User:Tesla/Build Studies

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Builds I'm Working on Learning Better


Standard/Normal Infuser I run:[edit]



IconNameDescriptionEnergyActivation timeRecharge timeProf.
Draw Conditions.jpg Draw Conditions Spell. Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22...26 Health for each condition. Cannot self-target. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0044 Tango-recharge-darker.png Tango-quest-icon.pngmonkaMonk
Mending.jpg Mending Enchantment Spell. +1...3...4 Health regeneration. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonk
Smiter's Boon (PvP).jpg Smiter's Boon (PvP) Enchantment Spell. (5 seconds.) Your Smiting Prayers have double Divine Favor healing bonus. 0 2525 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 09090 Tango-recharge-darker.png monkaMonk
Succor.jpg Succor Enchantment Spell. +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell. -1 Tango-upkeep.png 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png monkaMonk
Word of Censure.jpg Word of Censure Elite Spell. Deals 15...63...75 holy damage. +20 recharge time if target foe is below 33% Health. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0022 Tango-recharge-darker.png monkaMonk
IconNameDescriptionTango-upkeep.pngTango-energy.pngTango-activation-darker.pngTango-recharge-darker.pngProf.
Disciplined Stance.jpg Disciplined Stance Stance. (1...3...4 second[s].) You have 75% chance to block and +10 armor. Ends if you use an adrenal skill. 0 055 Tango-energy.png 0 01515 Tango-recharge-darker.png warrioraWarrior
Dismiss Condition.jpg Dismiss Condition Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0033 Tango-recharge-darker.png monkaMonk
Draw Conditions.jpg Draw Conditions Spell. Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22...26 Health for each condition. Cannot self-target. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0044 Tango-recharge-darker.png Tango-quest-icon.pngmonkaMonk
Holy Veil.jpg Holy Veil Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex. -1 Tango-upkeep.png 055 Tango-energy.png 01.001 Tango-activation-darker.png 01212 Tango-recharge-darker.png Tango-quest-icon.pngmonkaMonk
Infuse Health.jpg Infuse Health Spell. Heals for 100...129...136% of half your current Health. Lose half your current Health. Cannot self-target. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonk
Patient Spirit.jpg Patient Spirit Enchantment Spell. (2 seconds.) End effect: heals for 30...102...120. No effect if ends early. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0044 Tango-recharge-darker.png monkaMonk
Protective Spirit.jpg Protective Spirit Enchantment Spell. (5...19...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0055 Tango-recharge-darker.png Tango-quest-icon.pngmonkaMonk
Shield Bash.jpg Shield Bash Skill. (5...10...11 seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill. No effect unless you are wielding a shield. 0 055 Tango-energy.png 0 02020 Tango-recharge-darker.png Tango-quest-icon.pngwarrioraWarrior
Signet of Rejuvenation.jpg Signet of Rejuvenation Signet. Heals for 15...63...75. Heals for 15...63...75 more if target ally is casting a spell or attacking. 0 0 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png monkaMonk
Word of Healing.jpg Word of Healing Elite Spell. Heals for 5...81...100. Heals for 30...98...115 more if target ally is below 50% Health. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0033 Tango-recharge-darker.png monkaMonk


1.) WoH (Word of Healing)
Word of Healing.jpg
Energy Cost: 5
Cast Time: 3/4 seconds
Recharge Time: 3 seconds
Description: Elite Spell. Heal target ally for 5...105...130 Health. Heal for an additional 15...83...100 Health if that ally is below 50% Health.

2.) Infuse Health
Infuse Health.jpg
Energy Cost: 10
Cast Time: 1/4 seconds
Recharge Time: Instant recharge
Description: Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost.

3.) Patient Spirit
Patient Spirit.jpg
Energy Cost: 5
Cast Time: 1/4 seconds
Recharge Time: 3 seconds
Description: Enchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 30...102...120 Health.

4.) Draw Conditions (Or Dismiss Condition)
Draw Conditions.jpg
Energy Cost: 5
Cast Time: 1/4 seconds
Recharge Time: 2 seconds
Description: Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6...22...26 Health.

((Dismiss Condition:
Dismiss Condition.jpg
Energy Cost: 5
Cast Time: 3/4 seconds
Recharge Time: 3 seconds
Description: Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15...63...75 Health.))

5.) Prot Spirit
Protective Spirit.jpg
Energy Cost: 10
Cast Time: 1/4 seconds
Recharge Time: 5 seconds
Description: Enchantment Spell. For 5...19...23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.

6.) Holy Veil
Holy Veil.jpg
Up Keep: -1 Energy Regen
Energy Cost: 5 seconds
Cast Time: 1 second
Recharge Time: 12 seconds
Description: Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.

7.) Shield Bash (Or Sig of Rejuv)
Shield Bash.jpg
Energy Cost: 5 seconds
Cast Time: Instant
Recharge Time: 20 seconds
Description: Skill. For 5...10...11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.

8.) Disciplined Stance
Disciplined Stance.jpg
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Stardard RC/Prot Monk:[edit]


1.) Reversal of Fortune
Reversal of Damage.jpg
Energy Cost: 5
Cast Time: 1/4 seconds
Recharge Time: 3 seconds
Description: Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61...75).

2.) Spirit Bond
Spirit Bond (PvP).jpg
Energy Cost: 10
Cast Time: 1/4 seconds
Recharge Time: 5 seconds
Description: Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40...88...100 Health.

3.) RC (Restore Conditions)
Restore Condition.jpg
Energy Cost: 5
Cast Time: 3/4 seconds
Recharge Time: 2 seconds
Description: Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10...58...70 Health.

4.) Guardian
Guardian.jpg Energy Cost: 5
Cast Time: 1 second
Recharge Time: 4 seconds
Description: Enchantment Spell. For 2...6...7 seconds, target ally has a 50% chance to block attacks.

5.) Aura of Stability
Aura of Stability.jpg
Energy Cost: 5
Cast Time: 1/4 seconds
Recharge Time: 12 seconds
Description: Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down.


6.) Holy Veil
Holy Veil.jpg
Up Keep: -1 Energy Regen
Energy Cost: 5 seconds
Cast Time: 1 second
Recharge Time: 12 seconds
Description: Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.

7.) Shield Bash (Or Sig of Rejuv)
Shield Bash.jpg
Energy Cost: 5 seconds
Cast Time: Instant
Recharge Time: 20 seconds
Description: Skill. For 5...10...11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.

8.) Disciplined Stance
Disciplined Stance.jpg
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PB Mesmer:[edit]


1.) Power Leak
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2.) PB (Power Block)
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3.) Power Drain
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4.) Diversion
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5.) Shame
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6.) Shatter Enchantment
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7.) Drain Enchantment
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8.) Flesh of My Flesh (or Rez sig) Energy Cost:
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FC Water Snare Mesmer 1:[edit]


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1.) Water Trident
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2.) Glyph of Immolation
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3.) Steam
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4.) Blurred Vision
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5.) Shard Storm
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6.) Drain Enchantment
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7.) Waste Not, Want Not
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8.) Rez Sig
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FC Water Snare Mesmer 2:[edit]


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1.) Water Trident
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2.) Glowing Ice
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3.) Shard Storm
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4.) Glyph of Immolation
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5.) Steam
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6.) Blurred Vision
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7.) Water Attunement
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8.) Rez Sig
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FC Water Snare Mesmer 3:[edit]


1.) Icy Shackles
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2.) Glowing Ice
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3.) Shard Storm
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4.) Glyph of Immolation
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5.) Steam
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6.) Blurred Vision
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7.) Water Attunement
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8.) Rez Sig
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FC Water Snare Mesmer 4:[edit]


1.) Lyssa's Aura
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2.) Glyph of Immolation
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3.) Steam
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4.) Blurred Vision
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5.) Shard Storm
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6.) Drain Enchantment
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7.) Waste Not, Want Not
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8.) Rez Sig
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Other Random Skills that I need to know:[edit]


1.) DShot (Distracting Shot)
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2.) DChop (Disrupting Chop)
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3.) Black Out
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4.) Psychic Distraction
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5.) VoR (Visions of Regret)
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6.) Migraine
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7.) Backfire
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8.) Cry of Frustration
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9.) Wastrel's Worry
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10.) Power Spike
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11.) Draing Enchantment
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12.) Glyph of Lesser energy
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13.) Freezing Gust
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14.) Frozen Burst
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15.) Rust
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16.) Conjure frost
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17.) Wastrel's Demise
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18.) Power Flux
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19.) Overload
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20.) Mistrust
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21.) Energy Surge
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22.) Confusing Images
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23.) Clumsiness
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24.) Conjure Nightmare & Conjure Phantasm
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25.) Distortion
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26.) Soul Bind
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27.) Barbs
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