Hex Eater Signet

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Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one hex. You gain 1...3...4 Energy for each hex removed this way.

Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one hex. You gain 1...3...4 Energy for each hex removed this way.

Concise description
Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed.


Progression
Energy gain
0
2
1
1
2
1
2
2
1
3
3
2
4
3
2
5
3
2
6
3
2
7
3
2
8
4
3
9
4
3
10
4
3
11
4
3
12
4
3
13
5
4
14
5
4
15
5
4
16
5
4
17
5
4
18
6
5
19
6
5
20
6
5
21
6
5

Acquisition[edit]

Skill trainers

Related skills[edit]

Notes[edit]

  • Heroes are sometimes walking into strong AoE-Spells to remove short lasting hexes (it's advised to equip this skill in ranged-only teams, to avoid heroes walking into the frontline).
  • Heroes will cast this on nearby allies even if there are more dangerous hexes on others.
Bug Bug.This skill's "touched ally" part doesn't work, and AoE effect is centered around the caster, not the actual target. Also, if there are more hexed targets in range than the signet can handle, they will be picked from first to last in the party window.
Bug Bug.Whether it affects allies or just party members is being discussed and researched at this skill's talk page, although because of it working from top party member to bottom, it won't probably work on allies.