User talk:Shard/Suggestions/Rangers

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Your suggestion sounds childish, gimmicky, and worst: VAGUE. Half damage when? While wielding melee weapons? While wielding a bow at short range?

It would be unfair to punish rangers. Increase cost of scythe attacks or decrease their power level. Buff bow attacks, then nerf expertise. No need to break the game.

Also, what about A/D's with critical strikes and critical defenses? They're also overpowered. How about half damage for them while you're destroying the game.

I used to agree with at least some of your balance changes but now I would honestly say that you're as bad as Izzy at balance if not worse.

Have a nice day.72.71.231.149 00:48, 3 May 2009 (UTC)

I will reply with something tangible when you post something tangible.
To answer your first question, "in melee" means "in melee." ~Shard User Shard Sig Icon.png 01:09, 3 May 2009 (UTC)
In that case, there is still no need to target one profession. Nerf Strength of Honor so it doesn't work with scythes. Scythes are always the problem. Rangers are weak enough apart from interrupt spam.72.71.231.149 03:01, 3 May 2009 (UTC)
I'm going to make the assumption Shard is ignoring your comments of... shall we say... questionable legitimacy, so I'm going to take the liberty of yelling at you myself. First off: anyone with a functioning temporal lobe should be able to tell he means melee-specific weapons. Even if you should be in the hospital right now, allow me to elucidate: melee in the context of Guild Wars refers to weapons that can only be used at a range of "adjacent" or closer. Using a ranged weapon at adjacent range is referred to as taking a point blank shot.
"it would be unfair to punish rangers"
I see... and, in your depraved manner of thinking, it would be perfectly okay to leave them as is? Rangers are overpowered for reasons I can no longer remember. I could probably remember them* all if I spent 20 minutes in the RA though. Or less. Or HA. Or GvG, or any other PvP, but all the good players I know won't talk to me because I stole all their 4th-year pets. If rangers had to use all the skills they have available, they would be fine -- there are plenty of bad skills they'd have to cope with. But that's not how GW works -- you can pick the cream of the crop and use only those, and be perfectly fine.
A/D's are somewhat overpowered, if you allow them to use all their stupid enchantments and whatnot, but their buffs can be removed (well, mostly) and actually cost some small amount of energy, as opposed to ranger ones which cost virtually nothing. They also have much less armor against elemental damage than rangers do, so they can still be damaged for a decent amount while their block spells are up.
Here is where I would bitch at you about the poor logic disagreeing with Shard's previously suggested changes on the basis that other changes are bad and/or you don't like him, but I don't feel like being petty today so I'll let you off the hook. Have a nice day. --Jette User Jette awesome.png 01:38, 6 May 2009 (UTC)
  • Oh yeah, I remember now. It's because their attributes let you do 9,000 different things without having to split them up. --Jette User Jette awesome.png 02:40, 6 May 2009 (UTC)
Rangers are not overpowered. They just have a few broken skills and everything else sucks. Sure it sucks to get owned by PS/CG, get interrupt spammed by savage/dshot/magebane, get splinter/ignite spiked with incendiary arrows, or get knocked down by an RaO ranger(high-end PvP only, RaO is inviable in low end PvP due to lack of self heal and utility), but take those away and what do you have? You have crap left for skills. Buff 90% of ranger skills and nerf/rework the 10% that are broken(IMO Practiced Stance was always a bad idea) and rangers will be balanced.96.233.8.207 23:18, 6 May 2009 (UTC)
Zip boards are still down, so I might as well have an internet fight with you instead. One of the bigger reasons rangers are overpowered at the moment is because they don't have to mix attributes. Each of their attributes does everything. For example, you will find direct damage, self healing, self-defense, interrupts and even wacky support-type skills inside of the Wilderness Survival line. Let's compare two other classes, shall we? Say, monk and elementalist. Monks get a line that heals, one that prevents damage, and one that actually deals damage (I will admit that prot gets a few heals, and smiting actually does allow for some minor damage prevention, but 90% of the skills are focused around the same basic goal). They also get Divine Favor, which is pretty much your "other" line that doesn't really focus on anything, and 90% of the skills are crap. Elementalists, meanwhile, get four attributes plus one "other" line that does virtually nothing but you still have to invest in or catch hell from exhaustion and all those 25-energy casts. One of them focuses heavily on single-target damage (and blindness), one focuses on KILL FUCKING EVERYTHING LOL, one that focuses on Defense, coupled with a few decent damage skills, and one that focuses on slowing shit down. Again, there are a few skills break this mold, but there really aren't that many. See the difference? One attribute line covers practically everything a Ranger could need to do, leaving room to pump Marksmanship and Expertise (which, by the way, also does lots of stuff). And don't even get me started about beast mastery, it's like being a minion master, but only having to dedicated one skill slot for your free party member and not having to worry about that whole corpses issue. I'm not saying "NERF RANGERS LOL," but they really need to have to sacrifice a little bit more to be able to do all the shit they can do. --Jette User Jette awesome.png 04:15, 7 May 2009 (UTC)
He said rangers aren't overpowered lol. BTW I'm the prince of Mars. ~Shard User Shard Sig Icon.png 05:04, 7 May 2009 (UTC)
or you could make all ranger skills effected by expertise at 6% reductions per rank, and make it ONLY ranger skills, but then have it like all other professions skills cost an additions 25% with a 1% reductions per rank of exptertise.
No, PA compensations are bad. ~Shard User Shard Sig Icon.png 20:14, 9 May 2009 (UTC)
This is the worst fucking suggestion i've ever seen, ur worse than izzy, get to the fucking roots of the problems jesus >.<"....... why are they more effective in melee? coz bow is designed with expertise in mind while scythe is not BUT expertise affects both and you have cheap, big damage scythe attacks while you can use escape... now the solution is 1. escape ends when you attack in melee, 2. expertise ONLY affects ranger skills... simple... oh and RaO! RaO now ends when your pet dies and is a stance, reduce energy cost to 15, increase recharge... bow attacks are still as bad as possible but this one is fixed... now check lilondra's page for that - Wuhy User Wuhy sig.jpg 06:29, 16 July 2009 (UTC)
Reading comprehension, motherfucker! Do you possess it? Also. --Jette User Jette awesome.png 08:09, 16 July 2009 (UTC)
? ur trolling me? try again - Wuhy User Wuhy sig.jpg 19:48, 16 July 2009 (UTC)
Aren't rangers supposed to....well, you know. attack at range? Hence the name RANGER. Makes sense to me. --User Wandering Traveler Sig2.png Wandering Traveler 19:51, 16 July 2009 (UTC)
they are not. - Wuhy User Wuhy sig.jpg 20:02, 16 July 2009 (UTC)