Feedback:User/MA Anathe/TGENP - Ranger/Expertise/
From Guild Wars Wiki
< Feedback:User | MA Anathe | TGENP - Ranger
Jump to navigationJump to search
Final Notes[edit]
Quips are transient, but Wit is forever. Or is it? (Content pending.)
Expertise[edit]
(All values not provided remain identical to the current skill. All scaling values are provided in 0...15 attribute format.)
- Archer's Signet - 2 cast, 20 recharge - For 1...24 seconds, conditions you apply while wielding a bow last 100% longer, and your bow attack skills cause bleeding for 1...3 seconds.
- Escape - No change.
- Expert's Dexterity - 5en, 20 recharge - Stance - For 20 seconds, your melee attack skills cost 75% more and recharge 15...75% faster, and your Marksmanship attribute is increased by 1 for every 5 ranks of Expertise.
- Glass Arrows - INCOMPLETE.
- Infuriating Heat - No change.
- Marksman's Wager - No change.
- Oath Shot - No change.
- Practiced Stance (PvE) - For 20...35 seconds, you attack 33% faster, and your Preparations recharge 50% faster and last 30...126...150% longer.
- Practiced Stance (PvP) - No change.
- Trapper's Focus - For 12...24 seconds, your trap skills are not easily interrupted, and the next 0...2 times you would be interrupted while activating a trap skill, you are not interrupted.