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Feedback talk:Regina Buenaobra

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[edit] Build contest stats

Hi Regina, not sure if you're the best person to ask, but are more statistics about the build contest going to be released? I was very impressed to see the 30k submission number, but, of course, more detail would always be appreciated. Things like, how many were unique, how many per profession, within profession how many by attribute (i.e. how many sword vs. axe vs. hammer for warriors), etc. Maybe some oddball stats, like which skill was used most often, or how many players submitted builds for all professions, too. Will any additional info like this be released, either with the contest results or otherwise? Thanks! -- FreedomBound 18:46, 25 September 2009 (UTC)

Hi Regina, thanks for the update in your journal. I know you said that the mining might take too long for some of the questions that I asked, but, any chance you could just provide a dump of the submissions? Even the raw template code would be enough for the community to delve into it and answer some of the questions I asked. Thanks! -- FreedomBound 15:42, 1 October 2009 (UTC)
Hi Regina, I almost forgot about this. You might as well mark it for archiving at this point. -- FreedomBound 13:18, 18 December 2009 (UTC)

[edit] the undeciphered Asuran banner

From the Feedback talk:Matthew Medina (section), but since noone answers I will post it her and someone can remove it there. I dont know how to or can I just delete it on her talkpage.

Does the azura banner mean this?

. gata el ya gya.. balas ya

. the cat and gya.. bullets and

Got it almost^^(spanish translation), I guess it means the charr with guns in gw2. Couldnt translate the first words from each line. Death Slighertalk: Death Sligher 18:37, 27 September 2009 (UTC)

It would be more like "Cat the now gya.. bullets now". But I doubt it being Spanish at all. It doesn't make any sense. MithImage:User MithranArkanere Star.pngTalk 22:00, 27 September 2009 (UTC)
Because spanish grammar is the same as english grammar. BlazeRick 07:09, 29 September 2009 (UTC)
What is this asura banner you speak about?--Fighterdoken 21:41, 29 September 2009 (UTC)
Asuran Beacon --24.197.253.243 21:44, 29 September 2009 (UTC)
"Years ago cats prepared bullets and.." was the most i could get out of it. The words seem to be mixed up. 'gata' meaning female cat, and 'gya' is not Spanish it means the past or time from the past (see the wiki page) Rslink 03:36, 8 October 2009 (UTC)
Something, just something, tells me they didn't plan guns during the creation of EN... But who knows. -- Konig/talk 04:40, 8 October 2009 (UTC)
Would be nice if regina could say us what it now really means:/. 62.133.217.148 09:52, 8 October 2009 (UTC)
Gun where an inevitable addition since the first powder keg exploded. MithImage:User MithranArkanere Star.pngTalk 11:50, 8 October 2009 (UTC)
Anyone already found out what it means:S?Death Slighertalk: Death Sligher 23:09, 2 November 2009 (UTC)
Bala can mean bullet, but it could also be a bale, less interesting and maybe less likely, ya ... ya is usually or ... or but could have different meanings, but where can I find this Banner? is it the beacon as suggested above? or if you could just post the entire sentence or something, I'm not an expert when it comes to Spanish but I might be able to translate moreMal 12:30, 9 November 2009 (UTC)
When you enter the preceding text into the bing translator and set it on Auto-check the languages that is used the outcome is as follow: "Cat the already gya.. bullets already"
Never trust those translators, they make weird things. Specially from English to Spanish or Japanese, since they are languages with a lot of homonyms and homophones. For example, "Balas" may mean "You bleat", "Bullets", (cannon)"balls" or even "bale" as Malice pointed out. It's all in the context. And context is what we lack here. MithImage:User MithranArkanere Star.pngTalk 13:40, 18 December 2009 (UTC)
Iam from mexico and i cna help a little here, gata el ya gya.. balas ya. i understand this : The Cat now gya.. bullets now.im not sure what "gya" means, but in google it says it is normaly used as a unit to measure time, one gya is iqual to 10^9 years ago. Hope this help.

[edit] weekend events

can we please get a calender of what the weekend events are going to be i know you guys talked about this awhile back but i don't think anything came of it.- Zesbeer 23:34, 6 October 2009 (UTC)

It could be more than useful. In case you plan these events much ahead of time. - J.P.ContributionsTalk 23:37, 6 October 2009 (UTC)

[edit] Bahltek

any possibility that we could learn more about him? ~ Dregoloth 20:23, 30 October 2009 (UTC)dregoloth

[edit] hai Linsey

moved from Feedback talk:Linsey Murdock

If I redid all the PvP-viable skill icons that are available for players to actually place on their bar, except the res sig and a select number of others, would you guys consider updating the in-game skill icons? I'll do them at the standard 56x56 in-game resolution. The default in-game icons are kinda cruddy.  :/ The sharpening seemed rushed, and there's a lot of noise that could have been avoided. I'm mostly done with them at 112x112, so 56x56 shouldn't be that hard to do. Also: if you wanted to upload all the icons that aren't usually available for people to view in hi-res (those that weren't in the skill icons pack, such as this one), it would make me happy. I know you have them stashed somewhere, but the artists who made them haven't responded to my e-mails.  :( —Jette 09:08, 13 September 2009 (UTC)

Duuuude, I would love this. Having to run TexMod just to get some slightly better default skill icons seems sucky, the really rough Elite frame and the gry areas surrounding the actual skill art are horrible and I've always wondered why they made the Elite frame so rough and the gray area so blurry. It makes it really hard to tell what some of the skill icons are :(. DarkNecrid 09:19, 13 September 2009 (UTC)
I would be overjoyed if ANet changed the default interface to the Glazed mod, but what I'm talking about is just the skill icons. They would look better, to be sure, but they would be the same icons, same size and no change to the interface. —Jette 10:14, 13 September 2009 (UTC)
The frames make the icons not look flat. It reminds me of those rings with pictures personally, and considering the origin of the skills, that's probably a good thing. And you want skill icons to be 4 times bigger or what? I don't want to see the return of that stupid hourglass thingy, I want my skill icons to load fast. The only icons that are not "sharp" is a few Prophecies ones, but you'll probably only notice it if you're running a big interface... Roar! Poki#3 (talk) 07:44, 14 September 2009 (UTC)
Meh. It's not that important to me, mostly I'm just asking because I'm making a 56x56 mod anyway for some people I know, and if ANet wanted them (I'm not on a time constraint, so they will look better) they could have them, so that A) he doesn't have to run the mod and B) they look nicer for everyone. All in all, I doubt it will be implemented, since it'd probably a lot of extra files for people to download. Can't hurt to ask, though.
And no, unless Linsey or somebody else specifically asked me to do it, I wouldn't have make them 112x112 or 224x224 for the "official" icons, because that's much larger than the default interface, and it has to be designed to suit the smallest available resolution (I believe in this case that's 800x600). My monitor is 1280x1024, and I'm upgrading to 1920x1080 sometime soon, so obviously my interface is a bit bigger than the default, skill icons especially.
What makes my icons better is all of the following: first, I remove the JPEG artifacts with a proprietary tool (I should certainly hope the artists who made the icons had the sense to send them in .png format, rather than jpeg... the point is that I do it, though), then I resize them to the desired resolution, then denoise as necessary (usually a lot), then LAB smart sharpen (or unsharp mask sometimes, but much more often the smart function is better), increase saturation on the A & B channels when necessary (not often), increase the border to 1/7th the icon size (thus, a 56x56 icon needs a 4-pixel border on each side, though the color isn't important, leaving a 64x64 picture), then coloring to alpha (this is the step 99% of people miss, which is why their icons don't "flash" correctly, such as when they're casted or interrupted). I think ANet did this process rather hastily, most likely by using a poor resampling function and then oversharpening, which makes them look sorta cruddy.  :/ I also assume they use the .dds file format, which means they probably compressed the files. Aside from leaving block-shaped artifacts, that also means that despite the reduced file size, it actually takes longer for a GPU to render them, since it has to decompress them. For files that receive so little benefit from lossy compression in the first place due to their small resolution, the best compression is actually no compression at all if you intend to put the icons in a graphics-intensive program. Actually, I'm just kidding, I have no idea of what I'm talking about.  :3 —Jette 07:58, 14 September 2009 (UTC)
Well I'm pretty sure that I can say that no one wants "your" icon mod. Even if Lindsey or someone else at ArenaNet would add an "icon overhaul" project to the "to do" list, they would do it themselves, using the assets they have at the office. Asking them "Hey, do you want to use this thing I made in your game" will give you a "no" every time. I'm kind of overusing "quotes" I think... Roar! Poki#3 (talk) 09:25, 14 September 2009 (UTC)
I wouldn't be so sure Poki. Jette isn't talking about a mod, just about a series of upgraded images. These images are already the property of ArenaNet, so there is no copyright issue, and if it works out to simply be a matter of uploading this new set of images onto the server, and they are indeed better suited and better quality, I don't see why ArenaNet wouldn't happily accept them. Jette is not looking for credit/compensation, just doing this for the love of the game. -- Wyn talk 09:56, 14 September 2009 (UTC)
Ya, I gotta agree with Wyn here, idk why you think they'd just automatically turn this down. ^^ Plus he does good work (edit: maybe a good comparison on how it'd look vs current would help Jette? :D). DarkNecrid 14:29, 14 September 2009 (UTC)
I think you should better ask Joe for technical and performance limitations of the engine. BigBlueImage:User Big Blue Icon.pngtalk 17:05, 14 September 2009 (UTC)
Well, Poki kind of has a point, the difference is rather negligible at 56x56. But as you can see here, it's still apparent when compared. Mine's on the left, the in-game version (ripped with texmod) is on the right. The only advantage the original has over mine is the lack of that ugly border on the edges, which is one of the advantages of using the original art rather than icons cut from the skill card packages released some time ago. The jpeg compression sort of "fused" the silver border with the edges of the image. I could probably remove it manually, but it would take a long time to do that for every image, and since that part of the icon isn't visible in-game anyway, I didn't really think it was worth the effort. Obviously, I skipped the last step here and didn't convert black to transparency, otherwise it would look really weird. —Jette 21:01, 14 September 2009 (UTC)
No offense, but I didn't see enough of a difference between the two images at 32bbp 1680x1050 to make it worth the effort. There was some difference, yes, but not enough for me to care (or probably the vast majority of the userbase), since I don't stare at my icons all day long, I click on them (once in awhile) or hit numbers on my keyboard (more likely). I use the largest interface setting by the way, and if those are used on the smallest or default UI setting, the difference won't be noticeable at all during the actual game. This last sentence I wrote is especially true of anyone using widescreen LCD monitors. The difference was much more noticeable on CRT monitors at resolutions equal to or lower than 1152x864 though.-thejynxed- 16:46, 4 October 2009 (UTC)
I don't really see a project like this being feasible, but you could see if Regina or Martin wants to take it up as a Community project. - Image:User Linsey Murdock sig.jpgLinsey talk 06:48, 4 November 2009 (UTC)

[edit] Lyssa was the Greek goddess of rabies and mad rage, but also a zombie?

Anyway might be farfetched idea but I came to this conclusion thru vaccins.

I can't find documentation on what the inspiration for zombies was, but this is what I think was the inspiration for it. Earlier today I checked wich vaccines cats need, and I saw rabies between all the other stuff. Searched the net about the condition, learned how it spreads (bites, scratches, licks), what it is (a viral neuroinvasive disease that causes inflammation of the brain).

What do zombies do? they bite, wich causes there victim to turn into a zombie once death has occured (they come back to life once they have died in most movies, books, etc...), the typical zombie likes eating brains. Can you see the similarities?

Now why do I think Lyssa is an evil zombie? Because I read stuff about rabies?

Well here is the Etymology of the word rabies (taken from wikipedia):

"The term is derived from the Latin rabies, "madness". This, in turn, may be related to the Sanskrit rabhas, "to do violence". The Greeks derived the word "lyssa", from "lud" or "violent"; this root is used in the name of the genus of rabies lyssavirus."

Anyway if I would go further with my story it would end with a question like this: If she is an evil zombie goddess goeing on a rampage, would carrying the skill Frenzy fool Lyssa, making her ignore you? is frenzy a savior or will she spot the difference?

You don't have to answer anything, but getting an answer to the last question would be nice. Anyway this is just a "for fun thing" not something serious :D. talk Qaletaqa Hania 22:55, 4 November 2009 (UTC)

Hilarious. Rypofalem 23:05, 4 November 2009 (UTC)
  1. Mutated viral strains of rabies and mad cow disease are the two most common explanations for the inevitable zombie apocalypse. None of that matters though, considering that it's a game and the devs can give whatever fucking explanation they want for zombies (Orr and all that).
  2. Lyssa was the goddess of madness, not necessarily rabies. Whoever made that addition to Wikipedia (lolwikipedia) obviously gave the ancient Greeks too much credit on their medical prowess. "Diseases" weren't fully understood in antiquity and people or animals who had contracted rabies would most likely have been considered possessed. A rudimentary understanding of how rabies was transfered was understood even prior to parchment writings, but that does not mean that they understood what it was, how to treat it, or how it affected living beings (and it definitely wasn't called "rabies" considering that the name itself has a Latin route). Lyssa is just the explanation for psychoses that they had no other way to explain.
  3. wut?
Karate File:User Karate Jesus KJ for sig.png Jesus 23:14, 4 November 2009 (UTC)
Unless he was secretly banging Lyssa on the side... Abbadon was the only one fitting that Cannon --ilrimage:User_ilr_deprav.png 23:21, 4 November 2009 (UTC)
@Party pooper aka. Karate Jesus: You know how rabies looks when an animal gets it? they bite, they go.... well mad. Don't know about people tho. Anyway here is a second story you might wanna analyze for.... inaccuracies:
The chameleon with a hart of glass is telling you to be creative and also thinks a 7 legged dog with 17 fingers and one foot is controlling this colourful universe with eggs in the shape of bunnies is doeing nothing else then playing with spaghetti that is laughing because the night is a kiwi shaped like a giraffe and the day is a banana with a claw.
That is to show how serious I am on certain days... and yes I write crap like that to say hello to my little friend called "twoobietingledoe" wich is living in my brain. Lighting up :). talk Qaletaqa Hania 23:44, 4 November 2009 (UTC)
Oh, sorry, I thought it was obvious that I was joking (being overly serious toward an obviously joking post = sarcasm). Was I not? Oh, and yes, I've seen rabid animals (many times). Got bit once. I don't recommend the shots....they hurt. Karate File:User Karate Jesus KJ for sig.png Jesus 23:46, 4 November 2009 (UTC)
I am also still joking alltho I thought you were beeing serious :), happens alot to me. Aspie for Life as you already know. talk Qaletaqa Hania 23:48, 4 November 2009 (UTC)
Haha, and here I thought I was taking too much Berkeley. You guys really need to lay off the white stuff. –Jette 23:50, 4 November 2009 (UTC)
Pure brain matter, no white stuff or any other drugs involved, pure grey brain matter. talk Qaletaqa Hania 23:57, 4 November 2009 (UTC)
Manu Ginobili would agree with you about the shots, KJ. If you don't know who that is, just google it. Also, I hope you realize the Lyssa was the Greek goddess of rabies and mad rage, which would explain why the virus was called rabies lyssavirus. 74.50.104.2 00:27, 5 November 2009 (UTC)
Would be a fun halloween event, think about it: This year Lyssa, the Greek zombie goddess of rabies and mad rage has come to spread terror and fear amongst the puny little insects.... ok ok people that have been playing Mad King's little games the previous years. I'll make them eat brains.... I mean carrots and give them awful tasting homemade potions named euhm....... chocolate milk? talk Qaletaqa Hania 00:05, 5 November 2009 (UTC)
Actually, the original zombie legend came from the West Indies. Modern interpretations of the legend seem to basically boil down to drugged slaves. The John Romero-style infection-through-being-bitten zombies are a fairly recent variety of zombies that don't really bear a close resemblance to the term's mythological origins. Draxynnic 09:29, 5 November 2009 (UTC)
Yeah thats what some say, but I didn't wanna know where the original legend came from and I highly doubt that it came from the West Indies, there are older cultures wich have legends and myths about "the living dead", now if they are the inspiration for modern day zombies I don't know and I highly doubt there is someone that trully is sure. This was just a bit of fun I had with the thoughts I had about everything I read when reading about rabies. talk Qaletaqa Hania 20:14, 5 November 2009 (UTC)
The more important question here is: Are mummies just zombies with cloth wrappings? 74.50.104.2 23:53, 5 November 2009 (UTC)


I left this here because a part of me enjoys having a (semi) serious question that unites two of my great loves--Guild Wars and zombies--into one topic.
I also left it here for some magical, alternate future reality where I would have the time to sit down and give this the proper attention it deserves. Looks like that time will never come, as there is always one or another pressing issue that is more serious, and will be given more priority than fun things like this. So in short, I guess I have to make time for fun things on occasion. :-) (And also: Please feel free to post awesome stuff like this. It's quite entertaining/amusing/appreciated.)
As for zombies being an inspiration for Lyssa... I am more inclined to believe that it's the concept of madness that had more of an influence than zombies. However, is not the state of being a zombie akin to a sort of madness? If you subscribe to the notion that 28 Days Later features these new-fangled "fast zombies" then one could definitely say that zombification = madness. Regarding whether carrying the skill, Lyssavirus Frenzy would cause a zombie-fied Lyssa to ignore you: I don't think it would. First of all, she is a god. Secondly, although in this scenario she is a zombie, I think we all can agree that zombies are able to recognize human-shaped things that are like them (other zombies/not food) and those that are not like them (uninfected/food). As Lyssa is a god, I do not think that Shaun of the Dead style shennanigans would fool Lyssa, much less a skill. That is my opinion, though other zombie enthusiasts may feel differently. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 02:11, 6 January 2010 (UTC)
Thank you for the answer Regina, It's fun to read it :). Time for me to search for a way to kill Lyssa, Balthazar, Dwayna, Grenth and Kormir... the reason why I wanna kill'em is because... "there can be only one". --talk Qaletaqa Hania 08:47, 6 January 2010 (UTC)

(Reset indent) "Please feel free to post awesome stuff like this. It's quite entertaining/amusing/appreciated."

I didn't know that was also you Regina, It's nice to see it's entertaining/amusing and appreciated :). If I happen to have "inspiration" for a question like this I will not hesitate to ask them. I do wanna say that... it doesn't happen often that I have a question like this. Maybe I should get more pets? --talk Qaletaqa Hania 09:40, 6 January 2010 (UTC)

[edit] Dreadspawn Maw

Could it be a reference to the original Sarlacc Pit? - J.P.Talk 02:30, 5 November 2009 (UTC)

Ponos Fett ... j j jam it in .....(iow: this discussion is fraught with peril and should be avoided) --ilrimage:User_ilr_deprav.png 08:43, 5 November 2009 (UTC)
Watch out with the link: 18+ content ahead. --Boro 10px‎ 19:49, 20 December 2009 (UTC)

[edit] SRO and GW Skill Icons Usage

Just bringing this to your attention, Silkroad Online, a popular "Free 2 Play" MMO that stays afloat by using a cash shop was recently posted on Guru to be using skill icons PRETTY similar to Guild Wars. It looks like they are nearly the exact same except changed in little ways and considering one of them is literally a World of Warcraft skill icon but with some extra lines added to it, I wouldn't be surprised. Here's a few examples! Not all of them resemble GW Icons but to point out a few, top row 1st one = Aftershock, 3rd row 3rd one = Smite Hex, 5th row 4th one = Ravenous Gaze, Reverse Hex, Executioner's Strike, and Winter. Since they get profit off this game, thought I'd bring it to your attention just in case. ^^ DarkNecrid 00:17, 6 November 2009 (UTC)

I shrank the icons and made a comparison, they aren't replicas. They are similar, especially the aftershock one, but not identical. The artists probably took some inspiration from GW icons or any of the other million MMO/fantasy game icons out there. –Jette 00:32, 6 November 2009 (UTC)
As an aside, this Defense of the Ancients hero (a custom map for Warcraft, Frozen Throne, in case you didn't know) uses the Conjure Phantasm icon for their ultimate skill, Haunt: [1]. King Neoterikos 02:57, 6 November 2009 (UTC)
Sue them! GOGOGO. Or just...you know...threaten a suit for copyright infringement so they'll remove it. Karate File:User Karate Jesus KJ for sig.png Jesus 02:59, 6 November 2009 (UTC)
Alternatively, they could just be not dicks and pretend they don't know about it because ruining some stupid kids' fun is totally worth the $20,000.00 it takes just to write a letter involving the word "lawsuit." Besides, didn't you know? Changing the colors and using the JPEG compression method changes the file sufficiently that it's considered an original work, even though everyone knows it's bullshit. I can prove it, too: run it through a hash sum, it'll be totally different. –Jette 04:25, 6 November 2009 (UTC)
SRO isn't made by a stupid kid, it's made by a popular Korean company. :p And Icefrog is an adult working at Valve now, but I believe it's "ok" that he uses GW images in DotA because he does not receive any profit from DotA, King Neo. DarkNecrid 04:57, 6 November 2009 (UTC)
That's true. King Neoterikos 06:44, 6 November 2009 (UTC)
Actually, Jette, that's not entirely true. I couldn't very well grey-scale and recompress all of the icons in Guild Wars to use for my own game and then sell copies. In fact, I'm not entirely certain that that would be legal even from a non-commercial standpoint. It would depend directly on the licensing of the original icons. It could be argued that, given the DotA tournaments that take place, the use of Guild Wars icons is in violation of any non-free-use licensing. It's all up to the ANet legal department, though. ··· Danny Pew Pew 23:58, 24 November 2009 (UTC)
"Alternatively, they could just be not dicks and pretend they don't know about it because ruining some stupid kids' fun is totally worth the $20,000.00 it takes just to write a letter involving the word "lawsuit" --NuVII 00:34, 25 November 2009 (UTC)
w:Trademark --ilrimage:User_ilr_deprav.png 01:15, 25 November 2009 (UTC)
derp derp derp derivative works. Suing kids who probably got the pic off of a forum unrelated to GW is fun though. –Jette 12:30, 25 November 2009 (UTC)
Unfortunately, if Anet wants to keep making their own derivative works, like say in an upcoming sequel, then they have to also legally protect the logos of their current skills and int-prop in its native region. Not all corporations shit on everyone and fire off CnD's just b/c they wanna be dicks (lol, Sony/WMG). They do it b/c failng to do so can mean the loss of rights to file over much bigger infractions later (with the exception of Parody law). *shrug* --ilrimage:User_ilr_deprav.png 22:46, 25 November 2009 (UTC)

[edit] Guild Wars Festival Music

I'm not sure if you're the right person to ask, but I really enjoy much of the Guild Wars music, I own every soundtrack, but the festival music is not included in any of the soundtracks, ie: the Halloween music or the Wintersday music when you're in a decorated town. Is there a way to obtain this music as well? --MushaTalk 06:07, 19 December 2009 (UTC)

I asked that myself last year. But as DirectSong is right now, it doesn't seems like they are adding anything new. And I hope they don't use DirectSong again for GW2. MithImage:User MithranArkanere Star.pngTalk 19:51, 19 December 2009 (UTC)
What is DirectSong? --MushaTalk 22:45, 19 December 2009 (UTC)
DirectSong. Vili 点 User talk:Vili 23:34, 19 December 2009 (UTC)
The Halloween music comes from the Sorrow's Furnace music pack. The Christmas one can be extracted from the gw.dat file if you have the right tools to do so. I have it but I'm pretty sure it'd be a copyright violation to send it to you: you'll have to extract it yourself. It's 1,148,256 bytes. -- MrSmiles 19:32, 22 December 2009 (UTC)
Well, you can't compare the sound of the 320Kb/s files and the in-game ones. When I asked was not just to be able to listen to the music outside the game, but to listen to a better version inside of it. It may not make much of a difference when using headphones. But with louder volume and speakers, the difference noticeable. MithImage:User MithranArkanere Star.pngTalk 23:06, 23 December 2009 (UTC)

[edit] Portal Jumping

Hey Regina,

I just have one question: Is Portal Jumping seen as exploiting? (and thus bannable?). Thanks, and a happy new year! Kinlo 16:33, 26 December 2009 (UTC)

What is portal jumping anyway ? Lilondra 19:25, 26 December 2009 (UTC)
It's something we can use in Cartography to exceed the intended 100% title or to go to the edges of the World-Geometry that we weren't intended to. It is done by Shadow Stepping *PAST* a Zone-Portal's trigger area usually allowing you to walk into the next zone and explore portions of it with no mob/monster interference. However Anet itself has allowed certain parts of explorable areas to be explored to their "End of the World" Edges where all you see is huge empty space. 4 Examples are T.G.N.W. ,The Frost Gate, Spearhead Peak, and Marga Coast. --ilrimage:User_ilr_deprav.png 00:14, 27 December 2009 (UTC)
There's even a project for it on GWiki]. Image:User Rose Of Kali SIG.jpgRose Of Kali 04:30, 27 December 2009 (UTC)
Sounds like an exploit to me. Why wouldn't we have a page about it on this wiki, exactly? --Kyoshi (Talk) File:User Kyoshi sig.png 05:37, 27 December 2009 (UTC)
Well it became easier with the change to shadowsteps so I'm guessing its not that old ? Lilondra 07:59, 27 December 2009 (UTC)
7+ months since project creation is "not that old?" :P The "exploit" has been around for years. Then again, GWW is usually late with this kind of stuff. Image:User Rose Of Kali SIG.jpgRose Of Kali 13:39, 27 December 2009 (UTC)
It is an exploit, but compared to others (like the Deadly Haste bug) it is not harming anyone, so I suggest not to waste any time on it. Koda Kumi 16:55, 27 December 2009 (UTC)
If this is considered an exploit, I know a lot of people who are in danger of being banned. --Arduin talk 21:14, 27 December 2009 (UTC)
Banning them would actually be a really, really dumb move. It's not like they're manipulating ladders or anything. --RIDDLE 21:17, 27 December 2009 (UTC)
Yeah. Banning them would mean banning all 600/smiters and shadowformers. --Boro 10px‎ 08:55, 28 December 2009 (UTC)
Considering how RR was handled, I'm willing to bet anyone using this tactic is not in any considerable danger. ··· Danny Pew Pew 23:08, 29 December 2009 (UTC)

[edit] XTH

Hi, sorry to beat a dead horse but, has there been any movement on the XTH? 24.188.207.20 05:07, 7 January 2010 (UTC)

No. It's over. --Boro 10px‎ 13:15, 7 January 2010 (UTC)
If there was, they'd say something... They mentioned at one point that they have the record of the reward points for the last month it ran, and will give them out eventually, they must "fix it" before they can distribute points, whatever that means. The official story is that they still hope to work on it once time allows, but it's currently pretty far down on the to-do list, so yeah. Consider it dead indefinitely. Image:User Rose Of Kali SIG.jpgRose Of Kali 16:47, 7 January 2010 (UTC)
I used to push this once a month. Just do as I have and become disillusioned. The XTH is dead. It's been over 7 months since they removed it, it's not coming back. Let it go. Karate File:User Karate Jesus KJ for sig.png Jesus 17:06, 7 January 2010 (UTC)
It'd be nice if they came forward and said it. -Auron 17:07, 7 January 2010 (UTC)
Lolanet. Karate File:User Karate Jesus KJ for sig.png Jesus 17:08, 7 January 2010 (UTC)
Since when does anet come upfront and say anything?--TahiriVeila 17:22, 7 January 2010 (UTC)
Since they implemented these new policies of "being more open", duh. is for Raine, etc. 18:04, 7 January 2010 (UTC)
I believe this approach is similar to the TA/HB removal: there was never an official in-game note about it, just the announcement of the new arena. It's probably bad PR/marketing to remind the masses of casual players that they are removing features, as most don't even remember it.--Sensei | talk 18:24, 7 January 2010 (UTC)
PS: I think the silent end of the XTH came the day the NPC was removed from temple.--Sensei | talk 18:26, 7 January 2010 (UTC)
Tbh, at this point I think the people who actually care about the XTH would just love to hear an answer one way or the other. Removing a game feature, then after 4 months saying that they've narrowed down the problem and have our TRPs, then after another 3 months continue to say nothing.....is a bit much. Just telling us the truth at this point would be nice. Karate File:User Karate Jesus KJ for sig.png Jesus 18:29, 7 January 2010 (UTC)
But they did. They said it's ON the list, just kind of far down, so they may not get around to it, like ever. They should just write it off and stop teasing us with hope and give us the last month's points (May was it?) and call it a day. <_< Image:User Rose Of Kali SIG.jpgRose Of Kali 14:20, 8 January 2010 (UTC)

Can we just get a "There's nothing I can tell you yet" or "The XTH is officially down for good" now? I'm tired of waiting on this thread. Karate File:User Karate Jesus KJ for sig.png Jesus 20:05, 8 January 2010 (UTC)

Not until I get my RP from 4-5 months ago. Can I have my points please? -Drakora 20:08, 8 January 2010 (UTC)
If XTH is never coming back, maybe they need to nerf the entire zkey thing in general? I'm no hard core PvP but it just doesn't seem that exceptional anymore to be successful in high-end. All the guilds have been around forever, everyone is extremely good at what they do in those guilds, they're set up with Vent and working relationships that allow for easy communication and cooperation. It's like going to work and being used to what you do there. So people are reeling in huge ass loads of money that no one could realistically hope to work for in PvE. It's especially bad since even if I was willing to enter the PvP scene because I wanted to get ranks and money or whatever, you can't catch up to the best guilds and good luck getting a decent spot in one. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә File:Assassin-tango-icon-20.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:29, 8 January 2010 (UTC)
Very little of that just made sense. Are you suggesting that good PvP guilds make more money than PvE farmers? Because you would be highly mistaken. Ectos are worth more than zkeys. Ask Wasabi, after all, he owns a former PvP guild.... Karate File:User Karate Jesus KJ for sig.png Jesus 22:10, 8 January 2010 (UTC)
Well, woops I guess. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә File:Assassin-tango-icon-20.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 00:50, 9 January 2010 (UTC)
As it is you can still get Zkeys without PvP via the Zcoins LynxRavenRaide User:Lynx Raven Raide 21:11, 9 January 2010 (UTC)

I'd like to make not of something interesting. Since I posted this question, two things have happened: 1. aNet has not responded (which I assumed they wouldn't) and 2. the note about the impending fix for XTH was removed from the "Upcoming changes..." page. I'm assuming that by removing it, we're being told that XTH is so far down the list that it simply wont be addressed. A lot of you had some very sound perspectives. I didn't bring this point up again because I'm clinging to the hope that XTH will be fixed, as indicated by one of the individuals who responded. Instead, I asked simply out of curiosity. Having been away from GW for more than 6 months, I was curious to find out how much progress they made on the issues that were outstanding when I left the game. 24.188.207.20 00:34, 15 January 2010 (UTC)

Were you unpleasantly surprised to find out that literally nothing had been done? -- Tha Reckoning 00:35, 15 January 2010 (UTC)

[edit] Windows 7 and DirectX 11

Maybe this has already been discussed previously, but I was reading this article and I got to thinking that this all started to come out about a year into development of GW2 (if memory serves). Did that complicate things at all for you guys? Did you have to change course at all in realizing how different things were going to be under this new set up? Could this help explain to some players why development has taken longer than most people (at least within the player base) originally expected? I'm mostly just curious, and am also wondering to what extent GW2 is going to take advantage of the new system(s) in Windows 7 and DirectX 11. (Satanael | talk) 15:52, 9 January 2010 (UTC)

Easy: Both systems suck, so they don't use them. --Boro 10px‎ 16:06, 9 January 2010 (UTC)
Don't talk about things you don't know about. Win7 is an improvement over Vista and enables much more options for your hardware and software. Too bad it is chained to a limited operating system. Especially DX 11: the improvement since DX 9 is significant, and if you take out OpenGL of the picture it's a worthy engine. Anyway the DX11 supported cards are only two months old, so don't expect much. Too bad DX 11 is stuck to the more recent M$ system. -- Karasu (talk) 18:42, 9 January 2010 (UTC)
Boro in his usual repertoire... Anyway, I'd be thrilled if they took decent advantage of DX10, forget DX11. Why? Because the expectation for GW2, just like GW1, is that it will run well (not just "fairly playable") on average machines, not gaming rigs. Save DX11 for "Halo 7" or whatevery they'll be at by then. But I guess we can wait and see if Regina has something to say about this. Image:User Rose Of Kali SIG.jpgRose Of Kali 22:10, 9 January 2010 (UTC)
DX10 is barely used already. PhysX? Just a few games. It will take a bit of time for DX10 and 11 to be widely used, since many people stick to XP afraid of W7 being anything like Vista. Many games come with DX9 and DX10 versions, like Assassin's Creed. I wonder wich one will be the case for the GW2 client. DX10/11, DX9, multiple support? MithImage:User MithranArkanere Star.pngTalk 23:33, 9 January 2010 (UTC)

[edit] Regarding your distaste for the nickname 'Reggie'

Answered Answered. This section has been answered and should be archived by Thursday, 11 Feb 2010 to Chit Chat

I'd suggest asking an admin to remove the redirects on the pages User:Reggie and Reggie. Currently when one types in User:Reg or Reg in the search box, the first suggestionx that the search engine offers are User:Reggie and Reggie which redirect to your userpage and mainspace page respectively. That's the reason why I always assumed it was a nickname you commonly went by, and I'm guessing other users assumed the same. Cheers. --TahiriVeila 15:57, 15 January 2010 (UTC)

Ah, that explains it. :-) Thanks much. =D --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 20:41, 8 February 2010 (UTC)

[edit] Limit on bonus items?

Hey Regina. I was just wondering, is there a specific reason why a character is unable to create more than one of the same bonus weapon when using /bonus? In post, it can be somewhat circumvented by equipping a hero with the weap, then doing /bonus again. This is good, because several of my heroes use bonus weaps. But for example in pre, where there are no heroes to equip, and it can't be temporarily traded, it is impossible to have two of a weapon. The reason for having two is that bonus weapons can be (permanently) modded, and it's nice to be able to switch between, say, and nevermore flatbow of fortitude and a nevermore flatbow of charrslaying easily and conviently (as opposed to switching to a shield or something for emergency hp, or a lesser weap, which would be less effective in continuing fighting). So basically, my question is: is there a reason for not allowing multiples of bonus weapons in an invenory? Or was it just an arbitrary decision? Thanks in advance for your prompt reply, and have a great weekend.  :) 173.3.47.253 05:36, 16 January 2010 (UTC)

[edit] A question..

moved to User talk:Mafaraxas

[edit] Snowball Dominance

Hi Regina. I have a question about quest "Snowball Dominance". Could it be non-repeatable? Players are playing this quest only for reward of Frosty Tonics and Candy Cane Shards. No, sorry playing isn't suitable word, they are farming it. Maybe it will be better if only candy cane shards will be giving as a reward instead of CCS' and Frosty Tonics. When I see so much people in the Eye of the North it makes me sick. They are there only to repet the quest. -- Sigu 15:00, 25 January 2010 (UTC)

It bothers you that there are a bunch of people in the outpost? Why? And, this was asked before, and I don't believe ever answered. -- FreedomBound 15:16, 25 January 2010 (UTC)
Which is actually a good reason for asking it again, should you be correct Freedom.
However; ArenaNet doesn't have a problem with farming, which is a bad reason to ask the question again. A F K When Needed 17:27, 25 January 2010 (UTC)
Uhm, What else would you be farming it for? besides the 500 ebon points to help with the terribad grind of titles in EotN. >.> 71.193.48.146 17:44, 25 January 2010 (UTC)
Here's the previous question, for reference. It was never "answered" per se, but I would interpret her archiving it without comment to mean that it was not a bug, and that it was meant to be repeatable. -- FreedomBound 18:04, 25 January 2010 (UTC)
The first version should be as is. Repeats should not give tonic rewards. Just make a second quest with a slightly different name and smaller reward, and have THAT be repeatable. Another option is to simply make the reward be 5 random holiday items or 3 wintersday gifts or something, to at least balance it out. This is ridiculous, I saw people selling bulk stacks of frosty tonics during and after the event, and still see an abnormally large number of snowmen running around all over places like Kamadan or the Nick's town-of-the-week. This is just stupid, I can't think of a better word for it. Image:User Rose Of Kali SIG.jpgRose Of Kali 18:39, 25 January 2010 (UTC)
Feedback:User/Rose Of Kali/Snowball Dominance reward balance‎ - support or discuss pls. Image:User Rose Of Kali SIG.jpgRose Of Kali 19:02, 25 January 2010 (UTC)

[edit] Mesmer bot(s) in HA

Hi Regina, just want to give you a heads up on the latest mesmer bots that's been going on in HA and probably GvG too and if you guys are aware of it or if anything is being done? or what other info you need from us? Thanks --The preceding unsigned comment was added by 154.5.130.237 (talk).

They know. That's what one of the recent updates was a swipe at. -- FreedomBound 13:22, 26 January 2010 (UTC)
Slaponthewrists. --Boro 10px‎ 14:51, 26 January 2010 (UTC)
gotta love those mesmers who PB Life Sheath and keep PBing and hard to fake :D Playing Is Srs Bsns 16:42, 26 January 2010 (UTC)
They know. They just don't know how to fix it. GW will become the land of the bots within the next year anyway. We all saw this coming when they took no action against the JQ/FA bots. Karate File:User Karate Jesus KJ for sig.png Jesus 18:37, 26 January 2010 (UTC)
Punkbuster and other means to prevent cheating never really worked, making the crusade against cheats look like a race where developpers try to catch up eternally. Ultimately, to force users to provide physical inputs without using macros, like fingers actually hiting a buton (or your face, it depends on your play style ;) ) would recquire input devices manufacturers to re-design their hardware at a terrific level along with OS and drivers developpers, which isnt just worth it for these markets. To be really effective, an anti-cheat system would have to partially take control of your computer. I guess you already see what it would mean in terms of security issues, and the complain from users about liberty & privacy. By the way, if you one day find the 100% hack-proof anti cheat system that preserve customers rights to privacy and free of use, you become instantly multi-billionaire... and my best friend. Yseron - 90.15.184.49 23:11, 26 January 2010 (UTC)
You know if I was ANET I'd put a big blinking red & orange sign up on the announcement that said "STOP WITH FUCKING BOTTING FAGGOTS" and start handing out 1,000 bans every week, then dance without pants on to the latter half of "Black Friday" turned up to eleven blasting towards my fundamentalist neighbors whilst screaming "I AM THE FIRE TIGER" and shredding on the electric guitar plugged into a seven-hundred-pound amp. But that's just me. –Jette 09:56, 27 January 2010 (UTC)
I support Jette's idea, lets make it happen anet:O - Wuhy Image:User_Wuhy_sig.jpg 10:30, 27 January 2010 (UTC)
If interrupts weren't spammable and the focus on what skill to interrupt was switched from one keey skill to skills depending on tactical situations, bots would be in a big fucking disadvantage. Also if the sense of accomplishment wasnt tied to purple goo bars going up on the 'h' screen for the players, there would be no botting. --Boro 10px‎ 13:20, 27 January 2010 (UTC)
^ - Wuhy Image:User_Wuhy_sig.jpg 16:38, 27 January 2010 (UTC)
Interrupts aren't spammable though :< Most people only bring at most 3 rupts, each of which can only be used every ~20s. An actual player is NOT using their interrupts on recharge and does not hit them on recharge. A Bot on the other hand uses each interrupt at the earliest possible moment and lands EVERY rupt. Do NOT try to blame the problem with botting on mesmer skills lol. --TahiriVeila 22:44, 27 January 2010 (UTC)
I agree with TV. Anet has a long history of trying to fix problems, but doing it wrong. See the nerfs to BoA, Immolate, Distortion, etc. Don't give them another wrong itdea. -- Tha Reckoning 22:48, 27 January 2010 (UTC)

[edit] Keyloggers and protection against them

I don't know what is Arena Net's posture towards keyloggers, but I am willing to bet they are strongly against them, since those programs are a constant cause of account theft; given this speculation, has Arena Net ever considered this software? Several other companies (And their games) already have agreements or are supported by the software. I'm sorry if this has been brought up already. --talk Large 19:01, 26 January 2010 (UTC)

personally I would rather seem them incorporate an usb authenticator, You can't access your account with out one of these.Zehnchu 23:17, 26 January 2010 (UTC)
What happens if you don't have a USB port? –Jette 00:55, 27 January 2010 (UTC)
Buy a USB expansion card and install it and if you don't have an extra slot, then you wouldn't have access to a more secure account. I would buy one if they offer it for Guild Wars. Zehnchu 03:28, 27 January 2010 (UTC)
I would for GW2 or if it worked for both, but not just for GW1. Image:User Rose Of Kali SIG.jpgRose Of Kali 03:37, 27 January 2010 (UTC)
Who doesn't have a USB port? I don't think you'd be able to run GW on a box so old it doesn't have USB ports :< --TahiriVeila 22:42, 27 January 2010 (UTC)
File:No-Logo.png Guild Wars Wiki is not a forum: Developer talk pages exist as a tool to contact the owner, they are not for groups of other users to discuss the game or each others' ideas. Such comments and discussions will be moved or removed from this page. Users who consistently engage in such behavior may be blocked per admin discretion. Posts should be questions for the user directly. Guild Wars Wiki is an encyclopedic resource about Guild Wars. Discussion about the game belongs on fansite forums.

Thanks! Vili 点 User talk:Vili 03:43, 27 January 2010 (UTC)

Please don't mar this page /w backdoor guidelines until they've passed a strong consensus --ilrimage:User_ilr_deprav.png 07:26, 27 January 2010 (UTC)

[edit] XTC

any news on the XTH? --Robot 13:59, 28 January 2010 (UTC)

See the section a little way above with the similar, albeit correctly named title for your non-existent answer. Tidas 16:49, 28 January 2010 (UTC)
No. And it will be no no matter how many times you and any others ask. Can you all please just get off the wiki or start learning to read pls? --Boro 10px‎ 18:33, 28 January 2010 (UTC)

[edit] New broken build

New build. Downloaded. Tried to log in. Log in failed. Paniced. Hit Reset password. That worked. NO EMAIL with new password. How long till support gets back to me about this? 98.167.219.46 23:53, 28 January 2010 (UTC)

Did the same, its broken for me. Reset the password in NC and that didnt help.
Same! Yet another quality build from anet.--SirBoss 23:56, 28 January 2010 (UTC)
Don't panic, they're getting to it. -- Tha Reckoning 23:57, 28 January 2010 (UTC)
That'll be HILARIOUS if it results in a roll-back but the passwords don't get rolled back while the mail server is still failing or desynchs entirely (in Layman's: STOP PANICKING & STOP RESTTING or you may lose access for much longer!) Also: /facepalmagon frowns on your shenanigans --ilrimage:User_ilr_deprav.png 00:06, 29 January 2010 (UTC)
I just conducted a survey in Kamadan, and all 5 of the people there used command-line login. is for Raine, etc. 00:09, 29 January 2010 (UTC)
considering all the red warnings and bitching going on about accounts getting stolen, i think its a bit of a sensitive subject. though i figured it is likely an error with whatever approves the password. but its better to be safe than sorry at the moment i believe. i also dont think there will be any issue with flooding the mail server, because if you change the password in the client, it tells you not to expect an email if you are linked to an ncmaster account. once you change it there, you do get a confirmation rather quickly.
More people are showing up, and they all use command-line. Try it and see if it works for you. If you don't know how to open a prompt, just add it to your guildwars shortcut target location. is for Raine, etc. 00:13, 29 January 2010 (UTC)
Furthermore, several users report being able to log in after "just changing to [command-line]". is for Raine, etc. 00:15, 29 January 2010 (UTC)
Confirm as OP, I was able to log in using the full command line. Including the OLD password before hitting "Reset" so it appears that all the password resets did not occur. 98.167.219.46 00:21, 29 January 2010 (UTC)

[edit] Power Shot in Pre searing

moved to Feedback talk:Game updates/20100128

[edit] Reversal of Damage

Answered Answered. This section has been answered and should be archived by Thursday, 11 Feb 2010 to Misplaced

I'm not sure if I'm on the right page but there's a discription bug, it says: "The next time target ally would take damage life steal." While it should be: "The next time target ally would take damage or life steal." InfestedHydralisk 15:58, 29 January 2010 (UTC)

Thats the least of the problems. After all they have broken more things than they repaired.
Again. --Boro 10px‎ 17:51, 29 January 2010 (UTC)

[edit] I can't be too sure, myself,

Answered Answered. This section has been answered and should be archived by Thursday, 11 Feb 2010 to Misplaced

but did you mean to make Precision Shot the best stance removal in the game? --RIDDLE 03:03, 31 January 2010 (UTC)

How so? Image:User Rose Of Kali SIG.jpgRose Of Kali 03:10, 31 January 2010 (UTC)
I'm considering raging at you for not finding out yourself. --RIDDLE 05:38, 31 January 2010 (UTC)

Regina has nothing to do with actual game development. She's just the community relations manager. This is probably something that belongs on either Gaile's Page (since it's a pretty glaring bug), robert's page (since he handles skill balancing), or in your feeback space. kthx--TahiriVeila 05:45, 31 January 2010 (UTC)

Riddle, if you want to make yourself useful, make your comments understandable. Regina is not psychic nor a skill balancer, and cannot predict that something is bugged unless it CLEARLY SAYS SO SOMEWHERE. If you don't care to explain, don't come here acting like a smartass expecting people to read your thoughts beyond the handfull of words you provided. And, as this skill is "obviously" bugged, you should present it as such. Your comment was the equivalent of running around and flailing your arms screaming "IT'S ON FIRE OVER THERE!" in the middle of a barbeque. What? Where? Image:User Rose Of Kali SIG.jpgRose Of Kali 17:03, 31 January 2010 (UTC)
Personally, I don't like assumptions like when thinking it's intentional, when it's a bug and clearly not. I think this section is wrong and Riddle should apologize for his assumption and speculation that it is. The bug should be noted on the bug pages and not here. Kaisha 17:29, 31 January 2010 (UTC)
inb4GWW:NOFORUMorwhatever (I'm so sorry)
Holy shit. Are you kidding me right now? You didn't even take the time to click the link to precision shot that I had provided? Had you taken the time to do so, you would have seen a note that sticks out quite profoundly. It looks a little something like:
This skill removes target's stance.
Now, had you done your oh-so easy and not-hard homework (i.e. check everything about the past update and all the other stance removal attacks), you would have realized two things: 1) Precision Shot is, indeed, the best stance removal attack in the game (at the moment) and 2) ArenaNet didn't say anything, anywhere about Precision Shot removing stances. If I say a skill is the best stance removal in the game, and yet the skill is only supposed to do damage...well, hell, I shouldn't have to spoonfeed you that answer, nor will I.
Kaisha: ArenaNet could have been toying with the idea of Precision Shot removing stances for whatever period-of-time and meant to discard the changes, but forgot, or ArenaNet simply forgot about the changes they made. Who knows? Not I. However, my message is clear in that something is wrong with Precision Shot.
And finally: Thank you, Tahiri. I'm not going to argue whether or not this is the best place for reporting issues like Precision Shot. What this was designed to do was to bring (more) attention to Precision Shot's stance-removing capabilities.
Now, if you're going to rage at me for being a smartass/dick/whatever you want to call me, please do so on my talk page (← bold so you can't miss it). Let's try to keep discussion on Regina's page as relevant as we can. --RIDDLE 19:48, 31 January 2010 (UTC)
Take this stuff to the Update talk page. That's where this belongs, as it is where the developers will be looking for your feedback on the update. -- Wyn talk 06:40, 2 February 2010 (UTC)

[edit] FTP

moved to Feedback talk:Emily Diehl

[edit] Password announcement

Answered Answered. This section has been answered and should be archived by Thursday, 11 Feb 2010 to Misplaced

Please remove it. I have had to change my password 49 times because of that announcement, and it is becoming annoying. I am beginning to run out of witty passwords, and at this rate it would be easier for me to just enter my serial key each time I have to log on. –Jette 09:25, 1 February 2010 (UTC)

Lol. Just ignore it. Only one psw change is enough. --Boro 10px‎ 13:49, 1 February 2010 (UTC)
I'm assuming Jette was being funny. -- Salome 13:57, 1 February 2010 (UTC)

[edit] Test Krewe

Answered Answered. This section has been answered and should be archived by Thursday, 11 Feb 2010 to Misplaced

I have a great idea! What if we got some people to volunteer their time and run tests of changes to the game before they're implemented onto the live servers? They could help you catch bugs like the one with Quick Shot or the one where you couldn't even log in, and we can avoid funny messes like that. We could even be a little humorous and name it the Test Krewe, like an Asuran thing. Has Anet/NCSoft ever considered something like this? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә File:User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:20, 1 February 2010 (UTC)

Some bugs only occur on the live servers. — Mini Me 21:22, 1 February 2010
And I don't think Anet wants them to have access to their test server. Karate File:User Karate Jesus KJ for sig.png Jesus 21:25, 1 February 2010 (UTC)
Well I guess the name needs some work. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә File:User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 22:41, 1 February 2010 (UTC)
These bugs were not reported by the Test Krewe before the build went live. Wanna guess why? Hmm... I wonder. Image:User Rose Of Kali SIG.jpgRose Of Kali 01:53, 2 February 2010 (UTC)
Wait a minute they already have a test krewe? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә File:User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 04:36, 2 February 2010 (UTC)
Are you serious?! --MushaTalk 04:46, 2 February 2010 (UTC)
Read: GWW:TWINAF.
In total contempt of that, no, Musha, Alice is trying to troll pretty hard. is for Raine, etc. 04:52, 2 February 2010 (UTC)
GWW:What? Image:User Rose Of Kali SIG.jpgRose Of Kali 15:35, 2 February 2010 (UTC)
The Wiki Is Not A Forum. is for Raine, etc. 16:07, 2 February 2010 (UTC)

[edit] Interrupt Bots in PvP

Hope this isn't a bad place to put this but thought I would ask. My friends have report the few people doing this 100's of times and nothing has happen yet.. Any idea if it will be taken care of soon? No one wants to HA anymore because of these bots that can interrupt everything in your bar including 1/4 sec casts. It's been really aggravating. I have been told there are even screen shots of people admitting to running them in ALL chat as well as one person even trying to sell the bot. Cheers Kelz 08:22, 2 February 2010 (UTC)

moved to User talk:Lilondra

[edit] Feeling bad about playing Guild Wars.

Answered Answered. This section has been answered and should be archived by Thursday, 11 Feb 2010 to Game Related

Dear Regina,

I have been playing guild wars going on now for about 18 months. I currently have 26 maxed titles (working on getting to 30 for GWAMM). Lately though it seems as if the corruption in this game has reached all-time lows, or maybe highs (whichever you prefer). I was playing in JQ and an unnamed individual was of course leeching. That I could ignore, but what he said afterwards angered me. It makes me feel bad, because of what he was doing is ruining the game system for me. He told those in the party that he had 5 accounts. And that 4 of them were leeching from JQ, pretty much non-stop while he worked on farming in the underworld. I understand that you can't stop everyone whom is cheating the system. The fact that it seems that people need to cheat to succeed in GW is quickly becoming apparent. There are no penalties for those reported for leeching in JQ, especially when they have multiple accounts to switch between. The only penality is that if you report someone for leeching and the rest of your team doesn't, you get hurt. Please read this carefully; You are in-effect rewarding leechers, and punishing those whom report them. I have yet have this happen to myself. I imagine it's only a matter of time though.

I do not feel at this point that the Guild Wars staff is considering the health of the game. I understand that many of you may have your hands busy with GW2, but if we cannot stop these problems now, what's to say they won't continue in GW2? I like GW. I like playing GW a lot, even if the enemies cheat, and I'm broke in game. I like most of the people even if they don't seem to care about playing the game anymore. I care about this game and want to see it get the attention it deserves, but I feel as if my voice will not be heard. I feel as if no players voice will be heard on this issue. So I'm left feeling bad, when I get into game, and see barriers created by those whom cheat, and ones I shall never cross playing honestly.

I don't have many friends in game, so items such as rare skin golds/ectoplasm, are only available if I work myself to the bone to save up for them. Honest players, who are playing for fun and to try and succeed are being tossed aside because others are gaming the system. As bad as it is though, I see it getting much worse. When Shadowform is killed, or perhaps maimed, and protective spirit is as well, the price of ectoplasm will shoot through the roof, if be available period. This means, that someone will more then likely be a slave to gw, to scrimp and save for years to purchase something like chaos gloves, and obsidian armor, will be an impossible dream. Time has shown that rare drops or pathetic drop rates do not stop farmers, only regular players who become upset playing the game and being left behind.

I don't feel like caring about Guild Wars. Which is a shame, considering I have done my best to help guilds and individuals, even with missions I hate with a passion. I do not know what else I can say. It seems that this is in an infection that doesn't just affect guild wars but gaming in general. I have shared my feelings with you, and wish you lots of luck in your pursuits. I however, do not feel like I can continue Guild Wars as this rate.

Dealaka 1:16, 03 February 2010 (UTC)

Most GW players are 13-year-old losers. My advice is to either report them to NCSoft with screenshots, ignore them, or find out who they are and torture them to death with box cutters. I'd really like it if you tried that third one, but failing that, all MMO players are losers with no lives. –Jette 07:59, 3 February 2010 (UTC)
That was inappropriate on multiple levels, Jette. Image:User Rose Of Kali SIG.jpgRose Of Kali 13:33, 3 February 2010 (UTC)

"I do not feel at this point that the Guild Wars staff is considering the health of the game.". Tbh they really aren't, Guild wars is being kept alive long enough for GW2 to get into full swing, and at this point arenanet doesn't really care all that much about it because it doesn't have any big money-making potential left. It sucks, but deal with it.--TahiriVeila 13:50, 3 February 2010 (UTC)

True! True! Anet should start swinging the banhammer. ANet can't just dodge all problems to then handle them half-arsedly. We had enough bots and leechers in GW while the solution is simple: Warn them, and ban them. As many as you can find. --Boro 10px‎ 15:59, 3 February 2010 (UTC)
The problem is that doesn't make any sense from the prospective of a game on the decline. If GWs was still new, yes that would be logical. Just banning anyone who uses a bot would simply INCREASE the rate at which the userbase is decreasing. Simply put, there's more players and opportunity to make SOME cash for Anet if they don't ban botters than if they ban botters, and it doesn't matter if botting ruins the game b/c it's no longer a priority anyway.--TahiriVeila 18:05, 3 February 2010 (UTC)
Regina, does it upset you at all that your player base thinks this way? This topic isn't nonsense QQ's, the OP a fan presenting a very valid point about feeling neglected as a customer.--*Yasmin Parvaneh* Image:User_yasmin_parvaneh_sig.png 18:11, 3 February 2010 (UTC)

Better phrasing: While botters will undoubtedly cause a great deal of long-term harm to any game, Anet doesn't plan on GW1 having much long-term future anyway. Thus they're only concerned about short-term profitability. Banning botters produces a smaller playerbase in the short term than there would be if they simply ignore botters. Thus Anet puts no effort into banning botters as they're only concerned with short-term profitability, and in a game built around micro-payments, more players means more profit. The key is understanding that while a great game is the primary desire of a player, a compnay's primary goal is profit and will only pursue quality gameplay if it results in a greater profit. If doing nothing to improve gameplay or doing nothing to prevent the degredation of gameplay doesn't greatly affect profitability or even provides a relative increase in profitability, a company will let the game die.--TahiriVeila 18:09, 3 February 2010 (UTC)

Being concerned only about short-term profitability is why Hungary is almost in anarchy, and the reason of high pollution, health problems, ridiculous cost of saving lives, etc. --Boro 10px‎ 18:26, 3 February 2010 (UTC)
Enough, I think the problems in Hungary have little to do with anything here. I believe enough has been said for Regina to get the point. Take the rest of it to a fansite forum somewhere. Just allow her to respond without filling her page with a wall of text. -- Wyn talk 18:34, 3 February 2010 (UTC)
lol @ Hungary - Wuhy Image:User_Wuhy_sig.jpg 22:22, 3 February 2010 (UTC)
Hungary is just an example of how bad being concerned only about short term profit is. --Boro 10px‎ 06:30, 4 February 2010 (UTC)
I wouldn't say that. - Wuhy Image:User_Wuhy_sig.jpg 10:00, 4 February 2010 (UTC)
What would you say about america? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә File:User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 18:32, 4 February 2010 (UTC)

Here's a thought. Tear up your copy of Guild Wars. I used to play Guild Wars about a year ago now (and yes did everything in the game took me only 2 years to do that). From my experience Anet doesn't care about it's customer. After you pay the money for each expansion and play into their numerous money sinks they stop caring about you as a customer. If your account gets hacked, you are screwed and have to start all over. Regina and team are a joke. Pony up the money and buy a fresh copy of WoW and their expansions. Then pay the $15 a month. At least they know how to solve problems in game quickly (usually in 2 hours compared to 2 years that Guild Wars still hasn't taken to fix perma Shadow Form). If your account gets hacked, the restore your items back to you very quickly (about a week, whereas Guild Wars says screw you it takes too much time and manpower). There is consistent new content in WoW (Last time I seen any significant new content in GWs was a year ago and before that when Nightfall came out). The point is you pay for what you get. Stop playing MMOs that started to suck a long time ago and pony up the money to ones that take care of their customers. I said this about a year ago when I stopped playing Guild Wars. They will get the point when they lose their customer base to their competitors and loose more money in sales. Have a nice day :D

sign your contributions with four "~" signs --Boro 10px‎ 06:26, 6 February 2010 (UTC)
anon: 1. you are bad 2. wow is still a crap game - Wuhy Image:User_Wuhy_sig.jpg 17:05, 6 February 2010 (UTC)
Wayyy better than this game though. 216.119.129.130 17:10, 6 February 2010 (UTC)
May I suggest that you take this pointless gwvswow elsewhere. --Boro 10px‎ 17:42, 6 February 2010 (UTC)

What makes me laugh is that you put all your effort into this post( which i think your 100% correct ) and regina wont even give the slightest damn about it, tbh she isnt active as often as her job should be and they dont care as long as they keep getting there money. I know all the people that love regina will start spamming hate mail to me but cmon... open your eyes. 90.202.76.99

Some have argued that they're actually not Monetarily-driven enough and that's why the game's in its current state. ...and no, microtransactions don't count. Real money whores do what blizzard did by selling pets and other froo froo crap at a premium instead of just giving it away to con goers, cronies, and art contest winners. --ilrimage:User_ilr_deprav.png 03:59, 8 February 2010 (UTC)


Hello, Dealaka: Thank you for your feedback. I will pass it along to our two Live Team designers. What I can say at the moment in response to your concerns is that the Live Team is absolutely taking into consideration the health of the game. However, with a team as small as it is, and being (in general) unable to draw any additional resources away from Guild Wars 2, I hope you can understand that certain issues need to be prioritized over others. How issues are prioritized are based on research, goals, and executive direction (in some cases). Given this situation, players can and do disagree with what decisions are taken in terms of prioritizing. That's only natural. I am sorry that this issue hasn't been addressed to your satisfaction, but I will pass along your feedback. Thanks. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 20:36, 8 February 2010 (UTC)

[edit] Trivia question

Due to a user repeatedly adding the same trivia to the Ray of Judgment skill page regardless of discussion on the talk page; where people have provided what appear to be clear examples of why the trivia is wrong; it doesn't appear that he is willing to stop unless blocked nor is willing to discuss on the talk page why he/she thinks the trivia is correct. Therefore to clear this up and possibly provide an official statement on the validity or lack thereof; depending on your response; of this piece of trivia, I was wondering if you could check whether or not the person depicted in the skill icon is Radditz from Dragonball Z; as the user is claiming; or is based on someone/something else. --Kakarot Talk 11:51, 3 February 2010 (UTC)

It's a silhouette. The figure bears no similarity except that he has shoulderpads that vaguely resemble what Google search shows up. Just ban the punk and revert it. –Jette 11:56, 3 February 2010 (UTC)
I agree but since he has added it a total of ten times so far and blocking him merely delays his eventual re-addition of the trivia regardless of anything we may say, an official response might do more to convince one way or another. Add to that that I would rather see this cleared up once and for all than to continuously block/revert him since getting perma'ed over trivia is rather trivial wouldn't you say? Also I tried to keep my above question as neutral as I could regardless of the fact that I think it is wrong too --Kakarot Talk 12:10, 3 February 2010 (UTC)
Not really. This person has made exactly one contribution, which is that trivia edit. He's completely disregarded a large number of people telling him he's wrong and made few comments other than "yeah I'm right." If you'd rather wait for Regina's response you can, but it'd not like we'd be losing a valuable contributor or anything. –Jette 12:30, 3 February 2010 (UTC)
If you ask me, that shadow looks more like a Mass Effect's Turian than any character from Mr. Toriyama's works. It's just someone with armor. Nothing special, and that depiction of someone with a beam blasting through his chest is rather common. On top of that, Raditz didn't die like that. He was hold by Gokuu so he won't escape. I've seem some trivias in the 'gray zone', but at least they added something like "Some people think that" or "It is believed". That's not this case. Whoever edits that should heed the warnings, or get banned. MithImage:User MithranArkanere Star.pngTalk 15:56, 4 February 2010 (UTC)
Guys, shut up. This crap is already being discussed in like 6 different places, which is stupid because the dispute is stupid. Take this to the user's talk page, or the skill talk page. Not here. Asking for trivia confirmation? Fine. Talking about a problem user? Not the place. Image:User_Felix_Omni_Signature.pngelix Omni 16:05, 4 February 2010 (UTC)
Getting Trivia confirmation (on anything subject to copyright wars) is not the best excuse either and Kak should know better... --ilrimage:User_ilr_deprav.png 04:36, 8 February 2010 (UTC)

[edit] Canthan New Year 2010 - Mini confirmation?

Answered Answered. This section has been answered and should be archived by Thursday, 11 Feb 2010 to Game Related


Hello Regina, from the description of the CNY 2010 on the official page, I get the impression we will get the Celestial Tiger mini "for free" again this time (and we don't have to open stacks of Lunar Fortunes like the past two years): <quote> Special Rewards In addition to the items mentioned above, players will receive a special reward just for attending the end of this year's festival in Shing Jea Monastery—a Celestial Tiger miniature! Carry the divine beast's luck with you throughout the year! </end quote> Can you confirm that? Or did I get the wrong message from the text? PS: I hope the special "Mystery Reward" is a complete costume set this time. *smiles* ---- Gorani 13:43, 5 February 2010 (UTC)

Quote: In addition to the items mentioned above, players will receive a special reward just for attending the end of this year's festival in Shing Jea Monastery—a Celestial Tiger miniature It's on the official page, can it get anymore confirmed than that? - Yes you will get a miniature Celestial Tiger if you attend the finale of the event in Shing Jea.Manassas Image: Ritualist-tango-icon-20.png 14:38, 5 February 2010 (UTC)
Looks like I was right to ask. This is what somebody dug up on Guru:

Quote Regina: "Looks like an old piece of text slipped into the web site text. We're sorry about the confusion. We'll have our web team correct that as soon as possible. So, here's a clarification from the Live Team: You obtain the Celestial Tiger randomly from the Lunar Fortunes (just like last year)." So no "free mini". It will be obtainable from tokens. ---- Gorani 20:50, 5 February 2010 (UTC)


The website has been updated to reflect the correct information. You get the Tiger the same way you got the Ox last year, in Lunar Fortunes. We apologize for the confusion. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 23:32, 5 February 2010 (UTC)
lmao does no1 at anet proofread?--SirBoss 16:39, 6 February 2010 (UTC)
Ctrl+C/Ctrl+V/GOGOGOGOGO!!!11 Copy-pasters don't proofread. Image:User Rose Of Kali SIG.jpgRose Of Kali 03:50, 7 February 2010 (UTC)
I need to ask, why is it that ArenaNet is so adamant about using the random-drop rate so frequently with primary motivating rewards, such as the Celestial mini pets, mini polar bear, dungeon chest rewards, etc. which often players will wind up spending multiple hours of efforts only to meet with frequent disappointment and in many cases never getting the items they desire as opposed to collectible exchangeable tokens which will show clear progression towards their goals (thereby maintaining player motivation as opposed to potentially driving them away in frustration)? Seryu 08:57, 7 February 2010 (UTC)
uess why. --Boro 10px‎ 10:36, 7 February 2010 (UTC)
Ah, hell, and here I was happy because I wasn't going to have to complete all the quests on every character just to get enough lunar fortunes to get maybe 1 pet. Anet would be much better off to do what the text said. -- MrSmiles 03:57, 8 February 2010 (UTC)
You won't get it for sure not even that way. I did that with 10 characters last year, and I still had to buy the miniature to get it. MithImage:User MithranArkanere Star.pngTalk 14:21, 8 February 2010 (UTC)

[edit] Champ Farming

I know this is an old issue and has been going on for a long time, but seriously, something should be done about it. The solution is pretty easy, at least conceptually if not technically. Just make it so whenever they all exit out of their match because they didn't get matched up like they wanted, they still lose their rating anyway. This makes it so they can't just farm off themselves indefinitely because they'll eventually lose out their rating to other guilds. It might suck for a team that has all 8 lag out legitimately, but I think it's worth it to fix this issue. Just did a night of gvg and played 3 matches against teams where all 8 didn't load in, and it's a bit frustrating to say the least. Or does ANET consider this a nonissue? Pluto 01:17, 6 February 2010 (UTC)

I don't think they didn't load. I had the same issue a couple of times in Codex Arena, where the opposing didn't load. InfestedHydralisk 02:57, 6 February 2010 (UTC)
We got the same teams a couple times in one night, and they continued to not load in. It's obvious they were intentionally forcing a nonload (in other words, all 8 quit before timer). So, any response on this, or is ANet going to continue to turn a blind eye to it? Pluto 19:40, 7 February 2010 (UTC)
Probably. --Boro 10px‎ 20:18, 7 February 2010 (UTC)
I'm pretty sure you will be able to get an anwser from Gaile though. InfestedHydralisk 04:05, 8 February 2010 (UTC)


If players are reported, the support team will investigate the issue. So please do report so that our team can conduct an investigation. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 20:18, 8 February 2010 (UTC)
Because it's easy to report people who most likely won't be in the same district as you, right? --92.3.45.23 20:20, 8 February 2010 (UTC)
You can submit screenshots to support too if you catch it on obs mode.--*Yasmin Parvaneh* Image:User_yasmin_parvaneh_sig.png 20:22, 8 February 2010 (UTC)

[edit] GWs down

Entire team just got booted and can't reconnect. Err007s and err040 at loading screens. 98.248.90.248 07:43, 6 February 2010 (UTC)

Nvm, resolved itself. Still weird though. 98.248.90.248 07:47, 6 February 2010 (UTC)
The team knows about the connection errors, and they're investigating. Sorry for the inconvenience caused. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 20:14, 8 February 2010 (UTC)
I just got booted out of Rata Sum just recently with most of dist 1. It was funny to come back and see the trade section of the party search window falling away one entry at a time. ~~000.00.00.00~~ 20:16, 8 February 2010 (UTC)

[edit] Next Update: PvE skill update

So, was just wondering if they were going to be an update on when this would be. ~~000.00.00.00~~ 22:38, 8 February 2010 (UTC)

[edit] An important question regarding player reward theory

Because I feel that the question I had asked in a prior topic was too important to be ignored by the auto-archiving system (original topic's question answered and it getting bogged down with some petty bickering alongside delays in answers may have caused it to be ignored). So I shall repeat it again as I feel most players would like to see such improvements just as much as I do: "I need to ask, why is it that ArenaNet is so adamant about using the random-drop rate so frequently with primary motivating rewards, such as the Celestial mini pets, mini polar bear, dungeon chest rewards, etc. which often players will wind up spending multiple hours of efforts only to meet with frequent disappointment and in many cases never getting the items they desire as opposed to collectible exchangeable tokens which will show clear progression towards their goals (thereby maintaining player motivation as opposed to potentially driving them away in frustration)?" And to answer any counter-points on offering such on the 'suggestions' space, it appears that no employees pay any mind to, much less comment on anything there, giving little faith to the idea that it will ever be used for purposes other than giving players an ignorable space for their feedback. Seryu 06:10, 9 February 2010 (UTC)

In response to your ending section regarding the feedback space, we have had an official statement that the developers do indeed read and follow the suggestions that users post. While I don't feel this is necessarily a suggestion so I won't recommend moving it, it could easily be made into one if you choose. -- Wyn talk 06:18, 9 February 2010 (UTC)
Expanding on this: We spent a long time trying to get a response about the Feedback space thing and Regina wrote back a very long response in turn. IOW: It's a dead horse at this point that's been answered and bringing it back up is counter- productive to the C.R. process. The question about why so much reliance on a completely random drop system that doesn't track previous drops, is an honorable inquiry and I wish you luck on it. --ilrimage:User_ilr_deprav.png 20:21, 9 February 2010 (UTC)
"official statement"
"Regina wrote back"
That is better than nothing, but there is still a lot of credibility to be rebuilt before anything arenanet says will be assumed to be true. It is nice that they gave an official statement and lengthy reply, but I do not think that I am the only one who would decline to bet on it. At this point, honestly, I wouldn't even get my hopes up.
The last update was a step in the right direction (if we ignore the fact that it took the greater part of a year), but it's still nothing resembling a good history. I don't disbelieve that things have improved, but neither do I believe it enough to put any sort of faith in that improvement.
Just my two off-topic cents. is for Raine, etc. 20:36, 9 February 2010 (UTC)
oh an official statement, what a relief, in that case they can't be lying! Pulpulpullie 20:41, 9 February 2010 (UTC)
I don't think we need any more proof of Anet's lack of credibility. --Boro 10px‎ 20:43, 9 February 2010 (UTC)
Someone had to do it... Pulpulpullie 20:59, 9 February 2010 (UTC)