User:Johnnyrodrigues/skill ideas/paragon

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Paragon Skill Ideas:[edit]

Unless otherwise noted, all of these suggestions are for PvE only.

Command:[edit]

5 Energy1 Activation time10 Recharge time - Chant. (8 seconds). Party members in earshot next attack skill inflicts weakness (1...8...10 seconds). Initial Effect: Inflicts weakness (1...8...10 seconds) to enemies adjacent to party members within earshot.

15 Energy1 Activation time10 Recharge time - Echo. (20 seconds.) Party members within earshot have 20...44...50% chance to block. Renewal: Whenever a chant or shout ends on that ally.

15 Energy1 Activation time10 Recharge time - Echo. (20 seconds.) You have 5...25...30% chance to block. Renewal: Whenever a chant or shout ends on that ally.

10 Energy20 Recharge time - Shout. (4...9...10 seconds). Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Only affects allies below 75% Health. Ends for an ally if that ally hits with an attack.

10 Energy20 Recharge time - Shout. (4...9...10 seconds). Allies in earshot move 25% faster.

5 Energy12 Recharge time - Shout. (1...4...5 seconds). You take 50% less damage and other allies' spells targeting you cast 50% faster.

10 Energy15 Recharge time - Elite Shout. (5...13...15 seconds). Allies in earshot move 25% faster.

5 Energy25 Recharge time - Shout. (1...8...10 seconds). Party members within earshot deal +5...21...25% damage and take 5...21...25% less damage. Only affects party members below 50% health.

5 Energy20 Recharge time - Shout. (10 seconds). Allies in earshot gain 5 energy and +1...2...2 energy regeneration. Only affects allies below 75% Health.

5 Energy20 Recharge time - Shout. (10 seconds). Allies in earshot gain 50 health and +1...3...4 health regeneration. Only affects allies below 75% Health.

10 Energy10 Recharge time - Shout. (4...9...10 seconds). Party members in earshot do +5...21...25 with their next critical hit and inflict Deep Wound condition (4...9...10 seconds).

10 Energy15 Recharge time - Shout. (4...9...10 seconds). Target ally does +5...17...20 with his next critical hit and inflicts Deep Wound condition (4...9...10 seconds).

4 Adrenaline1 Activation time - Chant. (10 seconds). Allies in earshot do +5...13...15 damage with their attacks. Damage bonus only applies to foes with more than 50% Health.

4 Adrenaline1 Activation time4 Recharge time - Chant. (10 seconds). Allies in earshot do +5...9...10 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health.

6 Adrenaline1 Activation time - Elite Chant. (10 seconds). Allies in earshot do +10...22...25 damage with their attacks. These attacks are unblockable.

6 Adrenaline1 Activation time6 Recharge time - Elite Chant. (10 seconds). Allies in earshot do +5...13...15 damage with their next attack skill.

Motivation:[edit]

10 Energy1 Activation time15 Recharge time - Chant. (8 seconds). Party members in earshot gain +1...5...6 Health regeneration.

10 Energy1 Activation time15 Recharge time - Chant. (8 seconds). Party members in earshot gain +1...2...2 energy regeneration.

4 Adrenaline1 Activation time5 Recharge time - Chant. Party members in earshot gain 15...63...75 Health.

4 Adrenaline1 Activation time5 Recharge time - Chant. (10 seconds). Party members in earshot are healed for 15...63...75 with their next skill.

10 Adrenaline1 Activation time - Elite Chant. (10 seconds). Party members in earshot gain +1...6...7 Health Regeneration. Initial Effect: Heals for 15...63...75.

10 Adrenaline2 Activation time5 Recharge time - Elite Chant. (10 seconds). Party members in earshot gain +1...6...7 Health Regeneration. Initial Effect: Heals for 15...63...75.

4 Adrenaline - Elite Shout. (3 seconds). Party members in earshot gain +1...3...4 energy regeneration.

4 Adrenaline1 Activation time - Elite Chant. (3 seconds). Party members in earshot gain +1...3...3 energy regeneration.

5 Energy3 Recharge time - Elite Shout. Remove all conditions from target other ally. Removal Effect: That ally gains 15...63...75 health.

Leadership:[edit]

5 Energy1 Activation time10 Recharge time - Chant. (10 seconds). Party members in earshot next attack skill inflicts burning (1...3...3 seconds). Initial Effect: Inflicts burning (1...3...3 seconds) to enemies adjacent to party members within earshot.

5 Energy1 Activation time10 Recharge time - Chant. (8 seconds). Party members in earshot take 5...13...15% less damage and deal +5...13...15 damage against foes on fire.

15 Energy1 Activation time10 Recharge time - Echo. (5...25...30 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you.

4 Adrenaline - Shout. (1...8...10 seconds). You attack 25% faster.

4 Adrenaline1 Activation time5 Recharge time - Chant. (1...8...10 seconds). Party members in earshot block the next melee attack and inflict burning condition (1...3...3 seconds) on adjacent attackers.

5 Energy15 Recharge time - Skill. (5...9...10 seconds). You block the next attack skill against you and inflict burning condition (1...3...3 seconds) on adjacent attackers.

5 Energy15 Recharge time - Shout. (1...4...5 seconds). Target ally cannot lose more than 10% max Health due to damage from a single attack or spell. That ally has 50% chance to block while under the effects of a shout or chant.

8 Adrenaline - Elite Shout. (3 seconds). Party members in earshot take 15...63...75% less damage.

8 Adrenaline5 Recharge time - Elite Shout. (3 seconds). Party members in earshot take 15...63...75% less damage.

8 Adrenaline - Elite Shout. (3 seconds). Party members in earshot have 15...63...75% chance to block.

8 Adrenaline5 Recharge time - Elite Shout. (3 seconds). Party members in earshot have 15...63...75% chance to block.

Other:[edit]

1 Activation time10 Recharge time - Elite Signet - All party members lose all conditions. Your next attack skill inflicts Burning (one second for each condition removed).