"Victory or Death!"

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Skill. For 90 seconds, you deal 10% more damage and whenever you are healed, you receive 10% less healing.

"Victory or Death!"

569
  • 5 Energy
  • 0.25¼ Activation
Special
Monster skill
Type
Skill
Campaign
Core

Skill. For 90 seconds, you deal 10% more damage and whenever you are healed, you receive 10% less healing.

Concise description
Skill. (90 seconds.) You do 10% more damage and are healed for 10% less.


Notes[edit]

  • "Victory or Death!" was a skill used by NPCs at the 18 minute mark during a GvG battle. It has unlimited range and gives everyone +10% damage. NPCs will do 30% more damage, and an additional 5% more damage each minute after Victory or Death.
  • At Victory or Death NPCs (except for the Guild Thief and Guild Lord) advance to the center of the map in three waves, normally to the flag stand. The first wave, containing four archers, leaves the base at 18 minutes. The second wave, containing another four archers, leaves 15 seconds after the first wave. The last wave, containing two knights and the bodyguard, leaves 15 seconds after the second wave. The Guild Lord marches towards the center at the 20 minute mark.
  • At the same time "Victory is Ours!" also activates giving additional damage to the teams.
  • Trebuchets no longer work after Victory or Death.

Trivia[edit]

Bug Bug.The effect is mislabeled. Rather than increasing the damage players inflict, it actually increases the damage taken. This can be seen by Environment Effects such as Acid Trap and Spiked Coral dealing increased amounts of damage.