User:Kigamo/Dervish v 2.0

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Dervish was another melee class, introduced in Nightfall. It was very interesting and perspective proffession, but scythes with hight damage became abused by critical assassins, strenght warriors and rangers. Another problem is dervish's enchantments. In theory, D relies on enchantments using mysticism and some skills, but most of his enchantments have 1 second activation time - this very slows dervishes down in a battle.

Scythes[edit]

Almost all scythe attacks are combined with enchantments. But they still could be used by R/D and W/D.

5 Energy8 Recharge time - (Scythe Mastery) - Scythe Attack. If this attack hits and you are under effect of enchantment, you deal + 1...16...20 damage. If your weapon deals lightning damage, your target has Cracked Armor for 2...12...14 seconds.

5 Energy6 Recharge time - (Scythe Mastery) - Scythe Attack. If this attack hits and you are under effect of enchantment, you deal + 1...16...20 damage. If your weapon deals earth damage, your target is Weakened for 5...13...15 seconds.

5 Energy10 Recharge time - (Scythe Mastery) - Scythe Attack. If this attack hits and you are under effect of enchantment, you deal + 1...15...18 damage. If your weapon deals fire damage your target is set on fire for 1...3...4 seconds.

Adding some bonuces to elemental damage, dervishes could combine enchantments from Earth Prayers, Wind Prayers and Mysticism with this scythe attacks.

5 Energy10 Recharge time - (Scythe Mastery) - Scythe Attack. Deals + 5...7...8 damage. This attack strikes all adjacent foes, if you are under effect of at least 2 enchantments.

5 Energy4 Recharge time - (Scythe Mastery) - Scythe Attack. Deals + 5...18...21 damage. This attack is unblockable, if your target has less enchantments than you.

10 Energy6 Recharge time - (Scythe Mastery) - Scythe Attack. This attack Deals + 5...29...35 damage to a foes, that are suffering form a condition.

10 Energy12 Recharge time - (Scythe Mastery) - Scythe Attack. Deals + 5...15...17 damage. This attack inflicts Deep Wound for 5...17...20 seconds, if your target has less enchantments, than you.

Earth Prayers[edit]

5 Energy¼ Activation time20 Recharge time - (Earth Prayers) - Enchantment Spell. For 5...21...25 seconds, if your weapon deals earth damage all adjanced foes are struck for 1...8...10 earth damage, whenever you hit with a scythe.