Vulture Drifts

From Guild Wars Wiki
Jump to: navigation, search
Disambig icon.png This article is about an explorable area. This name is also used for a Zaishen vanquish quest.
Vulture Drifts
Vulture Drifts.jpg
Campaign Prophecies
Region Crystal Desert
Type Explorable area
Exit(s) Dunes of Despair
Prophet's Path
Skyward Reach
The Arid Sea (2 exits)
Images
Vulture Drifts map.jpg
Interactive map
Non-interactive maps
Vulture Drifts is dotted with ruins of a failed civilization, overcome by the unforgiving nature of the Crystal Desert. In the northwest, a circular series of strange monuments, perhaps tombs, surrounding a large skeleton of an unknown creature.

NPCs[edit]

Allies[edit]

Services[edit]

Foes[edit]

Drakes

Elementals

Enchanted armors

Giants

Griffons

Hydra

Minotaurs

Scarabs

Wurms

Bosses[edit]

Elementals

Griffons

Hydras

Scarabs

Landmarks[edit]

Notes[edit]

Gw2logo.png The Guild Wars 2 Wiki also has an article on Vulture Drifts.
  • Complete exploration of this area contributes approximately 1.9% to the Tyrian Cartographer title.
  • Condition removal helps counter Plague Touch or Eruption and "Can't Touch This!" blocks the touch skills of scarabs.
  • Vanquisher runs of this area without active quests require defeating around 230 foes. Including quest influences, it has been reported to range from 207 to 261.
    • There are a lot of hidden scarabs towards the northwest, especially near the northwestern corner. Move slowly to avoid over-aggroing.
    • There are a few hidden devourers and possibly Sand Wurms in the southeastern and eastern sections.
    • The western section can be difficult due the knock downs from Sand Elementals and Sand Drakes; pull carefully, bring anti-KD skills, or, at least, keep your party spread out.
    • A lone Hydra group patrols the northwest and is easily missed because it starts circling clockwise when you enter its radar range. To avoid hunting for it, approach from the east when you first encounter it (so that it moves towards you); if you think you missed it, start your own patrol in a counter-clockwise direction.
    • Two groups of Sand Giants patrol the Eastern side of the zone.

Explorable areas in the Crystal Desert
Diviner's Ascent Prophet's Path Salt Flats Skyward Reach The Arid Sea The Scar Vulture Drifts
Towns and outpostsMissionsLandmarks