User:Anthro Inquisitor

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--The 600 Builds[edit]

The following are a list of possible 600 builds for every profession (asides warrior and paragon) Now everyone can farm! DO note it is REQUIRED that you have a 20% longer enchantments item;

Ritualist[edit]

This version is actually faster than a monk, however you are more susceptible to death due to a lack of Spell Breaker. As a ritualist I do not recommend ANY + energy due to the fact VWK will screw your energy management over.

Ritualist Ritualist / Monk Monk
Attribute 1 Attribute 1 Rank
Attribute 2 Attribute 2 Rank
Vengeful Was Khanhei.jpg
Vengeful Was Khanhei
Vengeful Weapon.jpg
Vengeful Weapon
Spirit Bond.jpg
Spirit Bond
Protective Spirit.jpg
Protective Spirit
Vital Blessing.jpg
Vital Blessing
Essence Bond.jpg
Essence Bond
Life Attunement.jpg
Life Attunement
Shield of Absorption.jpg
Shield of Absorption



Necromancer[edit]

If you are fighting condition heavy foes; Contagion might do the job, if a little risky on the health.

Necromancer Necromancer / Monk Monk
Attribute 1 Attribute 1 Rank
Attribute 2 Attribute 2 Rank
Tainted Flesh.jpg
Tainted Flesh
Consume Corpse.jpg
Consume Corpse
Spirit Bond.jpg
Spirit Bond
Protective Spirit.jpg
Protective Spirit
Vital Blessing.jpg
Vital Blessing
Essence Bond.jpg
Essence Bond
Life Attunement.jpg
Life Attunement
Shield of Absorption.jpg
Shield of Absorption



Assassin[edit]

It might be well to note that this one is very hard to use due to the fact there is really no benefit coming from the assassin part of the equation other than a good degen on every foe.

Assassin Assassin / Monk Monk
Attribute 1 Attribute 1 Rank
Attribute 2 Attribute 2 Rank
Viper's Defense.jpg
Viper's Defense
Heart of Shadow.jpg
Heart of Shadow
Spirit Bond.jpg
Spirit Bond
Protective Spirit.jpg
Protective Spirit
Vital Blessing.jpg
Vital Blessing
Essence Bond.jpg
Essence Bond
Life Attunement.jpg
Life Attunement
Shield of Absorption.jpg
Shield of Absorption



Dervish[edit]

The Dervish; the one I'd like to say is second to best to a monk when it comes to 600ing; mysticism makes energy management much easier than even a monk. Not to mention a nice set of elites at your disposal. The make it much simpler as well.

Dervish Dervish / Monk Monk
Attribute 1 Attribute 1 Rank
Attribute 2 Attribute 2 Rank
Avatar of Dwayna.jpg
Avatar of Dwayna
Eternal Aura.jpg
Eternal Aura
Spirit Bond.jpg
Spirit Bond
Protective Spirit.jpg
Protective Spirit
Vital Blessing.jpg
Vital Blessing
Essence Bond.jpg
Essence Bond
Life Attunement.jpg
Life Attunement
Shield of Absorption.jpg
Shield of Absorption



Elementalist[edit]

Elementalists have the benefit of a high energy; making energy management exceptionally; and the elite makes healing almost outrageous; since you can spam spirit bond and be healed for well over 100 health and restoring over 10 energy!

Elementalist Elementalist / Monk Monk
Attribute 1 Attribute 1 Rank
Attribute 2 Attribute 2 Rank
Ether Renewal.jpg
Ether Renewal
Aura of Restoration.jpg
Aura of Restoration
Spirit Bond.jpg
Spirit Bond
Protective Spirit.jpg
Protective Spirit
Vital Blessing.jpg
Vital Blessing
Essence Bond.jpg
Essence Bond
Life Attunement.jpg
Life Attunement
Shield of Absorption.jpg
Shield of Absorption



Mesmer[edit]

Mesmers are a little heavy on the energy management; however their elite allows to them maintain shield of absorption almost indefinitely; making them almost if not better than monks vs non-caster monsters.

Mesmer Mesmer / Monk Monk
Attribute 1 Attribute 1 Rank
Attribute 2 Attribute 2 Rank
Mantra of Recovery.jpg
Mantra of Recovery
Persistence of Memory.jpg
Persistence of Memory
Spirit Bond.jpg
Spirit Bond
Protective Spirit.jpg
Protective Spirit
Vital Blessing.jpg
Vital Blessing
Essence Bond.jpg
Essence Bond
Life Attunement.jpg
Life Attunement
Shield of Absorption.jpg
Shield of Absorption

Ranger[edit]

Rangers are very difficult to use unless you have someone to feed you energy in the beginning due to the absolute lack of any regen while maintaining the enchantments. However if fighting condition heavy foes; energy management will not be an issue if using melandru's resilience.

Ranger Ranger / Monk Monk
Attribute 1 Attribute 1 Rank
Attribute 2 Attribute 2 Rank
Melandru's Resilience.jpg
Melandru's Resilience
Frozen Soil.jpg
Frozen Soil
Spirit Bond.jpg
Spirit Bond
Protective Spirit.jpg
Protective Spirit
Vital Blessing.jpg
Vital Blessing
Essence Bond.jpg
Essence Bond
Life Attunement.jpg
Life Attunement
Shield of Absorption.jpg
Shield of Absorption

--The Smiter[edit]

The Smiter is an essential part of this build, however it must be modified for the use a non-monk 600. That, and it actually has to do something besides looking pretty. The Smiter must also have a 20% longer enchants modification; then it must cast spell breaker on the 600 directly before it runs into the fray; not during, otherwise the Smiter will die very quickly.

Monk Monk / Any Any
Attribute 1 Attribute 1 Rank
Attribute 2 Attribute 2 Rank
Balthazar's Spirit.jpg
Balthazar's Spirit
Blessed Aura.jpg
Blessed Aura
Blessed Signet.jpg
Blessed Signet
Holy Wrath.jpg
Holy Wrath
Retribution.jpg
Retribution
Signet of Devotion.jpg
Signet of Devotion
Spell Breaker.jpg
Spell Breaker
Rebirth.jpg
Rebirth