ArenaNet:Guild Wars 2 suggestions/The Monger

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The Monger is a profession long forgotten, but now unearthed. The Monger is aloof, and seems to come from the air itself. With his whip he carves through enemies quickly and cleanly, leaving behind almost no evedence.

                  ATTRIBUTES 

PRIMARY-Stealth: Gives a 2% stealth bonus to suprise enemies by level. Also gives a +4 health bonus by lvl. Whip Mastery: No inherent effect. Skills, especially those that use the whip, are bettered by higher whip mastery. Whip Magic: No inherent effect. Skills, especially those that give the whip different properties, are bettered by increased Whip Magic Aura Mastery: No Inherent Effect. Skills, especially those that give large amounts of health to the induvidual and allies, are bettered by increase Aura Mastery.

                Skills 

Stealth


Shadow Dance: Teleport to target foe and remain unseen to him for 5.......30 seconds(Energy: 5. Recharge Time: 30

Vanish: You vanish for 7.......21 seconds and end up out of the enimies line of sight and are healed for 10.......40 points.(Energy: 10 Recharge Time:25)

Whip Mastery


Snap: Hit foe with whip for +19........+30 dmg( Adrenaline:3)

Slash: Hit foe with whip for +15..........+45 dmg and gain +10.......+30 health(Energy: 10. Recharge Time: 15)

Blood For Blood: Elite Whip Skill. Hit foe with whip for +30.........+70 dmg and lose 30........10 health.( Energy:15. (Recharge Time: 25)

Whip Magic


Barbed Whip: Preperation. Have a barbed whip that cause bleeding for 15......25 seconds. This preperation lasts for 10.......20 seconds.

Flaming Whip: Preperation. Have a flaming whip that causes burning for 5.......20 seconds. This preperation lasts for 20.........45 seconds.

Plauge Whip. Elite Preperation. Have a plauge whip that causes bleeding for 15......30 seconds, and posioned for 10......35 seconds. This preperation lasts for 15........35 seconds. Aura Mastery


Aura of Healing: Target ally has +5.......+15 health regeneration for 10......25 seconds.( Energy: 5. Recharge Time: 15 seconds.)

Aura of Protection: Any time target ally takes physical damage, that damage is reducted by 20.......45 points for 20.....30 seconds.( Energy: 10. Recharge Time: 20 seconds.)

Aura of Holy Healing. Elite Aura Skill. Target ally is healed for 45.........109 points and has +20.......+35 health regeneration for 10......20 seconds.(Energy: 15. Recharge Time: 30 seconds)


A Monger's armor is at 70, and is very light. Mongers have some of the highest DPS in the game, because they are quick on their feet and often pop up at places the enmy does not expect.