User:Bargaw/Ritualist Skill buffzors

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Here's list of buffs for Ritualist.

Communing[edit]

25 Energy3 Activation time45 Recharge time - Binding Ritual. Create a level 1...6...7 Spirit. This Spirit's attacks deal 5...17...20 damage and deal double damage to Hexed foes. This Spirit dies after 8...19...22 attacks.

10 Energy1 Activation time20 Recharge time - Enchantment Spell. For 10...30...35 seconds, you cannot be interrupted while casting Binding Rituals and have 5 base damage reduction.

10 Energy½ Activation time10 Recharge time - Hex Spell. For 2...5...6 seconds, target foe cannot attack while adjacent to spirit and moves 66% slower.

25 Energy5 Activation time30 Recharge time - Binding Ritual. Create a level 1...7...8 Spirit. Every time non-Enchanted non-Spirit ally hits with an attack that ally removes one Enchantment from target foe and this Spirit loses 50 health. This Spirit dies after 10...30...35 seconds.

10 Energy1 Activation time5 Recharge time - Hex Spell. Removes weapon spell effect from target foe, for 5...9...10 seconds foe cannot cast weapon spells.

5 Energy¼ Activation time10 Recharge time - Weapon Spell. For 5...17...20 seconds, target other ally's next attack skill hits one additional foe in range.

5 Energy2 Activation time30 Recharge time - Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +24 armor and +30 maximum Energy. When you drop his ashes you gain 10 Energy.

25 Energy5 Activation time45 Recharge time - Binding Ritual. Create a level 1...7...8 Spirit. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. This Spirit lasts 5...15...17 seconds.

15 Energy3 Activation time30 Recharge time - Binding Ritual. Create a level 1...7...8 Spirit. All foes within earshot take twice as long to build adrenaline. This Spirit dies after 15...39...45 seconds.

15 Energy5 Activation time30 Recharge time - Binding Ritual. Create a level 1...13...16 Spirit. Whenever a non-Spirit ally in its range takes damage, that ally is healed for 15 and the Spirit takes 15 damage. This Spirit dies after 30...54...60 seconds.

5 Energy¼ Activation time12 Recharge time - Weapon Spell. "For 3 seconds, target ally has a Vital Weapon that redirects 75% of the damage to you. The damage you receive this way is reduced by 5...17...20.

10 Energy3 Activation time30 Recharge time - Elite Binding Ritual. Create a level 1...7...8 Spirit. Whenever non-Spirit foe , whose moving slower than normal or standing, takes damage, that foe is knocked down. This Spirit dies after 30...54...60 seconds or 2...4...5 successful knock downs.

5 Energy1 Activation time5 Recharge time - Elite Weapon Spell. For 10...26...30 seconds, target ally move and cast Spells 25% faster.

Spawning Power[edit]

10 Energy2 Activation time60 Recharge time - Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -5...29...35% of the base Energy to cast and heal for 5...29...35% more.

10 Energy1 Activation time8 Recharge time - Spell. Strike target foe for 10...34...40 lightning (maximum 135) damage for every Binding Ritual you have.

5 Energy1 Activation time20 Recharge time - Item Spell. Hold Lee Sa's ashes for 2...7...8 seconds. While you hold her ashes, you gain +4 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy.

5 Energy¼ Activation time20 Recharge time - Enchantment Spell. You move 25% faster for 5...13...15 seconds for every Spirit you control.

10 Energy0 Activation time30 Recharge time - Elite Skill. For 30 seconds, your Rituals and spells that target corpses cost 3...9...10 energy less( minimum 10 energy) and cast 15...29...33% faster.

5 Energy1 Activation time30 Recharge time - Elite Enchantment Spell. For 10 seconds, you gain +1...4...5 Energy regeneration but all spirit within earshot suffer -5 Health degeneration. If you are near spirit when Spirit Channeling would end, Sprit Channeling is renewed.

5 Energy1 Activation time10 Recharge time - Enchantment Spell. For 5...11...13 target ally loses 1 condition and 1 hex every 5 seconds if under effects of weapon spell.

Restoration[edit]

10 Energy1 Activation time30 Recharge time - Item Spell. For 60 seconds, all Shouts and Chants you use last 40...88...100% longer and you gain 1...3...3 strikes of adrenaline everytime you cast a spell.

5 Energy1 Activation time20 Recharge time - Elite Item Spell. Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. Whenever damage is reduced you steal 0...12...15 Health from all nearby foes.

5 Energy¾ Activation time10 Recharge time - Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon Spell, that ally loses one Condition and one Hex.

10 Energy1 Activation time20 Recharge time - Elite Item Spell. Hold Tanasen's ashes for up to 5...25...30 seconds. While you hold his ashes, you have +10...34...40 armor, cannot be interrupted and gain +2 Energy regeneration.


Channeling + more coming soon.--Bargaw 19:54, 29 December 2008 (UTC)