User:Bane of Worlds/Links
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Links+[edit]
Stuff...+[edit]
In the Army Now(Kurzick & Luxon) aka Milk and Cookie run
- To be added at a later time.
Spirit's Strength based rits[edit]
- Can be referred to as glass cannon
- makes use of mods like zealous(vampiric, furious,etc ) and suffix mods that boost health, defense, or the length of enchanting.
- makes use of Ghost Forge insignia.
- spawning power range is 14-16(sup rune).
- IAS and Sight Beyond Sight for executing physical spikes to protect other spellcasters as a midline fighter.
- Long duration weapon spells like Splinter Weapon and Vital Weapon are common. Warmonger's Weapon is used in PvP to shutdown spellcasters.
- Warrior w/shield, Ranger,and Paragon(w/ or w/o shield) are the sturdier prof choices.
- Can be used in AB, RA, TA, PvE. Haven't tested for HvH or HA so don't know how it fairs in those places.:p
Ritualist Pros & Cons[edit]
Pros
- Item spells, non-removable weapon spells, and binding rituals are unique to this class.
- Access to defensive defensive spirits that affects a range of 2.7 times of the aggro circle.
- Offensive spirits with a longbow range.
- Summon spirits that do specific tasks without the need to pay full attention.
- Fairly versatile.
- Complements monks that are protecting or healing.
- Generally wanted in PvE for healing or offensive purposes when the group is lacking elementalists or monks.
- Decent energy management skills
- Spawning Power provides more health to minions and spirits. Also lengthens weapon spell per SP rank.
Cons
- Fewer skills than core classes.
- Weak armor like other spellcasters.
- There are no hex removal skills.
- Only has 3 interrupt skills, two in channeling magic, and one in communing.
- Binding Rituals are not affected by halve casting or recharge mods.
- Long casting times of binding rituals make them targets of interrupts.
- Unlike enchantments, weapon and item spells cannot be stacked on top of another of the same type.
- Item spells makes the player to lose the benefit from the weapon set for the item spell's duration