Feedback talk:User/Disconnect/We shall return and Awakened mobs

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Awakened in general just spawn in groups that are way too damn big. Too Zergish, KEKEKE... Anet should just Nerf that instead. ...Or if that's too much work, set all of their energy regen to crap so they self-destruct after fighting too long with QuickSand always up. --ilrUser ilr deprav.png 11:18, 6 September 2009 (UTC)

Don't forget that wurms can't use Frozen Soil! (Before the buff, the size of Awakened mobs made them challenging, but not unbeatable - I've vanquished sections of the desert that had large Awakened mobs that had to be fought without wurms. I'll admit I haven't really dared go back except for the Zaishen mission, and the size of the mobs there are... manageable.) Not staying dead is really the 'thing' of the Awakened, so I think it's fair for them to be hard to keep down, but with the new functionality of "We Shall Return!" they could probably stand to lose the Signet of Return so they no longer have that added layer of redundancy. Draxynnic 17:24, 6 September 2009 (UTC)
Also, keep in mind for a vanquish you only have to kill every spawn once, if you feel it too much to overcome, keep track of what you kill and escape once you have killed them all.--Orry 22:02, 15 September 2009 (UTC)
I second this. I've been avoiding the last area for my vanq title in NF (And also for Legendary Vanquisher) since it is Joko's Domain. Either remove Signet of Return or destroy their energy management. --talk Large 22:04, 21 September 2009 (UTC)

HM is actually hard now. Why are you guys complaining? :/ Pika Fan 22:07, 21 September 2009 (UTC)

That it is hard for the sake of annoying players. And that is also hard in a handful of areas, not everwhere. --talk Large 14:41, 22 September 2009 (UTC)
It's not THAT hard. It was hard first time I tried to do it, then I took a smiter hero with me. Smite Hex is 170 dmg AoE, Smite Condition hits similar and it really kills these undead mobs. Try it :) Athariel 21:18, 23 September 2009 (UTC)