Ward of Weakness
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Ward of Weakness
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Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.
- Concise description
Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward.
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[edit] Acquisition
[edit] Notes
- This skill was renamed from Ward of Weariness
- This skill applies weakness after a skill's weakness check (Stoning).
- Since the foes stay weakened after the ward ends, even a modest Earth Magic level of 6 (duration 11 of 20 recharge) will keep foes weakened continuously, so long as they are under constant elemental attack.
- Consider using with a PBAoE spell, such as shockwave, to inflict weakness on surrounding enemies.
- Synergy with Greater Conflagration


