trio such as that. All 3 each do some insanely amazing stuff, now just put em together =D --Wolf
15:36, 4 July 2008 (UTC)
- If they have the budget, I really suggest Nobuo Uematsu. I'm very impartial. Renin 15:57, 4 July 2008 (UTC)
- With all due respect to Jeremy Soule, I think he makes great background music, but it's just that: Background music. It's just there. Most of the time you don't even notice it, let alone remember it. It blends in with everything else way too much, so much that you don't pay attention to it... It's not annoying or anything, so it's not bad, but I don't remember it 5 minutes after it's over, so I can't say it's good :/ It's desperately lacks notability and memorable moments. Also, I'm hoping that GW2 will have cutscenes that use music better, like a good film, instead of just having it there. — Poki#3
17:23, 4 July 2008 (UTC)
- With GW:EN BGMs, some were really memorable. Especially when a battle ensues and the adrenaline pumping music starts to blare out. I think Jeremy Soule did a great job with GW:EN scores. My second Fave was Nightfalls :D I remember at least them battle music. Renin 18:04, 4 July 2008 (UTC)
- I don't remember anything GWEN related, besides the opening music that I listen to every time I log in. The battle music from Nightfall I actually found annoying after a long time, and the only thing besides that that I remember from Nightfall is it's opening song and the constant, constant annoying drums (Bababum... bababum... bababum... bababum... bababum...) — Poki#3
20:14, 4 July 2008 (UTC)
- I don't remember anything GWEN related, besides the opening music that I listen to every time I log in. The battle music from Nightfall I actually found annoying after a long time, and the only thing besides that that I remember from Nightfall is it's opening song and the constant, constant annoying drums (Bababum... bababum... bababum... bababum... bababum...) — Poki#3
- With GW:EN BGMs, some were really memorable. Especially when a battle ensues and the adrenaline pumping music starts to blare out. I think Jeremy Soule did a great job with GW:EN scores. My second Fave was Nightfalls :D I remember at least them battle music. Renin 18:04, 4 July 2008 (UTC)
- With all due respect to Jeremy Soule, I think he makes great background music, but it's just that: Background music. It's just there. Most of the time you don't even notice it, let alone remember it. It blends in with everything else way too much, so much that you don't pay attention to it... It's not annoying or anything, so it's not bad, but I don't remember it 5 minutes after it's over, so I can't say it's good :/ It's desperately lacks notability and memorable moments. Also, I'm hoping that GW2 will have cutscenes that use music better, like a good film, instead of just having it there. — Poki#3
- If they have the budget, I really suggest Nobuo Uematsu. I'm very impartial. Renin 15:57, 4 July 2008 (UTC)
[edit] Arenanet's Current View on the Community?
Seems there's more hostility from the community towards Arenanet right now than you can swing a stick; I was just wondering how Arenanet is viewing all this? You yourself Regina, have said you've taking a lot of heat from the community of late, I'd say more because of Guild War 2 and Ursan, and was curious as to how those at Arenanet still directly involved with Guild Wars are viewing it. 000.00.00.00 10:09, 4 July 2008 (UTC)
- I hope they don't take it too seriously. There are still plenty of GW players and its always the same few names ranting on Guru and the Shadowform/Ursan pages. Sadie2k 10:33, 4 July 2008 (UTC)
- Much hostility now? I beg to differ. The majority reacted positive to both the favor added and the SF changes, most people have been positive towards the latest balance changes as well. If anything, people are waiting for more of the same (i.e. a similar nerf to ursan and more balance changes). There are always some people who complain, but compared to other situations (e.g. the PvE paragons at the time of paragon nerfs, or PvE necromancers when soul reaping was nerfed, or HA players during 6vs6) I'd say that ANet is enjoying good feedback right now. --Xeeron 12:00, 4 July 2008 (UTC)
- I remember a french politician saying "I'm hearing to complaints of people who are demonstrating but I'm also able to hear those who are not complaining". He was very criticized for this sentence though I think there is some truth in it. That said I really hope (in fact I'm quite sure) that people at Anet know that for one player complaining all the time there is at least fifty people who are quite satisfied with the game and grateful for their attention towards us ;).Cornflakeboy 12:07, 4 July 2008 (UTC)
- It's a shame that people always tend to be quick to let you knwo when they are anry or unhappy, but not when they are grateful, happy and satisfied. --Wolf
15:43, 4 July 2008 (UTC)
- And when you DO let the devs know that you're happy and hopeful, as I did on the first (now archived) thread on the Shadow Form changes, it degenerates into another Ursan flamewar within eight posts. --
MrSmiles 22:00, 4 July 2008 (UTC)
- And when you DO let the devs know that you're happy and hopeful, as I did on the first (now archived) thread on the Shadow Form changes, it degenerates into another Ursan flamewar within eight posts. --
- It's a shame that people always tend to be quick to let you knwo when they are anry or unhappy, but not when they are grateful, happy and satisfied. --Wolf
- I remember a french politician saying "I'm hearing to complaints of people who are demonstrating but I'm also able to hear those who are not complaining". He was very criticized for this sentence though I think there is some truth in it. That said I really hope (in fact I'm quite sure) that people at Anet know that for one player complaining all the time there is at least fifty people who are quite satisfied with the game and grateful for their attention towards us ;).Cornflakeboy 12:07, 4 July 2008 (UTC)
- Much hostility now? I beg to differ. The majority reacted positive to both the favor added and the SF changes, most people have been positive towards the latest balance changes as well. If anything, people are waiting for more of the same (i.e. a similar nerf to ursan and more balance changes). There are always some people who complain, but compared to other situations (e.g. the PvE paragons at the time of paragon nerfs, or PvE necromancers when soul reaping was nerfed, or HA players during 6vs6) I'd say that ANet is enjoying good feedback right now. --Xeeron 12:00, 4 July 2008 (UTC)

