ArenaNet:Guild Wars 2 suggestions/Keep Necromancers, but give them loads of new minions

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Guild Wars 2 Suggestions

Keep Necromancers, but give them loads of new minions (Discussion)

Arenanet should allow Necromancers to choose what skin a minion will have. Possibly even make the minion skins customizable. Another cool idea would be to make minion skills capture the skin of a dead monster and reanimate that monsters corpse. Maybe just add more skills, like Animate Undead Charr, after the character has successfully killed a Charr. This could also be used as a form of accomplishment if a character is able to animate a difficult boss or something, making them look awesome (somewhat like Elite Armor, if you can see what I mean). Maybe make your undead servants a random selection of things you've killed. Also, it would be really cool to make minions have different effects, similar to Shambling and Jagged Horrors.

Or you can have minions that actually make sense. Shabling Horrors to me were something that came out of nowhere. Like have a background purpose to the minions. Like why do Bone Fiends not have heads or arms? Maybe add summons like a Hell Hound. Maybe an Elite skill like a Bone Dragon because in Prophecies, s Bone Dragon was said to "be seen when the undead army attacks". The Bone Horrors make sense to me as the Golem, as they both are tanks. But for long range, maybe have like giant flying bats that shoot projectiles.

Why this is a good idea
  •  This would make Minion Masters seem much cooler, instead of just pumping out the same old minions time and time again.
  •  This would make minions seem more personal and unique, each with a different skin and/or effect, making Minion Masters the proud creator of something awesome.
Why it may not work out
  •  This would take a lot more development and stuff for the people over at Arenanet.
  •  This would also take a lot more server space, or something like that.