Verata's Aura

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Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)

Concise description

Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more.

Progression
0
120
1
132
2
144
3
156
4
168
5
180
6
192
7
204
8
216
9
228
10
240
11
252
12
264
13
276
14
288
15
300
16
312
17
324
18
336
19
348
20
360
21
372

[edit] Acquisition

Skill trainers

Signet of Capture

[edit] Related skills

[edit] Notes

  • This skill becomes highly useful when confronting human players with armies of undead. Not only does it give you their army, it also leaves the enemy player very vulnerable.
  • Be very careful of enchantment stripping. It is advised to cover it.
Anomaly Anomaly.
This skill functions differently from most enchantments. Similar to how Aura of the Lich used to function, reapplying it does not merely "reset" the timer, it adds a new timer. Thus, once you cast the enchantment, you will lose control of your minions within 120...264...300 seconds, even if it is reapplied. Naturally, if the enchantment is removed, all existing "timers" are removed and the minions are lost. This can create a frustrating "loop" effect where the enchantment must be reapplied every 30 seconds to keep the minions from becoming unbound.
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