Feedback:User/GW2Ranger/Alternative Solution to resolving Long Bow PVE damage without affecting SPVP nerf

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I have a suggestion that may sound simple but I hope it can contribute to the success of Guild Wars 2. In short, its a summary of how to pull back the currently under powered ranger Long Bow damage in PVE without massive modification to the existing nerfing skills of SPVP. I understand that to some extend, many of the ranger skill are deem overpowered in SPVP. Which is why nerfing took place to balance things up. I respect that and am okay with it.


But what I wish to make a point that the nerfing to restore balance to SPVP should not result in dampening the experience in PVE which is one of the key selling points of experiencing Tyria with that profession.


So here's my proposal:


1. Leave existing SPVP nerfs based on your intention of balance as it is if you feel that is what you want.


2. Due to the above nerfs, we all know damage will also affect PVE, so to rectify this, you'll need to take all the PVE ranger long bow weapons, when we hover of those weapons in our inventory, we see this thing called weapon damage right? Increase that weapon damage base value so it will place back the damage equivalent to BWE 1 damage output in PVE before any nerfs took place.


I know programming isn't easy and changes takes time, but with the talents and dedicated people that works in Arenanet, I am sure this is fully possible.


Refer to my rational below and you'll know why this is too important to be ignored:


Since SPVP and PVE are separate and therefore, weapons are different, by altering only the PVE weapons, it would therefore only affect PVE and not affect SPVP. (its just thinking the other way round)


To be honest, I took a gamble when I pre-purchase Guild Wars 2. I played BWE 1 to test out the various aspect of the game and was very impressed by the fact that "Arenanet got the damage output just right!" It wasn't too overly high, it wasn't low either. No other MMO I have played got it right on the spot so perfectly. At that point, I sort of felt that Arenanet set that damage output in BWE1 based on the fact that they felt strongly in some ways, that would be the best output for PVE. At that point also, I honestly agree with Colin Johanson that this is Fun.


However, as participate in testing out other areas of the game in BWE 2 and BWE 3, I noticed I did not enjoy the game as much as I did in BWE 1. Reason was that the nerfing largely due to SPVP had affected PVE. Which should not be the case. Thus in the above suggestion, I hope it would somehow shed some light into the various possibility we could look into to resolve the current crisis. Why a crisis? Because the world of Tyria PVE is one huge component of Guild Wars 2 selling point. Imagine it is launch where developers overly nerfed a PVE long bow damage, now at this point, I am sure many would agree with me and reply to Colin Johanson that "No, PVE at this time for ranger long bow is not fun". So please make it fun again and not have the launch date as a disappointing affair. If you are unable to make it right on launch date, do promise us loyal supporters that you would make it right at your earliest. Cause to me, this is no small bug, its a quite a Guild Wars 2 experience.


Note: WvWvW is not meant to be balance, even if the weapon damage boost affects WvWvW, it would not be that significant. We can always work that out on a later stage as that will have more time frame.


Other ideas which I felt strongly that would make the Ranger Long bow more fun which has also been suggested before are:

1. Edit Skill (Long Range Shot) and attribute it with Vulnerability. (Its really a very slow casting skill, so even giving it a logical first skill additional attribute would not overpower anything.)

2. Edit Skill (Hunter's Shot) and attribute it with Bleeding. (Further diversifies the build content of the ranger. Players that are mainly forced to play Short bow now has another option, now this is interesting and fun.)

3. Signet of Hunt (Utility) Increase the 10% speed to 25% increase. (No one bothers about this skill at the moment cause it is not significant at all. Increase it with the concept that rangers are mobile creatures is acceptable in any context, then now the players will have to really weight their thoughts on whether they would sacrifice other offensive utility for a 25% mobile defensive one. This itself is fun to start thinking for.


Hope my suggestions would help.

Thank you