Borlis Pass

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Disambig icon.png This article is about a mission. This name is also used for an outpost and a Zaishen mission quest.
Borlis Pass
Borlis Pass map.jpg
Campaign Prophecies
Region Northern Shiverpeaks
Type Cooperative
Party size 6
Duration Long
Preceded by The Way is Blocked
Followed by The Frost Gate

The refugees have waited days for Prince Rurik to return with word of his meeting with Jalis Ironhammer. Now, to cross the pass, they must head out into a raging snowstorm, and reach the shelter of Grooble's Gulch. You must go out ahead, and light the storm beacons so that refugees can make it through without getting lost. Once the beacons are lit, you must keep going until you locate Rurik.

Mission information[edit]

Requirements[edit]

Any character can simply walk into the outpost from Traveler's Vale and start the mission.

Objectives[edit]

Negotiate passage to Grooble's Gulch and shelter for the Ascalon refugees.

Rewards[edit]

Normal mode Rewards
Mission 1,000 XP 1 Skill-point-tango-icon-20.png
Bonus 1,000 XP
Hard mode Rewards
Mission 2,000 XP 500Gold 1 Skill-point-tango-icon-20.png
Bonus 2,000 XP 500Gold 1 Skill-point-tango-icon-20.png

Walkthrough[edit]

The first part of the Borlis Pass mission is fairly straightforward. Talk to Ascalon Guard Hayden at the beginning of the mission, he will hand you a torch and tell you to light the Storm Beacons along the road so the Ascalon refugees can find their way through the mountains while the storm rages. Follow the path and light all beacons on the way, the centaur patrols shouldn't be too hard to deal with. There are a total of seven beacons, with the last being guarded by a centaur boss.

Ascalon Guard Tolis will be standing a short distance from the last beacon, guarding a large iron gate, hand him the torch when you have lit all the beacons and he'll grant you passage as well as your next objective, destroying the gate to Maladar's Fort.

Follow the path once again and obtain a Dwarven Powder Keg from the nearby Dwarven Powder Keg Station which you will use to blow open the gate once you reach it. The gate is easy to find, a boss guards the entrance, defeat him and any nearby enemies and blow open the gate by dropping the powder keg close to it.

A new objective has now been added to your quest log, destroying the ballistae and ending the siege of Krok's Hollow.

Continue on through the destroyed gate and you'll quickly spot the first two ballistae, with a boss near them. Defeat him and the two Stone Summit Engineers to destroy the ballistae. Once you have done this continue down the path left of the ballistae and you'll come across another closed gate with a single mob in front of it. Defeat them and open the gate by using the lever nearby.

Note: To complete the bonus mission you will need to head past the gate and spring Rornak Stonesledge free from his prison, more information on the bonus can be found in the bonus section.

After opening the gate, continue on the path and defeat any enemies you come across. You'll end up before the gates to Krok's Hollow, which will only open once all Stone Summit and Ice Golems nearby have been defeated. The groups are particularly close to each other in this area, so proper pulling is very important to avoid overaggro. Beware of two Ice Golem patrols that may seem to be stationary due to the long time they take to move. In Hard mode, it advisable to leave the two Stone Summit Engineers for last as they are easily dispatched and provide a Morale Boost that will recharge your signets if needed.

Once the gates open, head inside and speak with Prince Rurik; a short movie will be played.

King Jalis Ironhammer will have given you an Enchanted Torch during the movie that you'll need to use to light the beacon outside Grooble's Gulch. Cross the bridge and follow the path. The group of allied dwarves nearby will help you defeat any Stone Summit enemies you encounter along the way.

At the point where the path splits, taking a right is usually preferable: moving carefully, it is possible to avoid combat and completely ignore the two Stone Summit groups that patrol the other side; however, it may result in a party wipe if your party aggros both groups when attempting to sneak past them. They can be especially difficult in hard mode due to the fact that each group contains a Dolyak Rider. Another method is to stay back and wait for the one group that will patrol north towards your party, kill them and sneak past the second group.

At the end of the path, you will encounter the last boss of this mission. The three beacons you need to light stand a short distance behind him, protected by three Stone Summit Beastmasters that can be engaged separately and should be easily managed. Defeat them all and light the beacons, a movie will play and you will have completed the mission.

Bonus[edit]

The bonus objective is obtained by speaking to Rornak Stonesledge, who stands behind a gate that you need to blow up with a Dwarven Powder Keg from the nearby station. After talking to Rornak, fetch another keg and place it inside the wood and chains directly behind him to destroy the wall of snow blocking the cave entrance. Place the keg around the front half of the pile, as placing it against the wall of snow itself will have no effect. Inside the cave, at the end, is an Ice Drake that you need to kill to complete the bonus.

The path to the Ice Drake is populated with several small groups of Frostfire Dryders that tend to cast Suffering on the party.

Hard mode[edit]

Tactics for Hard Mode are no different to that of normal mode. Slower pacing and luring enemies in smaller groups helps. Some of the bosses near to enemy groups are separate to those groups, and can be lured on their own. Dryders in the Bonus Cave are Necromancers (Curses and Blood magic), so can be tricky if you are not prepared for the health degen effects.

Skill recommendations[edit]

Interactive objects[edit]

NPCs[edit]

Allies[edit]

Dwarves (Deldrimor)

Humans

Charmable animals[edit]

Animals

Foes[edit]

Centaurs

Dryders

Dwarves (Stone Summit)

Elementals (Stone Summit)

Bosses[edit]

Centaurs

Drakes

Dwarves (Stone Summit)

Dialogue[edit]

Ascalon Guard Hayden

"This storm is pretty bad. A group could get lost real easy up in the Shiverpeaks."
"Better light the storm beacons, or we'll never get through."
"Take this. You'll need it to ignite the beacons."

Before lighting all storm beacons:

Ascalon Guard Tolis: "No one gets through here unless I see all storm beacons lit. Prince Rurik's orders."

When giving the torch:

Ascalon Guard Tolis: "You've lit all the storm beacons. Leave me the torch, and I'll keep them burning."
Ascalon Guard Tolis: "Prince Rurik left me behind three days ago to warn any newcomers. The Dwarves are in the middle of a civil war."
Ascalon Guard Tolis: "The Stone Summit don't take kindly to humans in their mountains. If you're gonna go after Rurik, you'll need to find a way through that Dwarven door over there."
Ascalon Guard Tolis: "If I was you, I'd look for some mining equipment. Maybe the Dwarves got some powder kegs lying around."
Rornak Stonesledge
"Ye've freed me of me bonds, and I am grateful te ye. Damn Stone Summit caught me sneakin' 'round Maladar's Fort, tryin' to spy on their plans."
"They've got an ice drake they're plannin' to unleash on Grooble's Gulch. I've smelled its foul stench when the winds blows this way."
"If ye'd find it, and kill it, I'd be much obliged."
After killing the Ice Drake:
"Talk to King Jalis Ironhammer. He will help you garner safe passage into the Gulch. I will see you there."
Prince Rurik
"Ah, my good and excellent friends. I got pinned down here in Krok's Hollow when the Stone Summit attacked."
"There is still much work to do. I will lead our people through to Groobles Gulch. You must go on ahead. Clear the way and secure us shelter for the night."
"Talk to King Jalis Ironhammer. He will help you garner safe passage into the Gulch. I will see you there."
King Jalis Ironhammer
"You should get to Grooble's Gulch quickly. Night will be upon you, and your people will freeze in the cold without shelter."
Dwarven Soldier
"We're safe here in Droknar's Forge… for now." [sic]

Cinematic[edit]

Notes[edit]

  • Complete exploration of the mission area contributes approximately 1.5% to the Tyrian Cartographer title.
  • The Stone Summit do not appear to be allied with the Ice Golems, as the Dolyak Riders do not appear to heal the Ice Golems, even when in range
  • If the door just before Rurik does not open, yet you have killed off the local enemies, you will have to backtrack and find the Boss and engineers you did not kill. This has previously been misinterpreted as a bug.
  • Just using the kegs to access and kill the Ice Drake is enough for the bonus, Rornak Stonesledge doesn't need to be talked to at all.
  • The gate lever can accidentally be pulled twice while moving. Closing it on your party and trapping the player on the inside alone. Henchmen and heroes cannot operate the lever and the player can no longer reach it from the inside.
  • After completing this mission, your party will be teleported to The Frost Gate.
  • Completion of this mission will fill in page #6 of the Young Heroes of Tyria storybook.
Anomaly Anomaly.The Dwarven Soldier mentions being safe in Droknar's Forge, but that town is not reached until later in the Prophecies' storyline.
Bug Bug.The gate to Krok's Hollow may not open if any of the four Stone Summit Engineers are killed by a minion or other non-party NPC.
Bug Bug.Sometimes if the gate leading to the drake is destroyed with a powder keg while the lever is being used at the same time, the door will appear open but cannot be pass through and the bonus cannot be completed.
Anomaly Anomaly.Sometimes Whiskar Featherstorm spawns instead of Ice Drake. Killing Whiskar Featherstorm will still complete the bonus objective.
Anomaly Anomaly.The two Frostfire Dryders that accompany the Ice Drake/Whiskar Featherstorm also have to be killed to complete the bonus objective.

Prophecies missions
The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice