Talk:Carrier Defense

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Umm this is Carrier Defense, just look at it when it uses it. Someone please move it --66.67.187.203 00:57, 15 August 2007 (UTC)

"This skill may only be used if there is an ally near the NPC." I removed this note since it's not true in Fort Aspenwood. I don't know if the note is true in Jade Quarry. Tedium 23:17, 23 August 2007 (UTC)

Dont be bothered anymore with the jade quarry. Yseron - 81.251.16.244 05:25, 2 August 2008 (UTC)

kd[edit]

this skill seems to cause very short (<1s) kd after teleport. Did anyone observed?--85.207.210.115 21:53, 27 April 2008 (UTC)

Usage[edit]

I haven't seen them use it all day. Did they get rid of it? — Eloc 06:48, 8 June 2008 (UTC)

Nah, they just don't use it as much as they used too. →[ »Halogod User Halogod35 Sig.png (talk ]← 22:45, 22 April 2009 (UTC)
They seem to almost always use it if someone tries to run amber past them in FA. I think that should be added as well. Also, it does seem to cause KD. <>Sparky, the Tainted 20:30, 23 June 2009 (UTC)
They also seem to use it almost consistantly when body-blocked, so I'm going to add that to the article. 68.191.146.65 06:54, 3 December 2009 (UTC)
I don't think turtles can get body-blocked, can they? They'll always stop if there's a target in their range, in my experience. --Kyoshi (Talk) User Kyoshi sig.png 07:00, 3 December 2009 (UTC)
Oh wait, you mean in Jade Quarry, don't you? Never mind. --Kyoshi (Talk) User Kyoshi sig.png 07:01, 3 December 2009 (UTC)

Can we get a longer recharge on this horrid skill.. And it doesn't just use it when body-blocked, it uses it at WILL...--CeeJay

Spirits[edit]

What happends if a spirit is in its way?Teleporting(shadowstep) Spirits???--Ultima Flames (forgot to log in)

Nvm i found out. (BEWARE OF FLYING SPIRITS)

Interrupt[edit]

I interrupted this once with Exhausting Assault XD 72.199.119.247 00:36, 25 April 2010 (UTC)

I got interrupted by this skill when i tried to use Grenth's Grasp... --Toroquin User Toroquin Toro icon.png 14:03, 31 May 2010 (UTC)

Nerfed[edit]

I think this skill shoud be nerfed becouse its not fair for melee players who are trying to kill the siege turtles what do you think?

In FA siege turtles only use it when they are moving so it shouldn't be much of a problem, you could also avoid being hurt by attacking them from behind, which is how you deal with carriers in JQ. Also, please sign your comments with four tildes (~~~~). ZencowUser Ox rider Sig.png 10:37, 24 November 2010 (UTC)
I think you're QQing your melee sin/war/derv/whatever you bring cant wtfrape the turtle. Bring degen like poison, burning and mesmer degen skills like illusion of pain 213.125.34.2 10:46, 24 November 2010 (UTC)
The only problem with melee characters is they require catering for by monks to keep them hex/condition free otherwise they can faceroll those squishies easily; but the randomness of these missions along with RA deters skillful players hence no proper healers or melee characters worth babysitting e.g. wammo. ZencowUser Ox rider Sig.png 09:17, 25 November 2010 (UTC)

Best Counter[edit]

I find putting VoR on the carriers in JQ then yelling at people to run into them quite effective along with having RoD on a few of them. ZencowUser Ox rider Sig.png 10:43, 24 November 2010 (UTC)

Best counter is not attacking in melee. 213.125.34.2 10:46, 24 November 2010 (UTC)
Who said anything about attacking in melee in this section? This is merely abusing the OP monster skill. ZencowUser Ox rider Sig.png 09:00, 25 November 2010 (UTC)