Feedback:User/Konig Des Todes/Guild Wars Revamp/Elite Areas/Tomb of the Primeval Kings

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Info-Logo.png Note: This part of my overarching revamp suggestion. This page contains the alterations to the Tomb of the Primeval Kings.

Currently, there's no point or interest in the Tomb of the Primeval Kings outside very very slow ecto farming (now more or less dead since the first area's ecto-dropping enemies were removed) or the zaishen bounty for the Darknesses. This suggestion is meant to increase interest.

These changes will be done in rewards, story, objectives, and enemies.

Quick-changes list[edit]

For those who are not interested in reading the long suggestion, here is a quick bullet point of what my suggestion is:

  1. Add a quest, given by Commander Kuro. The rewards will be on par to Mallyx the Unyielding (quest).
  2. Add an end-chest (and if/when art/web support allows it, a HoM statue)
  3. Addition of new NPCs, both allies and foes.
  4. Addition of "new" maps (e.g., Heroes' Ascent maps (re)done for this stuff).
  5. "New" (aka reskinned) items.

Changes to the Outpost[edit]

Tomb of the Primeval Kings will have the following changes:

  • Henchmen are removed.
  • "Chaos Rift" renamed to Chaos Portal (I think the quotation marks was a typo, personally, but don't want it clashing with Chaos Rift).
  • Commander Kuro now gives a quest (see below).
  • Remove Acolyte Quanjo from the outpost (see below).
  • Addition of Sunspears NPCs to match the lore that was presented via Nightfall.
  • Add a new collector NPC taking a new unique trophy item (see below).
  • Not directly relevant, but return the Wintersday decorations to Wintersday.

Map changes[edit]

  • New map: Ruins of the Tomb

This map would be the new first map, utilizing an altered form of Slavers' Exile level 1 map (alteration being removal of the Stone Summit statue - perhaps replace with an Elonian statue or something).

  • Map change: The Underworld

It appears that the map The Underworld (explorable area) and Fetid R shares the same map, but are blocked off from each other and use unique mini-maps. I would remove that blockage and create a new merged mini-map, allowing for a larger map.

  • New maps:
    1. Broken Tower
    2. Sacred Temples
    3. Unholy Temples
    4. Burial Mounds
    5. Forgotten Shrines
    6. The Antechamber
  • Map order changes! See quest section for details.

Foe changes[edit]

All builds presented are for HM - NM would be 1 profession and with 6 or 7 skills (sans The Darkness and Grasp of Agony).

Removed foes
    1. Banished Dream Rider
New foes
  • Warrior Lesser Grasp (NM only except when summoned by Grasp of Agony)
"Fear Me!".jpg
"Fear Me!"
"To the Limit!".jpg
"To the Limit!"
Hamstring.jpg
Hamstring
Final Thrust.jpg
Final Thrust
Fingers of Chaos.jpg
Fingers of Chaos
Blank.jpg
Blank
Blank.jpg
Blank
Blank.jpg
Blank
Peace and Harmony.jpg
Peace and Harmony
Orison of Healing.jpg
Orison of Healing
Dwayna's Kiss.jpg
Dwayna's Kiss
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Aegis.jpg
Aegis
Guardian.jpg
Guardian
Healing Breeze.jpg
Healing Breeze
Fingers of Chaos.jpg
Fingers of Chaos
Signet of Spirits.jpg
Signet of Spirits
Pain.jpg
Pain
Disenchantment.jpg
Disenchantment
Agony.jpg
Agony
Shadowsong.jpg
Shadowsong
Sundering Weapon.jpg
Sundering Weapon
Armor of Unfeeling.jpg
Armor of Unfeeling
Fingers of Chaos.jpg
Fingers of Chaos
Blood is Power.jpg
Blood is Power
Blood Bond.jpg
Blood Bond
Mark of Fury.jpg
Mark of Fury
Order of Pain.jpg
Order of Pain
Well of Blood.jpg
Well of Blood
Well of Silence.jpg
Well of Silence
Well of Darkness.jpg
Well of Darkness
Vengeance.jpg
Vengeance
Escape.jpg
Escape
Dodge.jpg
Dodge
Whirling Defense.jpg
Whirling Defense
Throw Dirt.jpg
Throw Dirt
Antidote Signet.jpg
Antidote Signet
Troll Unguent.jpg
Troll Unguent
"None Shall Pass!".jpg
"None Shall Pass!"
"Coward!".jpg
"Coward!"
Iron Palm.jpg
Iron Palm
Mantis Touch.jpg
Mantis Touch
Vampiric Assault.jpg
Vampiric Assault
Siphon Strength.jpg
Siphon Strength
Signet of Deadly Corruption.jpg
Signet of Deadly Corruption
Scorpion Wire.jpg
Scorpion Wire
Sadist's Signet.jpg
Sadist's Signet
Fingers of Chaos.jpg
Fingers of Chaos
Penetrating Chop.jpg
Penetrating Chop
Agonizing Chop.jpg
Agonizing Chop
Decapitate.jpg
Decapitate
Cyclone Axe.jpg
Cyclone Axe
Augury of Death.jpg
Augury of Death
Iron Palm.jpg
Iron Palm
Embrace the Pain.jpg
Embrace the Pain
Command of Torment.jpg
Command of Torment
    • Monster skills:

Command of Torment Command of Torment 60 Recharge time

Skill. Creature kneels until knocked down or interrupted. Every 3 seconds, a Grasps of Chaos is summoned to this location.

Embrace the Pain Embrace the Pain 10 Energy 15 Recharge time

Stance. For 10 seconds, when you hit any foe with an attack, all conditions on you are transferred to all adjacent opponents.
  • AnyUnworthy Dead (all 6 original professions, all the same name) - skill bars:
Eviscerate.jpg
Eviscerate
Executioner's Strike.jpg
Executioner's Strike
Agonizing Chop.jpg
Agonizing Chop
Bull's Strike.jpg
Bull's Strike
Frenzy.jpg
Frenzy
Rush.jpg
Rush
Conjure Lightning.jpg
Conjure Lightning
Resurrection Signet.jpg
Resurrection Signet
Glass Arrows.jpg
Glass Arrows
Point Blank Shot.jpg
Point Blank Shot
Zojun's Shot.jpg
Zojun's Shot
Distracting Shot.jpg
Distracting Shot
Savage Shot.jpg
Savage Shot
Lightning Reflexes.jpg
Lightning Reflexes
Mending Touch.jpg
Mending Touch
Resurrection Signet.jpg
Resurrection Signet
Divert Hexes.jpg
Divert Hexes
Mend Condition.jpg
Mend Condition
Shield of Absorption.jpg
Shield of Absorption
Protective Spirit.jpg
Protective Spirit
Aegis.jpg
Aegis
Waste Not, Want Not.jpg
Waste Not, Want Not
Channeling.jpg
Channeling
Resurrection Chant.jpg
Resurrection Chant
Spiteful Spirit.jpg
Spiteful Spirit
Price of Failure.jpg
Price of Failure
Reckless Haste.jpg
Reckless Haste
Rip Enchantment.jpg
Rip Enchantment
Plague Sending.jpg
Plague Sending
Foul Feast.jpg
Foul Feast
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Resurrection Signet.jpg
Resurrection Signet
Energy Surge.jpg
Energy Surge
Energy Burn.jpg
Energy Burn
Power Leak.jpg
Power Leak
Shatter Enchantment.jpg
Shatter Enchantment
Shatter Hex.jpg
Shatter Hex
Power Drain.jpg
Power Drain
Ether Feast.jpg
Ether Feast
Resurrection Signet.jpg
Resurrection Signet
Blinding Surge.jpg
Blinding Surge
Lightning Bolt.jpg
Lightning Bolt
Shock Arrow.jpg
Shock Arrow
Gale.jpg
Gale
Enfeeble.jpg
Enfeeble
Air Attunement.jpg
Air Attunement
Aura of Restoration.jpg
Aura of Restoration
Resurrection Signet.jpg
Resurrection Signet
Old foes, new builds
  • WarriorGrasp of Insanity
"Fear Me!".jpg
"Fear Me!"
Dismember.jpg
Dismember
Agonizing Chop.jpg
Agonizing Chop
Skull Crack.jpg
Skull Crack
Furious Axe.jpg
Furious Axe
"I Will Survive!".jpg
"I Will Survive!"
"To the Limit!".jpg
"To the Limit!"
Fingers of Chaos.jpg
Fingers of Chaos
  • Elementalist Terrorweb Dryder
Fire Storm.jpg
Fire Storm
Meteor Shower.jpg
Meteor Shower
Savannah Heat.jpg
Savannah Heat
Incendiary Bonds.jpg
Incendiary Bonds
Breath of Fire.jpg
Breath of Fire
Smoldering Embers.jpg
Smoldering Embers
Aura of Restoration.jpg
Aura of Restoration
Fingers of Chaos.jpg
Fingers of Chaos
  • Mesmer Scythe of Chaos
Chaos Storm.jpg
Chaos Storm
Cry of Frustration.jpg
Cry of Frustration
Energy Surge.jpg
Energy Surge
Backfire.jpg
Backfire
Diversion.jpg
Diversion
Mirror of Disenchantment.jpg
Mirror of Disenchantment
Overload.jpg
Overload
Fingers of Chaos.jpg
Fingers of Chaos
  • RangerWarrior Chaos Wurm
Wurm Siege (Core).jpg
Wurm Siege (Core)
Disrupting Shot.jpg
Disrupting Shot
Throw Dirt.jpg
Throw Dirt
Grapple.jpg
Grapple
Troll Unguent.jpg
Troll Unguent
Fingers of Chaos.jpg
Fingers of Chaos
Stun Immunity.jpg
Stun Immunity
Natural Resistance.jpg
Natural Resistance
Chaos Storm.jpg
Chaos Storm
Panic.jpg
Panic
Wastrel's Worry.jpg
Wastrel's Worry
Clumsiness.jpg
Clumsiness
Hex Breaker.jpg
Hex Breaker
Illusion of Weakness.jpg
Illusion of Weakness
Shadow of Fear.jpg
Shadow of Fear
Fingers of Chaos.jpg
Fingers of Chaos
    • HM build (unique)
Chaos Storm.jpg
Chaos Storm
Stolen Speed.jpg
Stolen Speed
Scourge Enchantment.jpg
Scourge Enchantment
Persistence of Memory.jpg
Persistence of Memory
Revealed Hex.jpg
Revealed Hex
Smite Hex.jpg
Smite Hex
Smite Condition.jpg
Smite Condition
Fingers of Chaos.jpg
Fingers of Chaos
Chaos Storm.jpg
Chaos Storm
Panic.jpg
Panic
Wastrel's Worry.jpg
Wastrel's Worry
Clumsiness.jpg
Clumsiness
Hex Breaker.jpg
Hex Breaker
Illusion of Weakness.jpg
Illusion of Weakness
Shadow of Fear.jpg
Shadow of Fear
Fingers of Chaos.jpg
Fingers of Chaos
Chaos Storm.jpg
Chaos Storm
Visions of Regret.jpg
Visions of Regret
Spiritual Pain.jpg
Spiritual Pain
Ether Feast.jpg
Ether Feast
Hex Breaker.jpg
Hex Breaker
Binding Chains.jpg
Binding Chains
Restoration.jpg
Restoration
Fingers of Chaos.jpg
Fingers of Chaos
  • Fingers of Chaos. This skill is very complex and far too out of date, not even affecting half the professions. My changes:

Fingers of Chaos Fingers of Chaos 5 Energy 10 Recharge time

Skill. (monster only) For 4 seconds, your attacks cannot miss or be blocked and you have a 50% chance to interrupt spells.

This prevents most farmers while proving a difficult but not impossible situation for regular teams.

New Quest![edit]

The quest, named Nightfallen Tombs will be given by Commander Kuro and will be necessary to go beyond the first new map. With the quest active in that map, you will chose one of three paths to go through - via talking to either Ghostly Hero, Acolyte Quanjo, or Dunkoro's son (who was never given an actual name in game). Each path will go through different maps and follow the story of each group (Primeval King ghosts, Zaishen Order, or Order of the Sunspears) as they travel to the Hall of Heroes to confront the Darkness. As such, except for the final map, each path would be unique and thus give a wider range of story for this one area. Obviously, you can only go through one route at a time.

The map pathing will be as such:

Ruined Tombs (new map)
Sunspear's Path
Ghosts' Path
Zaishen's Path
The Underworld/Fetid River* Scarred Earth Burial Mounds
Broken Tower Unholy Temples Forgotten Shrines
Sacred Temples The Courtyard The Antechamber
The Hall of Heroes

And the groups will be as follows:

Sunspear group
Ghost group
Zaishen group

Each path would have a unique story to it. I had developed one, and may put it up later, but at the moment I feel it'd be best to leave it for the reader's mind to create.

Maps and their goals and foes[edit]

1. Ruined Tombs: This map will be using a very slightly altered form of the first level of Slavers' Exile - the modification is simply the removal of the Stone Summit statue. The purpose of this map is to act as the setting stage for the rest of the quest. In this map, there will be three portals, each with an NPC next to them - you must talk to one of the three NPCs to go to the next map (that's the only goal). Which NPC you talk to determines which map you go to (and in turn the path you take to the HoH).
  • Warrior 18 (24) Lesser Grasp (NM only)
  • WarriorElementalist 20 (20) Unworthy Dead
  • RangerMonk 20 (20) Unworthy Dead
  • Monk 20 (20) Unworthy Dead
  • NecromancerElementalist 20 (20) Unworthy Dead
  • Mesmer 24 (26) Scythe of Chaos
  • Mesmer 20 (20) Unworthy Dead
  • Elementalist 20 (20) Unworthy Dead
  • Assassin (26) Grasp of Chaos (Hard mode only)
    • Note: Unworthy Dead are hostile to all
2a. The Underworld: Team Annihilation. There will be a certain number of standing-out groups that have to be killed in order to progress (~2-3).
  • Warrior 28 (30) Grasp of Insanity
  • Mesmer 24 (26) Scythe of Chaos
  • Elementalist 28 (30) Terrorweb Dryder
  • Assassin (26) Grasp of Chaos
2b. Scarred Earth: Total Annihilation. Like the current tombs, a full annihilation of enemies on the map.
  • Warrior 28 (30) Grasp of Insanity
  • RangerWarrior 30 (32) Chaos Wurm
  • Mesmer 24 (26) Scythe of Chaos
  • Necromancer 22 (26) Chaotic Energy
  • Elementalist 28 (30) Terrorweb Dryder
  • Ritualist (26) Banished Dream Rider
2c. Burial Mounds: Team Annihilation. There will be a certain number of standing-out groups that have to be killed in order to progress (~2-3).
  • Warrior 28 (30) Grasp of Insanity
  • Necromancer 22 (26) Chaotic Energy
  • Mesmer 24 (26) Scythe of Chaos
  • Elementalist 28 (30) Terrorweb Dryder
  • Ritualist (26) Banished Dream Rider
3a. Broken Tower: Boss Annihilation. Destruction of the Grasp of Agony completes the level.
  • Warrior 18 (24) Lesser Grasp (summoned by Grasp of Agony)
  • Warrior 28 (30) Grasp of Insanity
  • RangerWarrior 30 (32) Chaos Wurm
  • Necromancer 22 (26) Chaotic Energy
  • Mesmer 24 (26) Scythe of Chaos
  • Elementalist 28 (30) Terrorweb Dryder
  • WarriorAssassin 28 (30) Grasp of Agony (boss)
3b. Unholy Temples: Relic Annihilation. The enemies are attempting to gather ethereal essences to strengthen their numbers. While preventing this from happening, you must annihilate their team.
  • Warrior 28 (30) Grasp of Insanity
  • RangerWarrior 30 (32) Chaos Wurm
  • RangerWarrior 20 (20) Fleeting Nightmare
  • Monk 24 (26) Mindflay Spectre
  • Necromancer 22 (26) Chaotic Energy
  • Mesmer 24 (26) Scythe of Chaos
  • Elementalist 28 (30) Terrorweb Dryder
3c. Forgotten Shrines: Race. A unique map goal; the map begins with no foes, but halfway traversing the area from where you started endless waves of enemies come to you until you reach the end.
  • Warrior 28 (30) Grasp of Insanity
  • Monk 24 (26) Mindflay Spectre
4a. Sacred Temples: Relic Run. The enemies are attempting to gather ethereal essences to strengthen their numbers. Unlike map 3b, annihilation is not necessary (but a viable tactic); this map functions like PvP Relic Run maps.
  • Warrior 28 (30) Grasp of Insanity
  • RangerWarrior 20 (20) Fleeting Nightmare
  • Necromancer 22 (26) Chaotic Energy
  • Mesmer 24 (26) Scythe of Chaos
  • Ritualist (26) Banished Dream Rider
4b. The Courtyard: Total Annihilation. Like the current tombs, a full annihilation of enemies on the map.
  • Warrior 28 (30) Grasp of Insanity
  • RangerWarrior 30 (32) Chaos Wurm
  • Necromancer 22 (26) Chaotic Energy
  • Mesmer 24 (26) Scythe of Chaos
  • Elementalist 28 (30) Terrorweb Dryder
  • Ritualist (26) Banished Dream Rider
4c. The Antechamber: Find the Exit. The primary goal is simply get to the other end of the map, to where there is an exit. Killing any foe is unnecessary (but wise).
  • Warrior 28 (30) Grasp of Insanity
  • RangerWarrior 30 (32) Chaos Wurm
  • Monk 24 (26) Mindflay Spectre
  • Mesmer 24 (26) Scythe of Chaos
  • Elementalist 28 (30) Terrorweb Dryder
  • Assassin (26) Grasp of Chaos
  • Ritualist (26) Banished Dream Rider
5. The Hall of Heroes: Boss Annihilation. The three groups have rejoined and it's time to annihilate the Darknesses. Their defeat spawns a chest in the center; each The Darkness is located at the stuatues of Dwayna (previoulsy blocked off in PvE version), and the two statues on the eastern side of the map).
  • Warrior 28 (30) Grasp of Insanity
  • RangerWarrior 30 (32) Chaos Wurm
  • Monk 24 (26) Mindflay Spectre
  • Necromancer 22 (26) Chaotic Energy
  • Mesmer 24 (26) Scythe of Chaos
  • Elementalist 28 (30) Terrorweb Dryder
  • Assassin (26) Grasp of Chaos
  • Ritualist (26) Banished Dream Rider
  • WarriorAssassin 28 (30) Grasp of Agony (located located in center)
  • MesmerMonk 30 (32) The Darkness
  • MesmerNecromancer 30 (32) The Darkness
  • MesmerRitualist 30 (32) The Darkness

One may notice that the b route has the most "annihilation" cases - this is done for story purposes. Also, it should be noted that, with the exception of map 3c, the number of foes will be reduced but balanced groups.

In the future, I may include spawn locations via maps.

Rewards[edit]

  • Quest rewards: 15,000 experience, 1,500 gold, 100 copper Zaishen Coins
  • Foes have a small chance to drop Chaos Gemstones.
  • Defeat of the Darknesses spawns an end chest.

End Chest[edit]

The end chest will give the following items (doubled in hard mode):

  • 1 of the following:
    • Darkness Summoning Stone (summons a The Darkness - build chosen at random)
    • Glob of Ectoplasm
  • 2 of the following:
    • A green item (see below)
    • A gold item (see below)
    • Lockpick
    • Ruby
    • Diamond
    • Sapphire
Greens available
Golds available

Chaos Gemstones[edit]

I decided on adding these as I wanted to give this area a unique trophy drop, and was inspired by the Domain of Anguish gemstones. Following suit of the other gemstones, I want this gemstone to use the original Ranger gemstone model and icon. In the outpost for Tombs, there would be a new collector taking these guys in. The collector would take a number of these (number based on frequency of drops) in exchange for max gold r9 inscribable Shadow weapons.