Ward spell

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Ward spells are spells that are unique to the Elementalist's Earth magic and Water magic attributes. Guild Wars Eye of the North also introduced several new PvE-only wards based on titles.

The ward effect is centered on the caster, and once placed, it can neither be moved nor removed until its duration expires. Non-spirit creatures will be affected by the ward when within its area, marked by a glowing ring. In PvE, the color of the ring is red. In PvP, the ring's color is the color of the team. All the known wards either affect all allies or all foes, but not both. When the affected areas of multiple (and different) wards overlap, their effects will stack if one is within the overlap area.

Since wards cannot be removed once it takes effect, they are more reliable than hexes and enchantments when engaged in a hold-the-line type of stationary battles.

Wards with 1.75 aftercast delay:

Wards with .75 second aftercast delay:

[edit] List of Ward Spells

Icon Name Description Energy Activation time Recharge time Prof. Attribute Campaign
Image:Banner of the Unseen.jpg Banner of the Unseen Ward Spell. Create a Banner of the Unseen at your location. For 5 seconds, all allies in its area are healed for 25 Health each second. When this spell ends, all allies in its area are healed for 100. 0 15 Energy 1 Activation time 10 Recharge time a

Any

Z Bonus Mission Pack
Image:Ebon Battle Standard of Courage.jpg Ebon Battle Standard of Courage Ward Spell. You plant an Ebon Battle Standard of Courage at your current location. For 10...20 seconds, non-Spirit allies in this area gain +24 armor and an additional +24 armor against Charr. 0 10 Energy 1 Activation time 20 Recharge time a

Any

Ebon Vanguard rankZ Eye of the North
Image:Ebon Battle Standard of Honor.jpg Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10...20 seconds, non-Spirit allies in this area strike for +5...15 damage and an additional +5...10 vs. Charr. 0 10 Energy 1 Activation time 20 Recharge time a

Any

Ebon Vanguard rankZ Eye of the North
Image:Ebon Battle Standard of Wisdom.jpg Ebon Battle Standard of Wisdom Ward Spell. You plant an Ebon Battle Standard of Wisdom at your current location. For 10...20 seconds, non-Spirit allies in this area have a 30...60% chance to halve skill recharge of spells they cast. 0 10 Energy 1 Activation time 20 Recharge time a

Any

Ebon Vanguard rankZ Eye of the North
Image:Radiation Field.jpg Radiation Field Ward Spell. For 5 seconds, foes in the area have -2...6 Health degeneration. When the portal ends, foes in the area are Diseased for 8...20 seconds. 0 15 Energy 2 Activation time 12 Recharge time a

Any

Asura rankZ Eye of the North
Image:Ward Against Elements.jpg Ward Against Elements Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. 0 15 Energy 1 Activation time 20 Recharge time Quest reward elementalista

Elementalist

Earth MagicZ Prophecies
Image:Ward Against Foes.jpg Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-Spirit foes in this area move 50% slower. 0 15 Energy 1 Activation time 20 Recharge time Quest reward elementalista

Elementalist

Earth MagicZ Core
Image:Ward Against Harm.jpg Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18...20 seconds, non-Spirit allies in this area have 12...50...60 armor against fire damage and 12...22...24 armor against other damage. 0 15 Energy 1 Activation time 20 Recharge time elementalista

Elementalist

Water MagicZ Prophecies
Image:Ward Against Melee.jpg Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. 0 15 Energy 1 Activation time 30 Recharge time Quest reward elementalista

Elementalist

Earth MagicZ Core
Image:Ward Against Melee (PvP).jpg Ward Against Melee (PvP) Ward Spell. You create a Ward Against Melee at your current location. For 1...15...18 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. 0 15 Energy 1 Activation time 30 Recharge time elementalista

Elementalist

Earth MagicZ Core
Image:Ward of Stability.jpg Ward of Stability Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-Spirit allies cannot be knocked down. 0 10 Energy 1 Activation time 30 Recharge time elementalista

Elementalist

Earth MagicZ Factions
Image:Ward of Weakness.jpg Ward of Weakness Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage. 0 10 Energy 1 Activation time 20 Recharge time elementalista

Elementalist

Earth MagicZ Eye of the North
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