User:Manifold/Quotes

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This page contains pre-Prophecies-release quotes that I find interesting or amusing in a "how times have changed" way. Hundreds of quotes about "our unique streaming technology" are not included.

[In answer to a question about line of sight] "Interestingly, though, the system will be robust enough that solid objects will have variable degrees of impenetrability. Attacks with armor penetration will be able to go through more materials than those without. For example, the ranger skill Penetrating Shot, or any arrow shot from a horn bow, will be able to pass through light cover, where a normal arrow will not be able to do so."

"For example, if your guild captures a castle, which gives you dominion over a nearby town, you may discover that your guild flag is now flying above that town, with a statue of your guild leader in the town center."

"So we're designing a wide variety of missions: some that you can play by yourself, and others that require a full party of people working closely together to solve."

"From his inventory of skills - which may number several dozens or more - the player will select a small number to take into a mission."

"For instance, I doubt that you will be able to craft a sword that is 400% better than an item that someone else finds in the game. But significant improvements via crafting? You bet!"

"Guild owned castles or towns? It's entirely possible. [...] We will have both a guild and an individual player ranking system, such as a ladder. Information on who is the best of the best will be accessible inside the game itself and outside the game, as well."

"Each mission will be like a braided novel. There will be one over-arcing objective, but there will also be several other “acts” in each mission."

"But rings are definitely an essential element in Guild Wars, for the entire skill system is built upon Skill Rings. The very reason that you have 8 skills to take into battle is based on the fact that, yes, you have 8 fingers. :)"

"Yes, we do have a specific moment where a character reaches maximum level; we call it "ascension.""

""Rare" really means rare in Guild Wars! You won't have an inventory filled with items with yellow text"

"In the case of my Ranger/Monk [...] I might choose Mending"

"Today, one quest earns you a rune which, placed in armor, raises your character’s maximum Health. Another NPC quest earns you gold, a third gives you a piece of armor, and another provides you with special crafting items."

"In the release there will be several regions outside of the Kingdoms of Ascalon and Kryta and The Wilds"