User:Darien Jarkeld/Codex skill test
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Warrior Skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"Retreat!" | Shout. (5...10...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. | 5 | 20 | Tactics | Factions | ||||
Auspicious Parry | Elite Stance. (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strike[s] of adrenaline. | 1 | 2 | Tactics | Factions | ||||
Counterattack | Melee Attack. Deals +5...29...35 damage. You gain 2...5...6 Energy if target foe is attacking. | 5 | 6 | Strength | Nightfall | ||||
Deadly Riposte | Skill. (8 seconds). You block the next melee attack and your attacker takes 15...75...90 damage. Inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped. | 5 | 10 | Tactics | Prophecies | ||||
Eviscerate | Elite Axe Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds). | 8 | Axe Mastery | Prophecies | |||||
Final Thrust | Sword Attack. Deals +1...32...40 damage. Deals +1...32...40 more damage if target foe is below 50% Health. Lose all adrenaline. | 10 | Swordsmanship | Core | |||||
Flourish | Elite Skill. Recharges your attack skills. You gain 2...6...7 Energy for each skill recharged. | 5 | 1 | 8 | Strength | Prophecies | |||
Frenzy | Stance. (8 seconds.) You attack 33% faster. You take double damage. | 5 | 4 | Core | |||||
Griffon's Sweep | Melee Attack. Deals +5...17...20 damage. Causes knock-down and deals 10...29...34 damage if blocked. | 5 | 8 | Strength | Prophecies | ||||
Hamstring | Sword Attack. Inflicts Crippled condition (3...13...15 seconds). | 10 | 15 | Swordsmanship | Core | ||||
Healing Signet | Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. | 2 | 4 | Tactics | Core | ||||
Hundred Blades | Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a sword. | 5 | 25 | Swordsmanship | Core | ||||
Keen Chop | Axe Attack. Always a critical hit. | 3 | Axe Mastery | Eye of the North | |||||
Mokele Smash | Hammer Attack. Deals +5...17...20 damage and you gain 2 strikes of adrenaline. | 5 | 12 | Hammer Mastery | Nightfall | ||||
Soldier's Strike | Melee Attack. Deals +10...34...40 damage. Unblockable if you are under the effects of a chant or shout. | 5 | 4 | Tactics | Nightfall | ||||
Sun and Moon Slash | Sword Attack. You attack target foe twice. Unblockable. | 8 | Swordsmanship | Factions | |||||
Tiger Stance | Stance. (4...9...10 seconds.) You attack 33% faster. Ends if you fail to hit. | 5 | 20 | Strength | Factions | ||||
Wild Blow | Melee Attack. Always a critical hit. Removes a stance. Unblockable. Lose all adrenaline. | 5 | 8 | Core |
Ranger Skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Archer's Signet | Elite Signet. (1...19...24 second[s].) Conditions you apply while wielding a bow last 100% longer. | 1 | 12 | Expertise | Factions | ||||
Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 | 2 | 12 | Wilderness Survival | Nightfall | |||
Bestial Fury | Stance. (5...10...11 seconds.) You attack 25% faster. Your non-attack skills are disabled (5 seconds). | 10 | 10 | Beast Mastery | Factions | ||||
Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 | 5 | 60 | Wilderness Survival | Factions | |||
Charm Animal (Codex) | Skill. Your animal companion will travel with you whenever you have Charm Animal equipped. Failure unless Beast Mastery 8 or higher. | 10 | 10 | Beast Mastery | Core | ||||
Dodge | Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectile attacks. Ends if you attack. | 5 | 30 | Expertise | Prophecies | ||||
Feral Aggression | Skill. (5...17...20 seconds.) Your pet attacks 33% faster and deals +3...9...10 damage. | 15 | 20 | Beast Mastery | Eye of the North | ||||
Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 | 3 | 15 | Wilderness Survival | Prophecies | |||
Hunter's Shot | Bow Attack. Inflicts Bleeding condition (3...21...25 seconds) if your target is hit. | 5 | 1 | 10 | Marksmanship | Core | |||
Incendiary Arrows | Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]). | 5 | 5 | Wilderness Survival | Prophecies | ||||
Kindle Arrows | Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | 5 | 2 | 12 | Wilderness Survival | Core | |||
Muddy Terrain | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | 5 | 5 | 30 | Wilderness Survival | Prophecies | |||
Needling Shot | Bow Attack. Fast-moving arrow. Deals 10...26...30 damage. Recharges instantly if target foe is below 50% Health. Your other attack skills are disabled (2 seconds). | 5 | ¾ | 4 | Marksmanship | Factions | |||
Pin Down | Bow Attack. Inflicts Crippled condition (3...13...15 seconds). | 15 | 8 | Marksmanship | Core | ||||
Poison Arrow | Elite Bow Attack. Inflicts Poisoned condition. (5...17...20) | 5 | 1 | Wilderness Survival | Prophecies | ||||
Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 | 5 | 60 | Wilderness Survival | Core | |||
Quicksand | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | 10 | 5 | 30 | Wilderness Survival | Nightfall | |||
Screaming Shot | Bow Attack. Deals +10...22...25 damage. Inflicts Bleeding condition (5...17...20 seconds) if target foe is within earshot. | 10 | 8 | Marksmanship | Nightfall | ||||
Troll Unguent | Skill. (13 seconds.) You have +3...9...10 Health regeneration. | 5 | 3 | 10 | Wilderness Survival | Core | |||
Viper's Nest | Trap. (90 seconds.) Affects nearby foes. Deals 5...29...35 piercing damage. Inflicts Poisoned condition (5...17...20 seconds). Easily interrupted. | 10 | 2 | 20 | Beast Mastery | Factions |
Monk Skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Balthazar's Pendulum | Elite Enchantment Spell. (5...9...10 seconds.) Causes knock-down to the next foe attempting to knock-down target ally. | 5 | ¼ | 5 | Smiting Prayers | Nightfall | |||
Divert Hexes | Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health. | 10 | 1 | 5 | Protection Prayers | Nightfall | |||
Glimmer of Light | Elite Spell. Heals for 10...94...115. | 5 | ¼ | 1 | Healing Prayers | Nightfall | |||
Healer's Covenant | Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less. | -1 | 5 | ¼ | 5 | Healing Prayers | Nightfall | ||
Heaven's Delight | Spell. Heals you and party members within earshot for 15...51...60 points. | 5 | 1 | 12 | Divine Favor | Factions | |||
Holy Strike | Touch Skill. Deals 10...46...55 holy damage. Deals 10...46...55 more holy damage if target is knocked down. | 5 | ¾ | 8 | Smiting Prayers | Prophecies | |||
Holy Wrath | Enchantment Spell. (10...26...30 seconds). Deals 66% of each attack's damage (maximum 5...41...50) back to source. Ends after dealing damage 1...8...10 time[s]. Cannot self-target. | 10 | 1 | 10 | Smiting Prayers | Prophecies | |||
Life Bond | Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. | -1 | 10 | 2 | Protection Prayers | Core | |||
Martyr | Elite Spell. Transfer all conditions from all allies to you. | 5 | 1 | 10 | Core | ||||
Orison of Healing | Spell. Heals for 20...60...70. | 5 | 1 | 2 | Healing Prayers | Core | |||
Release Enchantments | Spell. Removes all of your enchantments. Heals all party members for 5...29...35 for each Monk Enchantment removed. | 5 | 1 | 5 | Divine Favor | Factions | |||
Renew Life | Touch Spell. Resurrects target party member (50% Health and 5...17...20% Energy). Heals allies within earshot for 55...115...130. | 15 | 4 | 5 | Healing Prayers | Nightfall | |||
Reversal of Fortune | Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 15...67...80) to healing. | 5 | ¼ | 2 | Protection Prayers | Core | |||
Reverse Hex | Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed. | 10 | ¼ | 10 | Protection Prayers | Factions | |||
Signet of Rage | Signet. Deals 5...41...50 holy damage. Deals 5...9...10 more holy damage for each of target foe's adrenaline skills. | 1 | 20 | Smiting Prayers | Factions | ||||
Spear of Light | Spell. Projectile: deals 26...50...56 holy damage. Deals 15...51...60 more damage if target foe is attacking. | 5 | 1 | 15 | Smiting Prayers | Factions | |||
Stonesoul Strike | Touch Skill. Deals 10...46...55 holy damage. Deals 10...46...55 more holy damage if target is knocked down. | 5 | ¾ | 8 | Smiting Prayers | Factions | |||
Strength of Honor (PvP) | Enchantment Spell. Target ally deals 1...4...5 more damage in melee. | -1 | 10 | 2 | 15 | Smiting Prayers | Core | ||
Symbol of Wrath | Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location. | 5 | 2 | 30 | Smiting Prayers | Prophecies | |||
Watchful Healing | Enchantment Spell. (10 seconds.) Target ally has +1...3...4 Health regeneration and gains 30...102...120 Health if this enchantment ends early. | 5 | 1 | 10 | Divine Favor | Nightfall |
Necromancer Skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Atrophy | Hex Spell. (3...6...7 seconds.) Reduces this foe's primary attribute to 0. | 10 | 1 | 20 | Curses | Eye of the North | |||
Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% | 1 | 1 | 7 | Blood Magic | Prophecies | ||
Dark Bond | Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | 5 | 2 | 20 | Blood Magic | Core | |||
Deathly Swarm | Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. | 10 | 2 | 6 | Death Magic | Core | |||
Desecrate Enchantments | Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 | 2 | 15 | Curses | Prophecies | |||
Enfeebling Blood (PvP) | Spell. Inflicts Weakness condition (1...13...16 second[s]) on this foe and nearby foes. | 17% | 1 | 1 | 8 | Curses | Core | ||
Envenom Enchantments | Spell. Removes one enchantment from target foe. Inflicts Poisoned condition (3...9...10 seconds for each remaining enchantment on that foe). | 5 | 1 | 20 | Curses | Nightfall | |||
Feast for the Dead | Spell. Destroys one of your undead servants. Heals your servants for 10...82...100. | 5 | ¼ | 10 | Death Magic | Nightfall | |||
Foul Feast | Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. | 5 | ¼ | 4 | Soul Reaping | Eye of the North | |||
Life Transfer | Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 | 1 | 20 | Blood Magic | Prophecies | |||
Malaise | Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0. | 5 | 2 | 2 | Curses | Prophecies | |||
Order of Undeath | Elite Spell. (5 seconds.) Your undead servants deal +3...13...16 damage. You lose 2% of your maximum Health whenever your servants hit. | 10 | 1 | 5 | Death Magic | Nightfall | |||
Reaper's Mark | Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. | 5 | 1 | 15 | Soul Reaping | Nightfall | |||
Signet of Sorrow | Signet. Deals 15...63...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet. | 1 | 30 | Soul Reaping | Nightfall | ||||
Signet of Suffering | Elite Signet. You Bleed for 6 seconds. Applies Bleeding (2...13...16 seconds) to the target of your next Necromancer skill. | 4 | Blood Magic | Nightfall | |||||
Soul Leech | Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. | 10 | 2 | 15 | Blood Magic | Prophecies | |||
Vile Miasma | Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition. | 10 | 1 | 15 | Death Magic | Factions | |||
Weaken Armor | Spell. Also affects adjacent foes. Inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 5 | Curses | Core | |||
Well of Darkness | Well Spell. (5...41...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Nightfall | |||
Well of Suffering | Well Spell. (10...26...30 seconds.) Foes in this well have -1...5...6 Health degeneration. Exploits a fresh corpse. | 10 | 1 | 10 | Death Magic | Prophecies |
Mesmer Skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Arcane Languor | Elite Hex Spell. (1...8...10 second[s].) Target foe's spells cause 10 Overcast. | 10 | 2 | 15 | Fast Casting | Factions | |||
Complicate | Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area. | 10 | ¼ | 20 | Domination Magic | Factions | |||
Discharge Enchantment | Spell. Removes one enchantment from target foe. 20...44...50% faster recharge if that foe was hexed. | 10 | 1 | 15 | Inspiration Magic | Nightfall | |||
Ether Feast | Spell. Causes 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost. | 5 | 1 | 8 | Inspiration Magic | Core | |||
Ethereal Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 | 1½ | 30 | Illusion Magic | Prophecies | |||
Feedback | Spell. Removes one enchantment. Removal effect: target foe loses 4...9...10 Energy. | 10 | 2 | 30 | Inspiration Magic | Factions | |||
Hex Eater Signet | Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed. | 1 | 25 | Inspiration Magic | Factions | ||||
Leech Signet | Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. | ¼ | 30 | Inspiration Magic | Core | ||||
Phantom Pain | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 | 2 | 15 | Illusion Magic | Prophecies | |||
Power Leech | Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds). | 5 | ¼ | 20 | Inspiration Magic | Factions | |||
Power Lock | Spell. Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...11...13 seconds. | 5 | ¼ | 12 | Domination Magic | Eye of the North | |||
Price of Pride | Hex Spell. (5...17...20 seconds.) Causes 1...6...7 Energy loss the next time target foe uses an elite skill. | 5 | 2 | 8 | Domination Magic | Nightfall | |||
Psychic Distraction | Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (8 seconds). | 10 | ¼ | 2 | Domination Magic | Factions | |||
Signet of Disruption | Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage. | ¼ | 15 | Domination Magic | Factions | ||||
Signet of Illusions | Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute. | 2 | 5 | Illusion Magic | Nightfall | ||||
Soothing Images | Hex Spell. Also hexes foe adjacent to target. (8...18...20 seconds). These foes cannot gain adrenaline. | 15 | 2 | 8 | Illusion Magic | Core |
Elementalist Skills[edit]
Icon | Name | Description | File:Tango-exhaustion.png | Attribute | Campaign | ||||
---|---|---|---|---|---|---|---|---|---|
Chain Lightning | Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration. | 5 | 10 | 2 | 6 | Air Magic | Prophecies | ||
Eruption | Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds). | 25 | 2 | 30 | Earth Magic | Prophecies | |||
Fire Storm | Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 2 | 20 | Fire Magic | Core | |||
Fireball | Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. | 10 | 1½ | 7 | Fire Magic | Core | |||
Glyph of Restoration | Glyph. (15 seconds.) Your next 2 spells heal you for 30...90...105, and you are healed for 150...350...400% of the Energy cost of each spell. | 5 | 1 | 8 | Energy Storage | Nightfall | |||
Icy Prism | Spell. Deals 15...63...75 cold damage. Deals +[sic]15...63...75 cold damage to other nearby foes if target has a Water Magic hex. | 5 | 10 | 1 | 5 | Water Magic | Factions | ||
Inferno | Spell. Deals 30...114...135 fire damage to foes adjacent to you. | 10 | ¾ | 10 | Fire Magic | Core | |||
Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 10 | Air Magic | Core | |||
Magnetic Aura | Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | 10 | 1 | 12 | Earth Magic | Prophecies | |||
Mark of Rodgort | Hex Spell. Also hexes foes near your target (10...30...35 seconds). Inflicts Burning condition (1...3...4 second[s]) when these foes take fire damage. | 15 | 1 | 15 | Fire Magic | Prophecies | |||
Mind Burn | Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes. | 5 | 5 | 1 | 5 | Fire Magic | Core | ||
Mirror of Ice | Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. | 10 | ¾ | 15 | Water Magic | Factions | |||
Smoldering Embers | Hex Spell. Deals 10...58...70 fire damage to target. If you are Overcast, foe is hexed for 3 seconds, taking 5...21...25 fire damage each second. | 10 | 1½ | 7 | Fire Magic | Factions | |||
Steam | Spell. Deals 20...52...60 cold damage. Inflicts Blindness condition (5...9...10 seconds) if target foe is Burning. | 5 | 1 | 8 | Water Magic | Nightfall | |||
Storm Djinn's Haste | Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving. | 5 | ¼ | 10 | Air Magic | Nightfall | |||
Teinai's Crystals | Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 | 1 | 8 | Earth Magic | Factions | |||
Ward of Weakness | Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward. | 10 | 1 | 20 | Earth Magic | Eye of the North |
Assassin Skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Crippling Dagger | Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | 1 | 5 | Deadly Arts | Factions | |||
Dancing Daggers | Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. | 5 | 1 | 5 | Deadly Arts | Factions | |||
Dash | Stance. (3 seconds.) You move 50% faster. | 5 | 8 | Factions | |||||
Deadly Paradox | Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds). | 15 | 10 | Deadly Arts | Nightfall | ||||
Desperate Strike | Lead Attack. Deals +15...51...60 damage if you have less than 50...74...80% Health. | 5 | 6 | Dagger Mastery | Factions | ||||
Enduring Toxin | Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. | 5 | ¼ | 10 | Deadly Arts | Factions | |||
Exhausting Assault | Dual Attack. Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | 5 | ½ | 8 | Dagger Mastery | Factions | |||
Flashing Blades | Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 | 30 | Dagger Mastery | Factions | ||||
Golden Skull Strike | Elite Off-Hand Attack. Inflicts Dazed condition (1...4...5 seconds). No effect unless you are enchanted. | 10 | 15 | Dagger Mastery | Nightfall | ||||
Hidden Caltrops | Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.) | 5 | 1 | 12 | Shadow Arts | Nightfall | |||
Iron Palm | Touch Skill. Deals 5...41...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack. | 5 | ¾ | 20 | Deadly Arts | Factions | |||
Recall | Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. | -1 | 15 | 1 | 10 | Factions | |||
Repeating Strike | Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack. | 5 | Dagger Mastery | Factions | |||||
Return | Spell. Inflicts Crippled condition (3...7...8 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target. | 5 | ¼ | 15 | Shadow Arts | Factions | |||
Shadow Refuge | Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking. | 5 | 1 | 8 | Shadow Arts | Factions | |||
Shadow Shroud | Elite Hex Spell. (3...8...9 seconds.) Target foe cannot be the target of enchantments. | 10 | 1 | 20 | Shadow Arts | Factions | |||
Shameful Fear | Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster. | 10 | 2 | 10 | Deadly Arts | Factions | |||
Siphon Strength | Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 attack damage. You have +33% chance to land a critical hit on this foe. | 10 | 1 | 10 | Deadly Arts | Factions | |||
Unsuspecting Strike | Lead Attack. Deals +19...29...31 damage. Deals 15...63...75 more damage if target foe's Health is above 90%. | 10 | 2 | Critical Strikes | Factions |
Ritualist Skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Agony (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 | 3 | 30 | Channeling Magic | Eye of the North | |||
Binding Chains | Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving. | 10 | 1 | 15 | Communing | Factions | |||
Cruel Was Daoshen | Item Spell. (15...51...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 15...71...85 lightning damage to all nearby foes. | 15 | 2 | 30 | Channeling Magic | Factions | |||
Destruction (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). On death, it deals 1...8...10 damage for each second it was alive to all foes in the area (maximum 150 damage). | 10 | 3 | 20 | Channeling Magic | Factions | |||
Dissonance (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 5 | 45 | Communing | Factions | |||
Essence Strike | Spell. Deals 15...51...60 lightning damage. You gain 1...7...9 Energy if any spirits are within earshot. | 5 | 1 | 8 | Channeling Magic | Factions | |||
Mend Body and Soul | Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot. | 5 | ¾ | 3 | Restoration Magic | Factions | |||
Mighty Was Vorizun | Item Spell. (15...51...60 seconds.) You have +15 armor and +30 maximum Energy. | 5 | 2 | 30 | Communing | Factions | |||
Preservation (PvP) | Elite Binding Ritual. Creates a level 1...8...10 Spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | 3 | 20 | Restoration Magic | Factions | |||
Recovery (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | 3 | 30 | Restoration Magic | Nightfall | |||
Resilient Weapon | Weapon Spell. (3...10...12 seconds.) +1...5...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition. | 10 | 1 | 6 | Restoration Magic | Factions | |||
Shelter (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 5 | 45 | Communing | Factions | |||
Signet of Spirits (PvP) | Elite Signet. You gain 3...10...12 Energy. No effect unless you are within earshot of a spirit. | 1 | 20 | Channeling Magic | Factions | ||||
Spirit to Flesh | Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. | 10 | ¾ | 15 | Spawning Power | Factions | |||
Splinter Weapon (PvP) | Weapon Spell. (20 seconds.) Attacks deal 5...25...30 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. | 5 | 1 | 8 | Channeling Magic | Factions | |||
Vengeful Weapon | Weapon Spell. (8 seconds.) Steals 15...51...60 Health from the next foe that deals damage or life steal to target ally. | 5 | ¼ | 3 | Restoration Magic | Factions | |||
Wanderlust (PvP) | Elite Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 | 5 | 45 | Communing | Factions | |||
Weapon of Fury | Elite Weapon Spell. (5...17...20 seconds.) 5...41...50% more adrenaline gain and +1 Energy whenever target ally hits with an attack. | 5 | 1 | 8 | Channeling Magic | Nightfall | |||
Wielder's Boon | Spell. Heals for 15...51...60. Heals for 15...63...75 more if this ally is under a Weapon [sic] spell. | 5 | ¼ | 4 | Restoration Magic | Factions |
Paragon Skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"Fall Back!" (PvP) | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 25 | Command | Nightfall | ||||
"Find Their Weakness!" (PvP) | Shout. (5...17...20 seconds.) Target ally inflicts Deep Wound condition (5...17...20 seconds) with the next critical hit. | 10 | 15 | Command | Nightfall | ||||
"Go for the Eyes!" (PvP) | Shout. (10 seconds.) Allies in earshot have +30...66...75% to land a critical hit with their next attack. | 4 | 4 | Command | Nightfall | ||||
"Make Your Time!" | Shout. You gain one adrenaline (maximum 1...4...5) for each party member in earshot. | 10 | 30 | Leadership | Nightfall | ||||
"We Shall Return!" (PvP) | Shout. (10 seconds.) Whenever party members in earshot use a resurrection skill, their fallen allies return with 10...62...75% more Health and 5...41...50% more Energy. | 5 | 15 | Command | Nightfall | ||||
Anthem of Fury | Elite Chant. (10 seconds.) Party members in earshot gain 1...3...4 adrenaline with their next attack skill. | 5 | 1 | 10 | Leadership | Nightfall | |||
Ballad of Restoration (PvP) | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 30 | Motivation | Nightfall | |||
Barbed Spear | Spear Attack. Inflicts Bleeding condition (5...17...20 seconds). | 2 | Spear Mastery | Nightfall | |||||
Bladeturn Refrain (PvP) | Echo. (20 seconds.) Target ally has +10...34...40 armor against slashing damage. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | 5 | 1 | 8 | Command | Nightfall | |||
Cautery Signet | Elite Signet. All party members lose all conditions. You begin Burning (one second for each condition removed). | 2 | 15 | Nightfall | |||||
Defensive Anthem (PvP) | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 15 | 2 | 25 | Leadership | Nightfall | |||
Leader's Comfort | Skill. You gain 30...66...75 Health. You also gain 10...18...20 Health (maximum 140) for each ally in earshot. | 5 | 2 | 8 | Leadership | Nightfall | |||
Maiming Spear | Spear Attack. Inflicts Crippled condition (5...17...20 seconds) if target foe is Bleeding. | 5 | 5 | Spear Mastery | Eye of the North | ||||
Stunning Strike | Elite Spear Attack. Deals +5...25...30 damage. Inflicts Dazed condition (4...9...10 seconds) if target has a condition. | 10 | Spear Mastery | Nightfall | |||||
Unblockable Throw | Spear Attack. Deals +10...34...40 damage. Unblockable. | 7 | 3 | Spear Mastery | Nightfall | ||||
Vicious Attack | Spear Attack. Deals +5...17...20 damage. Inflicts Deep Wound condition (5...13...15 seconds) with a critical hit. | 5 | 8 | Spear Mastery | Nightfall | ||||
Wild Throw | Spear Attack. Deals +5...17...20 damage. Unblockable. Ends target's stance.Disables [sic] your non-spear attack skills for 3 seconds. | 7 | Spear Mastery | Nightfall |
Dervish Skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Avatar of Lyssa | Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Balthazar's Rage | Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. | 10 | 10 | Mysticism | Nightfall | ||||
Grenth's Aura | Flash Enchantment Spell. (20 seconds.) You deal 5...21...25 less damage and steal 5...21...25 Health when you hit with a scythe. Initial effect: steal 5...21...25 Health from all adjacent foes. | 10 | 10 | Wind Prayers | Eye of the North | ||||
Imbue Health | Spell. Heals for 5...41...50% of your current Health (maximum 300). Cannot self-target. | 10 | ¼ | 10 | Mysticism | Nightfall | |||
Meditation | Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends. | 10 | ¼ | 20 | Mysticism | Nightfall | |||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | ||||
Mystic Twister | Spell. Deals 10...50...60 cold damage to all nearby foes. Deals 10...50...60 more cold damage if you are enchanted. | 5 | 1 | 8 | Wind Prayers | Nightfall | |||
Pious Concentration | Stance. (5...17...20 seconds.) Prevents interrupts. Prevention cost: you lose one Dervish enchantment or Pious Concentration ends. | 10 | 10 | Earth Prayers | Nightfall | ||||
Reaper's Sweep | Elite Scythe Attack. (3...13...15 seconds.) Cause Cripple. Lose 1 Dervish enchantment. Removal Effect: cause knockdown for 2...3...3 seconds. | 8 | Scythe Mastery | Nightfall | |||||
Vital Boon | Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200. | 5 | 1 | 8 | Earth Prayers | Nightfall | |||
Vow of Strength | Elite Enchantment Spell. (15 seconds.) When you attack with a scythe, deals 10...22...25 slashing damage to adjacent foes. | 5 | ¼ | 20 | Earth Prayers | Nightfall | |||
Watchful Intervention | Enchantment Spell. (60 seconds.) Heals for 50...170...200 the next time damage drops target ally's Health below 25%. | 10 | 1 | 15 | Mysticism | Nightfall | |||
Whirling Charge | Flash Enchantment Spell. (1...5...6 second[s].) You move 33% faster. Deal 10...50...60 cold damage to all other nearby foes the next time you hit a foe and this enchantment ends. | 10 | 6 | Wind Prayers | Nightfall | ||||
Winds of Disenchantment | Spell. Remove one of your Dervish enchantments. Removal effect: all nearby foes lose 1 enchantment and take 20...68...80 cold damage. | 10 | ¾ | 15 | Wind Prayers | Nightfall |