User:Johnnyrodrigues/skill ideas/mesmer

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Mesmer skill ideas:[edit]

5 Energy0.25¼ Activation time20 Recharge time - Spell. Interrupts a spell or chant. Interruption effect: steals 5...13...15 Energy from target foe.

5 Energy0.25¼ Activation time12 Recharge time - Spell. Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...13...15 seconds.

10 Energy0.25¼ Activation time20 Recharge time - Spell. Interrupts a spell/chant. Interruption effect: That skill is disabled and this skill becomes the interrupted spell/chant (5...17...20 seconds).

5 Energy2 Activation time15 Recharge time - Hex Spell. (6 seconds). Deals 15...63...75 damage the next time target foe uses an elite skill.

5 Energy2 Activation time10 Recharge time - Hex Spell. (5...13...15 seconds). Target foe has -0...2...2 Energy degeneration and you have +0...2...2 Energy regeneration.

5 Energy1 Activation time15 Recharge time - Spell. Removes one enchantment. Removal effect: target foe has -1...2...2 Energy degeneration.

5 Energy1 Activation time15 Recharge time - Spell. You gain 5...13...15 energy if you have less energy than target foe. Otherwise: You lose all energy.

1 Activation time15 Recharge time - Signet. Removes 1...3...3 hexes from yourself and nearby allies. Removal Effect: You gain 5...9...10 energy.

1 Activation time20 Recharge time - Signet. You gain 5...13...15 energy. No effect unless you have less than 5...13...15 Energy.

1 Activation time20 Recharge time - Signet. (10 seconds). You gain +1...3...4 energy regeneration. Initial Effect: You lose all energy.

0.25¼ Activation time15 Recharge time - Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...50...60 damage.

Elite Mesmer skill ideas:[edit]

10 Energy1 Activation time20 Recharge time - Elite Spell. Target foe loses all enchantments. Removal effect: that foe and all adjacent foes take 15...83...100 damage. (moved to domination magic).

10 Energy0.25¼ Activation time20 Recharge time - Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -1...3...4 Energy degeneration (10 seconds).

5 Energy1 Activation time30 Recharge time - Elite Enchantment Spell. (20 seconds). You have +5...21...25 maximum Energy. End effect: you gain 5...21...25 Energy.

5 Energy1 Activation time15 Recharge time - Elite Spell. Removes all hexes from target ally. Removal effect: deals 15...83...100 damage and removes one enchantment from foes near this ally.

10 Energy1 Activation time20 Recharge time - Elite Hex Spell. (10 seconds). Causes 100% slower Enchantment casting. Deals 15...83...100 damage whenever target foe casts an enchantment.

5 Energy1 Activation time30 Recharge time - Elite Enchantment Spell. (20 seconds). You steal 1...3...3 energy from a foe whenever you cast a non-hex mesmer spell. (moved to inspiration magic).

2 Activation time15 Recharge time - Elite Signet. (5...17...20 seconds). Your spells use your Illusion attribute instead of its normal attribute.