Damage

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Disambig icon.png This article is about how damage is defined. For how damage is calculated, see Damage calculation.
Disambig icon.png "Damage" redirects here. For tactical role fulfilled by player characters, see Team roles#Damage.

Damage results from actions taken by attackers that subtract a portion of a target's health. This includes many attacks or skills (including spells).

Damage does not include :

Properties[edit]

When an attacker attempts to damage a target, the following is factored in:

  • The damage type, such as fire or blunt.
  • The amount of damage done, which may vary due to the target's armor rating granting potential resistance or weakness to that specific damage type. In the case of a skill, this may also vary due to the skill user's level.
    • Skills dealing shadow damage, holy damage and damage without a specified type (skills with descriptions that state "<number> damage" or "+<number> damage"), ignore the target's armor and the skill deals exactly its stated amount of damage.
      • "+<number> damage" always comes in addition to regular, armor-respecting, damage, making this more difficult to see.
  • The attacker's ability to inflict the damage (such as being blinded or affected by a hex with a chance of missing, when the target is kiting or out of line of sight)
  • The target's ability to resist this damage (such as using effects that block attacks).
  • Damage modifiers on both sides.

The term damage source or damage packet refers to each minus number that pops up when you take or deal damage.

See also[edit]


Team roles (edit)
Type General team roles Specific team roles Hero team roles
Damage SpikerNuker BomberDagger spammerTouch rangerStarbursterTrapper
Pressure Lineback BarragerBeast masterCripshot RangerPressure Ranger
Support HealerProtection BatteryBonderFlag runnerHybrid monkImbagonInfuserOrders
Control ShutdownTank Minion masterPermaSpirit spammer Mesmer Midline
Utility CallerToolbox Gimmick