Talk:Attacker's Insight

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Could use a buff that gives you energy based on the cost of the attack and the remaining energy covered.--72.64.46.60 18:54, 31 July 2007 (UTC)

Love the August 9th Update Buff to this. Now you can spam Chilling Victory or Wearying Strike like it's going out of style. Gothica 11:54, 10 August 2007 (UTC)

Yeah, Im glad Izzy looks at the underpowered skills section, this was the exact suggestion from Symbol.--Atlas Oranos 21:41, 10 August 2007 (UTC)

You claim to buff the worthless skills, and leave Incoming and AoG alone. Why don't you just change their damn functuality, so that they are actually used, instead of buffing dumb gay skills such as these. Readem (talk*gwwcontribs) 23:19, 10 August 2007 (UTC)

These are easier to buff... if you increase incoming to 5 seconds then there will be a 5 paragon team who spams incoming none stop76.26.189.65 12:39, 12 December 2007 (UTC)
Then give it a cast time or something so it's interupterable.Barkingllama 02:46, 27 February 2008 (UTC)
Ya just wondering, anyone actually know of an attack skill that uses 20 energy? Not complaining or anything just seems odd.Falcon Assassin 03:50, 13 March 2008 (UTC)
concussion shot, 25 eng :) 78.20.153.111 13:19, 16 March 2008 (UTC)
Also it is handy if you are under effect of energy boosting skills, like Quickening Zephyr or Expert's Dexterity. - Elder Angelus 17:21, 1 May 2008 (UTC)

Applied before or after expertise?

Removal effect?[edit]

Say, you used Pious Assault on the last charge, does this skill get removed by pious, or does the enchantment end before pious removes an enchantment? →[ »Halogod User Halogod35 Sig.png (talk ]← 21:11, 4 January 2009 (UTC)

It says on the page "With Pious Assault, the energy reduction is before the enchantment is removed." Mediggo 21:18, 4 January 2009 (UTC)
I don't care about the energy, I wanna know about the enchantment ending. →[ »Halogod User Halogod35 Sig.png (talk ]← 21:25, 4 January 2009 (UTC)
Why? Pious Assault does not have any conditional effects. It'll cause deep wound and +damage whether or not you lose the enchantment. And Attacker's Insight ends in any case. Mediggo 21:28, 4 January 2009 (UTC)
For Mystic Sweep. lol, I wanna know if I'm not getting the damage bonus when I use on the last charge. →[ »Halogod User Halogod35 Sig.png (talk ]← 21:29, 4 January 2009 (UTC)
Okayy. Well, I think it works same as Pious Assault. So you will gain your damage bonus and energy reduction... but you know, it's really better to just test it and see it yourself. :P Mediggo 21:34, 4 January 2009 (UTC)
Just tested it by having two enchantments, when I used pious on the last charge two enchantments disappeared. Therefore this skill ends before the scythe can take advantage. Same goes for wounding strike. If you use WS on the last charge, it won't apply deep wound. →[ »Halogod User Halogod35 Sig.png (talk ]← 21:37, 4 January 2009 (UTC)
I just tested same myself too, seems like it's that way... Insight still reduces the energy cost, but it won't cause any "if you lose enchantment this way" conditional effects to occur. Mediggo 21:45, 4 January 2009 (UTC)
Or if you had an enchantment effect too. Someone needs to note this. →[ »Halogod User Halogod35 Sig.png (talk ]← 21:56, 4 January 2009 (UTC)
Attacker's Insight triggers on activation, any conditionals trigger on hit. I think I mentioned this on the discussion page for RtL (don't ask why it's there), not sure if you saw that. User Raine R.gif Raine - talk 23:58, 4 January 2009 (UTC)

Skill Bug[edit]

Ok so here is what i have im stacking 3 enchantments Onslaught is on the bottom next is Attacckers insight and on top put aura of thorns. My Spike goes Twin Moon (removing Aura of Thorns) -> Chilling Victory -> Pious Assault. Now Pious should just remove Attackers Insight leaving Onslaught intact however it removes both attackers insight and Onslaught (2 enchantments!?). I am running 12 Wind Prayers so Attackers has 3 charges. --Tyris 23:53, 9 January 2009 (UTC)

Attacker's Insight is removed when the attack is activated, but Pious Assault doesn't remove an enchantment until after the attack is activated. In real-time, there's no difference -- both events occur concurrently. But from a programming and skill perspective, they're two different events. If your AI had 4 charges instead of 3, it would work like you want it to. --Jette User Jette awesome.png 23:57, 9 January 2009 (UTC)

hey ppl i just tested this skill and it wastes a charge on adrenal skills to is this a bug?

No. The skill says nothing about not counting some group of attack skills. Backsword 21:33, 31 January 2009 (UTC)
Exactly. Since it doesn't specify a type of attack skill, it also uses a charge for adrenaline attack skills. DevilJinKazama 09:27, 3 May 2009 (UTC)

With Bow Attacks?[edit]

Works well with Concussion Shot too? With Expertise, it makes this a long lasting Dazed applied for 0 cost?

GoLE[edit]

Related 72.222.217.198 00:08, 31 August 2009 (UTC)

Heroes[edit]

I put this on a couple of my heroes recently and it looks like it's one of those skills they just won't use on their own. Has anyone else observed this? --Alessar 18:28, 30 October 2009 (UTC)

Tested it and mine use it fine, all depends on what and how you are trying to get them to use it on I guess. Might be like GoLE and they won't use it on anything too low energy req Nay the One and Only 17:24, 5 January 2010 (UTC)

Recast Bug?[edit]

To be honest I'm not entirely sure if this is a bug or just an anomaly to do with either enchantments or this type of skill, but I've noticed for a while that's been bothering me. At WP of 5, you should get two attack skills out of this. However if you were using this with, say, Chilling Victory and used the skills as follows - AI --> CV --> Recast AI --> CV, then after the second CV, AI expires. Whilst recasting AI before it expires resets the duration of the skill, it does not reset the number of attacks you can get out of it. As I say though, I'm not sure as to whether this is an intended thing with certain skills or whether this is actually a proper bug/anomaly. Amitiel 05:10, 23 July 2010 (UTC)

Really late on this, but CV removes an enchantment...which AI is, so that's probably what's confusing you.Erring Ryft 07:33, 28 November 2010 (UTC)
CV doesn't remove an enchant. 77.86.110.230 03:05, 17 December 2010 (UTC)
Yes, the counter is not resetted when you recast it, and that's a bug. It's the same with Guiding Hands and Way of the Fox. If enchantment counters reset on recast, the usual mechanic used by Anet is to make the skill remove itself, so it ends for a very very short moment. You can test it with Spirit Bond or Shield of Absorption and a dervish. Reapplying a usual enchantment does not trigger mysticism, but those two actually grant hp and energy on reapplying. –aRTy 03:22, 17 December 2010 (UTC)

Energy management[edit]

They tried to address the energy management difficulty of newbie dervish players, and yet they bastardized one of the actual skills that solves this problem. Shadow Knight 19:07, 24 February 2011 (UTC)

With the andrenaline skills, mysticism acting like expertise for enchantments and the massive 4-regen you should not need an energy management. It's better to have the newbies learn how to play the new dervishes and for simple newbs to learn to bring a Zealous weapon and become better players rather than cater for them.

Besides they still have lots of options:

*Zealous Vow/Zealous Renewal if they want to be stupid and go energy-skill-heavy dervish somehow like a warrior would use Warrior's Endurance.
*Meditation for overkill energy management.

The new attacker's insight also provides the only source of block to wind prayers which is definitely more needed than an enchant that restricts your next combo to only energy skills that nets little energy due to absence of 10 energy costing dervish attack skills of the now. ZencowUser Ox rider Sig.png 20:13, 24 February 2011 (UTC)

I have a suggestion. Why not just make all the dervish attack skills use adrenaline since it's Assnet's way of solving the problem. And better yet, just make Mysticism work like Expertise in all of the Dervish' skills; not just the enchantments but the attack skills as well. Lolz hahaha XD Also I find Zealous weapons unreliable with a player or a team who knows how to use blocks effectively. I had to switch to another weapon most of the time when some monk enchants a teammate or a player blocks, so Zealous scythe is useless probably 75% of the time. And you mean to say I have to build adrenaline first instead of having my attack skills readily available anytime my team wants? That was the advantage of dervishes over warriors and assassins, now we have a warrior wannabe dervish bastardization.Shadow Knight 09:35, 25 February 2011 (UTC)
OK, after tinkering around the new dervish, I would like to retract my statement above. I am sorry A.net for I have insulted you. You have made dervishes overpowered thank you very much. :D Shadow Knight 02:35, 28 February 2011 (UTC)