Feedback talk:User/Kingmor/Dervish Skills after the Dervish Update

From Guild Wars Wiki
Jump to navigationJump to search

Note that the damage from AoHM happens more than once, so it does considerably more damage than Zealous Renewal. --ஸ Kyoshi User Kyoshi sig2.png 15:36, 19 February 2011 (UTC)

the fact that AoHM relies on a dervish enchantment ending does however makes its damage about the same amount as Zealous Renewel and dont forget the Banishing Strike skill which does more then double the holy damage and it doesnt rely on anything besides hitting a target therefore i think the AoHM damage should be upped a bit but not much. But what is your opinion about the other 2 skill suggestions i brought here? Kingmor 16:00, 19 February 2011 (UTC)
It relies on any dervish enchantment ending, and if you play it right you could have ten or twenty end while AoHM is up. Its damage is easily higher. It deals more damage than Zealous (if you play it right, it easily surpasses it) but over time rather than at once. It does not deal less damage unless you only end one enchantment, or don't end any, while it's up (in which case, why are you playing a dervish?). --ஸ Kyoshi User Kyoshi sig2.png 02:22, 20 February 2011 (UTC)
Ok you stated you'r opinion on AoHM, and after much testing i found out that your right, but what about the 2 other skills xD?. with the testing that i did with AoHM i found out that what i wrote about the 2 other skills is kinda true :\ Kingmor 09:12, 20 February 2011 (UTC)
I'm not qualified to comment on adrenaline skills. I don't play my warrior very often. --ஸ Kyoshi User Kyoshi sig2.png 23:41, 20 February 2011 (UTC)
In this case i guess i need to hope that other ppl such as anet staff as viewed this and considered it :). Kingmor 10:39, 21 February 2011 (UTC)

Needless power creep for all 3 skills. As stated AoHM is a persistent effect and if you look at the Pious Teardowns build on PvX you will see a prime example of AoHM being abused to its best effect. Raising the base damage of it would make teardown spamming builds all that more powerful when its not needed (the Pious Teardowns build already smashes face in HM). Radiant Scythe doesnt need a lower adrenaline cost at all, dont forget that a scythe can hit up to 3 enemies at once, so adrenaline can be gained at up to triple the speed of a warrior same reason why Balth's Aura is 2 adrenaline. Dervishes can build up adrenaline quite fast with the ability to hit multiple foes, IAS, and their own adrenaline rate increases (See Onslought, Avatar of Balthazar) and they dont often have much need for a secondary profession now, so its nothing but a gain to go D/W and take For Great Justice! --82.26.245.69 12:28, 10 March 2011 (UTC)

What the poster above said. Avatar of Balthazar + hitting 3 opponents at the same time = 6 adrenaline. How can that be slow? - Ander01 17:16, 13 April 2011 (UTC)


Balthasar's rage[edit]

Considering it has the potential to net 2 strikes of adren every 10s, it already outperforms and matches the performance of other adren fueling skills (Enraging Charge, "To the Limit!", etc). Buffing it to 3 adren would make it pretty super-OP--TahiriVeila 17:44, 13 April 2011 (UTC)