User:That Dude On The Television/Guild Dodgeball skill list
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- To dodgeball you must have Lightning Orb somewhere on your bar, 105 health, achieved with all max runes, and no +armor mods.
- Air Magic must specced to 12, at least 15 if ele primary
- First team to have full 60% DP loses, no flagging
- Most people prefer going mesmer primary so you can get orb off fast, but it's not required.
- No Auto-Attacking other players, damage from skills ONLY
- See Dragon Arena#GvG approximation for an example.
Disallowed Primary Professions[edit]
Warrior, Ranger, and Paragon as they won't die with one orb
Allowed Elementalist skills[edit]
Air Magic
Earth Magic
Energy Storage
- All Energy Storage skills allowed, except Energy Blast
Fire Magic
- Burning Speed
- Fire Attunement
- Meteor Shower -- Allowed because it takes 3 seconds for the first damage to hit
Water Magic
No attribute
- All allowed
Allowed Mesmer skills[edit]
Fast Casting
- Mantra of Recovery
- Persistence of Memory
- Stolen Speed
- Symbolic Celerity
- Symbolic Posture
- Symbols of Inspiration
Domination Magic
- Blackout
- Chaos Storm
- Guilt
- Hex Breaker
- Ignorance
- Mirror of Disenchantment
- Price of Pride
- Signet of Weariness
Illusion Magic
- Air of Disenchantment
- Arcane Conundrum
- Confusing Images
- Crippling Anguish
- Fevered Dreams
- Illusion of Haste
- Illusion of Weakness -- Doesn't protect from orb, so its alright
- Shared Burden
- Signet of Illusions
- Sum of All Fears
Inspiration Magic
- Everything allowed except Elemental Resistance and the four Mantra of Elements
No attribute
- Everything allowed
Allowed Monk skills[edit]
Divine Favor
- Everything allowed, except for Divine Intervention and Spell Breaker
Healing Prayers
- Everything allowed
Protection Prayers
- Aegis
- Air of Enchantment
- Dismiss Condition
- Divert Hexes
- Mending Touch
- Purifying Veil
- Rebirth
- Zealous Benediction
Smiting Prayers
No Attribute
- All allowed
Allowed Warrior skills[edit]
- All non-attack skills are allowed, except Signet of Stamina, and Endure Pain
- Defy Pain is allowed because adren is hard to come by without attacking.
Allowed Ranger skills[edit]
Expertise
- Everything allowed
Beast Mastery
Marksmanship
- Nothing Allowed
Wilderness Survival
- Frozen Soil
- Healing Spring
- Melandru's Resilience
- Natural Stride
- Quickening Zephyr
- Quicksand
- Roaring Winds
- Serpent's Quickness
- Smoke Trap
- Snare
- Tripwire
- Troll Unguent
- Winter
No Attribute
Allowed Necromancer skills[edit]
Soul Reaping
Blood Magic
- Awaken the Blood
- Blood Bond
- Blood Renewal
- Blood Ritual
- Blood is Power
- Cultist's Fervor
- Offering of Blood
- Well of Blood
- Well of Power
Curses
- Atrophy
- Defile Flesh
- Depravity
- Enfeeble
- Enfeebling Blood
- Malaise
- Plague Sending
- Plague Signet
- Plague Touch
- Rend Enchantments
- Shivers of Dread
- Spinal Shivers
- Vocal Minority
- Weaken Armor
- Well of Silence
- Well of Weariness
Death Magic
- Consume Corpse
- Contagion
- Malign Intervention
- Soul Feast
- Taste of Pain
- Verata's Gaze
- Verata's Sacrifice
- Well of the Profane
No Attribute
- Everyting allowed
Allowed Assassin skills[edit]
Critical Stikes
- Nothing Allowed
Dagger Mastery
- Nothing Allowed
Deadly Arts
- Assassin's Promise
- Deadly Paradox
- Expunge Enchantments
- Lift Enchantment
- Mark of Death
- Sadist's Signet
- Scorpion Wire
- Shadow Fang
- Shroud of Silence
- Siphon Speed
Shadow Arts
- Everything Allowed
No Attribute
- Everything allowed, except Wastrel's Collapse
Allowed Ritualist skills[edit]
Spawning Power
- Everything allowed, except for Doom, Explosive Growth, and Rupture Soul
Channeling Magic
Communing
Restoration Magic
- Everything allowed, except Vengeful Weapon, Weapon of Remedy, and Xinrae's Weapon
No Attribute
- Everything allowed
Allowed Paragon Skills[edit]
All non-attack skills allowed, except "Stand Your Ground!"