User talk:Robert Gee/Journal/2012-01-20

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Info-Logo.png Note: To discuss this journal entry, please use Feedback talk:Robert Gee/Journal. If you wish ArenaNet to use your feedback, you have to place them in feedback space.

Personally, I dislike several of the changes. Wild Throw is just about the only anti block stance a warrior has, Warrior's Cunning is a joke, with about a 15% uptime, and without a viable way to remove stances (Wild Blow loses all adrenaline, removing potential for a spike, making the removal of the stance useless; Forceful Blow is elite and removes the all important first knock in a knock chain). Making Wild Throw useless for wars doesn't serve anyone good, and only removes a viable and as you put it, "innovative" variant for warriors, with the downside of locking in their secondary professions.

Yeti Smash losing it's 1s casting time removes all viability from pvp, Hammer Bash is unconditional, and the aoe aspect of Yeti, while useful, does not detract from the fact that at regular attack time, it becomes useless. The beauty of the aoe aspect of Yeti was the fact that you could time the 1s casting time to ensure that the enemies couldn't get away, opening them up for damage. With a full attack time, especially since it's on hammer, enemies will move away with plenty of time to spare.

With all these obvious nerfs to hammer warriors, the only buff they get is the fact that Blinding Flash gets two more seconds of recharge... yay?

Dervishes are more prevelant because their ability to output damage is reduced less by blocks, as they have damageing Flash enchantment, and easy ways to avoid blocking, (Twin Moon Sweep, good balance on that one in my opinion). Removing Onslaught from play because it's being used is not the proper way to go, rather, since ways to counter melee damage are plentiful, (See Stone Striker, Blinding Flash (whose extra 2 second recharge is moot), and Water Magic) make warriors as useful as dervishes (perhaps with a buff to earlier noted Warrior's Cunning). Removing functionality from Onslaught does not allow for more creative ways to play, it reduces ability.

Overall, picking and nerfing the flavor of the month dervish bars does not solve anything, they will just move to a different elite, (See Avatar of _______), and warriors are apparently continuing to be removed from the pvp game, or being forced to run cookie cutter builds with no option to help themselves.

Sincerely - Vald [Citation Needed] User Valdimir newsigicon.png 23:55, 20 January 2012 (UTC)

You, and others that want to comment about this journal entry, should post on Feedback talk:Robert Gee/Journal instead of here, since ArenaNet cannot use feedback placed outside of the Feedback space. --Silver Edge 00:29, 21 January 2012 (UTC)