ArenaNet:Guild Wars 2 suggestions/Guild Ideas

From Guild Wars Wiki
Jump to navigationJump to search


    Here are some of my ideas for guilds in Guild Wars 2. 

1. GvG should be on a larger scale. There should be hundreds of NPCs playing alongside you, and alongside the enemy. It would make GvG seem much more epic and not to mention more fun. The party leader could also control the NPC soldiers, like making a group of them charge forward while you snuck off to go and kill their guild leader. You could switch easily between RTS and regular modes. Also, GvG should have more modes. Such as Capture the Flag, and King of the Hill. 2. Guild Banks should be included. The guild leader could choose who had access to the bank. 3. You should have more options for guild halls. Now there are just a few pre made ones, but what if you could design your own? Using prebuilt parts you could customize, you could build your dream hall! 4. More options to show off what guild your in. Capes would still be included, but what about tabards? Guild armor? Headgear? The default would be a cape, as in guild wars, but all you would have to do is go to a clothier, buy a tabard, or armor or something, and customize it. 5. It would be really cool to see guild towns. You could buy a plot of land from a real estate agent in a town or city, and you could move your guild hall there. Around it you could build houses, which you could build buy collecting materials and collecting a certain amount of money. Different types of houses would need different types of materials. The more houses you build, the more developed your town becomes. You can even build shops, where you could sell player made items. When your land plot is completely full and all the way developed, you get town status and are put on the region map, and if you grow large enough you get put on the world map. There could be battles between towns who want more land, thus, making even more pvp options. It would an incredible amount of depth to the game.