Unyielding Aura/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Unyielding Aura.
There is a skill history for the PvP version of this skill — see Unyielding Aura (PvP)/Skill history.

March 2, 2006[edit]

  • Decreased recharge time to 15 seconds.
  • When this Skill [sic] ends, it now exploits the ally's corpse.

Elite Enchantment Spell. Bring dead target ally back to life at full Health and full Energy. If you stop maintaining this enchantment or if this enchantment is removed, that ally dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)

Elite Enchantment Spell. Bring dead target ally back to life at full Health and full Energy. If you stop maintaining this enchantment or if this enchantment is removed, that ally dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)



June 8, 2005[edit]

  • Fixed skill Unyielding Aura so that the effects after resurrection work properly again.
This skill was inadvertently broken by last week's update.


Original[edit]

Elite Enchantment Spell. Bring dead target ally back to life at full Health and full Energy. If you stop maintaining this enchantment or if this enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)

Elite Enchantment Spell. Bring dead target ally back to life at full Health and full Energy. If you stop maintaining this enchantment or if this enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)