Feedback:User/Tennessee Ernie Ford/Stop moving the targets for the non-moving targets

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Stop moving the targets for the non-moving targets[edit]

Provide players with tools to control the degree and type of floating of text indicating a foe, friend, neutral party, or other object.

Use cases[edit]

  • Battle for Lion's Arch: There are 40-50 opponents, but you want to target the boss.
  • Wintersday: There are 200 people huddled around Casey Carpenter, from whom you must claim a quest reward.
  • Canthan New Year: you want to deliver an ingredient to a chef, who is surrounded by 250 players.
  • Slavers' Exile: you are surrounded by 20 minions (foe and friend) and 10 hacked-off dwarves, but you only want to target the one that keeps knocking you down with Earthquakes.
  • Minion Master: you would like to select one minion to turn into a bomb and another to use for condition transference.

In each of these cases, the closer you bring cursor to any potential target, the more it moves out of reach, which is counter-intuitive at best. Tabbing isn't reliable for more than half-a-dozen foes.

Suggested controls[edit]

These controls would be added to the [F11] Options panel.

Force selection of party members/allies through party window (new toggle)

  • Makes it impossible to select any party members or allies by clicking on their label in the main window; you will only be able to select them from the list of party members.

Restrict target label movement (new radio button option)

  • Switches between unrestricted label movement (default/current) to vertical only (the labels move up/down, but not side to side), and horizontal only (the labels move side-to-side, but not up and down).

Differential label sizes (new radio buttons)

  • Allows you to choose to make the labels different sizes based on these criteria:
    1. By level (L24 opponents would have a larger label than L12 ones)
    2. By primary profession (various possibilities, but perhaps melee > untyped > caster, based on which are more likely to be bunched together).
    3. By fraction health remaining (e.g. 25% health creatures could present larger...or smaller labels)
    4. By recent distance moved (e.g. stationary targets would have smaller/larger labels than those that moved from their most recent positions)

Select next NPC (new keyboard shortcut, default: none)

  • Makes it possible to use e.g. [o] to cycle through all NPCs in an outpost, much as we use [tab] to cycle through foes.

(Thanks to Guild Wiki's GW-Susan for reminding us how annoying this has been for so long.)