User talk:Soldier198/UnderpoweredSkillBalance

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Hello, I think the Remedy Signet cure 1 condition only because for your heroes Any/P is "better" than Any/R. I mean, Any/P can give you some 'good" skills to feel the skillbar such as Hexbreaker Aria or some others shouts/songs... And I feel that Any/R will have much more less "good" skills. That's why it surprised me that you wanted to change it. (I'm not native English, so please forgive my strange way of speaking! ^^) GodRage (talk) 17:13, 7 September 2019 (UTC)

Hello friend, and thank you for your comment. Paragon and Ranger are indeed different classes, and so share different functionalities. Ranger is intended to be a self-reliant survivalist, and so wields powerful skills suitable to this end, such as Antidote Signet and Natural Stride. Paragon, on the other hand, was created with a focus in team support, and was given a number of party affecting skills to achieve this goal. However, the Paragon was not given access to powerful stances and other means of self sustainability due its party support abilities. It is true that that reason alone may very well be why Remedy Signet is by itself such a weak skill. Even so, I do not believe that the suggested change to Remedy Signet would overpower the skill nor invalidate the reasons for choosing ranger as a secondary class. It would simply open up another option for secondaries. Keep in mind that Ranger skills, like Antidote Signet, can still remain stronger with the potential to remove up to four conditions with a four second recharge when compared to Remedy Signet. Also consider that while Ranger may be the survivalist class, that does not necessarily mean other classes cannot have some form of self sustain either. As it is now, Remedy Signet is rarely, if ever, used in builds. If you have any comments regarding the other suggested changes, please let me know. Soldier198 (talk) 19:19, 7 September 2019 (UTC)
Hmmm I get what you say, and I half agree ;) Kind of, the Remedy Signet should cure 1 precise condition + 1 extra condition. Otherwise, i'm going to use it instead of Antidote Signet on my heroes ;) Unfortunately I'm not really familiar enough with told Monk/Ritualist skills to mind about any changes, but as most of players: I would love some skills updates, let's say, every year for the GW anniversary, even if it's 3 skills/class. And if I had to pick skills, I would start with some useless "Skills in double" (because there is also useful "skills in double", such as dual Visages..). Isn't it fearful to change elites? ;) GodRage (talk) 00:17, 8 September 2019 (UTC)

some ideas[edit]

Ghostmirror Light I actually like that it heals you too originally, but I feel the self-heal should be a lot higher than the target skill. It would then almost be like a large self-heal thats requiring you to target an ally. this would make up for its lack in initial heal while also giving it a better purpose other than generic spam healing.

Mending Grip I think this one could be reversed. remove a condition from target ally, if in spirit range, heal for (slightly larger) than is amount. could even base the coni remove off attribute up to like 2 removed.

Preservation change it to every 3 seconds, increase the heal a chunk more, but reduce how long it lasts. maybe it last like 15 seconds or something. would be a lot more interesting and better.

Defiant Was Xinrae I like the rez option, but its still kinda meh. id actually make the lasting super short, like 5-10 seconds or something, make the % health low like 8% heack even 5%, and keep the rez. though i think the energy they get is a bit much.

Wielder's Zeal I dont think this should ever hit 5, should stop at 4. the heal, however, makes it so much nicer skill.

Reclaim Essence Pretty interesting actually. i just dont know if its a big enough fix unless summon spirits and st is nerfed.

Weapon of Renewal needs a lower cooldown to even be worth bringing as a skill.

Doom I hate skills with effects like this that cap the damage. increase the cooldown to like 15, remove the cap, and gap the scaling more.

Clamor of Souls needs a bit of damage increase, maybe make the energy 5 and make the energy restored an aoe effect.

Withdraw Hexes I dig it

Healing Light make it hit 4 energy returned sooner, it currently only gets there in pve with pcons.. not worth it. 4 returned at like 14 maybe?

Healer's Covenant see the issue with this skill is a) monks dont heal super high currently, and b) the -1 energy pip is rough. i honestly think just remove the healing reduction. it really needs math done to see what it actually saves, if this would be properly balanced. with the healing reduction, it just makes it almost pointless.

Mark of Protection i think the duration should be attribute-based.

Amity and Pacifism I think both of these changes take away the point of these skills. I feel their interesting mechanics should be explored more before axing it.

Signet of Strength +5 is still kinda weak. i think the + damage either needs to be increased to a happy medium. or amp it up high, make the amount of hits low.

Splinter Shot make the aoe higher and the base damage a smaller.

Power Shot bump the cd to 5, and bump the damage up more even.

Punishing Shot pointless for pve but i feel this could be pretty dang good in pvp

Disrupting Shot compare it to savage shot. this gains the ability of it being any skill for 4 seconds more cd. most skills that are consistent to rupt and very viable are spells. i think both this and savage shot need to be balanced together, and both changed.

Remedy Signet needs a lower cooldown.

Light of Dwayna the concept is cool, i like it. but its just weirdly ... balanced. 20 sec cooldown makes it useless. lower cd makes the 50 heal way too high. i think i like it more as an aoe rez, and choosing a different skill to play around with for this mechanic. but i like it. i like its original and this one. the original really blows massively tho

Shade the (talk) 05:11, 28 September 2019 (UTC)

Punishing Shot[edit]

wow i really want to use punishing shot like that... that would be a great buff. shame the devs are no longer updating it 77.111.247.49 02:24, 29 March 2020 (UTC)