Feedback:User/Skye Marin/Feedback:User/Skye Marin/Underused Skills Update - Mesmer

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Here is a short list of Mesmer skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.



Mantra of Recall Mantra of Recall

10 Energy1 Activation time20 Recharge time
Enchantment Spell. "For 15 seconds, whenever you cast a spell, you gain 1 energy for every 3 ranks in Fast Casting (max 1..4). You gain 10..20 energy when Mantra of Recall ends."


Expel Hexes Expel Hexes - Moved to Fast Casting

5 Energy1 Activation time8 Recharge time
Spell. "Target ally loses up to 2 hexes. For each hex removed, you gain 0..8 energy."


Shatter Storm Shatter Storm

5 Energy2 Activation time
Elite Spell. "Target foe loses all enchantments. For each enchantment removed, this spell is disabled for for +5 seconds (maximum 15 seconds)"


Recurring Insecurity Recurring Insecurity
- Also hexes nearby foes


Stolen Speed Stolen Speed

5 Energy¼ Activation time10 Recharge time
Hex Spell. "Interrupt target foe. If target foe was casting a spell or chant, they casts spells 100% slower, and you cast spells against them 25% faster, for 5..15 seconds."


Aneurysm Aneurysm (PvE only)

5 Energy¼ Activation time3 Recharge time
Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 5..20 damage. (maximum 120 damage). No effect if Fast Casting is less than 8.


Mind Wrack Mind Wrack (PvE only)

5 Energy1 Activation time5 Recharge time
Hex Spell. For 30 seconds, whenever you cause target foe to lose Energy, that foe also loses 2..12 health for every point of energy lost. No effect if Fast Casting is less than 8.