Feedback:User/MA Anathe/TGENP - Ranger/Expertise/

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Final Notes[edit]

Quips are transient, but Wit is forever. Or is it? (Content pending.)

Expertise[edit]

(All values not provided remain identical to the current skill. All scaling values are provided in 0...15 attribute format.)

  • Archer's Signet - 2 cast, 20 recharge - For 1...24 seconds, conditions you apply while wielding a bow last 100% longer, and your bow attack skills cause bleeding for 1...3 seconds.
  • Escape - No change.
  • Expert's Dexterity - 5en, 20 recharge - Stance - For 20 seconds, your melee attack skills cost 75% more and recharge 15...75% faster, and your Marksmanship attribute is increased by 1 for every 5 ranks of Expertise.
  • Glass Arrows - INCOMPLETE.
  • Infuriating Heat - No change.
  • Marksman's Wager - No change.
  • Oath Shot - No change.
  • Practiced Stance (PvE) - For 20...35 seconds, you attack 33% faster, and your Preparations recharge 50% faster and last 30...126...150% longer.
  • Practiced Stance (PvP) - No change.
  • Trapper's Focus - For 12...24 seconds, your trap skills are not easily interrupted, and the next 0...2 times you would be interrupted while activating a trap skill, you are not interrupted.