Warrior's Isle
From Guild Wars Wiki
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This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game. |
| Warrior's Isle | |
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| Region | The Battle Isles |
| Environment Effects | None |
| Map | |
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It has happened to many new guilds—they put some wins under their belt but then, suddenly, bump into strange maps and start taking losses. Not from a lack of skill, necessarily, but perhaps from a lack of knowledge about the unfamiliar terrain or assorted quirks of these maps. Talking to the Canthan Ambassador NPC in the Great Temple of Balthazar does help to get a basic orientation for each map, but many map features only become active during an actual Guild Battle.
To see active aspects of your own guild hall, you can simply set up a scrimmage with at least one other person. This will allow you to see all NPC locations, flag spawn points, gate levers, and any item spawn points. To get comfortable with other guild halls will just take time playing on those maps. However, below we will give you some points to consider and tricks you can use as you move into unfamiliar terrain.
of normal GvG play.
[edit] Trebuchets
Warrior's Isle, like Hunter's Isle and Wizard's Isle features two Trebuchets, that can be used to lay siege to an area inside the base the Trebuchet overlooks.
[edit] Notes
- This Guild Hall was the only guild hall used at the start of guild wars beta.

