Feedback talk:User/Than/Bring Back Hero Battles

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Because anet totally didn't have another good reason to remove HB. (Hint: The amount of people who actually played during non-zaishen days)Pika Fan 07:59, 30 October 2009 (UTC)

Play another game, preferably one that is not an online game, if you hate the social aspect.--Underwood 08:02, 30 October 2009 (UTC)
Its certainly true that it only takes a few bad apples to cause a huge change in Guild Wars, or however the old saying goes. The unsportsman-like jerks that abuse certain aspects of the game will force ANET to do something about it. Yes, all of you who ever typed /resign in HB when you were on the red team and all of you UWSCers are ruining the game for the rest of us, the majority true gamers. Although, I'm jumping the gun on the UW thing, since I have no idea what changes are coming to the UW, but the henchman in HA, Fuu Rin, and the new Halloween quests imply a high price as a punishment for the UWSCs. Who knows, though, maybe it will be a fun one! Still, all of you abusers out there SHOULD be punished, GREATLY. What makes you think you have the right to abuse the game that MANY other people enjoy and force ANET into a place where they have no choice but to remove those aspects, or altar them unfavorably? But who cares, as long as YOU get your title or YOU get your ectos, right? Yes, it is YOUR fault, and YOU deserve punishment, not the rest of us. Anyways, I'm ranting... GLHF! --MushaUser Musha Sigc.pngTalk 21:53, 30 October 2009 (UTC)

To Pika - I could always get in a match within less than 5 min. on Non-Zaishen days.

Underwood - I don't hate the social aspect of the game, I like thinking on my own.

Musha - At least we know GW is run by a democracy. ^^ Than 22:52, 30 October 2009 (UTC)

They removed Hb because it was impossible to balance and because heroes are stupid. Not because of RR day. --Frosty User Frosty Frostcharge sig.jpg 16:18, 1 November 2009 (UTC)

Well Frosty, I've gotten 3 responses about the removal of Hero Battles. 1) RR day, 2) Not enough people, and now yours.

How was it impossible to balance? Plus, heroes are only as smart as their users and how ANet designed them. Than 23:41, 1 November 2009 (UTC)

Yes, and anet designed them to be one step under god in terms of power. They are omniscient, have no reflex time, and have no lag. Anet removed Hero Battles because it does not belong in the game. ~Shard User Shard Sig Icon.png 23:44, 1 November 2009 (UTC)

!!! Really? (not being sarcastic) Why didn't it belong in-game? It was a good way for an individual to get tournament reward points wasn't it? Than 02:40, 2 November 2009 (UTC)

There are a number of reasons why the format has been removed, but it had nothing to do with what Shard said. Red Resign didn't have much to do with it either (match manipulation was certainly one of the problems, but RR itself only started to become popular after they had already decided to remove HB). What it comes down to is that Anet had to choose between updating the format or removing it, and they opted for the latter since they didn't know how to fix the format (having ignored it for the past 3 years). I'm not happy about it, but it's unlikely that the format will return. There's too much hate towards the format from people that never even played it, for reasons which I can't understand. --Draikin 01:14, 6 November 2009 (UTC)

I see, thank you Draikin. I was just crying...but now I'll go cut myself. My friend didn't do a lot of HB either, but he wanted to start and get the 5k Faction/ea. HB level. Until then, I will continue dealing with Rt/P spear chuckers in RA. Than 21:39, 7 November 2009 (UTC)

HB doesn't belong in GW because GW is a team based game, and in HB, you're not in a team. ~Shard User Shard Sig Icon.png 21:42, 7 November 2009 (UTC)

Sometimes that's the good thing...not dealing with other people in the team who go "why is my mo/n minion master build bad?" esp. in RA. There's a reason people who PUG in HA look for certain ranks. Plus, I am my own team in HB. There may be no I in team, but there are two other important letters in team: M,E. Than 00:41, 8 November 2009 (UTC)

There are also Te which, in Latin. is a form of tu. And in Latin, tu means you. Thrain | talk 00:51, 8 November 2009 (UTC)

Okay, petition time now? ^^ Than 04:28, 9 November 2009 (UTC)

hero battles was removed because it wasn't fun rrday it wasn't PLAYER VS PLAYER the meta never changed ever it was the same stale meta as the day it came out. heroes are oped because they can tease 1/4 second casts because they know what skill your about to use. and was a large reason as to why they got rid of them in ha and gvg i cant tell you the amount of time i lost playing in ha were the other team had a preprot tease bot that kept a horabad team going because it would godly preprot everything we would spike and would tease anything important heroes are better then a lot of players because of the fact that they know everything because they are NPCs every reason listed is the reason why anet got rid of hb. i mean it got less players the the Ascalon arena and thats just sad. if anet wants to put it back in the game put it in some place like polymock were pvers can enjoy it.- User Zesbeer sig.png Zesbeer 13:42, 25 November 2009 (UTC)

And Frosty up there said "heroes are stupid..." Who's right? Than 23:59, 25 November 2009 (UTC)

"hero battles was removed because it wasn't fun" i gues u mean that u dident think it was fun? i liked it and i assume most peeps who played it liked it. i dont think something had to be removed becouse some peeps dont like it, for example i dont like ha(cause it takes hours to get a team) but that aint getting removed(there is no real reason to remove it as there are alot of peeps who do like it)

"i mean it got less players the the Ascalon arena and thats just sad." personaly i never saw someone in the ascalon area, but then again i dident play from day one, for HB whenever i was playing it there was about the same number of peeps there then in RA.

"it wasn't PLAYER VS PLAYER" hmm so the sins that are palm striking me are actualy alians? yes u could state that heroes are AI ,but if i press space bar while targetting anoter player my char runs towards it and starts attacking thats AI to right?

"rr day" well it could be i never played on one of these days, but as i rember it there where no more resigings in HB then in RA(i count people of the ohter team doing /sit and waiting till u kill the one person thats to lasy to resign)

"in HB, you're not in a team." actualy u are in a team you just can control the entire team.(small difference)

84.196.205.90 14:25, 6 December 2009 (UTC)

<<hero battles was removed because it wasn't fun>>
Basically, you had to run set builds because the AI is not good enough for anything else. Often enough I tried something that looked good on paper only to realize my heroes were not using key skills. So, you either use the FotEternity or lose.
<<yes u could state that heroes are AI>>
How could you say they are not AI? You fight against an AI that can interrupt at a godly speed and knows exactly which enchantments are on who. Most of the time, you were not fighting a player in HB.
<<rr day>>
People used the /roll command and later rr day because the format was stale and imbalanced. Hero builds were very defensive and static. There was no meta because the format (as well as TA) did not lend itself for it. There was no space for attack support or strategic snaring, and no variety at all because, again, the AI could not handle most strategies. So many people chose the easy way and just RR'ed through HB if it was on the z-quest menu. Koda User Koda Kumi UT.jpeg Kumi 16:58, 10 December 2009 (UTC)

"Basically, you had to run set builds because the AI is not good enough for anything else." ofcourse some builds work better as ohters but thats true for evry arena. and ofcourse u cant give a hero any bar u would give a human player exept if u realy want to manage any skill, which u could do ofcourse but if u gonna do that for 3hero's u indeed will have a hard time.


"Often enough I tried something that looked good on paper only to realize my heroes were not using key skills." i had such tings to alot of times when i try a new build not just in HB any arena, i assume its just part of the learning curve.cant expect to come the most imba build on your first try, if u want that u can pvx wiki it. as for the actual issue u had whith hero's not using their skills corectly there are a number of ways u can fix that depending on the situation u can click the skill(this will make them use it), u can experiment whith the atackmodus of the hero (exampel if the hero is in passive it wont atack or use atack skils), u could take less skills whit the same function(for exampel if u take 8 aoe spell(fire nuker) on your bar then the hero is less likly to use the on u want then when u where to give him 3aoe spells atument and some ohter stuff), or u could switch the skill for one whit similiar results(there mostly are enough off those)and hope that the next one works better. (btw gz on making me feel lame for giving advice on an arena that exists no more)


"How could you say they are not AI?" i dident mean that hero's arent AI i meant that our 'player controled' char's are controled by AI to,just look at click to move, auto atack or when u que(probably wrote this rong) 2skills at once. actualy the only 2 things i know that hero AI does more then a player controlled char's AI is that it executes

your 1->2->3 skills(like for example Sever Artery folowed by gash folowed by Final Thrust such chains are almost never more as pressing numbers in accending order, you could do it by facerolling over your keyboard)whitout u having to klick them which is more of a conviniency advantage then a strategic one. if it comes to key skills like backfire,Blood Ritual,empaty,interupts(if u only got 1-2),selfheals(mostly these are used oke),... u can better make your hero's use them (becouse for example they will cast empaty on a monk whit a spelblade)

and 1 of the 3modes guard(stay) aka turn of autorun atack aka press spacebar flee(kite) this u have to do manualy on ur player controlled char,where on a hero u can have it done by AI


"Most of the time, you were not fighting a player in HB." u are fighting a player, more acurately a player that controls 4 char's(to a more or lesser extend)


"Hero builds were very defensive and static. " static, hmmm it depends on ur build but mostly there is alot of running around involved.(maybe even more as AB) defensive well that totaly depends on your build the oponents build the shrines u got etc


"You fight against an AI that can interrupt at a godly speed." well thats true, but whit my relative experiance in HB i havent gotten all that much trouble whith interupters, mainly becouse the 2 main interupt classes are mesmer and ranger. for ranger there are exelent counters such as blocking,dodging,blind and mesmers are extremely squishy, especialy due the amount of sin's and if u want to win u kind of "need" a team thats splitable so u cant aford to constantely guard ur interupter and most mesmers on their own are sinfood unless the sin is of the frenzy+empaty =1337POWN type.


"People used the /roll command and later rr day because the format was stale and imbalanced." well i never saw a /roll in HB nor have i ever seen a RR day ingame just read about it on wiki so i wont comment on that.but i assume the problem here was mostly the zaishen Q right?(i mean removing the Q would have solved this problem as much as removing the arena.) i havent got a clue about what stale means(, so i'm gonna go for a <insert story about a cute puppy here> argument to distract u from my ignorance.) as for imbalanced all of GW(actualy almost all games) is imbalanced. (therefore stating that something inbalanced is the same as stating that life is unfair,as in both are universaly true, for just about anything and there isent realy anything u can do about it. what i mean is yes HB was inbalanced so is HA,CA,AB,FA,TA,PVE,... )84.196.205.90 01:39, 12 December 2009 (UTC)

Can anyone translate this to english, please? Koda User Koda Kumi UT.jpeg Kumi 18:04, 15 December 2009 (UTC)
you mean i wrote to much spelling mistakes? or structure is bad?or both? 84.196.205.90 19:27, 15 December 2009 (UTC)

Ill tell you waht gives me the right musha, what gives me the right is, "This skill goes here, that skill goes there, do this, do that, DONT do this just yet, WHAMMO! youve beaten the underworld." THAT is what gives me the right. If ANet truely wants people to stop farming underworld (which is a completely and totally ridiculous idea seeing as its the only place to get ectos) then they should come up with a better way to stop it rather than the piss poor addition of these stupid skellys. 100 damage every 3 seconds. I rofl'd and then hit shadow refuge. >:D RR day wasnt about points, it was about cash, it was about taking a title (z-title to be exact) and making it somewhat obtainable for people that dont do HA on a regular basis or wanna spend the rest of their lives doing Z-Elite once a day for that title. I personally used it to get some new armor and a couple nice weapons but hey i dont give a crap about titles anyway. lol. And if ANet didnt open the door we wouldnt have walked through it. But when they open a door and then start scraping "Please come have sex with the person of your dreams inside" into the door it becomes a little ridiculous of you to NOT do it. (In case you didnt know the analogy was me refering to them not only allowing the perma farmers continued existence but also designing new spawns, spawn locals, and even a new mob, for the express purpose of catering to them) Briar 11:16, 16 December 2009 (UTC)

HB was a badly designed arena that could not be balanced in any way. RR day, which made getting z-keys rediculously easy, was just a small part of the problem. They could just have made the quest non-repeatable and obtainable only once per account (which would have solved the whole RR issue), but it was just the tip of the iceberg. Koda User Koda Kumi UT.jpeg Kumi 16:31, 16 December 2009 (UTC)
i'm aware that alot of people say HB was badly desigend, but i'm not sure or that is a fact or an opinion.
to me a fact would be if someone said that HB was different,if different is better our worse i would say is an opinion.(just my opinion.)
i get that there where more people who disliked it then those that liked it(not meaning that it wasent liked by a bunch of people, if u get what i mean),but thats also true for things like DOA,the deep,CA and probably even for HA which is multiple districts big. just to point out that things dont get removed becouse people dislike it.84.196.205.90 18:04, 16 December 2009 (UTC)
The main reason is because RPS. (rock paper scissors). Because hero AI is what it is, and that is, omnipotent, it was a game of rock paper scissors to see who won. If you brought a tease hero then you pretty much won everytime hands down because the opposing team couldnt fight you. It was a good idea, but AI made it execute poorly. Plus there was alot of exploits going on which didnt help the case for it to stay. But hey, People making money in game, quick, get out the nerf bat.... Briar 23:11, 16 December 2009 (UTC)
the only place where i have ever seen or used rock paper scissors is mad king torn event, but maybe i played at the rong times or something.
also if it was about people geting to much gold to quick they could just have removed the ZQ for it and the balt faction it gave as reward(not that it was alot), for me that would have been fine.
i would just like to play it again(becouse i liked it)and i fail to see how it hurts someone that doesent like it.(exept that it might be a torn in your eye.) 84.196.205.90 14:01, 17 December 2009 (UTC)