User talk:Arkhar/Mythway

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General Build[edit]

Warriors[edit]

I'm thinking, for those who run the warriors with minimal strength as I do, that Sprint would be better than EC, because it lasts longer at low strength and EC's adrenal gain is negligible. -- NecromancerArkhar 18:12, 19 August 2007 (UTC)

I like to run higher str...just a pref, so im w/ enraging as long as i have a kd/ cripple. Otherwise, Ill just run rush on the build.Killer Revan 18:16, 19 August 2007 (UTC)
Alright, but if we're going to post low strength on the main build, we should have what's best for the main build. So if we decide to go with higher strength officially, I'm good with EC. -- NecromancerArkhar 18:17, 19 August 2007 (UTC)
Ok, or we could post a str varient...and can we also tell what each variant is above it in the main article Killer Revan 18:31, 19 August 2007 (UTC)

Devestating Hammer Warrior[edit]

Not so sure about frenzy on this guy. Might consider removing it for an energy-based hammer attack like Irresistible Blow or Mokele Smash. And then maybe Sprint or Enraging Charge over Rush. -- NecromancerArkhar 18:12, 19 August 2007 (UTC)

Eviscerate Warrior[edit]

More energy than he needs. I propose adding Furious Axe instead of Executioner's. -- NecromancerArkhar 18:12, 19 August 2007 (UTC)

Dragon Slash Warrior[edit]

Too much energy. Considering Savage Slash instead of Sever, and Sprint or Enraging instead of Rush. -- NecromancerArkhar 18:12, 19 August 2007 (UTC)

Hamstring Maybe...it has good nrg cost...dont know what to replace tho...mebbe severKiller Revan 18:32, 19 August 2007 (UTC)

Crippling Slash Warrior[edit]

Too much energy left over again, but I can't think of a skill to swap to spend more. -- NecromancerArkhar 18:12, 19 August 2007 (UTC)

Paragons[edit]

Motivation Paragon[edit]

I'm iffy about the effectiveness of mending refrain, and whether it's worth the trouble. -- NecromancerArkhar 23:04, 19 August 2007 (UTC)

According to war discriptions, Finale is not covered on at least one backliner. Maybe a para could use finale and take pressure off of the wars to run back and use finale on a backliner, and the para finale would also be strongerKiller Revan 00:38, 20 August 2007 (UTC)
The motivation paragon could take it, but the only reason one backliner isn't covered right now is because there wasn't always a second rit. So I'm going to have the hammer warrior cover him unless we DO add another Finale. -- NecromancerArkhar 21:43, 20 August 2007 (UTC)

Command Paragon[edit]

Ritualists[edit]

Ritual Lord[edit]

Channeling Ritualist[edit]

Aurios Mines[edit]

Ok, so i have looked at aurios mines, and i am looking for two 3- man groups that can hold off the Nightmare Horde. (There are two spawn points, and the two players will start the match and then go afk after we controll all 9 points.) I was thinking of ways to make this build work in 3-man groups, and so far i am favoring a Motivation Para in charge of the Finale and ofc his shouts, and have two warriors, one with GftE and one with WY. However, i am worried by the absense of a rit(if i am right though, heros dont even run spirit spammer well) also, the lack of command shouts would tell me that we would have little healing. there is one type of enemy with blured vision also to deal with. i wold assume that we have them flagged slightly apart, so that should not matter. any ideas?Killer Revan 18:41, 11 October 2007 (UTC)