Feedback:User/Koeril/Altering or removing the cost of resuming a crafting profession at 400

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Statement of suggestion: Please remove or lower the cost of resuming a crafting profession once the character reaches 400 skill.

Executive summary: There is no logical reason to master more than two crafting professions on a single character. The cost to avoid switching professions is easily avoided by the use of 4 characters and the only inconvenience is the time it takes to swap to characters standing in crafting areas who have automatic access to collections and crafting supplies. I understand the cost to resume a crafting profession, it adds a gold sink and helps the economy, but please remove or lower this when a character reaches the full 400 skill. Why should someone be punished 40 silver each time simply because they would prefer to avoid using alternate characters to craft with?

Explanation: I have the intention of making the most complete character possible and would prefer to play one single character for the duration of my Guild Wars 2 experience. However, I began to think about crafting today and especially taking up the mantle to begin working on a third craft and the cost therein - 40 silver each time I would want to use this profession that I have already mastered.

In the current state of the game, I can circumvent all of the imposed costs for crafting in multiple professions by simply having a wide set of alternate characters. With 8 crafting professions, I can simply use 4 different characters to keep all of my crafting professions active at any given time. In addition to this, with the shared bank/collections across an account and without the need, due to the recent update, to withdraw crafting supplies for crafting, I question why anyone at all would want to master crafts beyond the two they initially choose.

These alternate characters have automatic access to all items in collections while standing in crafting areas. I simply would need to buffer them with a couple gold (additionally given via the bank) to cover cheap bags and miscellaneous crafting costs such as tin/coal/thread.

Currently, with the systems in place, it feels more of a penalty to have this desire of mastering more than two crafts on a given character. Even if the fee was left in, but reduced, this would make the system work better, in my opinion, and encourage more people to craft extensively with a single character.

Thank you for your time in reading this suggestion. Koeril