Signet of Illusions

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Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute.

Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute.

Concise description
Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute.


Progression
0
1
1
1
2
1
3
1
4
2
5
2
6
2
7
2
8
2
9
2
10
2
11
2
12
3
13
3
14
3
15
3
16
3
17
3
18
3
19
4
20
4
21
4

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

  • Although they are not technically linked to attributes, Signet of Illusions will work with spells linked to title tracks.
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This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game.

Progression
Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Effective Asura / Deldrimor / Ebon Vanguard / Norn / Sunspear rank 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Effective Friend of the Kurzicks / Luxons rank 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
‡ The effective rank falls between that of two title track ranks.
Anomaly Anomaly.Items that grant a 20% chance of adding +1 to Illusion Magic do not affect spells cast while this signet is active. For example, you cannot use "Master of My Domain" to obtain rank 21 in the table above. Instead, spells will use the unmodified Illusion rank.