User:Titani Ertan/SotW

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Skill of the Whenever[edit]

Searing Flames Searing Flames. Mmmmm, bacon EnergyLess, is more? Activation timeI don't think that's true Recharge time. Spell. Ray of Judgment+Cchhiicckkeenn=SAMICH.

Earthen Shackles Earthen Shackles. Ray of Judgment Energy1/2 Ray of Judgment Activation timeLess than Ray of Judgment Recharge time. Spell. Puts an extra taste to the bacon. Initial effect: Grease the pan.

Ray of Judgment Ray of Judgment. Earthen Shackles Energy2 Activation timeLess than AoE Recharge time. Spell. Target foe and all foes within earshot bacon.

Blinding Surge Blinding Surge. Elementalist Energy¾ Activation timeMaintainable Recharge time. Skill. All opposing physicals adjacent to each other are blinded for the entire battle. Each 4 seconds, all those foes are dealt Air Magic damage.

Rodgort's Invocation Rodgort's Invocation. The only Fire Magic skill in the entire history of the game that got nerfed.

Mind Burn Mind Burn. 1 Energy5 Activation time0 Recharge time. Spell. That was A.nets mind when they released Nightfall. Imagine what it is like now.

Vow of Piety Vow of Piety. Doesn't matter Energy0 Activation time3 Enchantments Recharge time. Skill. If there is a Monk in your team, gain 5,000 Health and Energy, and this skill instantly recharges. (Attribute:what...the...fuck?)

"For Great Justice!".jpg "For Poor Lack of Judgement!".

( Energy
'( Activation time
^( Recharge time. Shout. You gain 1 strike of adrenaline and 1 empty skill slot in your skill bar gets replaced. While this skill is recharged, you do exactly what other Warrior does, but you suck.

Double Dragon.jpg Double Damage. Elementalist EnergyFire Magic Activation timeFire Magic Recharge time. Elite Skill. Your Fire Magic skills are even more overpowered (if that's possible). Your AoE spells now effect a wider area of effect, and your non AoE spells are now AoE. For each Frontline lacking in your team and replaced by Fire Elementalist, you receive +50 maximum Energy. Initial Effect: Kill something.

Signet of Toxic Shock.jpg Signet of Toxic Brain. Dancing Daggers Activation timeEntangling Asp Recharge timeDouble Dual Attack. If When you use Entangling Asp, use Dancing Daggers*2 on target foe.

Entangling Asp Entangling Asp. See EnergyDancing Activation timeDaggers Recharge time. Righthook Off-hand. Shove target foe. Must follow Dancing Daggers.

Dancing Daggers.jpg Dancing Dumbasses. Houston, Energywe got Activation timea problem Recharge time. Skill. You deal 100 damage, that has 50% chance of being Physical damage and 50% chance to ignore your brain, and 100% to be stupid. For some reason, this is a lead attack.

Mark of Insecurity Mark of Insecurity. A fraction of what it should be Energy¼ Activation timeA fraction of what it should be Recharge time. Hex Spell. If you are in RA or TA, target foe hands you 100k and dies. If you are not in RA or TA, you begin auto-attacking target foe until he/she dies, and gives you 100k. Initial Effect: Target foe has less defensive capabilities than a crippled, blinded and chained vampire dude without the vampire part.

Mind Wrack Mind Wrack. 5 Energy1/90 Activation time1 Recharge time. For until target foe dies, you are using Cry of Pain.

Defile Defenses Defile Defenses. Necromancer Hex EnergyNecromancer Skill Activation timeNecromancer Hex Recharge time. Spell. Target foe either losses 5 Energy every 8 seconds or losses 90...178...200 Health. End effect: Target foe and 4 nearby foes die, and you gain a buttload of Energy. (Attribute:Cover Hex.)

Parasitic Bond Parasitic Bond. Necromancer Hex EnergyNecromancer Skill Activation timeNecromancer Hex Recharge time. Spell. Target foe losses 5 Energy every 8 seconds, and has -1 Health Regeneration. End effect: Target foe and 4 nearby foes die, and you gain Parastic Bond*5 and a buttload of Energy. (Attribute:Cover Hex.)

Fast Casting Fast Casting. 0 EnergyRead skill name Activation timeCan't you read? Recharge time. Spell. Your secondery profession spells activate 500% faster. If you paid in advance, add that payment in %. Your primary profession spells are activated 50% faster.

Energy Storage Energy Storage. Three times your energy Energy1/600 of your energy Activation timeLess or more than your energy Recharge time. Spell. You have more Energy than target foe, and sometimes bad things happen to that foe; like knock down, paralyze or confusion, but sometimes you get more energy than you can possibly have, creating a time and space rip. Out of that rip, Santa emerges and takes you to Dustland, where you polish Santa's boots with dust.

Mysticism Mysticism. Enchantment-4 pips of regeneration EnergyEnchantment Activation timeEnchantment Recharge time. Spell. While you are under the effects of Mysticism, there is a 70% chance that you won't have enough energy, and a 90% chance that you got so much Energy that the servers crashed. P.S.:You get health, too!

Divine Favor Divine Favor. 0 Energy1/4 to 10 Activation time1/4 to 10 Recharge time. Skill. Your secondary profession is unaffected, but you can sometimes heal for more.

Expertise Expertise. ...% Energy0 Activation time-5 Recharge time. Skill. If you attack with a bow, Expertise is nice and gives you free attacks. If you go melee, Expertise gives you free attacks and a free stance. If you are /N, people use the F word at you.

Leadership "Leadership!" Chant-6 Energy1/4 to 2 Activation time5 Recharge time. Shout. All allies within earshot burn the next foe they hit. 25% chance to lose 25 energy when an ally dies. Whenever you use a Chant, you use a Shout instead, and gain 50 energy. Initial Effect: You may have 1...6...7 Warriors on your team.

Strength Strength. For EnergyGreat Activation timeJustice! Recharge time. Melee attack. For each rank in Wounding Strike on your team, you kill stuff faster. Deal +10...802...1000 damage if you get the chance to. 80% to avoid being bad is Micheal Jackson spawns at your location and screams "Can't Touch This!", and then touches you. End effect: Inflict Wounding Strike, Wearying Strike, Crippling Sweep and Fire Storm on all foes within grasp.

Critical Strikes Critical Strikes. +60 EnergyAuto-attack Activation timeAuto-attack Recharge time. Passive Skill. For each rank of Palm Strike, you criplle your foes for more and you deal more damage to them. End effect: You can use Palm Strike again.

Spawning Power Spawning Power. +14% Energy-14% Activation time+-14$ Recharge time. Passive Skill. For each rank in Spiritual-ness-ness, your unremovable effects last longer and your weak spirits are slightly less weaker. Initial Effect: You have less attribute points. End Effect: You have no more attribute points.

Soul Reaping Soul Reaping. +1..infinity EnergyTime it takes for a minion/foe/anything die Activation time3 Recharge time. Passive Skill. For each rank in Necromancery-ness-ness, you have another blue bar. You may only gain a Soul Reaping effect once in a soul-time(=about 0 seconds). End effect: Gain free red bars. (Attribute:Only broken when combined with horrifyingly broken skills Mastery.)

Patient Spirit Patient Spirit. Orison of Healing EnergyOrison-3/4 Activation timeOrison+1 Recharge time. Spell. Orison+Orison.

Peace and Harmony Peace and Harmony. Same as before EnergyBefore-3/4 Activation time+2 Recharge time. Elite Spell. Instead of making a proper fix, they screwed conditions, and then nerfed it to oblivion.

concise description: See pre-buff below.

Peace and Harmony Peace and Harmony (pre-buff). 10 seconds of it's effect Energy1 Activation time10 Recharge time. Elite Spell. All allies you are supposed to heal are healed for less, but you have another tick in your energy bar. Ends when you're tired of healing and start to wield a weapon.

Aura of the Lich.jpg Aura of the Zombies. 1 Energy2 Activation time30 Recharge time. You and party members within earshot get 50 minions. You get free AoE explosions+poison, body blocking, DPS, infinite energy, and +900% armor against physicals.

Order of Apostasy Order of Apostasy. 1% Sacrifice5 Energy0 Activation time2 Recharge time. Spell. All enemies beyond your radar range are stripped off all their enchantments (10% to strip clothes). Your party members beyond earshot get +50% damage. If there are enemies within earshop, you evaporate. (Attribute:Skills broken in 1 place, and seemingly only made for gimmicks.)

Blinding Surge Blinding Surge. Blinding Flash -5 EnergyBlinding Flash Activation timeBlinding Flash Recharge time. Blinding Flash+Lightning Storm target foe and adjacent foes. For while you are still using this skill, you spam Lightning Magic spells like they are going out of style, whilst keep perma-blinding a buncha Physicals.

consice description: Blinding Flash+AoE-5 energy+Lightning Storm+AoE-5 energy.

Mind Blast.jpg Fire Blast. +8 EnergySearing Flames Activation timeSearing Flames Recharge time. E/Me (Ehhh, meh) Spell. You are so excited that you discovered you can have "Me" in your professions display, that you get free blocks, party-wide pressure, an extra 3 Fire Only used Elementalist skills, and a giant smiley on the face of A.net. Initial effect: Lose your brain. End effect: Someone punches your brain out.

Twisting Jaws Twisting Jaws. 15 from unlimited is 0 EnergyYyyeeaaahhh Activation timeResurrection Shrine to where it killed you Recharge time. Unblockable-Twisting Fangs target +Death Penalty.jpg. If that target was a human player, he/she smashes his/her's head in the keyboard repeatadly, and runs back to where it killed him.

Word of Censure Word of Censure. 1 Activation time2 Recharge time. Elite Hex Spell. Waste 100 energy. End Effect after 20 seconds: this skill's recharge increases by 10,000%. (Attribute:Holy fuck your stupid.)

Power Block Power Block. It's worth it EnergyInterrupt Activation timeSee recharge Recharge time. Spell. Epic winz Mo/Me RoJ monks QQ, epic winz E/Me RTL eles QQ, epic Eles QQ, other Domination mesmer QQ, monks QQ, ritualists QQ, everybody QQ! (Attribute:QQ mastery.)

concise description: You either copy-pasta builds, or you actually know what you're doing.

Decapitate.jpg Decrapitate. Devastating Hammer Adrenaline...do I really need? Activation timeAbout... 20, if you exclude Frenzy Recharge time. Elite Skill. Cleave+Eviscerate target foe. You cannot use any other skill for 10...10 seconds.

concise description: Waste 5 skill slots, but do some damage to target foe.

User Auron Mudkip.jpg