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Update The latest game update was on Thursday, September 25 (2008)

Update #2 - Thursday, September 25, 2008

Bug Fixes

Update - Thursday, September 25, 2008

Guild Battles

For more information on these changes, please see the Developer Updates page.

  • Removed the reduced durations of hexes and conditions on the Guild Lord so that they last the normal amount of time.
  • Refined how aggressiveness is measured for teams in Guild Battles. Dealing damage to the enemy Guild Lord still increases your team's aggressiveness. Casting enchantments and weapon spells on your Guild Lord now decreases your aggressiveness. If neither Guild Lord is killed before 28 minutes have passed, the more aggressive team is awarded the victory.
Halloween Art Contest!

We could scare you with our ghoulish puns, but we'll let Mad King Thorn take care of that. In the meantime, we're accepting submissions for the 2008 Guild Wars Halloween Art Contest. We've got fantastic prizes for the top winners, and we'll showcase their creations right here on the official website. You have until October 27th to get your entry in to us, so get cracking!

The Return of EvIL

The Last Pride [EvIL] is a fearsome and familiar name in the PvP world. After dominating the GvG scene for an extensive period of time, EvIL retired. But now, EvIL is back with some of its original members in a new guild called The Return. This newly formed guild is just as competitive as the old school EvIL, and has their sights set on GvG domination.

To learn more about the history of the guild and their new face in the world, check out this article.

State of the Game: Guru Tournament Insights

In this State of the Game article, Billiard writes about his experiences in helping to plan and organize the Guild Wars Guru Challenge, with helpful tips for players who may want to host their own tournaments. You can read it here.

Double Luxon and Kurzick Title points

Starting at Noon Pacific (-7GMT) this Friday, you will receive double points for exchanging 1,000 faction for Jadeite or Amber, for exchanging 3,000 faction for an alliance skill, and for transferring 5,000 faction to raise your alliance reputation. This bonus will last through 11:59PM Pacific (-7GMT) on Sunday.

I Have a New Key

If you've just purchased a Guild Wars product, click on the 'Create Account or Add Access Key' link in the login dialog to add your new access key.

Note: This message is not displayed to all users for reasons unknown.

Bogus Videos and Security Concerns

Recently, scammers have posted two bogus videos on the internet to trick Guild Wars players into revealing account information. One video alleges to show players how to hack into Guild Wars, while the other offers early entry into the Guild Wars 2 Beta. Both of these videos are directly linked to recent account thefts. Do not fall for these scams. Remember: never give your account password out to anyone, and look for legitimate information about the Guild Wars 2 on www.guildwars.com

Gold Buyers and Sellers Banned

ArenaNet identifies and bans thousands of accounts used by gold sellers every week. Gold buyers also face serious consequences. If you buy in-game gold or items, your account will be suspended and the gold or items you purchased will be removed from your account. See www.guildwars.com/support/rmt/rmt-en.php for more details on our policy on real-money transactions.

[Dev Update] Guild Battles - 25 September 2008

  • Removed the reduced durations of hexes and conditions on the Guild Lord so that they last the normal amount of time.
  • Refined how aggressiveness is measured for teams in Guild Battles. Dealing damage to the enemy Guild Lord still increases your team's aggressiveness. Casting enchantments and weapon spells on your Guild Lord now decreases your aggressiveness. If neither Guild Lord is killed before 28 minutes have passed, the more aggressive team is awarded the victory.

Originally, the reduced duration of hexes and conditions was meant to keep powerful, long-lasting effects from bypassing the Guild Lord's high armor, making him unable to do damage, or abusing his AI. As the game has matured, we've discovered this is not necessary and also creates problems (such as making spells like Wastrel's Worry stronger when used on the Guild Lord). We've removed this mechanic entirely.

Our goal is to encourage active and tactically rich play in Guild Battles. Because of this, we've used each team's "aggressiveness" to determine which team should win if neither Guild Lord is slain. Recently, some degenerate builds were developed to exploit how aggressiveness was calculated. Using six or seven Monks, these builds would attempt to prevent any damage to their Guild Lord while sending a token offense to deal nominal damage to the enemy Guild Lord. We've changed how aggressiveness is determined to prevent these builds from playing a role in the upcoming Monthly Tournament and in the future. In the long term, as necessary, we will make adjustments to ensure that the primary objective in Guild Battles is to kill the enemy Guild Lord.

Regina Talk Friday July 4, 2008

Summary

  • Regina will be at Penny Arcade Expo & GC in Leipzig in August.
  • Shadow Form Shadow Form - was altered to affect farming, and may be looked at again.
  • Ursan Blessing Ursan Blessing - is being looked at now and is a priority.
  • Skill balances from last month's tournament will come next week
  • The concept art she mentioned on blogspot has not only GW1 but GW2 concept art as well.
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