Heroes' Crypt

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Heroes' Crypt
Heroes' Crypt CU.jpg
Region Ascalon
Victory condition Annihilation
Party size 4
Allowed levels (Zaishen Challenge and Elite) Any
Allowed levels (normal) 20
Priest/Obelisk Obelisk Lightning
Effect None

Heroes' Crypt is of one the maps in rotation in Random Arenas, Codex Arena, Zaishen Challenge, and Zaishen Elite.

The map has a short path to the opposing team's starting area. Heroes' Crypt sports an accessible raised area above an obelisk, and also has a small, lowered section below the main arena. There are no environmental effects in this arena. In Random Arenas, each team's starting area spawns a flag; players can control the obelisk by placing their flag on the Obelisk Flag Stand. In Zaishen Challenge and Zaishen Elite, the flags do not spawn.

Objective[edit]

Annihilation: To be victorious, at least one player on your team has to be alive after they have killed the last opponent.

Common tactics/tips[edit]

  • Obelisk control gives a considerable advantage over the other team in this map, so make sure to capture it early in the match.
  • The raised area above the obelisk gives a height advantage to ranged weapons.
  • If you are being attacked from the above area by projectiles while you are below it, hug the walls for their projectiles to be obstructed.

Notes[edit]


  Random Arenas
Outposts: Random Arenas
Annihilation arenas: Amnoon ArenaAscalon ArenaChurranu Island ArenaD'Alessio ArenaFort KogaPetrified ArenaShing Jea ArenaShiverpeak ArenaSunspear Arena
Obelisk Annihilation arenas: Brawler's PitHeroes' Crypt
Priest Annihilation arenas: Seabed Arena
Kill Count arenas: The Crag
Out of rotation arenas: Ahmtur Arena