User:Astohan/Ritualist

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Channeling Magic[edit]

Elites

15 Energy2 Activation time20 Recharge time - (Channeling Magic) - Elite Spell. "For 5 seconds, all foes afflicted by the Clamor of Souls suffer from 5...41...50 lightning damage per second. Foes also suffer from burning for 0...4...5 seconds if a spirit is within earshot."

5 Energy1 Activation time8 Recharge time - (Channeling Magic) - Elite Spell. Deals 20...52...60 lightning damage. You drain 3 Energy and steal 5...41...50 health from target foe if you are holding a bundle item."

5 Energy1 Activation time10 Recharge time - (Channeling Magic) - Elite Spell. You shadow step to target foe and that foe is knocked-down. If you are within earshot of a spirit, you steal 5...61...75 Health to foe when you shadow step."

1 Energy¼ Activation time20 Recharge time - (Channeling Magic) - Elite Signet. "You gain 0...6...8 Energy. If any Spirits are within earshot, you steal 5 Energy plus 1 Energy for every 2 ranks of Spawning Power to a random spirit." You do not sacrifice Health if any allied spirits are within earshot.

10 Energy1 Activation time60 Recharge time - (Channeling Magic) - Elite Item Spell. Hold Glaive's ashes for up to 5...25...30 seconds. While you hold her ashes, your get +2 in your Channeling Magic and have 10% armor penetration from Channeling Magic Skills. When you drop her ashes, all nearby foes are struck for 3 damage for each second these ashes were active."

15 Energy2 Activation time30 Recharge time - (Channeling Magic) - Elite Spell. "You summon the ghost of Glaive (mobile spirit). The Spirit of Glaive is level 5...21...25 and has Essence Strike Essence Strike, and Spirit Burn Spirit Burn. Its attacks deal Lightning damage, and Glaive is immune to conditions and hexes."

15 Energy2 Activation time45 Recharge time - (Channeling Magic) - Elite Item Spell. Hold Kuurong's ashes for up to 5...25...30 seconds. Whenever you are hit by a foe, that foe suffers from burning for 3 seconds and is knocked down for 3 seconds.

10 Energy1 Activation time25 Recharge time - (Channeling Magic) - Elite Weapon Spell. "For 20 seconds, target ally attacks 25 % faster and deals +1...12...15 damage.Weapon of Fury has no effect if that ally is Enchanted."

0 Energy3 Activation time60 Recharge time - (Channeling Magic) - Elite Signet. "You summon 1 level 1...11...14 Pain Spirit,which lasts for 10...50...60 seconds, to your location. Each time your health drops below 20...64...75%, all Pain Spirit you control shadow step to your current location. For every 2 ranks in Spawning Power you summon 1 more Pain Spirit."

Non-Elites

5 Energy¼ Activation time10 Recharge time - (Channeling Magic) - Spell. "You steal 1...3...4 Energy from earshot spirits (maximum 5...11...12 energy).

5 Energy1 Activation time8 Recharge time - (Channeling Magic) - Spell. Target foe is struck for 15...51...60 lightning damage. If any Spirits are within earshot, you gain 5 Energy plus 1 Energy for every 2 ranks of Spawning Power.

10 Energy2 Activation time15 Recharge time - (Channeling Magic) - Spell. All Spirits you control gain 15...75...90 Health and shadow step to your location. After 3 seconds, each spirit under your control explodes. Each explosion deals 5...25...30 lightning damage to all nearby foes.

15 Energy2 Activation time8 Recharge time - (Channeling Magic) - Spell. Open a Spirit Rift at target foe's location. After 2 seconds, all adjacent foes are struck for 25...85...100 lightning damage. If you are within range of a spirit, you also steal 1 point of energy per second to the afflicted foes (lasts 2 seconds).

15 Energy1 Activation time5 Recharge time - (Channeling Magic) - Spell. Open a Spirit Rift at target foe's location. After 2 seconds, all adjacent foes are struck for 35...127...150 lightning damage. If you are within earshot of a spirit, you don not sacrifice health.

5 Energy2 Activation time15 Recharge time - (Channeling Magic) - Spell. Deals 15...63...75 damage. If the foe is near a corpse, that corpse explodes and deals 15...63...75 chaos damage to the foes in its area.

5 Energy2 Activation time15 Recharge time - (Channeling Magic) - Spell. If the foe is near a corpse, that that foe is stroke for 10...102...125 damage.

5 Energy1 Activation time6 Recharge time - (Channeling Magic) - Spell. Deals 5...41...50 lightning damage. If you are wielding a weapon spell, you deal additional 5...61...75 lightning damage. This spell has 25% armor penetration."

5 Energy1 Activation time10 Recharge time - (Channeling Magic) - Spell. "Deals 15...63...75 lightning damage. If you are holding an item, the target foe also suffers from Weakness for 0...5...6 seconds."

5 Energy1 Activation time8 Recharge time - (Channeling Magic) - Spell. "Deals 5...57...70 lightning damage. If you are within range of a spirit, the target foe, and the allied spirit, also suffer from burning for 1...3...4 seconds."

10 Energy1 Activation time8 Recharge time - (Channeling Magic) - Spell. "Deals 5...93...115 lightning damage. You knock down your target if you have more Health than your targeted foe."

15 Energy2 Activation time30 Recharge time - (Channeling Magic) - Spell. "For 5 seconds this spell deals 5...21...25 lightning damage per second to all adjacent foes to the targeted foe. One of your spirits lose 40...28...25 Health per second for 5 seconds. This spell fails if you are not within range of a spirit."

Restoration Magic[edit]

Elites

5 Energy2 Activation time20 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...11...14 Spirit. Each time a party member's health drops under 75%, this Spirit heal that party member for 10...90...110 health. Each time a party member is healed by this way, this Spirit loses 75...43...35 health. This spirit lasts for 5 seconds for each point in Spawning Power.

10 Energy1 Activation time15 Recharge time - (Spawning Power) - Elite Weapon Spell. "For 6 seconds, each time a foe strikes the targeted ally, that ally loses 1 condition and steal 0...6...7 from that foe. End Effect: target ally lose is healed for 5...11...12 for each second the spell were active. "

5 Energy¼ Activation time15 Recharge time - (Restoration Magic) - Elite Weapon Spell. "For 8 seconds, target ally has a 75% chance to block attacks and gains 1...20...25 health each second if within earshot of a spirit."

15 Energy2 Activation time60 Recharge time - (Restoration Magic) - Elite Item Spell. "For 10...26...30 seconds, your Restoration Magic line is boosted by +2. While holding these ashes, your restoration spells heal for additional 2...20...25 points."


Non-Elites

5 Energy¼ Activation time8 Recharge time - (Restoration Magic) - Spell. Remove 1 hex from target ally and heal for 5...49...60 health if target ally was under the effects of a Weapon Spell.

5 Energy¾ Activation time4 Recharge time - (Restoration Magic) - Spell. Heals for 30...78...90. Removes one condition if a spirit is within earshot. Heals for 5...17...20 health for each condition removed in this way.

10 Energy¾ Activation time6 Recharge time - (Restoration Magic) - Spell. "Target ally is healed for 15...83...100 Health. If you are within earshot of a Spirit, you also heal 2 adjacent allies for 10...66...80 Health." Cannot self-target.

5 Energy¾ Activation time4 Recharge time - (Restoration Magic) - Spell. "Heals target ally for 60...116...130. Heal for 10...38...45 more if you are within earshot of a spirit. You don't sacrifice Health if you are within earshot of any spirits."

5 Energy¾ Activation time5 Recharge time - (Restoration Magic) - Spell. "Heals target ally for 60...168...195. You sacrifice 50...36...33% Health if your Invocation line is under 9."

15 Energy¼ Activation time10 Recharge time - (Restoration Magic) - Spell. Allied spirit lose 5...41...50 Health. Target ally is healed for 7 for each point of Health lost. Allied spirit dies 5 seconds after that ally is healed.

10 Energy¼ Activation time8 Recharge time - (Restoration Magic) - Spell. "You heal target ally for 5...61...75% of the nearest spirit's health."

1 Energy1 Activation time35 Recharge time - (Restoration Magic) - Item Spell. "Hold Tsungrai's ashes for up to 5...13...15 seconds and gain +50...250...300 maximum Health. When you drop his ashes, you gain 10...38...45% Health of the total Health lost while you were under these ashes."

10 Energy1 Activation time20 Recharge time - (Restoration Magic) - Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, Conditions on earshot allies expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 Conditions.

5 Energy1 Activation time10 Recharge time - (Restoration Magic) - Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each Hex or Condition an party member in the area are suffering from while holding her ashes, that ally gains +3 Health regeneration. When you drop her ashes, party members in the area gain 5...37...45 health] for each remaining Hex or Condition.

10 Energy1 Activation time20 Recharge time - (Restoration Magic) - Elite Item Spell. "Hold Sogolon's ashes for 15...51...60 seconds. While you hold his ashes, all Shouts and Chants you use last 33% longer, and also activate and recharge 33% faster. When you drop his ashes, you gain 2 energy for each party member within earshot. (Maximum 4...10...12 energy)."

15 Energy5 Activation time40 Recharge time - (Restoration Magic) - Item Spell. "Hold Naomei's ashes for 15 seconds. All party members in the area while holding her ashes receive +15 armor bonus. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and 15...63...75% Energy.

5 Energy¾ Activation time12 Recharge time - (Restoration Magic) -Weapon Spell. "For 3 seconds, each time target ally receives physical damage, that ally loses Blind Condition. If that ally is not enchanted while under effects of this weapon spell, the next ally's attack also inflicts Blindness for 0...4...5 seconds.

10 Energy¼ Activation time15 Recharge time - (Restoration Magic) -Weapon Spell. "For 1...16...20 seconds, target ally gains +5...13...15 additional armor. If that ally is affected by a hex or a condition, that ally receive + 1...7...8 health regen."

10 Energy1 Activation time25 Recharge time - (Restoration Magic) "Create a level 1...13...16 Spirit. When this Spirit dies, all non-Spirit allies within range are healed for 3...7...8 Health for each second this Spirit was alive. This spirits dies after 15 seconds." For every 2 ranks in Spawning Power, Life lasts 1 second longer.

5 Energy1 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Every 3 seconds, Recovery removes a condition from a random non-spirit ally within earshot. If a condition was removed, that ally is healed for 5...45...55 Health and gains immunity to conditions for 0...4...5 seconds. Recovery dies after 12 seconds. For every 3 ranks in Spawning Power, Recovery lasts 3 seconds longer.

15 Energy3 Activation time30 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. For 5...21...25 seconds, non spirit allies within range gain +1...4...5 Health regeneration. When this spirit dies, all party members within its range are healed for 0...2...3 for each second this spirit was active. Recuperation dies after 5...21...25 seconds."

10 Energy2 Activation time30 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. It heals all party members within earshot for 3...25...30 Health every 2 seconds. Rejuvenation dies after 12 seconds." For every 2 ranks in Spawning Power, Life lasts 1 second longer.


Communing Magic[edit]

Elites

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Elite Weapon Spell. "For 3 second, the damages received are reduced by 20. End effect: target ally steal 10...74...90 Health to a random foe."

10 Energy1 Activation time40 Recharge time - (Restoration Magic) - Elite Item Spell. "For 20 seconds, you cannot lose more than 10% of your maximum health. When you drop these ashes, you gain 5...29...35% health from the total health you lose while under these ashes."

Non-Elites

5 Energy1 Activation time10 Recharge time - (Communing Magic) - Weapon Spell. "For 5...25...30 seconds, target ally receives +5...21...25 armor bonus. If that ally is not enchanted, he gains +20...108...130 maximum Health."

10 Energy1 Activation time20 Recharge time - (Communing Magic) - Weapon Spell. "For 5...11...12 seconds, target ally takes 5...13...15 less damage. If target ally is not enchanted, that ally gains +30...102...120 maximum Health."

0 Energy1 Activation time30 Recharge time - (Communing Magic) - Signet. "You force the enemy spirit (or minion) to fight for you for 30 seconds;5...13...15 seconds after you stole the spirit (minion), that spirit suffers from 30...14...10 damage per second. That new ally dies within 30 seconds."

25 Energy3 Activation time45 Recharge time - (Communing Magic) - Binding Ritual. "Creates a level 1...10...12 spirit. For 3 seconds, the next 15...95...115 damage is negated for a random party member. Each time a party member is protected this way, Shelter is knocked down for 2 seconds. This spirit lasts for 20...44...50 seconds. If this spirit dies before the end of its duration, it protects all party members for losing more than 10% of their maximum health for 10 seconds."

15 Energy3 Activation time30 Recharge time - (Communing Magic) - Binding Ritual. "Creates a level 1...8...10 spirit. You sign a pact with this spirit. Each time a party member must suffer from attacks, this spirit suffers 90...54...45% of these damage instead. All the damage the spirit can take is equally divided with you, and you benefit from a -0...8...10 damage reduction. This spirit lasts for 20 seconds. If this spirit dies before the end of its duration, you lose the same health the spirit had at its creation."

10 Energy1 Activation time12 Recharge time - (Communing Magic) - Weapon Spell. "For 2...5...6 seconds, target ally cannot be the target of any Enchantment, or Hex."

10 Energy1 Activation time15 Recharge time - (Communing Magic) - Weapon Spell. "For 2...7...8 seconds, target ally has 50% block chance."


Spawning Power[edit]

Elites

10 Energy2 Activation time25 Recharge time - (Spawning Power) - Elite Spell. "You destroy all spirits under your control. You gain 0...3...4 energy points per spirit destroy this way. If you are holding an Item Spell, each spirit's explosion heals all party members within range for 0...3...4 points for every 2 ranks in Spawning Power."

10 Energy1 Activation time10 Recharge time - (Spawning Power) - Elite Spell. "You steal 10...62...75 Health from the target foe. If you are within earshot of a spirit, you also steal 5...25...30 Health to that foe. If your target is a spirit or a minion, this skill recharges instantly."

5 Energy1 Activation time30 Recharge time - (Spawning Power) - Elite Enchantment Spell. "For 5...21...25 seconds, each time you strike a foe with physical attacks you deal 5...41...50 damage, and a nearby spirit loses the same amount of Health each time you strike. Fails if no spirit is within earshot."

Non-Elites

0 Energy2 Activation time40 Recharge time - (Spawning Power) - Signet. "You summon a level 5...11...13 Spirit which can't attack and your binding rituals activate 10...18...20% faster. This spirit lasts for a maximum of 15 seconds. After the spirit is dead, your binding rituals recharge 10...18...20% faster for 15 seconds."

10 Energy1 Activation time10 Recharge time - (Spawning Power) - Spell. "You deal 5...17...20 lightning damage to the target foe for every 2 points in Spawning Power (maximum 130 damage)."